dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 9 infantry moved from Russia to Caucasus 3 armour moved from Russia to Caucasus 1 bomber moved from Russia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 3 armour, 1 bomber and 9 infantry Germans defend with 2 armour, 1 artillery and 3 infantry; Italians defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory and 2 infantry; Japanese defend with 1 aaGun, 2 armour and 2 fighters AA fire in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 3 armour, 1 bomber and 9 infantry in Caucasus, round 2 : 4/13 hits, 3.67 expected hits Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 9/17 hits, 7.50 expected hits 9 infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Caucasus Russians roll dice for 3 armour and 1 bomber in Caucasus, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 1 infantry in Caucasus, round 3 : 6/13 hits, 6.17 expected hits 3 armour owned by the Russians, 1 bomber owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Italians win with 7 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -31 Casualties for Russians: 3 armour, 1 bomber and 9 infantry Casualties for Germans: 1 artillery and 3 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 1.33 Russians : 1.17 AA fire in Caucasus : : -0.17 -
A little lucky on dices…Germany becomes a big beast:helmet_with_white_cross: at the end
Are you interested to play another game? If yes, please let me know your preference.@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4,6,5,4 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Brazil to 18 Sea Zone 1 armour and 1 transport moved from 18 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from France to 7 Sea Zone 2 artilleries and 2 infantry moved from 7 Sea Zone to United Kingdom 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom 2 fighters moved from 7 Sea Zone to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 2 bombers moved from Germany to United Kingdom 1 fighter moved from 12 Sea Zone to United Kingdom 1 infantry moved from Archangel to Russia 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 2 armour moved from Caucasus to Russia Combat - Germans Battle in United Kingdom Germans attack with 2 armour, 2 artilleries, 2 bombers, 5 fighters and 3 infantry British defend with 1 aaGun, 1 armour, 1 factory and 6 infantry; Americans defend with 1 fighter and 4 infantry AA fire in United Kingdom : 1/7 hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 : 6/13 hits British roll dice for 1 armour, 1 fighter and 10 infantry in United Kingdom, round 2 : 4/12 hits 4 infantry owned by the Americans, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 1 artillery, 2 bombers and 4 fighters in United Kingdom, round 3 : 7/9 hits British roll dice for 1 armour, 1 fighter and 4 infantry in United Kingdom, round 3 : 3/6 hits 1 fighter owned by the Germans, 1 armour owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Germans, 1 fighter owned by the Americans and 4 infantry owned by the British lost in United Kingdom Germans captures 17PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour, 2 artilleries, 2 fighters and 3 infantry Casualties for British: 1 armour and 6 infantry Casualties for Americans: 1 fighter and 4 infantry Battle in Russia Germans attack with 2 armour and 3 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry; Americans defend with 2 fighters Germans roll dice for 2 armour and 3 infantry in Russia, round 2 : 1/5 hits Russians roll dice for 2 fighters and 3 infantry in Russia, round 2 : 0/5 hits 1 infantry owned by the Russians lost in Russia Germans roll dice for 2 armour and 3 infantry in Russia, round 3 : 1/5 hits Russians roll dice for 2 fighters and 2 infantry in Russia, round 3 : 2/4 hits 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia Germans roll dice for 2 armour and 1 infantry in Russia, round 4 : 2/3 hits Russians roll dice for 2 fighters and 1 infantry in Russia, round 4 : 2/3 hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Russians lost in Russia Germans roll dice for 1 armour in Russia, round 5 : 1/1 hits Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits 1 fighter owned by the Americans lost in Russia Germans captures 9PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour and 3 infantry Casualties for Russians: 3 infantry Casualties for Americans: 2 fighters Non Combat Move - Germans 2 destroyers moved from 3 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 2 bombers moved from United Kingdom to France 1 artillery and 7 infantry moved from Germany to France 1 armour moved from Anglo-Egypt Sudan to Libya 1 armour moved from Belgian Congo to Egypt Place Units - Germans 1 fighter placed in 7 Sea Zone 2 armour and 2 artilleries placed in France 1 bomber, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 92 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 102 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
How about: new game same settings, same side? I gotta get better, this is embarrassing.
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@gribble Certainly! Don’t worry, you will become better and better:relaxed:
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 1 transport; Remaining resources: 9 PUs; Combat Move - Japanese 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 infantry moved from Kwangtung to Fukien 1 fighter moved from Formosa to Yunnan 2 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Yunnan 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from 51 Sea Zone to Fukien 1 fighter moved from Suiyuan to Hupeh 1 infantry moved from Manchuria to Suiyuan 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 2 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 29 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for Japanese: 1 fighter Battle in Hupeh Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Hupeh to Manchuria 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from Yunnan to 61 Sea Zone 1 carrier moved from 51 Sea Zone to 61 Sea Zone 1 destroyer moved from 51 Sea Zone to 62 Sea Zone 1 fighter moved from Fukien to 61 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 bomber moved from Yunnan to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs 1 unit repaired. -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Russia to Belorussia 3 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Karelia S.S.R. to Finland 2 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 artillery owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Battle in Finland Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland Russians roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 fighter and 2 infantry in Finland, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Finland, round 6 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 submarine moved from 4 Sea Zone to 2 Sea Zone 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Chinghai 1 armour moved from Russia to Chinghai 3 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 1 bomber moved from Belorussia to Russia 1 fighter moved from Finland to Karelia S.S.R. Place Units - Russians 4 infantry placed in Russia 1 artillery placed in Caucasus 1 artillery placed in Karelia S.S.R. 1 artillery placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -3.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from Eastern Ukraine to Karelia S.S.R. 1 infantry moved from Belorussia to Archangel Germans take Archangel from Russians 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from East Poland to Karelia S.S.R. 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from France to Finland 3 infantry moved from Norway to Finland 1 fighter moved from Germany to Finland 1 fighter moved from Bulgaria Romania to Karelia S.S.R. Combat - Germans Battle in Finland Germans attack with 2 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits Russians roll dice for 2 infantry in Finland, round 2 : 1/2 hits 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits British roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/2 hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits 1 battleship owned by the British, 1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 destroyer and 1 transport Casualties for Russians: 1 submarine Battle in Karelia S.S.R. Germans attack with 3 armour, 2 fighters and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry AA fire in Karelia S.S.R. : 1/2 hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits Germans roll dice for 3 armour, 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/8 hits Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 5/6 hits 4 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R. 2 armour retreated to Baltic States Russians win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -21 Casualties for Germans: 1 armour, 1 fighter and 4 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 armour moved from Bulgaria Romania to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from East Poland to Ukraine 1 artillery moved from East Poland to Ukraine 2 infantry moved from Poland to Baltic States 1 armour moved from Poland to Ukraine 2 infantry moved from Czechoslovakia Hungary to Poland 1 armour moved from Germany to Baltic States 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from Finland to Baltic States 1 fighter moved from Finland to Norway 1 destroyer and 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from Karelia S.S.R. to Norway 1 infantry moved from France to 13 Sea Zone 3 infantry moved from Germany to France 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Balkans 1 artillery and 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Northwestern Europe to France 1 armour moved from Northwestern Europe to Poland Place Units - Germans 1 carrier and 1 submarine placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 fighter EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUsI made some non-combat edit. I also assume your Russia sub likes to fight with the UK navy If this is not the case, please feel free to bring it back.
CheersG1.tsvg -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - British EDIT: Turning off Edit Mode British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 fighter moved from Australia to India 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to Trans-Jordan 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery moved from 23 Sea Zone to French Equatorial Africa 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 cruiser moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom 1 armour moved from 2 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to Karelia S.S.R. 1 fighter moved from United Kingdom to 2 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17 -
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/3 hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 15 Sea Zone, round 3 : 3/3 hits British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Balkans to Ukraine 2 armour moved from Italy to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from 15 Sea Zone to Libya Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs 1 unit repaired. -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 1 carrier moved from 53 Sea Zone to 46 Sea Zone 1 destroyer moved from 53 Sea Zone to 46 Sea Zone 1 fighter moved from 53 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to Solomon Islands 2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 1 bomber moved from Western United States to Hawaiian Islands 1 cruiser moved from 56 Sea Zone to 46 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 battleship moved from 56 Sea Zone to 46 Sea Zone 1 bomber moved from Eastern United States to 13 Sea Zone 1 bomber moved from United Kingdom to 13 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 46 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 13 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 13 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Solomon Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Solomon Islands to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 bomber moved from 13 Sea Zone to United Kingdom 1 bomber moved from 13 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 56 Sea Zone 1 armour and 2 infantry placed in Western United States 2 fighters placed in Eastern United States Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 Japanese : 1.50 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Suiyuan to Ningxia 1 infantry moved from Hupeh to Ningxia 1 infantry moved from Yunnan to Sikang 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from French Indo-China Thailand to Ningxia 1 fighter moved from French Indo-China Thailand to Ningxia 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Ningxia 1 fighter moved from 61 Sea Zone to Sikang Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ningxia Japanese attack with 1 bomber, 2 fighters and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Ningxia, round 2 : 2/6 hits Chinese roll dice for 3 infantry in Ningxia, round 2 : 1/3 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Ningxia, round 3 : 4/5 hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Sikang Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery and 1 infantry moved from Fukien to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 fighter moved from 35 Sea Zone to Burma 1 fighter moved from 61 Sea Zone to Burma 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 36 Sea Zone 1 cruiser moved from 61 Sea Zone to 37 Sea Zone 1 battleship moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 bomber moved from Ningxia to French Indo-China Thailand 1 fighter moved from Ningxia to Yunnan 1 fighter moved from Sikang to Yunnan 1 infantry moved from Fukien to Yunnan 1 fighter moved from Buryatia S.S.R. to 36 Sea Zone 1 fighter moved from Ningxia to Suiyuan Place Units - Japanese 2 armour and 1 artillery placed in Manchuria 1 destroyer and 2 submarines placed in 62 Sea Zone 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Archangel 1 infantry moved from Urals to Archangel 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 bomber moved from Russia to Ningxia 1 infantry moved from Chinghai to Ningxia 1 armour moved from Chinghai to Ningxia 1 fighter moved from Karelia S.S.R. to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ningxia Russians attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Russians roll dice for 1 armour, 1 bomber and 1 infantry in Ningxia, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia Russians win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 bomber moved from Ningxia to Russia 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 armour moved from Russia to Karelia S.S.R. Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 2 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : -1.67 Japanese : 0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 40 PUs; 0 techTokens; Germans buy 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 armour and 1 artillery moved from Libya to Egypt 2 infantry moved from Libya to Egypt 3 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Norway to Karelia S.S.R. 1 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Baltic States to Eastern Ukraine 1 fighter moved from 5 Sea Zone to Eastern Ukraine 1 fighter moved from 5 Sea Zone to Eastern Ukraine 2 fighters moved from Norway to Karelia S.S.R. Combat - Germans Battle in Egypt Germans attack with 2 armour, 1 artillery and 3 infantry British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in Egypt, round 2 : 3/6 hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 1/7 hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 3 : 2/5 hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 1/4 hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 4 : 2/4 hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 2/2 hits 1 fighter owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Egypt Germans win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery and 3 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry Battle in Karelia S.S.R. Germans attack with 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry; British defend with 1 fighter AA fire in Karelia S.S.R. : 0/3 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 7/13 hits Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/8 hits 1 fighter owned by the British, 2 armour owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Karelia S.S.R., round 3 : 5/12 hits Russians roll dice for 1 fighter in Karelia S.S.R., round 3 : 0/1 hits 1 fighter owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 40 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 3 infantry Battle in Eastern Ukraine Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/4 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 3 : 1/4 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 3 Sea Zone to 6 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 1 submarine placed in 5 Sea Zone 1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
Got some lucky dice:man_dancing:
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 2 PUs; Combat Move - British 2 fighters moved from 2 Sea Zone to 3 Sea Zone 2 cruisers moved from 2 Sea Zone to 7 Sea Zone 1 carrier moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone Combat - British Battle in 3 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer British roll dice for 2 fighters in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 3 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 7 Sea Zone British attack with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber, 1 carrier, 2 cruisers and 1 destroyer in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom 2 fighters moved from 3 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 armour moved from 4 Sea Zone to Archangel 1 artillery moved from French Equatorial Africa to French West Africa 1 infantry moved from French Equatorial Africa to French West Africa 1 infantry moved from India to Persia Place Units - British 1 carrier, 1 fighter and 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -0.17 British rolls : : 0.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Trans-Jordan to 15 Sea Zone 1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 0/2 hits 1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 22 Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Italians 2 infantry moved from Libya to Egypt 2 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Libya to Bulgaria Romania Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 fighter moved from 46 Sea Zone to India 1 fighter moved from 46 Sea Zone to India 1 bomber moved from Hawaiian Islands to Stanovoj Chrebet 1 fighter moved from Eastern United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 carrier moved from 46 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 46 Sea Zone to 53 Sea Zone 1 battleship moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Gibraltar 1 armour moved from 12 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from Eastern United States to United Kingdom 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to United Kingdom Place Units - Americans 1 infantry placed in Eastern United States 1 carrier and 1 cruiser placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans rolls : : 0.00 Americans : 0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,4 and gets 0 hits Purchase Units - Japanese Japanese buy 4 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Manchuria to Ningxia 1 armour moved from Manchuria to Ningxia 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Burma to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Burma to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo-China Thailand to India 1 armour moved from French Indo-China Thailand to India 2 fighters moved from Burma to India 1 fighter moved from Yunnan to India 1 fighter moved from 36 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Suiyuan to Buryatia S.S.R. 1 fighter moved from Yunnan to Ningxia Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Ningxia Japanese attack with 2 armour and 1 fighter Russians defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Ningxia, round 2 : 1/3 hits Chinese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 : 1/2 hits Chinese roll dice for 1 armour in Ningxia, round 3 : 1/1 hits 1 armour owned by the Japanese and 1 armour owned by the Russians lost in Ningxia Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Battle in India Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry British defend with 1 aaGun, 1 fighter and 2 infantry; Americans defend with 2 fighters AA fire in India : 0/5 hits Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in India, round 2 : 3/10 hits British roll dice for 3 fighters and 2 infantry in India, round 2 : 4/5 hits 2 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the British, 2 infantry owned by the British and 2 fighters owned by the Americans lost in India Japanese win, taking India from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter and 2 infantry Casualties for Americans: 2 fighters Casualties for Japanese: 2 fighters and 2 infantry Non Combat Move - Japanese 2 fighters moved from India to 36 Sea Zone 1 bomber moved from India to French Indo-China Thailand 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Ningxia to Manchuria 1 fighter moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Manchuria to Kiangsu Place Units - Japanese 2 armour placed in French Indo-China Thailand 2 armour and 1 infantry placed in Manchuria 1 fighter placed in Japan Japanese undo move 1. 1 destroyer placed in 36 Sea Zone 1 armour placed in French Indo-China Thailand Japanese undo move 1. 3 armour placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 bomber moved from Eastern Ukraine to Russia 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Russia 1 armour moved from Russia to Archangel 1 armour moved from Russia to Caucasus Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.67 -
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Egypt to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to Italian Africa Germans take Italian Africa from British 1 armour moved from Egypt to 15 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from Ukraine to 16 Sea Zone 1 armour and 1 infantry moved from 16 Sea Zone to Caucasus 3 armour, 2 artilleries, 3 fighters and 5 infantry moved from Ukraine to Caucasus 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia 2 bombers moved from Germany to Caucasus 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry Russians defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory and 8 infantry AA fire in Caucasus : 0/5 hits Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry in Caucasus, round 2 : 6/17 hits Russians roll dice for 4 armour, 3 artilleries and 8 infantry in Caucasus, round 2 : 5/15 hits 5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Caucasus, round 3 : 4/12 hits Russians roll dice for 4 armour, 3 artilleries and 2 infantry in Caucasus, round 3 : 1/9 hits 1 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 3 fighters in Caucasus, round 4 : 3/11 hits Russians roll dice for 4 armour and 1 artillery in Caucasus, round 4 : 2/5 hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 2 bombers and 3 fighters in Caucasus, round 5 : 8/9 hits Russians roll dice for 2 armour in Caucasus, round 5 : 0/2 hits 2 armour owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 30 Casualties for Germans: 2 artilleries and 6 infantry Casualties for Russians: 4 armour, 3 artilleries and 8 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from 4 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Poland to East Poland 2 fighters moved from Caucasus to Karelia S.S.R. 2 bombers moved from Caucasus to East Poland 1 fighter moved from Caucasus to Karelia S.S.R. 1 infantry moved from Germany to France Place Units - Germans 1 factory placed in Egypt 1 carrier and 1 fighter placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. Germans undo move 3. 2 artilleries placed in Karelia S.S.R. 1 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs





