Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
Crosses fingers!
Test summary from TripleA, engine version: 1.9, time: 7:29:00 AM
Savegame
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
4 infantry moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 submarine moved from Karelia Sea Zone to North Sea Zone
1 transport moved from Karelia Sea Zone to North Sea Zone
1 infantry moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Persia
2 infantry moved from Caucasus to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Persia
1 armour moved from Russia to Persia
1 armour moved from Russia to Persia
1 armour moved from Soviet Far East to Novosibirsk
Combat - Russians
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
Non Combat Move - Russians
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Ok, so let’s see if I have at least gotten the bugs worked out of creating game threads in the right folder, and corrected the mistakes made in the game setup window. :)
Just as a double check, here is what the creation window looked like:

And I’m hoping to at least get a proper game created this time. :)
Well done. I’m happy to play another game, just give me a couple days to get some smaller monkeys off my back and I’ll be ready to throw down.
I look forward to being able to record the dice rolls for this game.
OK, sounds good. I’m especially interested to discuss my latest thoughts on how to get classic ‘back on the menu’, as it were, and I think I may have a way to bring balance to the game in a way that doesn’t totally break it in the process. I know you are leaning towards the whole RR thing, and I’m good playing with that optional rule for your test games, but I feel that that still doesn’t address some issues/concerns that I have, and also that removing their ability to ‘dish some out’ entirely kinda breaks the game.
Before I go there, though, I want to have the allies down pat, and honestly, I think that I’ll need several games to get myself into the groove, and so hope to make a habit of playing the allies to your axis regularly for the next several days/weeks. :)
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour, 1 fighter and 3 infantry moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour, 1 fighter and 3 infantry moved from East Europe to Karelia S.S.R.
1 armour, 1 fighter and 3 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 armour moved from South Europe to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 fighter moved from West Europe to Karelia S.S.R.
2 infantry moved from Germany to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to Karelia S.S.R.
2 infantry moved from South Europe to Central Mediteranean Sea Zone
2 infantry and 1 transport moved from Central Mediteranean Sea Zone to Black Sea Zone
2 infantry moved from Black Sea Zone to Caucasus
1 battleship moved from Central Mediteranean Sea Zone to Black Sea Zone
1 submarine moved from West Spain Sea Zone to East Canada Sea Zone
1 infantry moved from Algeria to French West Africa
Germans take French West Africa from British
1 armour moved from Libya to Congo
Germans take French Equatorial Africa from British
Germans take Congo from British
Combat - Germans
Battle in East Canada Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans roll dice for 1 submarine in East Canada Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the British lost in East Canada Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 7 armour, 1 bomber, 5 fighters and 11 infantry
Russians defend with 1 aaGun, 1 factory, 2 fighters and 18 infantry
AA fire in Karelia S.S.R. : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 1 bomber, 3 fighters and 11 infantry in Karelia S.S.R., round 2 : 8/22 hits, 7.50 expected hits
Russians roll dice for 2 fighters and 18 infantry in Karelia S.S.R., round 2 : 7/20 hits, 7.33 expected hits
8 infantry owned by the Russians and 7 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 1 bomber, 3 fighters and 4 infantry in Karelia S.S.R., round 3 : 8/15 hits, 6.33 expected hits
Russians roll dice for 2 fighters and 10 infantry in Karelia S.S.R., round 3 : 5/12 hits, 4.67 expected hits
8 infantry owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 4 : 4/10 hits, 5.17 expected hits
Russians roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 4 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Russians, 2 fighters owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour, 2 fighters and 11 infantry
Casualties for Russians: 2 fighters and 18 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
2 fighters moved from Karelia S.S.R. to East Europe
2 infantry moved from Germany to East Europe
1 bomber moved from Karelia S.S.R. to East Europe
2 armour moved from West Europe to East Europe
1 infantry moved from West Europe to Germany
1 aaGun moved from South Europe to East Europe
1 aaGun moved from West Europe to South Europe
1 infantry moved from Libya to French Equatorial Africa
Place Units - Germans
5 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.00
AA fire in Karelia S.S.R. : : 1.00
Russians : -0.33
I’m still having some issues, it seems.
Ok, so I was attempting to play around using the TripleA engine, with our game, and run through several turns of different ideas. I didn’t save/post any turns, as I was just trying out some ideas, and I couldn’t actually get to the USA 1 turn without having the Japanese do nothing on J1, so I just wanted to playtest some stuff out, but it looks like I cannot playtest a game without generating actual dice server emails.
Not sure if this is because I loaded up a PBF save game, in PBF mode, and then playtested it, or should have loaded it up as a local game in order to playtest it, or if there is some other way to playtest a given position, without it triggering dice server roll emails.
I’m ok with the playtest results if you want me to use those dice rolls, but I don’t have a save game file from that stage. I ran up to R3 in my playtest, IIRC, but the dice server emails seem to have only covered my B1 turn.
I’m sorry, I don’t mean to be a problem, I’m just having trouble figuring things out. So I should probably ask the following questions:
When playing a PBF game, is there a way to playtest out different options/ideas, without triggering dice server emails in the process?
If you do playtest out several turns ahead, is there a way to go back and just save the game at the point where you should have saved it as an actual turn?
Because right now, when I tried to go back and recreate B1, I tried to just walk the game to the end of the B1 turn, and save at that point, thinking that even though I had not actually been sure I wanted to go that route, that was the closest I was going to be able to come to a legit B1. Unfortunately, the autosave file is from B2 or B3, which is where I had playtested too until called away, and when I returned, that is when I discovered the playtesting had in fact triggered server dice roll emails for my B1 runthrough.
Actually, now that I’m looking at it, every allied turn in round 1 seems to have generated dice rolls, including B2, and the taking of western europe. I keep having throbbing, pulsating pain in my right eye, and it is coming and going for the last several hours.
@CrazyIvan I’ve made this mistake before. The trick to playtesting your turn without reporting is to “Start Local Game” after you download the most recent file. Then you can roll away to your hearts content and it wont saturate my inbox haha.
As to what is going on with your game, I’m not sure. You might want to ask the forum vets to help you out. I’m not a AAA expert I’m sorry to say.
I’d prefer that you complete B1 followed by an immediate post die roll post of your turn. I haven’t looked at the rolls and my vote is to just redo B1 and submit successfully, then we’ll count it.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
AA fire in East Europe : 0/1 hits, 0.17 expected hits
1 bomber moved from United Kingdom to Black Sea Zone
1 battleship moved from West Mediteranean Sea Zone to Black Sea Zone
1 submarine moved from East Mediteranean Sea Zone to Black Sea Zone
2 fighters moved from United Kingdom to Baltic Sea Zone
1 armour moved from Anglo Sudan Egypt to Algeria
British take Libya from Germans
British take Algeria from Germans
2 infantry moved from India to Indian Ocean Sea Zone
2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 infantry moved from South Africa to Kenya-Rhodesia
1 armour moved from East Canada to West Canada
2 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
British take Finland Norway from Germans
Combat - British
Battle in Baltic Sea Zone
British attack with 2 fighters
Germans defend with 1 submarine and 1 transport
British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 fighters in Baltic Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 2 fighters in Baltic Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 2 fighters in Baltic Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in Baltic Sea Zone
British roll dice for 2 fighters in Baltic Sea Zone, round 6 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in Baltic Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine and 1 transport
Battle in Black Sea Zone
British attack with 1 battleship, 1 bomber and 1 submarine
Germans defend with 1 battleship and 1 transport
British roll dice for 1 submarine in Black Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship and 1 bomber in Black Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship and 1 transport in Black Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 battleship owned by the Germans and 1 transport owned by the Germans lost in Black Sea Zone
British win with 1 battleship, 1 bomber and 1 submarine remaining. Battle score for attacker is 32
Casualties for Germans: 1 battleship and 1 transport
Non Combat Move - British
2 fighters moved from Baltic Sea Zone to Russia
1 fighter moved from India to Russia
1 bomber moved from Black Sea Zone to Anglo Sudan Egypt
Place Units - British
1 infantry placed in United Kingdom
1 carrier and 1 transport placed in North Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : -1.67
AA fire in East Europe : : -0.17
Alright! And sorry for all the problems. Let me hit that real quick.
Alright! Got that turn done, AND properly posted, back to Japan for their J!.
10:21pm, June 4th.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
3 infantry moved from Manchuria to China
2 infantry moved from Kwangtung to China
1 infantry moved from French Indo China to India
Japanese take India from British
1 fighter moved from French Indo China to China
1 fighter moved from Manchuria to China
1 fighter moved from Japan to China
1 bomber moved from Japan to China
Combat - Japanese
Battle in China
Japanese attack with 1 bomber, 3 fighters and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 5 infantry in China, round 2 : 4/9 hits, 3.00 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
3 fighters moved from China to Manchuria
1 bomber moved from China to Manchuria
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Philippines to Philippines Sea Zone
1 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone
1 fighter moved from Philippines to Japan Sea Zone
1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
1 battleship moved from Caroline Islands Sea Zone to Japan Sea Zone
1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone
Place Units - Japanese
3 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from West US to East Canada Sea Zone
1 fighter moved from East US to East Canada Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
2 infantry moved from West Spain Sea Zone to West Europe
1 bomber moved from East US to West Europe
Combat - Americans
Battle in West Europe
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in West Europe, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Europe
Americans win, taking West Europe from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in East Canada Sea Zone
Americans attack with 2 fighters
Germans defend with 1 submarine
Americans roll dice for 2 fighters in East Canada Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Germans lost in East Canada Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from East Canada Sea Zone to North Sea Zone
1 armour moved from East US to East Canada
2 infantry moved from West US to West Canada
1 carrier, 1 fighter and 1 submarine moved from Hawaii Sea Zone to West US Sea Zone
1 bomber moved from West Europe to United Kingdom
Place Units - Americans
4 submarines placed in West US Sea Zone
1 infantry placed in West US
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.00
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Persia to India
1 infantry moved from Persia to India
1 armour moved from Novosibirsk to India
Combat - Russians
Battle in India
Russians attack with 4 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 armour and 1 infantry in India, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
Russians win, taking India from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Soviet Far East to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : -0.33
Almost forgot to do the Russians 2.
12:46 am, June 6th.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to West Europe
1 armour moved from Germany to West Europe
4 armour moved from Karelia S.S.R. to Russia
2 infantry moved from Caucasus to Russia
2 fighters moved from East Europe to Russia
1 bomber moved from East Europe to Russia
1 fighter moved from Germany to Russia
2 armour moved from East Europe to Russia
1 infantry moved from Germany to West Europe
Combat - Germans
Battle in West Europe
Germans attack with 1 armour and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour and 3 infantry in West Europe, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 3 infantry in West Europe, round 3 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in West Europe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe
Germans roll dice for 1 armour and 2 infantry in West Europe, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in West Europe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Europe
Germans roll dice for 1 armour and 1 infantry in West Europe, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in West Europe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in West Europe
Germans win, taking West Europe from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Russia
Germans attack with 6 armour, 1 bomber, 3 fighters and 2 infantry
British defend with 3 fighters; Russians defend with 1 aaGun, 1 factory and 8 infantry
AA fire in Russia : 0/4 hits, 0.67 expected hits
Germans roll dice for 6 armour, 1 bomber, 3 fighters and 2 infantry in Russia, round 2 : 9/12 hits, 5.50 expected hits
Russians roll dice for 3 fighters and 8 infantry in Russia, round 2 : 4/11 hits, 4.67 expected hits
8 infantry owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans roll dice for 4 armour, 1 bomber and 3 fighters in Russia, round 3 : 6/8 hits, 4.17 expected hits
Russians roll dice for 2 fighters in Russia, round 3 : 2/2 hits, 1.33 expected hits
2 armour owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 18PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 4 armour and 2 infantry
Casualties for British: 3 fighters
Casualties for Russians: 8 infantry
Non Combat Move - Germans
1 armour moved from Congo to French West Africa
1 infantry moved from French Equatorial Africa to French West Africa
1 aaGun moved from South Europe to West Europe
1 aaGun moved from East Europe to South Europe
2 infantry moved from East Europe to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Germany
Place Units - Germans
3 infantry placed in Karelia S.S.R.
4 infantry placed in South Europe
7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 3.83
AA fire in Russia : : -0.67
Americans : 0.00
Russians : -0.00