@farmboy said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@axis-dominion did get to it now. If in seeing it you change your mind around the 99 scramble, just let me know.
nah you’re good. i’m back home and will do italy now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Romania to Ukraine
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 10 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,6,4,2,2,6
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
13 armour, 8 artilleries, 4 bombers, 23 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Germany to Yugoslavia
Combat - Germans
Battle in Scotland
Battle in Bryansk
Germans attack with 17 armour, 8 artilleries, 4 bombers, 28 infantry and 16 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 9 mech_infantrys
AA fire in Bryansk : 1/4 hits, 0.67 expected hits
1 bomber owned by the Germans lost in Bryansk
Germans roll dice for 17 armour, 8 artilleries, 3 bombers, 28 infantry and 16 mech_infantrys in Bryansk, round 2 : 22/72 hits, 21.83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 9 mech_infantrys in Bryansk, round 2 : 24/71 hits, 24.00 expected hits
18 infantry owned by the Russians, 24 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 17 armour, 8 artilleries, 3 bombers, 4 infantry and 16 mech_infantrys in Bryansk, round 3 : 19/48 hits, 17.83 expected hits
Russians roll dice for 2 armour, 10 artilleries, 32 infantry and 9 mech_infantrys in Bryansk, round 3 : 20/53 hits, 18.00 expected hits
19 infantry owned by the Russians, 4 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 17 armour, 8 artilleries and 3 bombers in Bryansk, round 4 : 15/28 hits, 13.17 expected hits
Russians roll dice for 2 armour, 10 artilleries, 13 infantry and 9 mech_infantrys in Bryansk, round 4 : 11/34 hits, 11.67 expected hits
2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 8 artilleries owned by the Germans and 3 armour owned by the Germans lost in Bryansk
Germans roll dice for 14 armour and 3 bombers in Bryansk, round 5 : 8/17 hits, 9.00 expected hits
Russians roll dice for 2 armour, 10 artilleries and 7 mech_infantrys in Bryansk, round 5 : 6/19 hits, 6.67 expected hits
7 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 6 armour owned by the Germans lost in Bryansk
Germans roll dice for 8 armour and 3 bombers in Bryansk, round 6 : 4/11 hits, 6.00 expected hits
Russians roll dice for 2 armour and 9 artilleries in Bryansk, round 6 : 6/11 hits, 4.00 expected hits
4 artilleries owned by the Russians and 6 armour owned by the Germans lost in Bryansk
2 armour owned by the Germans retreated to Ukraine
Russians win, taking Scotland from British with 2 armour and 5 artilleries remaining. Battle score for attacker is -56
Casualties for Germans: 15 armour, 8 artilleries, 1 bomber, 28 infantry and 16 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 artilleries, 50 infantry and 9 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Bryansk to Ukraine
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries and 3 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.17
AA fire in Bryansk : : 0.33
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Non Combat Move - Russians
2 armour and 5 artilleries moved from Bryansk to Rostov
2 mech_infantrys moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
4 infantry moved from Samara to Tambov
2 artilleries moved from Russia to Tambov
1 mech_infantry moved from Urals to Russia
1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Russia to Tambov
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 artilleries placed in Volgograd
4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Hopei to Shensi
2 artilleries moved from Hopei to Shensi
2 armour moved from Hopei to Shensi
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Malaya
1 submarine placed in 37 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Non Combat Move - Americans
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
4 submarines moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 bombers moved from Tobruk to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Western United States to Queensland
Place Units - Americans
3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 7/14 hits, 2.67 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 4/8 hits, 3.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
9 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 armour remaining. Battle score for attacker is 17
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 3 fighters and 3 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 3 fighters and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
3 aaGuns, 1 armour, 1 artillery, 2 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to West India
1 mech_infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
2 artilleries and 4 infantry moved from Persia to Eastern Persia
5 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Iraq to West India
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Tobruk to Iraq
1 fighter moved from Tobruk to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 aaGun moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Libya to Alexandria
2 artilleries moved from Libya to Tobruk
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 74 Sea Zone to 77 Sea Zone
Place Units - British
1 bomber and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,5,4,4,6,1,1,6,3,5,3,2,3,3,1
British collect 28 PUs (8 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 0.00
Chinese : 4.33
Japanese : 1.00
@ArtofWar1947 7 hits from the Chinese? Its getting f…ing rediculous.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
Non Combat Move - Italians
Place Units - Italians
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,4,2,5
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to Caroline Islands
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
There was a 85% probability the Chinese would win, but 7 Chinese hits in the first round was highly improbable.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Archangel
3 bombers moved from Ukraine to Russia
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Ukraine
Combat - Germans
Air Battle in Russia
@ArtofWar1947 scramble in Russia?
Maximum intercept: 3 Russian fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Archangel
3 bombers moved from Ukraine to Russia
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/3 hits, 0.50 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Archangel
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Ukraine
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,4,4,4,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -0.17
Defenders Fire, : : -1.00
Attackers Fire, : : -0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 22 PUs;
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 mech_infantrys moved from Russia to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/7 hits, 2.67 expected hits
Germans roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
2 artilleries and 5 infantry moved from Tambov to Rostov
3 artilleries moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Volgograd
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Burma
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 carrier placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : 0.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 106 Sea Zone to 109 Sea Zone
2 bombers moved from Gibraltar to 109 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
Americans attack with 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Americans roll dice for 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits
Units damaged: 2 carriers owned by the Americans
2 destroyers owned by the Germans, 3 submarines owned by the Americans, 4 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 6/10 hits, 5.50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 3 : 2/9 hits, 4.67 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 4 : 4/9 hits, 5.00 expected hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 1 transport in 109 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 transport owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 107
Casualties for Americans: 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
3 fighters moved from 109 Sea Zone to Scotland
2 bombers and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 transports moved from 92 Sea Zone to 89 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 5 Sea Zone to Buryatia
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from 44 Sea Zone to Northern Territory
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 1 artillery, 3 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber moved from West India to India
5 mech_infantrys moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 2 armour, 1 artillery, 3 fighters, 16 infantry, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 armour, 1 artillery, 3 fighters, 16 infantry, 11 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/34 hits, 8.17 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour, 1 artillery, 3 fighters, 16 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
3 aaGuns moved from West India to India
1 destroyer and 1 submarine moved from 77 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 artillery moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Caucasus
5 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Rostov
1 infantry moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 aaGun moved from Alexandria to Egypt
2 artilleries moved from Tobruk to Alexandria
1 mech_infantry moved from Belgian Congo to Kenya
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to 80 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -0.17
Americans : 1.00
Chinese : -0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Romania to Ukraine
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,5,2,3,2
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 2 armour, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Northern Territory
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 109 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy