Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 45 PUs; 1 techTokens;
Germans buy 5 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Poland to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom
1 cruiser moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
1 bomber moved from East Poland to United Kingdom
1 infantry moved from East Poland to Eastern Ukraine
1 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from East Poland to Archangel
2 infantry moved from East Poland to Belorussia
1 armour moved from East Poland to Belorussia
2 infantry moved from Baltic States to Belorussia
2 armour moved from Karelia S.S.R. to Belorussia
1 fighter moved from East Poland to Eastern Ukraine
1 fighter moved from East Poland to Belorussia
1 armour moved from Libya to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
Combat - Germans
Battle in Belorussia
Germans attack with 3 armour, 1 fighter and 4 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 armour, 1 fighter and 4 infantry in Belorussia, round 2 : 2/8 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 3 armour, 1 fighter and 2 infantry in Belorussia, round 3 : 1/6 hits
Russians roll dice for 1 armour in Belorussia, round 3 : 0/1 hits
1 armour owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry; Americans defend with 1 bomber
AA fire in United Kingdom : 1/4 hits
1 bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 2 : 1/5 hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 0/5 hits
1 bomber owned by the Americans lost in United Kingdom
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 3 : 2/5 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in United Kingdom, round 3 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 bomber and 2 fighters in United Kingdom, round 4 : 2/4 hits
British roll dice for 1 armour and 1 artillery in United Kingdom, round 4 : 1/2 hits
1 bomber owned by the Germans, 1 armour owned by the British and 1 artillery owned by the British lost in United Kingdom
Germans captures 43PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 bombers and 1 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Germans
2 fighters moved from United Kingdom to 7 Sea Zone
1 destroyer and 1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 carrier moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 13 Sea Zone to 7 Sea Zone
2 infantry moved from Germany to France
1 armour, 1 artillery and 3 infantry moved from Libya to Egypt
2 fighters moved from Archangel to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Poland to East Poland
1 fighter moved from Belorussia to East Poland
1 fighter moved from Eastern Ukraine to East Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
5 armour, 1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 91 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Combat Move - British
1 transport moved from 2 Sea Zone to 1 Sea Zone
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
1 bomber moved from Russia to Karelia S.S.R.
2 fighters moved from 2 Sea Zone to United Kingdom
1 armour moved from Persia to India
1 transport moved from 25 Sea Zone to 27 Sea Zone
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 2 damage total.
Battle in United Kingdom
British attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 fighter owned by the British lost in United Kingdom
British roll dice for 1 armour, 1 fighter and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 fighter and 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
2 cruisers moved from 2 Sea Zone to 8 Sea Zone
1 carrier moved from 2 Sea Zone to 8 Sea Zone
1 battleship moved from 2 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 bomber moved from Karelia S.S.R. to Russia
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -0.33
AA fire in Karelia S.S.R. : : -0.17
AA fire in United Kingdom : : 0.67
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 4 infantry
British defend with 1 artillery and 4 infantry; Americans defend with 1 bomber
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 1/6 hits
British roll dice for 1 artillery, 1 bomber and 4 infantry in Trans-Jordan, round 2 : 1/6 hits
1 bomber owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 3 : 3/5 hits
British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 3 : 3/4 hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Italians
1 armour moved from East Poland to Ukraine
1 fighter moved from East Poland to Karelia S.S.R.
2 armour moved from France to Poland
1 infantry moved from Italy to France
Place Units - Italians
2 artilleries and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 armour moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
2 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
4 infantry moved from Western United States to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 46 Sea Zone
1 bomber moved from Australia to Solomon Islands
4 infantry moved from 46 Sea Zone to Solomon Islands
1 fighter moved from Brazil to Eastern Canada
Combat - Americans
Battle in Solomon Islands
Americans attack with 1 bomber and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 4 infantry in Solomon Islands, round 2 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Solomon Islands to Australia
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 armour moved from Western United States to Eastern United States
Place Units - Americans
1 carrier placed in 56 Sea Zone
1 bomber and 3 infantry placed in Western United States
1 armour placed in Eastern United States
Combat Move - Chinese
1 infantry moved from Sikang to Chinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -0.33
Japanese : -0.33
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,6,6 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from Ningxia to Chinghai
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
1 fighter moved from Hupeh to Chinghai
1 fighter moved from Yunnan to Chinghai
3 fighters moved from Burma to India
2 infantry moved from Burma to India
2 armour moved from French Indo-China Thailand to India
1 bomber moved from French Indo-China Thailand to India
1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
Combat - Japanese
Battle in Chinghai
Japanese attack with 2 fighters and 3 infantry
Russians defend with 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Chinghai, round 2 : 2/5 hits
Chinese roll dice for 4 infantry in Chinghai, round 2 : 0/4 hits
2 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 2 fighters and 3 infantry in Chinghai, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Chinghai, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
Japanese roll dice for 2 fighters and 2 infantry in Chinghai, round 4 : 2/4 hits
Chinese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Chinghai
Japanese win, taking Chinghai from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Stanovoj Chrebet
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Stanovoj Chrebet, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Stanovoj Chrebet, round 2 : 3/3 hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Russians lost in Stanovoj Chrebet
retreated to Stanovoj Chrebet
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in India
Japanese attack with 2 armour, 1 bomber, 3 fighters and 2 infantry
British defend with 1 aaGun, 1 armour, 1 fighter and 3 infantry
AA fire in India : 1/4 hits
1 bomber owned by the Japanese lost in India
Japanese roll dice for 2 armour, 3 fighters and 2 infantry in India, round 2 : 4/7 hits
British roll dice for 1 armour, 1 fighter and 3 infantry in India, round 2 : 1/5 hits
1 infantry owned by the Japanese, 1 armour owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 3 fighters and 1 infantry in India, round 3 : 3/6 hits
British roll dice for 1 fighter in India, round 3 : 0/1 hits
1 fighter owned by the British lost in India
Japanese win, taking India from British with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour, 1 fighter and 3 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Japan to 62 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 fighter moved from Stanovoj Chrebet to Manchuria
1 artillery and 1 infantry moved from Yunnan to Fukien
3 fighters moved from India to 36 Sea Zone
1 submarine moved from 60 Sea Zone to 62 Sea Zone
2 fighters moved from Chinghai to Suiyuan
Place Units - Japanese
2 fighters placed in 36 Sea Zone
Japanese undo move 1.
1 artillery and 1 fighter placed in French Indo-China Thailand
Japanese undo move 1.
1 artillery placed in French Indo-China Thailand
1 fighter placed in 36 Sea Zone
2 submarines placed in 62 Sea Zone
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Russia to Belorussia
1 bomber moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Russia to Belorussia
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 submarine moved from 2 Sea Zone to 3 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 2 armour, 1 bomber, 1 fighter and 3 infantry
Germans defend with 3 armour and 2 infantry
Russians roll dice for 2 armour, 1 bomber, 1 fighter and 3 infantry in Belorussia, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 3 armour and 2 infantry in Belorussia, round 2 : 4/5 hits, 2.17 expected hits
3 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 1 bomber and 1 fighter in Belorussia, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 3 armour in Belorussia, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Belorussia
retreated to Belorussia
Germans win with 1 armour remaining. Battle score for attacker is -13
Casualties for Russians: 2 armour, 1 fighter and 3 infantry
Casualties for Germans: 2 armour and 2 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Caucasus to Kazakh S.S.R.
Place Units - Russians
6 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -0.33
This game is probably about done, too. This last turn I had 90% chance at winning a battle and still couldn’t manage. Kinda takes the wind outta one’s sails.
Sorry for the dice result…when this happened at the critical timing it really hurts… I agree Allies has little chance to make a come back.
Please let me know when you think it’s time to end this game and start a new one.
Actually I had my saying wrong. I thought I were able to conquer London again and so the conclusion that Allies has little chance to come back. I forgot US can reinforce London to save it from Germany’s landing.
With this happened, it is still an uphill battle for Allies…
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5,4 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 99 PUs; 2 techTokens;
Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 factory, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 8 Sea Zone
2 fighters moved from Karelia S.S.R. to 8 Sea Zone
1 armour moved from Anglo-Egypt Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Italian Africa
Germans take Italian Africa from British
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
2 infantry moved from France to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to French West Africa
Germans take French West Africa from British
2 fighters moved from East Poland to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports; Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 8 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports in 8 Sea Zone, round 2 : 5/7 hits
1 carrier owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 8 Sea Zone
Germans roll dice for 1 cruiser and 3 fighters in 8 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser, 1 fighter and 4 transports in 8 Sea Zone, round 3 : 3/3 hits
2 fighters owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 8 Sea Zone
Germans roll dice for 1 fighter in 8 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship and 4 transports in 8 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Germans lost in 8 Sea Zone
British win with 1 battleship and 4 transports remaining. Battle score for attacker is -24
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 artillery moved from Germany to France
3 infantry moved from Germany to France
2 fighters moved from Archangel to East Poland
1 armour moved from Belorussia to East Poland
1 infantry moved from East Poland to Belorussia
1 infantry moved from Poland to East Poland
4 armour moved from Germany to East Poland
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Germany to France
Place Units - Germans
1 factory placed in France
1 carrier, 1 destroyer and 1 transport placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
1 armour, 2 bombers and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from East Poland: 1 fighter
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Russia to United Kingdom
1 fighter moved from Russia to 3 Sea Zone
1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from 3 Sea Zone to Norway
1 transport moved from 8 Sea Zone to 3 Sea Zone
1 battleship moved from 8 Sea Zone to 3 Sea Zone
1 bomber moved from Russia to Karelia S.S.R.
1 artillery moved from Union of South Africa to 27 Sea Zone
1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 carrier placed in 3 Sea Zone
1 fighter placed in 3 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship and 1 cruiser moved from 15 Sea Zone to 14 Sea Zone
1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone
1 artillery moved from Trans-Jordan to Persia
Italians take Persia from British
Combat - Italians
Battle in 16 Sea Zone
Italians attack with 1 battleship and 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 16 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Ukraine
2 armour moved from Poland to Ukraine
1 fighter moved from Karelia S.S.R. to 14 Sea Zone
2 infantry moved from France to Italy
1 infantry moved from Germany to France
1 cruiser moved from 15 Sea Zone to 14 Sea Zone
Place Units - Italians
1 carrier and 1 transport placed in 14 Sea Zone
1 armour placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 2 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 infantry moved from Solomon Islands to 46 Sea Zone
3 infantry and 2 transports moved from 46 Sea Zone to 52 Sea Zone
3 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Eastern Canada to Norway
2 infantry moved from United Kingdom to 8 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 bomber moved from Western United States to United Kingdom
1 battleship moved from 46 Sea Zone to 52 Sea Zone
1 destroyer moved from 46 Sea Zone to 52 Sea Zone
1 cruiser moved from 46 Sea Zone to 52 Sea Zone
1 carrier moved from 46 Sea Zone to 52 Sea Zone
1 submarine moved from 46 Sea Zone to 52 Sea Zone
2 fighters moved from 46 Sea Zone to 52 Sea Zone
1 carrier moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Australia to New Guinea
4 fighters moved from 52 Sea Zone to Wake Island
Combat - Americans
Battle in New Guinea
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Wake Island
Americans attack with 4 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 fighter and 4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Chinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Chinghai to Kazakh S.S.R.
2 fighters moved from Suiyuan to Kazakh S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/4 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun, 2 armour and 1 infantry moved from India to Persia
2 fighters moved from Kazakh S.S.R. to Persia
1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
1 fighter moved from 36 Sea Zone to Persia
2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 36 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Fukien to Hupeh
1 infantry moved from Sikang to Chinghai
Place Units - Japanese
2 fighters and 2 transports placed in 62 Sea Zone
Japanese undo move 1.
1 fighter and 2 transports placed in 62 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Japan
1 fighter placed in French Indo-China Thailand
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
1 bomber moved from Russia to Archangel
1 submarine moved from 3 Sea Zone to 8 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Archangel to Russia
1 infantry moved from Soviet Far East to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 armour and 5 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5,3,1 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 52 PUs; 3 techTokens;
Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Germans
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from France to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to United Kingdom
1 transport moved from 17 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from France to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
1 fighter moved from East Poland to Caucasus
5 armour moved from East Poland to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
1 armour moved from Italian Africa to Union of South Africa
Germans take Rhodesia from British
Germans take Union of South Africa from British
1 armour moved from French Equatorial Africa to Rhodesia
1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Belorussia to Archangel
Combat - Germans
Battle in Caucasus
Germans attack with 5 armour, 1 fighter and 1 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 6 infantry
AA fire in Caucasus : 1/1 hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 5 armour and 1 infantry in Caucasus, round 2 : 1/6 hits
Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 2/7 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour in Caucasus, round 3 : 2/4 hits
Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 0/6 hits
2 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour in Caucasus, round 4 : 2/4 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 4 : 3/4 hits
3 armour owned by the Germans and 2 infantry owned by the Russians lost in Caucasus
1 armour owned by the Germans retreated to Ukraine
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour, 1 fighter and 1 infantry
Casualties for Russians: 5 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 bomber, 1 factory, 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 bomber
AA fire in United Kingdom : 1/4 hits
1 bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/7 hits
British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry in United Kingdom, round 2 : 1/6 hits
1 bomber owned by the Americans, 1 bomber owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 3 : 4/6 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in United Kingdom, round 3 : 0/3 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 1 fighter owned by the British lost in United Kingdom
Germans captures 24PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 bomber, 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 bomber
Non Combat Move - Germans
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to Germany
1 artillery moved from Karelia S.S.R. to Finland
1 infantry moved from East Poland to Belorussia
1 infantry moved from East Poland to Eastern Ukraine
1 infantry moved from France to Germany
1 armour moved from Germany to East Poland
2 infantry moved from French West Africa to French Equatorial Africa
1 artillery and 3 infantry moved from Trans-Jordan to Persia
Place Units - Germans
2 destroyers placed in 7 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour and 1 fighter placed in France
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 78 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Combat Move - British
1 infantry moved from Norway to 3 Sea Zone
1 armour moved from Norway to 3 Sea Zone
2 fighters moved from 3 Sea Zone to United Kingdom
1 armour moved from 3 Sea Zone to United Kingdom
1 infantry moved from 3 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Australia
1 artillery moved from 40 Sea Zone to Australia
Combat - British
Battle in United Kingdom
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
British roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from United Kingdom to 3 Sea Zone
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.67
AA fire in United Kingdom : : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour and 2 infantry moved from Ukraine to Caucasus
1 artillery moved from Persia to Caucasus
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 artilleries and 2 infantry moved from Italy to 14 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus
1 carrier moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from 14 Sea Zone to 12 Sea Zone
1 cruiser moved from 14 Sea Zone to 12 Sea Zone
1 cruiser moved from 16 Sea Zone to 14 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 3 armour, 3 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Italians roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Caucasus, round 2 : 2/10 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits
1 armour owned by the Russians and 1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
1 transport placed in 14 Sea Zone
2 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,1,2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 3 techTokens; 7 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Norway to 3 Sea Zone
2 infantry moved from 3 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 destroyer moved from 52 Sea Zone to 48 Sea Zone
1 cruiser moved from 52 Sea Zone to 48 Sea Zone
2 carriers moved from 52 Sea Zone to 48 Sea Zone
1 submarine moved from 52 Sea Zone to 48 Sea Zone
4 fighters moved from 52 Sea Zone to New Guinea
1 transport moved from 52 Sea Zone to 48 Sea Zone
1 battleship moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
2 submarines moved from 56 Sea Zone to 53 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
Combat - Americans
Battle in New Guinea
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 4 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from New Guinea to 48 Sea Zone
1 armour moved from Eastern United States to Western United States
Place Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.83
Japanese : -0.33
I forgot to place a cruiser, so I edited that in. I’m not sure I did it correctly; if not I’ll just make the corrections necessary until it’s fixed.
That’s fine. Thanks for note.