Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from East Indies to India
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Non Combat Move - Japanese
1 bomber moved from India to East Indies
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 cruiser placed in 62 Sea Zone
1 transport placed in 38 Sea Zone
Turn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - Russians
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
1 armour moved from Caucasus to Bulgaria Romania
5 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Novosibirsk to Buryatia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Bulgaria Romania
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 armour and 1 bomber
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 1 bomber and 5 infantry
Japanese defend with 2 artilleries and 3 infantry
Russians roll dice for 1 bomber and 5 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 1 bomber and 4 infantry in Buryatia S.S.R., round 3 : 0/5 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Buryatia S.S.R.
Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 5 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour and 1 fighter
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour moved from Caucasus to India
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 fighter moved from Karelia S.S.R. to Russia
1 bomber moved from Bulgaria Romania to Russia
1 bomber moved from Buryatia S.S.R. to Manchuria
Place Units - Russians
2 armour placed in Russia
3 infantry placed in Caucasus
1 armour placed in Caucasus
4 infantry placed in Russia
Russians undo move 4.
Russians undo move 3.
1 armour placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians rolls : : 0.00
Russians : 1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 techTokens; 4 PUs;
Combat Move - Germans
1 armour moved from Germany to 5 Sea Zone
4 fighters moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from 5 Sea Zone to Karelia S.S.R.
Combat - Germans
Germans creates battle in territory 6 Sea Zone
Battle in Karelia S.S.R.
Germans attack with 1 armour, 4 fighters and 1 infantry
Russians defend with 1 armour and 1 factory
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
4 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
3 infantry moved from Poland to East Poland
2 infantry moved from Germany to Balkans
3 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Baltic States
1 armour moved from Poland to East Poland
1 armour moved from Poland to East Poland
1 infantry moved from Morocco Algeria to Libya
Place Units - Germans
4 artilleries, 1 bomber and 4 infantry placed in Germany
1 transport placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 35 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.50
Germans rolls : : 0.00
Russians : 0.50
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs;
British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour moved from Egypt to Anglo-Egypt Sudan
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 armour moved from Trans-Jordan to India
1 aaGun moved from Burma to India
1 armour moved from Burma to India
1 fighter moved from Trans-Jordan to India
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 43 Sea Zone to 53 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Germany : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Merry Christmas and happy holidays!
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs;
British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour moved from Egypt to Anglo-Egypt Sudan
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 armour moved from Trans-Jordan to India
1 aaGun moved from Burma to India
1 armour moved from Burma to India
1 fighter moved from Trans-Jordan to India
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 43 Sea Zone to 53 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Kiangsu: 4 armour
EDIT: Adding units owned by British to Buryatia S.S.R.: 4 armour
EDIT: Removing units owned by British from Kiangsu: 2 armour
EDIT: Adding units owned by British to Manchuria: 1 armour
EDIT: Adding units owned by British to Kiangsu: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Germany : : -0.17
edit to relocate the armor in Asia…
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
Italians take Egypt from British
2 infantry moved from 14 Sea Zone to Libya
Combat - Italians
Non Combat Move - Italians
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 carrier moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
1 destroyer placed in 14 Sea Zone
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
1 bomber moved from Manchuria to Japan
2 fighters moved from 56 Sea Zone to Iwo Jima
1 battleship moved from 56 Sea Zone to 59 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Iwo Jima
Americans attack with 2 fighters and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone
Place Units - Americans
2 submarines placed in 56 Sea Zone
3 bombers placed in Western United States
Combat Move - Chinese
4 infantry moved from Kiangsu to Manchuria
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.83
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
1 bomber moved from Manchuria to Japan
2 fighters moved from 56 Sea Zone to Iwo Jima
1 battleship moved from 56 Sea Zone to 59 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Iwo Jima
Americans attack with 2 fighters and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone
Place Units - Americans
2 submarines placed in 56 Sea Zone
3 bombers placed in Western United States
Combat Move - Chinese
4 infantry moved from Kiangsu to Manchuria
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Kiangsu: 3 armour
EDIT: Adding units owned by British to Buryatia S.S.R.: 3 armour
EDIT: Removing units owned by British from Kiangsu: 3 armour
EDIT: Adding units owned by British to Manchuria: 2 armour
EDIT: Adding units owned by British to Kiangsu: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Japan : : 0.83
Americans : 0.33
Japanese : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
please note i relocate the armor at asia to reflect the previous edit . Please let me know if you have any questions
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 59 Sea Zone
1 cruiser moved from 62 Sea Zone to 59 Sea Zone
1 battleship moved from 62 Sea Zone to 59 Sea Zone
2 fighters moved from 62 Sea Zone to 59 Sea Zone
1 carrier moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from 38 Sea Zone to 59 Sea Zone
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 4 fighters
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 fighters in 59 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 59 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 59 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 59 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 59 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 59 Sea Zone
Japanese roll dice for 1 battleship and 1 cruiser in 59 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 59 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 59 Sea Zone
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -41
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 4 fighters
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Non Combat Move - Japanese
1 infantry moved from East Indies to 38 Sea Zone
1 artillery moved from East Indies to 38 Sea Zone
1 carrier moved from 38 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone
2 transports moved from 62 Sea Zone to 50 Sea Zone
Place Units - Japanese
1 submarine placed in 62 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : 1.67
Japanese : -0.83
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Russians
3 infantry moved from Buryatia S.S.R. to Soviet Far East
1 bomber moved from Manchuria to Japan
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Bulgaria Romania
1 armour moved from Caucasus to Bulgaria Romania
Combat - Russians
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Japan causes 3 damage total.
Battle in Bulgaria Romania
Russians attack with 1 armour and 1 bomber
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Soviet Far East
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Soviet Far East, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
Germans defend with 1 armour, 1 factory and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour, 2 artilleries and 1 infantry
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - Russians
1 bomber moved from Bulgaria Romania to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Russia to Belorussia
2 armour moved from India to Caucasus
1 infantry moved from Caucasus to Russia
3 infantry moved from Russia to Archangel
1 bomber moved from Japan to Yakut S.S.R.
Place Units - Russians
2 armour and 1 bomber placed in Russia
1 artillery placed in Russia
2 infantry placed in Russia
Russians undo move 3.
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 2.50
AA fire in Japan : : -0.17
Russians rolls : : 0.00
Russians : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 1 techTokens; 43 PUs;
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 1 techTokens; 1 PUs;
Combat Move - Germans
1 artillery moved from East Poland to Ukraine
1 infantry moved from East Poland to Ukraine
1 bomber moved from Germany to Ukraine
1 infantry moved from Baltic States to Belorussia
1 infantry moved from East Poland to Belorussia
1 infantry moved from East Poland to Eastern Ukraine
1 bomber moved from Germany to Belorussia
1 bomber moved from Germany to Eastern Ukraine
1 armour moved from East Poland to Eastern Ukraine
Combat - Germans
Battle in Belorussia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Germans roll dice for 1 armour and 1 bomber in Eastern Ukraine, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Germany
1 bomber moved from Eastern Ukraine to Germany
1 bomber moved from Belorussia to Germany
1 fighter moved from France to Egypt
4 artilleries moved from Germany to 5 Sea Zone
4 infantry moved from Germany to 5 Sea Zone
4 artilleries moved from 5 Sea Zone to Karelia S.S.R.
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
2 infantry moved from Balkans to Bulgaria Romania
1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Balkans
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.83
Germans rolls : : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 bomber and 3 fighters; Remaining resources: 1 techTokens; 4 PUs;
Combat Move - British
1 submarine moved from 13 Sea Zone to 14 Sea Zone
1 submarine moved from 12 Sea Zone to 14 Sea Zone
9 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 53 Sea Zone to 50 Sea Zone
Combat - British
Battle in 50 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 50 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 14 Sea Zone
British attack with 2 submarines
Germans defend with 1 transport; Italians defend with 1 destroyer
British roll dice for 2 submarines in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 submarines in 14 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 submarines in 14 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 14 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 1 bomber and 9 fighters
Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 transports
2 submarines owned by the Germans Submerged
British roll dice for 1 bomber and 9 fighters in 5 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 cruiser owned by the Germans and 5 fighters owned by the British lost in 5 Sea Zone
British roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits
Germans roll dice for 3 fighters and 4 transports in 5 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 fighters and 4 transports in 5 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Germans lost in 5 Sea Zone
4 transports owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46
Casualties for British: 7 fighters
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports
Non Combat Move - British
1 bomber moved from 5 Sea Zone to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
3 armour moved from Buryatia S.S.R. to Suiyuan
2 armour moved from Manchuria to Ningxia
1 armour moved from Kiangsu to Sikang
1 armour moved from Anglo-Egypt Sudan to Belgian Congo
3 armour moved from India to Persia
1 infantry moved from India to Persia
1 artillery moved from India to Persia
Place Units - British
1 armour and 2 fighters placed in India
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 43 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -1.50
Italians : -1.00
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 artillery moved from 15 Sea Zone to Egypt
2 infantry moved from Libya to Egypt
1 cruiser moved from 15 Sea Zone to 14 Sea Zone
1 carrier moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to Balkans
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 fighter placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
I don’t know why it wouldn’t let me move some troops from the transport to Libya from Italy, so I had to leave it exposed. Is there some rule about with subs you can’t move troops around that I don’t know about?
Let me help you to move the 2 infantries from Italy to Libya and keep your transport at same place with other navies.
You can move the troops, but only in non-combat phrase. If you move during combat phrase, you have to destroy the submarine before landing troops because your transport is at the same sea zone as submarine when troops are landed.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers and 1 transport; Remaining resources: 0 techTokens; 3 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
4 infantry moved from Iwo Jima to 59 Sea Zone
4 infantry and 2 transports moved from 59 Sea Zone to 50 Sea Zone
4 infantry moved from 50 Sea Zone to Philippine Islands
1 battleship moved from 59 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in Philippine Islands
Americans attack with 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 4 infantry in Philippine Islands, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Western United States to Kwangtung
2 submarines moved from 56 Sea Zone to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 65 Sea Zone
1 armour and 1 infantry moved from 65 Sea Zone to Alaska
Place Units - Americans
1 battleship and 1 transport placed in 56 Sea Zone
2 bombers placed in Western United States
Non Combat Move - Chinese
12 infantry moved from Manchuria to Kiangsu
4 infantry moved from Kiangsu to Fukien
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Americans
Americans collect 40 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : -0.33
If you find the edit I made is not what you plan to do, feel free to edit. Cheers