Doing my part to get a little mean reversion in here
cries in spaghetti
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Non Combat Move - Americans
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
4 submarines moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 bombers moved from Tobruk to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Western United States to Queensland
Place Units - Americans
3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 7/14 hits, 2.67 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 4/8 hits, 3.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
9 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 armour remaining. Battle score for attacker is 17
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 3 fighters and 3 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 3 fighters and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
3 aaGuns, 1 armour, 1 artillery, 2 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to West India
1 mech_infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
2 artilleries and 4 infantry moved from Persia to Eastern Persia
5 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Iraq to West India
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Tobruk to Iraq
1 fighter moved from Tobruk to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 aaGun moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Libya to Alexandria
2 artilleries moved from Libya to Tobruk
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 74 Sea Zone to 77 Sea Zone
Place Units - British
1 bomber and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,5,4,4,6,1,1,6,3,5,3,2,3,3,1
British collect 28 PUs (8 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 0.00
Chinese : 4.33
Japanese : 1.00
@ArtofWar1947 7 hits from the Chinese? Its getting f…ing rediculous.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
Non Combat Move - Italians
Place Units - Italians
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,4,2,5
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to Caroline Islands
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
There was a 85% probability the Chinese would win, but 7 Chinese hits in the first round was highly improbable.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Archangel
3 bombers moved from Ukraine to Russia
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Ukraine
Combat - Germans
Air Battle in Russia
@ArtofWar1947 scramble in Russia?
Maximum intercept: 3 Russian fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Archangel
3 bombers moved from Ukraine to Russia
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/3 hits, 0.50 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Archangel
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Ukraine
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,4,4,4,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -0.17
Defenders Fire, : : -1.00
Attackers Fire, : : -0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 22 PUs;
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 mech_infantrys moved from Russia to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/7 hits, 2.67 expected hits
Germans roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
2 artilleries and 5 infantry moved from Tambov to Rostov
3 artilleries moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Volgograd
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Burma
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 carrier placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : 0.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 106 Sea Zone to 109 Sea Zone
2 bombers moved from Gibraltar to 109 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
Americans attack with 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Americans roll dice for 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits
Units damaged: 2 carriers owned by the Americans
2 destroyers owned by the Germans, 3 submarines owned by the Americans, 4 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 6/10 hits, 5.50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 3 : 2/9 hits, 4.67 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 4 : 4/9 hits, 5.00 expected hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 1 transport in 109 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 transport owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 107
Casualties for Americans: 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
3 fighters moved from 109 Sea Zone to Scotland
2 bombers and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 transports moved from 92 Sea Zone to 89 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 5 Sea Zone to Buryatia
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from 44 Sea Zone to Northern Territory
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 1 artillery, 3 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber moved from West India to India
5 mech_infantrys moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 2 armour, 1 artillery, 3 fighters, 16 infantry, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 armour, 1 artillery, 3 fighters, 16 infantry, 11 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/34 hits, 8.17 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour, 1 artillery, 3 fighters, 16 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
3 aaGuns moved from West India to India
1 destroyer and 1 submarine moved from 77 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 artillery moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Caucasus
5 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Rostov
1 infantry moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 aaGun moved from Alexandria to Egypt
2 artilleries moved from Tobruk to Alexandria
1 mech_infantry moved from Belgian Congo to Kenya
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to 80 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -0.17
Americans : 1.00
Chinese : -0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Romania to Ukraine
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,5,2,3,2
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 2 armour, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Northern Territory
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 109 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
@ArtofWar1947 scramble in russia?
No intercept in Russia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,3,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Russia causes 16 damage total. Damaged units is as follows: factory_major = 11, airfield = 5
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 5 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,2,2,1
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
Germans : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
3 artilleries and 2 infantry moved from Rostov to Bryansk
1 fighter and 1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 3 artilleries, 2 fighters and 3 infantry
Italians defend with 3 armour and 1 mech_infantry
Russians roll dice for 3 artilleries, 2 fighters and 3 infantry in Bryansk, round 2 : 2/8 hits, 3.00 expected hits
Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk
Russians roll dice for 3 artilleries, 2 fighters and 2 infantry in Bryansk, round 3 : 1/7 hits, 2.67 expected hits
Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Russians roll dice for 3 artilleries, 2 fighters and 1 infantry in Bryansk, round 4 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 infantry
Casualties for Italians: 3 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : -1.33
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour, 5 mech_infantrys and 5 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Chahar to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
4 armour moved from Kweichow to Shensi
2 armour moved from Kiangsu to Kweichow
15 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers moved from Burma to India
2 armour moved from Malaya to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 4 armour
Chinese defend with 1 infantry
Japanese roll dice for 4 armour in Shensi, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 15 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 2 armour, 1 artillery, 16 infantry and 11 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/9 hits, 1.50 expected hits
Japanese roll dice for 15 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers in India, round 2 : 10/30 hits, 14.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 16 infantry and 11 mech_infantrys in India, round 2 : 10/30 hits, 10.33 expected hits
5 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 5 armour owned by the Japanese and 7 infantry owned by the British lost in India
Japanese roll dice for 10 armour, 5 fighters and 5 tactical_bombers in India, round 3 : 8/20 hits, 10.83 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery, 9 infantry and 11 mech_infantrys in India, round 3 : 12/23 hits, 8.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 10 armour owned by the Japanese and 8 infantry owned by the British lost in India
retreated to India
UK_Pacific win with 2 armour, 1 artillery, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is -71
Casualties for Japanese: 15 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns and 15 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from India to Yunnan
Place Units - Japanese
5 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 66 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : -0.33
UK_Pacific : 3.67
AA fire in India : : -1.50
Japanese : -5.67