@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
A little lucky on dices…Germany becomes a big beast:helmet_with_white_cross: at the end
Are you interested to play another game? If yes, please let me know your preference.
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,4,6,5,4 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Brazil to 18 Sea Zone
1 armour and 1 transport moved from 18 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from France to 7 Sea Zone
2 artilleries and 2 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom
2 fighters moved from 7 Sea Zone to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
1 fighter moved from 12 Sea Zone to United Kingdom
1 infantry moved from Archangel to Russia
1 infantry moved from Belorussia to Russia
1 infantry moved from Eastern Ukraine to Russia
2 armour moved from Caucasus to Russia
Combat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 2 artilleries, 2 bombers, 5 fighters and 3 infantry
British defend with 1 aaGun, 1 armour, 1 factory and 6 infantry; Americans defend with 1 fighter and 4 infantry
AA fire in United Kingdom : 1/7 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 : 6/13 hits
British roll dice for 1 armour, 1 fighter and 10 infantry in United Kingdom, round 2 : 4/12 hits
4 infantry owned by the Americans, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 2 bombers and 4 fighters in United Kingdom, round 3 : 7/9 hits
British roll dice for 1 armour, 1 fighter and 4 infantry in United Kingdom, round 3 : 3/6 hits
1 fighter owned by the Germans, 1 armour owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Germans, 1 fighter owned by the Americans and 4 infantry owned by the British lost in United Kingdom
Germans captures 17PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 2 artilleries, 2 fighters and 3 infantry
Casualties for British: 1 armour and 6 infantry
Casualties for Americans: 1 fighter and 4 infantry
Battle in Russia
Germans attack with 2 armour and 3 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry; Americans defend with 2 fighters
Germans roll dice for 2 armour and 3 infantry in Russia, round 2 : 1/5 hits
Russians roll dice for 2 fighters and 3 infantry in Russia, round 2 : 0/5 hits
1 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour and 3 infantry in Russia, round 3 : 1/5 hits
Russians roll dice for 2 fighters and 2 infantry in Russia, round 3 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour and 1 infantry in Russia, round 4 : 2/3 hits
Russians roll dice for 2 fighters and 1 infantry in Russia, round 4 : 2/3 hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour in Russia, round 5 : 1/1 hits
Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits
1 fighter owned by the Americans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Germans
2 destroyers moved from 3 Sea Zone to 7 Sea Zone
1 carrier moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
2 bombers moved from United Kingdom to France
1 artillery and 7 infantry moved from Germany to France
1 armour moved from Anglo-Egypt Sudan to Libya
1 armour moved from Belgian Congo to Egypt
Place Units - Germans
1 fighter placed in 7 Sea Zone
2 armour and 2 artilleries placed in France
1 bomber, 1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 92 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 107 PUs
How about: new game same settings, same side? I gotta get better, this is embarrassing.
@gribble Certainly! Don’t worry, you will become better and better:relaxed:
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory and 1 transport; Remaining resources: 9 PUs;
Combat Move - Japanese
1 infantry moved from Burma to Yunnan
2 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 infantry moved from Kwangtung to Fukien
1 fighter moved from Formosa to Yunnan
2 infantry moved from Kiangsu to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Yunnan
1 infantry moved from Kiangsu to Hupeh
1 fighter moved from 51 Sea Zone to Fukien
1 fighter moved from Suiyuan to Hupeh
1 infantry moved from Manchuria to Suiyuan
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 29
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Battle in Hupeh
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from Hupeh to Manchuria
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 fighter moved from Yunnan to 61 Sea Zone
1 carrier moved from 51 Sea Zone to 61 Sea Zone
1 destroyer moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from Fukien to 61 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 bomber moved from Yunnan to French Indo-China Thailand
Place Units - Japanese
1 factory placed in Manchuria
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 44 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Russia to Belorussia
3 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from Karelia S.S.R. to Finland
2 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Finland
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter and 2 infantry in Finland, round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Finland, round 6 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Chinghai
1 armour moved from Russia to Chinghai
3 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
1 bomber moved from Belorussia to Russia
1 fighter moved from Finland to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Russia
1 artillery placed in Caucasus
1 artillery placed in Karelia S.S.R.
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Baltic States to Karelia S.S.R.
2 armour moved from Eastern Ukraine to Karelia S.S.R.
1 infantry moved from Belorussia to Archangel
Germans take Archangel from Russians
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from East Poland to Karelia S.S.R.
1 armour and 1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from France to Finland
3 infantry moved from Norway to Finland
1 fighter moved from Germany to Finland
1 fighter moved from Bulgaria Romania to Karelia S.S.R.
Combat - Germans
Battle in Finland
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British, 1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Casualties for Russians: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 3 armour, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
AA fire in Karelia S.S.R. : 1/2 hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 3 armour, 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/8 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 5/6 hits
4 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
2 armour retreated to Baltic States
Russians win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 1 armour, 1 fighter and 4 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour moved from Bulgaria Romania to Ukraine
2 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 1 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from East Poland to Ukraine
1 artillery moved from East Poland to Ukraine
2 infantry moved from Poland to Baltic States
1 armour moved from Poland to Ukraine
2 infantry moved from Czechoslovakia Hungary to Poland
1 armour moved from Germany to Baltic States
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from Finland to Baltic States
1 fighter moved from Finland to Norway
1 destroyer and 1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from Eastern Ukraine to Belorussia
1 fighter moved from Karelia S.S.R. to Norway
1 infantry moved from France to 13 Sea Zone
3 infantry moved from Germany to France
1 armour moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Balkans
1 artillery and 1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Northwestern Europe to France
1 armour moved from Northwestern Europe to Poland
Place Units - Germans
1 carrier and 1 submarine placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 fighter
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
I made some non-combat edit. I also assume your Russia sub likes to fight with the UK navy If this is not the case, please feel free to bring it back.
CheersG1.tsvg
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - British
EDIT: Turning off Edit Mode
British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 fighter moved from Australia to India
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Trans-Jordan
1 artillery moved from Union of South Africa to 27 Sea Zone
1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 artillery moved from 23 Sea Zone to French Equatorial Africa
1 infantry moved from 23 Sea Zone to French Equatorial Africa
1 destroyer moved from 12 Sea Zone to 2 Sea Zone
1 cruiser moved from 12 Sea Zone to 2 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 cruiser moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from 2 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to 2 Sea Zone
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 carrier placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to 15 Sea Zone
Combat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 15 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Balkans to Ukraine
2 armour moved from Italy to Bulgaria Romania
1 infantry moved from Balkans to Bulgaria Romania
1 fighter moved from 15 Sea Zone to Libya
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
1 carrier moved from 53 Sea Zone to 46 Sea Zone
1 destroyer moved from 53 Sea Zone to 46 Sea Zone
1 fighter moved from 53 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Solomon Islands
2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Solomon Islands
1 bomber moved from Western United States to Hawaiian Islands
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 battleship moved from 56 Sea Zone to 46 Sea Zone
1 bomber moved from Eastern United States to 13 Sea Zone
1 bomber moved from United Kingdom to 13 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 46 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 13 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 13 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Solomon Islands to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
1 bomber moved from 13 Sea Zone to United Kingdom
1 bomber moved from 13 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 transport placed in 56 Sea Zone
1 armour and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
Combat Move - Chinese
1 infantry moved from Chinghai to Ningxia
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
Japanese : 1.50
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Suiyuan to Ningxia
1 infantry moved from Hupeh to Ningxia
1 infantry moved from Yunnan to Sikang
1 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from French Indo-China Thailand to Ningxia
1 fighter moved from French Indo-China Thailand to Ningxia
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Ningxia
1 fighter moved from 61 Sea Zone to Sikang
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ningxia
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Ningxia, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Ningxia, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Ningxia, round 3 : 4/5 hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery and 1 infantry moved from Fukien to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
1 fighter moved from 35 Sea Zone to Burma
1 fighter moved from 61 Sea Zone to Burma
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 36 Sea Zone
1 cruiser moved from 61 Sea Zone to 37 Sea Zone
1 battleship moved from 62 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 bomber moved from Ningxia to French Indo-China Thailand
1 fighter moved from Ningxia to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Fukien to Yunnan
1 fighter moved from Buryatia S.S.R. to 36 Sea Zone
1 fighter moved from Ningxia to Suiyuan
Place Units - Japanese
2 armour and 1 artillery placed in Manchuria
1 destroyer and 2 submarines placed in 62 Sea Zone
1 factory placed in French Indo-China Thailand
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Archangel
1 infantry moved from Urals to Archangel
1 infantry moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Germans
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
1 bomber moved from Russia to Ningxia
1 infantry moved from Chinghai to Ningxia
1 armour moved from Chinghai to Ningxia
1 fighter moved from Karelia S.S.R. to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ningxia
Russians attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 1 bomber and 1 infantry in Ningxia, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia
Russians win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 bomber moved from Ningxia to Russia
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 armour moved from Russia to Karelia S.S.R.
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 armour, 1 artillery and 2 infantry placed in Caucasus
2 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -1.67
Japanese : 0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 40 PUs; 0 techTokens;
Germans buy 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour and 1 infantry moved from Balkans to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 armour and 1 artillery moved from Libya to Egypt
2 infantry moved from Libya to Egypt
3 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Norway to Karelia S.S.R.
1 infantry moved from Ukraine to Eastern Ukraine
1 fighter moved from Baltic States to Eastern Ukraine
1 fighter moved from 5 Sea Zone to Eastern Ukraine
1 fighter moved from 5 Sea Zone to Eastern Ukraine
2 fighters moved from Norway to Karelia S.S.R.
Combat - Germans
Battle in Egypt
Germans attack with 2 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 1/7 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 3 : 2/5 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 1/4 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 4 : 2/4 hits
British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 2/2 hits
1 fighter owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry; British defend with 1 fighter
AA fire in Karelia S.S.R. : 0/3 hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 7/13 hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/8 hits
1 fighter owned by the British, 2 armour owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Karelia S.S.R., round 3 : 5/12 hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 3 : 0/1 hits
1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 40
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 3 infantry
Battle in Eastern Ukraine
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 submarine moved from 3 Sea Zone to 6 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Eastern Ukraine to Ukraine
1 fighter moved from Eastern Ukraine to Ukraine
1 fighter moved from Eastern Ukraine to Ukraine
1 bomber moved from Karelia S.S.R. to Germany
Place Units - Germans
1 submarine placed in 5 Sea Zone
1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Got some lucky dice:man_dancing:
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - British
2 fighters moved from 2 Sea Zone to 3 Sea Zone
2 cruisers moved from 2 Sea Zone to 7 Sea Zone
1 carrier moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 2 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
Combat - British
Battle in 3 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 3 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 7 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 carrier, 2 cruisers and 1 destroyer in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 7 Sea Zone to United Kingdom
2 fighters moved from 3 Sea Zone to 7 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
1 armour moved from 4 Sea Zone to Archangel
1 artillery moved from French Equatorial Africa to French West Africa
1 infantry moved from French Equatorial Africa to French West Africa
1 infantry moved from India to Persia
Place Units - British
1 carrier, 1 fighter and 1 submarine placed in 7 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.17
British rolls : : 0.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Trans-Jordan to 15 Sea Zone
1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 cruiser moved from 14 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 bomber and 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 0/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 22
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Italians
2 infantry moved from Libya to Egypt
2 armour moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Balkans to Bulgaria Romania
1 fighter moved from Libya to Bulgaria Romania
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 fighter moved from 46 Sea Zone to India
1 fighter moved from 46 Sea Zone to India
1 bomber moved from Hawaiian Islands to Stanovoj Chrebet
1 fighter moved from Eastern United States to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 carrier moved from 46 Sea Zone to 53 Sea Zone
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 cruiser moved from 46 Sea Zone to 53 Sea Zone
1 destroyer moved from 46 Sea Zone to 53 Sea Zone
1 battleship moved from 46 Sea Zone to 53 Sea Zone
1 transport moved from 46 Sea Zone to 56 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Gibraltar
1 armour moved from 12 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from Eastern United States to United Kingdom
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to United Kingdom
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier and 1 cruiser placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans rolls : : 0.00
Americans : 0.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Ningxia
1 armour moved from Manchuria to Ningxia
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Burma to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Burma to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo-China Thailand to India
1 armour moved from French Indo-China Thailand to India
2 fighters moved from Burma to India
1 fighter moved from Yunnan to India
1 fighter moved from 36 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Suiyuan to Buryatia S.S.R.
1 fighter moved from Yunnan to Ningxia
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Ningxia
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 armour; Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Ningxia, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Ningxia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Russians lost in Ningxia
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry
British defend with 1 aaGun, 1 fighter and 2 infantry; Americans defend with 2 fighters
AA fire in India : 0/5 hits
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in India, round 2 : 3/10 hits
British roll dice for 3 fighters and 2 infantry in India, round 2 : 4/5 hits
2 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the British, 2 infantry owned by the British and 2 fighters owned by the Americans lost in India
Japanese win, taking India from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter and 2 infantry
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 fighters and 2 infantry
Non Combat Move - Japanese
2 fighters moved from India to 36 Sea Zone
1 bomber moved from India to French Indo-China Thailand
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Ningxia to Manchuria
1 fighter moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Manchuria to Kiangsu
Place Units - Japanese
2 armour placed in French Indo-China Thailand
2 armour and 1 infantry placed in Manchuria
1 fighter placed in Japan
Japanese undo move 1.
1 destroyer placed in 36 Sea Zone
1 armour placed in French Indo-China Thailand
Japanese undo move 1.
3 armour placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 bomber moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 bomber moved from Eastern Ukraine to Russia
1 infantry moved from Belorussia to Archangel
1 infantry moved from Belorussia to Archangel
1 infantry moved from Belorussia to Russia
1 armour moved from Russia to Archangel
1 armour moved from Russia to Caucasus
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Egypt to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Italian Africa
Germans take Italian Africa from British
1 armour moved from Egypt to 15 Sea Zone
1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from Ukraine to 16 Sea Zone
1 armour and 1 infantry moved from 16 Sea Zone to Caucasus
3 armour, 2 artilleries, 3 fighters and 5 infantry moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
2 bombers moved from Germany to Caucasus
1 fighter moved from 5 Sea Zone to 4 Sea Zone
1 fighter moved from 5 Sea Zone to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry
Russians defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory and 8 infantry
AA fire in Caucasus : 0/5 hits
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry in Caucasus, round 2 : 6/17 hits
Russians roll dice for 4 armour, 3 artilleries and 8 infantry in Caucasus, round 2 : 5/15 hits
5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Caucasus, round 3 : 4/12 hits
Russians roll dice for 4 armour, 3 artilleries and 2 infantry in Caucasus, round 3 : 1/9 hits
1 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 3 fighters in Caucasus, round 4 : 3/11 hits
Russians roll dice for 4 armour and 1 artillery in Caucasus, round 4 : 2/5 hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 2 bombers and 3 fighters in Caucasus, round 5 : 8/9 hits
Russians roll dice for 2 armour in Caucasus, round 5 : 0/2 hits
2 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 4 armour, 3 artilleries and 8 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from 4 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Poland to East Poland
2 fighters moved from Caucasus to Karelia S.S.R.
2 bombers moved from Caucasus to East Poland
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Germany to France
Place Units - Germans
1 factory placed in Egypt
1 carrier and 1 fighter placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
Germans undo move 3.
2 artilleries placed in Karelia S.S.R.
1 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - British
1 infantry moved from Archangel to Belorussia
1 armour moved from Archangel to Belorussia
1 submarine moved from 7 Sea Zone to 13 Sea Zone
3 fighters moved from 7 Sea Zone to 13 Sea Zone
1 bomber moved from United Kingdom to 13 Sea Zone
1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery moved from French West Africa to 17 Sea Zone
1 infantry moved from French West Africa to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 artillery moved from 12 Sea Zone to Morocco Algeria
Combat - British
Battle in 13 Sea Zone
British attack with 1 bomber, 3 fighters and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 3 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 13 Sea Zone
British roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Belorussia
British attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
British roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from 13 Sea Zone to United Kingdom
1 fighter moved from 13 Sea Zone to 12 Sea Zone
2 cruisers moved from 7 Sea Zone to 12 Sea Zone
2 carriers moved from 7 Sea Zone to 12 Sea Zone
1 destroyer moved from 7 Sea Zone to 12 Sea Zone
Place Units - British
1 armour, 2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.50
Italians : 1.17
British rolls : : 0.00