TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 artilleries and 8 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 118 Sea Zone to 104 Sea Zone
4 transports moved from 117 Sea Zone to 101 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 armour and 2 fighters placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3
Americans collect 55 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries, 1 fighter and 10 infantry
Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Chinese: 8 infantry
Casualties for Japanese: 3 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour and 4 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq
2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from Russia to Iraq
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan
Combat - British
Battle in Iraq
British attack with 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour, 1 factory_minor and 10 mech_infantrys
British roll dice for 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 9.33 expected hits
Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 8/21 hits, 8.83 expected hits
8 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq
British roll dice for 6 armour, 1 bomber, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/18 hits, 8.00 expected hits
Germans roll dice for 11 armour in Iraq, round 3 : 6/11 hits, 5.50 expected hits
4 mech_infantrys owned by the British, 11 armour owned by the Germans and 2 armour owned by the British lost in Iraq
British win, taking Iraq from Germans with 4 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 2 armour and 12 mech_infantrys
Casualties for Germans: 11 armour and 10 mech_infantrys
Battle in Szechwan
British attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 8 artilleries and 3 mech_infantrys
British roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/12 hits, 4.50 expected hits
Japanese roll dice for 8 artilleries and 3 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Szechwan
British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 5 artilleries in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan
British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 1 infantry and 4 mech_infantrys
Casualties for Japanese: 8 artilleries and 3 mech_infantrys
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
3 mech_infantrys moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
6 fighters moved from Iraq to Greece
1 tactical_bomber moved from Iraq to Greece
1 bomber moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt
Place Units - British
3 fighters placed in Persia
1 armour and 1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 2 artilleries placed in French Indo China
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in French Indo China change ownership: 1 armour and 2 artilleries
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
British : 4.50
Americans : -2.67
Chinese : 0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 armour and 2 artilleries moved from Libya to Tobruk
Italians take Tobruk from UK_Pacific
Combat - Italians
Battle in Albania
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 marines moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines
Japanese defend with 1 airfield, 1 harbour and 2 marines
ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 marines
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -2.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 marines moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines
Japanese defend with 1 airfield, 1 harbour and 2 marines
ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 marines
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
4 mech_infantrys moved from Romania to Greece
3 tactical_bombers moved from Southern Italy to Greece
5 bombers and 3 fighters moved from Western Germany to Greece
2 artilleries moved from Western Ukraine to Bryansk
2 artilleries and 2 infantry moved from Archangel to Belarus
Combat - Germans
Battle in Bryansk
Germans attack with 2 artilleries
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Greece
Germans attack with 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 6 fighters and 1 tactical_bomber; Americans defend with 1 armour, 1 factory_minor and 2 fighters
Germans roll dice for 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 8/15 hits, 7.50 expected hits
Americans roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Greece, round 2 : 6/10 hits, 6.33 expected hits
1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Greece
Germans roll dice for 5 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Greece, round 3 : 7/9 hits, 5.17 expected hits
Americans roll dice for 2 fighters in Greece, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in Greece
Germans win, taking Greece from Americans with 5 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 armour and 2 fighters
Casualties for British: 6 fighters and 1 tactical_bomber
Non Combat Move - Germans
2 tactical_bombers moved from Greece to Western Germany
16 artilleries moved from Western Ukraine to Eastern Poland
3 infantry moved from Novgorod to Archangel
5 bombers moved from Greece to Western Germany
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 destroyer and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Southern France to France
2 artilleries moved from Western Germany to France
1 infantry moved from Western Germany to France
5 artilleries and 6 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
3 infantry placed in Novgorod
4 mech_infantrys placed in Germany
2 artilleries, 4 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 3.33
Americans : -0.67
Russians : -1.00
I don’t know how you saved Moscow a few turns ago but it seems you’re winning this game by a big margin.
@simon33 I am? I’m not that knowledgeable with the end game. I know I saved moscow which is good, and I’m winning in the pacific for now. I messed up with the norway attack. But Germany seems a tough nut to crack still. Looks like I just lost greece too.
If you wish to concede that’s fine. If you wish to continue that’s fine as well. You are definitely a very very tough opponent. I thank you for your time since I know you are playing a few other games at the same time, which is interesting to me to say the least. Are you considered one of the top players? I think you are quite good.
Let’s keep going.
I’m tier E which means I’m in the 2nd top tranche of players out of 5 tranches.
Yeah, even though Germany is strong, it needs to fight USSR still and UK are doing well. USA doesn’t even need to look at Japan - China, UK_Pac & ANZAC are out earning them. Although you will get on Japan relatively quickly if USA comes after them. Even though I’ve been able to throw USA & UK off Europe, it’s cost Germany a fair bit. Look at the income disparity in the resources panel, by this time if the allies still are significantly out earning the axis, the axis need some path to change that quickly. I’m not sure I see it, even once I get on Moscow, which I think I’ll do eventually.
Where is the resource panel?
Below the smaller map. Maybe I should have said “tab”.
Oh cool!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Urals to Bryansk
1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers moved from Russia to Bryansk
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
7 mech_infantrys moved from Rostov to Ukraine
Russians take Ukraine from Germans
3 infantry moved from Rostov to Ukraine
7 armour moved from Rostov to Ukraine
9 armour, 9 artilleries and 16 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 9 armour, 10 artilleries, 4 fighters, 22 infantry and 2 tactical_bombers
Germans defend with 2 artilleries
Russians roll dice for 9 armour, 10 artilleries, 4 fighters, 22 infantry and 2 tactical_bombers in Bryansk, round 2 : 16/47 hits, 16.50 expected hits
Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 9 armour, 10 artilleries, 4 fighters, 21 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
1 aaGun moved from Russia to Bryansk
3 aaGuns moved from Rostov to Bryansk
4 fighters and 2 tactical_bombers moved from Bryansk to Russia
Place Units - Russians
1 armour, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 7 armour and 7 mech_infantrys
EDIT: Adding units owned by Russians to Bryansk: 7 armour and 7 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.50
Actually, I really can’t do anything with Japan and taking down Moscow is a long way off. I can’t even hold Belarus next USSR turn. I was thinking that after taking Greece, I should have some momentum. Not so.
You win.
Sorry for the delay in posting this.
Well good game! I think i messed up big time by trying to hold the med AND moving to take norway. It put me behind quite a bit.
As for stopping you from taking moscow, I think taking ukraine from you was a big part of it. Then I trapped your 10 mechs and 11 tanks. I think moving those down into the mid east was a mistake, since you could have just moved all that back and stacked ukraine with those 20 art.
I could be wrong though.
Is the league over? How do I join and what are the rules?
Also if you want to play again, let me know. I think my china mod was taken off of the house rules. I guess no one liked it.
League: https://www.axisandallies.org/forums/category/29/league
Looks like that move south didn’t work out this time. I see what you’re saying.
Ok does everyone have the dice server setup or is that optional? I have to look over how to set up a game again.
Well you have to register your email with the dice server. You have obviously done so, since we played.