I had to be brave to get him down there! I’m glad I didn’t stop at 50
DannyDuck716 (Axis) vs ArtofWar1947 (Allies) Game 2, BM3
-
@ArtofWar1947 scramble in russia?
-
No intercept in Russia.
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,3,3 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Russia causes 16 damage total. Damaged units is as follows: factory_major = 11, airfield = 5 Battle in Archangel Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 3 bombers moved from Russia to Ukraine Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 5 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,2,2,1 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 0.33 Russians : 0.67
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 3 artilleries and 2 infantry moved from Rostov to Bryansk 1 fighter and 1 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 3 artilleries, 2 fighters and 3 infantry Italians defend with 3 armour and 1 mech_infantry Russians roll dice for 3 artilleries, 2 fighters and 3 infantry in Bryansk, round 2 : 2/8 hits, 3.00 expected hits Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk Russians roll dice for 3 artilleries, 2 fighters and 2 infantry in Bryansk, round 3 : 1/7 hits, 2.67 expected hits Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians roll dice for 3 artilleries, 2 fighters and 1 infantry in Bryansk, round 4 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Italians: 3 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Bryansk to Russia 3 infantry moved from Volgograd to Rostov 2 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : -1.33 Russians : -2.00
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 armour, 5 mech_infantrys and 5 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kweichow to Sikang Japanese take Sikang from Chinese 4 armour moved from Kweichow to Shensi 2 armour moved from Kiangsu to Kweichow 15 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers moved from Burma to India 2 armour moved from Malaya to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shensi Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Shensi, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 15 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 2 armour, 1 artillery, 16 infantry and 11 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 15 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers in India, round 2 : 10/30 hits, 14.17 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 16 infantry and 11 mech_infantrys in India, round 2 : 10/30 hits, 10.33 expected hits 5 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 5 armour owned by the Japanese and 7 infantry owned by the British lost in India Japanese roll dice for 10 armour, 5 fighters and 5 tactical_bombers in India, round 3 : 8/20 hits, 10.83 expected hits UK_Pacific roll dice for 2 armour, 1 artillery, 9 infantry and 11 mech_infantrys in India, round 3 : 12/23 hits, 8.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 10 armour owned by the Japanese and 8 infantry owned by the British lost in India retreated to India UK_Pacific win with 2 armour, 1 artillery, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is -71 Casualties for Japanese: 15 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Casualties for British: 3 aaGuns and 15 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from India to Yunnan Place Units - Japanese 5 submarines placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in French Indo China Japanese undo move 2. 1 armour and 2 mech_infantrys placed in Kiangsu 2 armour and 1 mech_infantry placed in Malaya Turn Complete - Japanese Japanese collect 66 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Chinese : -0.33 UK_Pacific : 3.67 AA fire in India : : -1.50 Japanese : -5.67
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 destroyer moved from 109 Sea Zone to 123 Sea Zone 1 fighter moved from Iceland to 123 Sea Zone 1 fighter moved from Scotland to 123 Sea Zone 1 mech_infantry moved from Eire to 109 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 3 carriers, 1 cruiser, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from Scotland to 112 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to 112 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 55 Sea Zone 1 bomber moved from Northern Territory to 55 Sea Zone 3 fighters moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Marianas Battle in 123 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 123 Sea Zone Americans win, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 112 Sea Zone French loiter and taunt with 1 infantry; Americans attack with 1 bomber, 3 carriers, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 3 carriers, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Norway Battle in 45 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win, taking Norway from Germans with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Paulau Island to 33 Sea Zone 3 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from 55 Sea Zone to India 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 123 Sea Zone to 112 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns and 2 infantry moved from Southeast Mexico to 89 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Iceland Place Units - Americans 2 transports placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 10 infantry Japanese defend with 4 armour Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 3/11 hits, 2.17 expected hits Japanese roll dice for 4 armour in Shensi, round 2 : 2/4 hits, 2.00 expected hits 3 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi 8 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 armour remaining. Battle score for attacker is 12 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma 1 bomber moved from Iraq to Burma 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Kenya to 72 Sea Zone 1 mech_infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Burma British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 2 armour in Burma, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Burma British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 armour Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Buryatia: 1 bomber EDIT: Adding units owned by Americans to Russia: 1 bomber EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber moved from Burma to India 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Eastern Persia to 80 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 artilleries, 4 infantry and 1 mech_infantry moved from West India to India 5 mech_infantrys moved from Eastern Persia to India 1 fighter moved from Eastern Persia to 39 Sea Zone 2 mech_infantrys moved from Caucasus to Rostov 1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 2 artilleries moved from Alexandria to Egypt 1 aaGun moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Iraq to Eastern Persia 1 armour and 5 mech_infantrys moved from Iraq to Caucasus 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - British 1 fighter and 2 infantry placed in United Kingdom 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 AA fire in France : : -0.17 Americans : -3.83 Chinese : 0.83 Japanese : -1.00
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Novgorod to Southern Italy Non Combat Move - Italians Place Units - Italians 2 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,6,4,1,2 Italians collect 8 PUs (7 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Northern Territory to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine and 2 transports ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine and 2 transports Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 1 fighter moved from Queensland to Caroline Islands 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys moved from Queensland to Northern Territory 2 infantry moved from Caucasus to Rostov Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : -0.33
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 3 bombers moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 artilleries moved from Western Germany to France 3 infantry moved from Western Germany to France 1 fighter moved from Western Germany to Germany Combat - Germans Battle in Bryansk Germans attack with 2 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 3 artilleries and 3 infantry Germans roll dice for 2 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 6/9 hits, 4.50 expected hits Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 3 artilleries and 3 infantry Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 armour moved from Germany to Eastern Poland Place Units - Germans 2 artilleries, 1 fighter and 3 infantry placed in Western Germany 2 infantry placed in Germany 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,6,3,3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -1.33
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 4 infantry moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 armour and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2.50 expected hits Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -1.83
-
@ArtofWar1947 I surrender yet again. Thanks for the games. I clearly have a lot of work to do to figure out better strategies. I’ll post it.
-
Thanks for an interesting game Danny. I have learned much–and am still learning much–from my loses over the years.
-
@ArtofWar1947 You seem to have a pretty solid handle on it though I’m not sure I posed a real threat.
-
I have had the good fortune to play some of the best (e.g., Adam and Axis Dominion) and learn much, even losing efforts. I have also played a number of good players and lost because of my mistakes–again good learning opportunities. There is no substitute for experience, including bad ones. Our fights were not fair. I have six years experience on you. I play a couple of rookies a season, because it is fun and someone needs to help break them in. Scoring wise, there is little incentive for players in Tier 1 and above to play new recruits and a lot to lose. But I remember how hard it was for me to get games when I first came in, and I don’t care a great deal about my standing in the League.
-
@ArtofWar1947 True, thanks for the games.