Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 49 Sea Zone
1 bomber moved from Japan to 48 Sea Zone
2 artilleries moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 artilleries moved from 62 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 48 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to 38 Sea Zone
1 bomber moved from 48 Sea Zone to East Indies
1 battleship moved from 50 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 carrier placed in 38 Sea Zone
1 fighter placed in 38 Sea Zone
1 fighter placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Russians
2 infantry moved from Eastern Ukraine to East Poland
1 artillery moved from Eastern Ukraine to East Poland
1 infantry moved from Eastern Ukraine to Ukraine
1 armour moved from Eastern Ukraine to Ukraine
1 fighter moved from Eastern Ukraine to Ukraine
2 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
2 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 bomber moved from Eastern Ukraine to Ukraine
Combat - Russians
Battle in East Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 3/4 hits
Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits
1 armour owned by the Italians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Caucasus
Russians attack with 3 armour
Italians defend with 1 aaGun, 1 artillery and 1 factory
Russians roll dice for 3 armour in Caucasus, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Russians roll dice for 3 armour in Caucasus, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 3 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Russia
1 fighter moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 bomber moved from Russia to Novosibirsk
1 aaGun moved from Eastern Ukraine to Caucasus
Place Units - Russians
1 armour, 1 artillery, 1 bomber and 1 infantry placed in Russia
1 infantry placed in Russia
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 31 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 submarine moved from 22 Sea Zone to 27 Sea Zone
1 artillery moved from Poland to East Poland
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to East Poland
1 infantry moved from Baltic States to Belorussia
Germans take Belorussia from Russians
1 fighter moved from 5 Sea Zone to East Poland
1 bomber moved from Germany to United Kingdom
1 fighter moved from 5 Sea Zone to East Poland
Combat - Germans
Germans creates battle in territory 3 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 factory
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in East Poland
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in East Poland, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
Germans roll dice for 1 artillery and 2 fighters in East Poland, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
2 fighters moved from East Poland to 5 Sea Zone
3 infantry moved from Germany to Poland
1 armour moved from Baltic States to Bulgaria Romania
2 armour moved from Germany to Poland
1 bomber moved from United Kingdom to Germany
1 fighter moved from Baltic States to France
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 submarine moved from 3 Sea Zone to 6 Sea Zone
Place Units - Germans
1 armour, 1 bomber and 4 infantry placed in Germany
2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.33
Germans rolls : : 0.00
Russians : 1.33
AA fire in United Kingdom : : -0.17
Test summary from TripleA, engine version: 1.9, time: 1:44:51
Savegame
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs;
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 fighter moved from Persia to 16 Sea Zone
Combat - British
British creates battle in territory 3 Sea Zone
British creates battle in territory 6 Sea Zone
Battle in 16 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 16 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 armour moved from French Indo-China Thailand to Kiangsu
5 armour moved from French Indo-China Thailand to Kiangsu
1 aaGun moved from French Indo-China Thailand to Burma
2 armour moved from India to Trans-Jordan
1 fighter moved from 16 Sea Zone to Trans-Jordan
1 armour moved from India to Burma
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 3 Sea Zone to 7 Sea Zone
Place Units - British
2 armour, 2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs;
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 fighter moved from Persia to 16 Sea Zone
Combat - British
British creates battle in territory 3 Sea Zone
British creates battle in territory 6 Sea Zone
Battle in 16 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 16 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 armour moved from French Indo-China Thailand to Kiangsu
5 armour moved from French Indo-China Thailand to Kiangsu
1 aaGun moved from French Indo-China Thailand to Burma
2 armour moved from India to Trans-Jordan
1 fighter moved from 16 Sea Zone to Trans-Jordan
1 armour moved from India to Burma
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 3 Sea Zone to 7 Sea Zone
Place Units - British
2 armour, 2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from 14 Sea Zone to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 fighters
Russians defend with 1 armour
Italians roll dice for 2 fighters in Ukraine, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Italians lost in Ukraine
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 fighter
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 fighter moved from Ukraine to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
Place Units - Italians
1 transport placed in 14 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00
Russians : 0.50
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Non Combat Move - Americans
1 bomber moved from Western United States to Manchuria
1 armour and 1 infantry moved from Australia to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer, 2 fighters and 1 transport placed in 56 Sea Zone
Non Combat Move - Chinese
4 infantry moved from Kiangsu to Manchuria
4 infantry moved from Fukien to Kwangtung
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
Territory Summary for Americans and Chinese :
Alaska : 1 infantry
Borneo : 1 artillery and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Kiangsu : 4 infantry
Kwangtung : 5 infantry
Manchuria : 1 bomber and 8 infantry
Midway : 3 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
43 Sea Zone : 1 armour, 1 infantry and 1 transport
56 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Japanese : 17 / 19
Russians : 24 / 36
Germans : 36 / 51
British : 39 / 44
Italians : 12 / 17
Chinese : 12 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from East Indies to India
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Non Combat Move - Japanese
1 bomber moved from India to East Indies
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 cruiser placed in 62 Sea Zone
1 transport placed in 38 Sea Zone
Turn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - Russians
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
1 armour moved from Caucasus to Bulgaria Romania
5 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Novosibirsk to Buryatia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Bulgaria Romania
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 armour and 1 bomber
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 1 bomber and 5 infantry
Japanese defend with 2 artilleries and 3 infantry
Russians roll dice for 1 bomber and 5 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 1 bomber and 4 infantry in Buryatia S.S.R., round 3 : 0/5 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Buryatia S.S.R.
Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 5 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour and 1 fighter
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour moved from Caucasus to India
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 fighter moved from Karelia S.S.R. to Russia
1 bomber moved from Bulgaria Romania to Russia
1 bomber moved from Buryatia S.S.R. to Manchuria
Place Units - Russians
2 armour placed in Russia
3 infantry placed in Caucasus
1 armour placed in Caucasus
4 infantry placed in Russia
Russians undo move 4.
Russians undo move 3.
1 armour placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians rolls : : 0.00
Russians : 1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 techTokens; 4 PUs;
Combat Move - Germans
1 armour moved from Germany to 5 Sea Zone
4 fighters moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from 5 Sea Zone to Karelia S.S.R.
Combat - Germans
Germans creates battle in territory 6 Sea Zone
Battle in Karelia S.S.R.
Germans attack with 1 armour, 4 fighters and 1 infantry
Russians defend with 1 armour and 1 factory
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
4 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
3 infantry moved from Poland to East Poland
2 infantry moved from Germany to Balkans
3 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Baltic States
1 armour moved from Poland to East Poland
1 armour moved from Poland to East Poland
1 infantry moved from Morocco Algeria to Libya
Place Units - Germans
4 artilleries, 1 bomber and 4 infantry placed in Germany
1 transport placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 35 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.50
Germans rolls : : 0.00
Russians : 0.50
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs;
British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour moved from Egypt to Anglo-Egypt Sudan
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 armour moved from Trans-Jordan to India
1 aaGun moved from Burma to India
1 armour moved from Burma to India
1 fighter moved from Trans-Jordan to India
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 43 Sea Zone to 53 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Germany : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Merry Christmas and happy holidays!
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs;
British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour moved from Egypt to Anglo-Egypt Sudan
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 armour moved from Trans-Jordan to India
1 aaGun moved from Burma to India
1 armour moved from Burma to India
1 fighter moved from Trans-Jordan to India
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 43 Sea Zone to 53 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Kiangsu: 4 armour
EDIT: Adding units owned by British to Buryatia S.S.R.: 4 armour
EDIT: Removing units owned by British from Kiangsu: 2 armour
EDIT: Adding units owned by British to Manchuria: 1 armour
EDIT: Adding units owned by British to Kiangsu: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Germany : : -0.17
edit to relocate the armor in Asia…
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
Italians take Egypt from British
2 infantry moved from 14 Sea Zone to Libya
Combat - Italians
Non Combat Move - Italians
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 carrier moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
1 destroyer placed in 14 Sea Zone
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
1 bomber moved from Manchuria to Japan
2 fighters moved from 56 Sea Zone to Iwo Jima
1 battleship moved from 56 Sea Zone to 59 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Iwo Jima
Americans attack with 2 fighters and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone
Place Units - Americans
2 submarines placed in 56 Sea Zone
3 bombers placed in Western United States
Combat Move - Chinese
4 infantry moved from Kiangsu to Manchuria
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.83
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
1 bomber moved from Manchuria to Japan
2 fighters moved from 56 Sea Zone to Iwo Jima
1 battleship moved from 56 Sea Zone to 59 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Iwo Jima
Americans attack with 2 fighters and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone
Place Units - Americans
2 submarines placed in 56 Sea Zone
3 bombers placed in Western United States
Combat Move - Chinese
4 infantry moved from Kiangsu to Manchuria
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Kiangsu: 3 armour
EDIT: Adding units owned by British to Buryatia S.S.R.: 3 armour
EDIT: Removing units owned by British from Kiangsu: 3 armour
EDIT: Adding units owned by British to Manchuria: 2 armour
EDIT: Adding units owned by British to Kiangsu: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Japan : : 0.83
Americans : 0.33
Japanese : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
please note i relocate the armor at asia to reflect the previous edit . Please let me know if you have any questions
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 59 Sea Zone
1 cruiser moved from 62 Sea Zone to 59 Sea Zone
1 battleship moved from 62 Sea Zone to 59 Sea Zone
2 fighters moved from 62 Sea Zone to 59 Sea Zone
1 carrier moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from 38 Sea Zone to 59 Sea Zone
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 4 fighters
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 fighters in 59 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 59 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 59 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 59 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 59 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 59 Sea Zone
Japanese roll dice for 1 battleship and 1 cruiser in 59 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 59 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 59 Sea Zone
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -41
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 4 fighters
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Non Combat Move - Japanese
1 infantry moved from East Indies to 38 Sea Zone
1 artillery moved from East Indies to 38 Sea Zone
1 carrier moved from 38 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone
2 transports moved from 62 Sea Zone to 50 Sea Zone
Place Units - Japanese
1 submarine placed in 62 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : 1.67
Japanese : -0.83