@gamerman01 I’ve been practicing on the 1942 setup for an over the board tourney so at least getting familiar with the map again, if not the setup.
DannyDuck716 (Axis) vs ArtofWar1947 (Allies) Game 2, BM3
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Novgorod to Western Ukraine 1 mech_infantry moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 2 armour and 2 mech_infantrys moved from Northern Italy to Romania Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Novgorod Place Units - Italians 2 armour and 1 mech_infantry placed in Northern Italy 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from Caroline Islands to Hawaiian Islands 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 2 aaGuns, 2 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Northern Territory to Queensland 1 mech_infantry and 1 tactical_bomber moved from New South Wales to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -1.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 3 infantry moved from Archangel to Belarus 1 armour and 2 mech_infantrys moved from Novgorod to Belarus 3 bombers moved from Eastern Poland to Rostov 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Ukraine to Rostov 1 fighter moved from Western Germany to 112 Sea Zone Combat - Germans Battle in Rostov Germans attack with 3 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 3 infantry in Rostov, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 3 bombers and 3 infantry in Rostov, round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 bombers moved from Rostov to Ukraine 1 bomber moved from Western Germany to Ukraine Place Units - Germans 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Timguska to Urals 1 mech_infantry moved from Samara to Urals 2 fighters moved from Russia to Urals 1 artillery and 2 infantry moved from Samara to Vologda 1 artillery and 3 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Urals Russians attack with 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Western Ukraine from Germans to Russians EDIT: Turning off Edit Mode 2 fighters moved from Urals to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 7 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 2 artilleries, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry EDIT: Adding units owned by Russians to Russia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33 Russians : 2.33
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 bomber moved from Burma to India 2 fighters moved from Burma to India 2 armour moved from Malaya to Burma 1 mech_infantry moved from Malaya to Burma 2 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 2 armour moved from Kiangsu to Hopei 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to Japan 1 destroyer moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Air Battle in India
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@ArtofWar1947 scramble in india?
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NO intercept in India.
At more than 2:1 odds, there is no need ask.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 bomber moved from Burma to India 2 fighters moved from Burma to India 2 armour moved from Malaya to Burma 1 mech_infantry moved from Malaya to Burma 2 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 2 armour moved from Kiangsu to Hopei 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to Japan 1 destroyer moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win with 1 artillery remaining. Battle score for attacker is -13 Casualties for Japanese: 1 armour and 1 fighter Casualties for ANZAC: 1 infantry 1 tactical_bomber owned by the Japanese retreated Cleaning up after air battles Non Combat Move - Japanese 1 tactical_bomber moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from India to Burma Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 2 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 AA fire in India : : 0.83 Japanese : 0.00
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@ArtofWar1947 Luck is not my thing, you rolled only 3 dice and got all 3 hits.
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The probability of an AA hit on the J bomber was only 1 in 6, and that of the double hit by ANZAC on Java was only 1 in 9. So, the Axis was definitely unlucky.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 tactical_bombers and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 artillery moved from 95 Sea Zone to Sicily 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Morocco to 95 Sea Zone 2 bombers moved from Morocco to 95 Sea Zone Combat - Americans Battle in Sicily Battle in Sardinia Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 2 bombers moved from 95 Sea Zone to Tobruk Place Units - Americans 4 submarines placed in 101 Sea Zone 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 2 bombers and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Changing ownership of French West Africa from Neutral_Axis to Americans EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_minor; Remaining resources: 6 PUs; UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Algeria to Libya 2 artilleries, 7 infantry and 2 mech_infantrys moved from Tobruk to Libya 2 fighters and 1 tactical_bomber moved from Egypt to Libya 1 destroyer and 1 submarine moved from 71 Sea Zone to 74 Sea Zone 1 fighter moved from Morocco to Libya Combat - British Battle in Libya British attack with 1 armour, 2 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Libya, round 2 : 3/16 hits, 5.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.83 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Libya, round 3 : 2/14 hits, 4.83 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 3/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Libya British roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Libya, round 4 : 5/11 hits, 4.33 expected hits Italians roll dice for 1 armour and 2 artilleries in Libya, round 4 : 2/3 hits, 1.17 expected hits 2 artilleries owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 7 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in 74 Sea Zone British attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 3 mech_infantrys moved from Eastern Persia to India 3 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 4 infantry moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Tobruk 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Algeria to Tunisia 3 fighters and 1 tactical_bomber moved from Libya to Tobruk 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - British 1 fighter and 2 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : -3.67 Italians : 1.17 Americans : -0.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Romania to Ukraine Non Combat Move - Italians 1 armour moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 10 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,6,4,2,2,6 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bryansk 13 armour, 8 artilleries, 4 bombers, 23 infantry and 12 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Yugoslavia 3 mech_infantrys moved from Germany to Yugoslavia Combat - Germans Battle in Scotland Battle in Bryansk Germans attack with 17 armour, 8 artilleries, 4 bombers, 28 infantry and 16 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 9 mech_infantrys AA fire in Bryansk : 1/4 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Bryansk Germans roll dice for 17 armour, 8 artilleries, 3 bombers, 28 infantry and 16 mech_infantrys in Bryansk, round 2 : 22/72 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 9 mech_infantrys in Bryansk, round 2 : 24/71 hits, 24.00 expected hits 18 infantry owned by the Russians, 24 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 17 armour, 8 artilleries, 3 bombers, 4 infantry and 16 mech_infantrys in Bryansk, round 3 : 19/48 hits, 17.83 expected hits Russians roll dice for 2 armour, 10 artilleries, 32 infantry and 9 mech_infantrys in Bryansk, round 3 : 20/53 hits, 18.00 expected hits 19 infantry owned by the Russians, 4 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 17 armour, 8 artilleries and 3 bombers in Bryansk, round 4 : 15/28 hits, 13.17 expected hits Russians roll dice for 2 armour, 10 artilleries, 13 infantry and 9 mech_infantrys in Bryansk, round 4 : 11/34 hits, 11.67 expected hits 2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 8 artilleries owned by the Germans and 3 armour owned by the Germans lost in Bryansk Germans roll dice for 14 armour and 3 bombers in Bryansk, round 5 : 8/17 hits, 9.00 expected hits Russians roll dice for 2 armour, 10 artilleries and 7 mech_infantrys in Bryansk, round 5 : 6/19 hits, 6.67 expected hits 7 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 6 armour owned by the Germans lost in Bryansk Germans roll dice for 8 armour and 3 bombers in Bryansk, round 6 : 4/11 hits, 6.00 expected hits Russians roll dice for 2 armour and 9 artilleries in Bryansk, round 6 : 6/11 hits, 4.00 expected hits 4 artilleries owned by the Russians and 6 armour owned by the Germans lost in Bryansk 2 armour owned by the Germans retreated to Ukraine Russians win, taking Scotland from British with 2 armour and 5 artilleries remaining. Battle score for attacker is -56 Casualties for Germans: 15 armour, 8 artilleries, 1 bomber, 28 infantry and 16 mech_infantrys Casualties for Russians: 4 aaGuns, 5 artilleries, 50 infantry and 9 mech_infantrys Non Combat Move - Germans 3 bombers moved from Bryansk to Ukraine Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 artilleries and 3 infantry placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.17 AA fire in Bryansk : : 0.33 Russians : 2.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 2 armour and 5 artilleries moved from Bryansk to Rostov 2 mech_infantrys moved from Russia to Rostov 1 infantry moved from Russia to Bryansk 4 infantry moved from Samara to Tambov 2 artilleries moved from Russia to Tambov 1 mech_infantry moved from Urals to Russia 1 artillery and 1 infantry moved from Vologda to Russia 1 infantry moved from Russia to Tambov 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 3 artilleries placed in Volgograd 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 17 Sea Zone 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 2 mech_infantrys moved from Hopei to Shensi 2 artilleries moved from Hopei to Shensi 2 armour moved from Hopei to Shensi 2 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to Java 2 fighters moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 2 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 2 armour and 1 mech_infantry moved from Malaya to Burma Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 2 fighters moved from Java to 42 Sea Zone 3 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Malaya 1 submarine placed in 37 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Non Combat Move - Americans 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery moved from Sicily to 95 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 4 submarines moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 2 bombers moved from Tobruk to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Western United States to Queensland Place Units - Americans 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 13 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 13 infantry Japanese defend with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 7/14 hits, 2.67 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 4/8 hits, 3.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi 9 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 armour remaining. Battle score for attacker is 17 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland Combat - British Battle in Scotland British attack with 3 fighters and 3 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 3 fighters and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to West India 1 mech_infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Persia to West India 2 artilleries and 4 infantry moved from Persia to Eastern Persia 5 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from Iraq to West India 1 artillery moved from Iraq to Persia 1 mech_infantry moved from Trans-Jordan to Persia 5 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Tobruk to Iraq 1 fighter moved from Tobruk to Gibraltar 1 mech_infantry moved from Tobruk to Egypt 1 aaGun moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Libya to Alexandria 2 artilleries moved from Libya to Tobruk 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer and 1 submarine moved from 74 Sea Zone to 77 Sea Zone Place Units - British 1 bomber and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 fighter placed in Union of South Africa 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,5,4,4,6,1,1,6,3,5,3,2,3,3,1 British collect 28 PUs (8 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 0.00 Chinese : 4.33 Japanese : 1.00
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@ArtofWar1947 7 hits from the Chinese? Its getting f…ing rediculous.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania Non Combat Move - Italians Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,4,2,5 Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 2 fighters moved from Hawaiian Islands to Caroline Islands Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :