@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Research Technology - Japanese
Japanese roll 4,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 4 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 armour moved from Chinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 battleships moved from 39 Sea Zone to 51 Sea Zone
1 cruiser moved from 39 Sea Zone to 51 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 51 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands
3 destroyers moved from 36 Sea Zone to 51 Sea Zone
3 submarines moved from 62 Sea Zone to 51 Sea Zone
1 submarine moved from 61 Sea Zone to 51 Sea Zone
3 fighters moved from 36 Sea Zone to 51 Sea Zone
1 bomber moved from French Indo-China Thailand to 51 Sea Zone
1 bomber moved from Manchuria to 51 Sea Zone
2 carriers moved from 36 Sea Zone to 51 Sea Zone
1 fighter moved from Manchuria to 51 Sea Zone
1 bomber moved from Anglo-Egypt Sudan to Russia
2 armour moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3,1 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Buryatia S.S.R.
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Buryatia S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in 51 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 2 transports
Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Japanese roll dice for 4 submarines in 51 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 11/16 hits
Americans roll dice for 2 submarines in 51 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in 51 Sea Zone, round 2 : 4/12 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 2 submarines in 51 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 3 : 6/16 hits
Americans roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 139
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Caroline Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from 51 Sea Zone to Philippine Islands
1 armour moved from Ningxia to Chinghai
1 armour moved from Sikang to Chinghai
1 aaGun moved from India to Persia
1 armour moved from French Indo-China Thailand to India
1 armour moved from Chinghai to Kazakh S.S.R.
1 fighter moved from Sikang to Caucasus
1 bomber moved from Russia to Caucasus
Place Units - Japanese
2 armour and 1 infantry placed in Manchuria
2 armour placed in French Indo-China Thailand
3 bombers placed in Japan
Japanese undo move 3.
Japanese undo move 2.
2 bombers placed in French Indo-China Thailand
Japanese undo move 1.
2 armour and 1 bomber placed in Manchuria
2 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
2 units repaired.
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