Scramble 111 but not 110
sub fights in 106 and dies first.
Terribly bad die rolls for me in Smolensk and Bryansk. You got you one in 27 chance of getting all three hits in Smolensk filling a tac bomber, and I only got 2 hits out of 20 hit points for my hit and run strafing of Bryank. You, of course, got 2 hits also rolling with only 8 hit points. It took your AA there, but you can replace it for an inf if you want, as it was somewhat obvious to be a one round attack.
Edit was to do forgotten but previously planned combat move into Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 2 mech_infantrys; Remaining resources: 20 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
3 infantry moved from Bryansk to Western Ukraine
1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys; Italians defend with 1 fighter and 1 mech_infantry
Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/7 hits, 2.83 expected hits
Italians roll dice for 1 fighter and 4 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/5 hits, 2.50 expected hits
Italians roll dice for 1 fighter and 3 mech_infantrys in Western Ukraine, round 3 : 2/4 hits, 1.67 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 3 mech_infantrys owned by the Germans and 1 fighter owned by the Italians lost in Western Ukraine
Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry and 1 tactical_bomber
Casualties for Italians: 1 fighter and 1 mech_infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
3 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 armour moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Rostov to Volgograd
2 fighters moved from Western Ukraine to Volgograd
1 aaGun moved from Kweichow to Yunnan
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 20 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Russians : 0.83
@OwenToo said in 2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3:
Terribly bad die rolls for me in Smolensk and Bryansk. You got you one in 27 chance of getting all three hits in Smolensk filling a tac bomber, and I only got 2 hits out of 20 hit points for my hit and run strafing of Bryank. You, of course, got 2 hits also rolling with only 8 hit points. It took your AA there, but you can replace it for an inf if you want, as it was somewhat obvious to be a one round attack.
Well I followed that up with equally bad rolls in WU!
I am travelling through the weekend, so I won’t be able to get to the Japan turn until next week.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Dzavhan to Yenisey
1 tactical_bomber moved from Chahar to Yenisey
1 fighter moved from Chahar to Yenisey
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 artilleries moved from Hopei to Shensi
3 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from Malaya to Siam
Japanese take Shan State from UK_Pacific
1 artillery moved from 37 Sea Zone to Siam
2 bombers moved from Sumatra to India
2 fighters moved from Sumatra to India
2 fighters moved from 37 Sea Zone to India
2 marines moved from Malaya to 37 Sea Zone
2 marines moved from 37 Sea Zone to Siam
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Siam
1 fighter moved from 37 Sea Zone to Siam
1 artillery moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 fighter moved from Japan to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
Intercept bombing run in India?
@OwenToo said in 2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3:
Intercept bombing run in India?
No intercept. Scramble sz 39 please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Dzavhan to Yenisey
1 tactical_bomber moved from Chahar to Yenisey
1 fighter moved from Chahar to Yenisey
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 artilleries moved from Hopei to Shensi
3 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from Malaya to Siam
Japanese take Shan State from UK_Pacific
1 artillery moved from 37 Sea Zone to Siam
2 bombers moved from Sumatra to India
2 fighters moved from Sumatra to India
2 fighters moved from 37 Sea Zone to India
2 marines moved from Malaya to 37 Sea Zone
2 marines moved from 37 Sea Zone to Siam
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Siam
1 fighter moved from 37 Sea Zone to Siam
1 artillery moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 fighter moved from Japan to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
Combat - Japanese
UK_Pacific scrambles 2 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 39 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 transport
British defend with 2 fighters
Japanese roll dice for 2 carriers, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 39 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
1 fighter owned by the British lost in 39 Sea Zone
Japanese roll dice for 2 carriers, 1 destroyer and 1 transport in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 carriers and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 2 fighters
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 artilleries, 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kiangsi, round 2 : 4/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siam
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 marines and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Siam, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Ceylon
Battle in Shensi
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Ceylon from UK_Pacific, taking Shensi from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Yenisey to Yakut S.S.R.
1 tactical_bomber moved from Yenisey to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 aaGun moved from Hopei to Suiyuyan
1 artillery moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Buyant-Uhaa
2 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kwangtung
2 carriers moved from 37 Sea Zone to 39 Sea Zone
4 fighters moved from India to 39 Sea Zone
2 bombers moved from India to Malaya
2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 bomber moved from Japan to Malaya
2 tactical_bombers moved from Siam to Kwangtung
1 fighter moved from Siam to Kwangtung
1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery moved from Kwangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to 20 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : 1.00
Americans : -0.33
Chinese : 0.00
UK_Pacific : 0.67
AA fire in India : : -0.33
Russians : -0.33
Japanese : 5.00
@OwenToo Holy gift for you! Can’t believe one destroyer took out 2 planes in 2 rounds on the attack!! I guess MARTI is making up for the France debacle.
Yeh, Yamamoto forgot to send air cover, and the destroyer got lucky…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 85 Sea Zone to 87 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 26 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from Queensland to Solomon Islands
1 bomber moved from Yunnan to Hopei
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Solomon Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Solomon Islands, round 2 : 3/9 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Solomon Islands from Japanese with 1 artillery, 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Hopei, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Hopei, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 1 cruiser and 2 submarines moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
3 fighters and 1 tactical_bomber moved from Solomon Islands to 49 Sea Zone
6 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 14 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from India to Yunnan
1 bomber moved from United Kingdom to Southern France
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from West India to India
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Egypt
2 armour and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Egypt to Gibraltar
2 armour and 1 mech_infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,3,6,3,6,4,1
UK_Pacific collect 5 PUs (4 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.50
Americans : -2.50
AA fire in Southern France : : 0.83
Chinese : 1.83
Japanese : 0.67
@majikforce Made some US NCM edits. Also the dice are punching me in the face lately!:dizzy_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
2 artilleries and 1 infantry placed in Ukraine
1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
4 fighters moved from Queensland to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from West India to India
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Japanese, 1 battleship owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 46
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser, 1 submarine and 2 transports
Non Combat Move - ANZAC
4 fighters moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from West India to India
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
3 fighters moved from Ukraine to Volgograd
1 bomber moved from Novgorod to Volgograd
1 fighter moved from Ukraine to Rostov
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 bombers moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Volgograd
Combat Hit Differential Summary :
Intercept bombing run in Volgograd?
@OwenToo said in 2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3:
Intercept bombing run in Volgograd?
No thanks. Maybe its about time you lost a bomber to these flawless runs so far!:hand_with_index_and_middle_fingers_crossed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
3 fighters moved from Ukraine to Volgograd
1 bomber moved from Novgorod to Volgograd
1 fighter moved from Ukraine to Rostov
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 bombers moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Volgograd
Germans attacks with 4 units heading to Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Bryansk, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking 125 Sea Zone from Americans, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
Battle in Rostov
Germans attack with 3 armour, 1 fighter and 2 mech_infantrys
Russians defend with 2 armour and 2 mech_infantrys
Germans roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
3 armour owned by the Germans retreated to Ukraine
Russians win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Ukraine
1 fighter moved from Rostov to Ukraine
4 aaGuns, 4 armour, 12 artilleries, 26 infantry and 4 mech_infantrys moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Smolensk
2 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to Baltic States
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Bryansk to Ukraine
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
1 tactical_bomber placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 3.00
AA fire in Volgograd : : -0.17
Americans : -0.67
Russians : 0.33
edit was for the walking into Smolensk, which I fully intended to do for combat, but forgot until after dice were rolled