@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Germans
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from Russia to Karelia S.S.R.
1 bomber moved from Belorussia to Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Place Units - Russians
1 infantry placed in Karelia S.S.R.
1 infantry placed in Karelia S.S.R.
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Finland to 4 Sea Zone
1 fighter moved from France to 12 Sea Zone
2 bombers moved from Germany to 12 Sea Zone
1 infantry moved from Libya to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
1 bomber moved from Germany to Morocco Algeria
1 artillery and 1 infantry moved from Libya to Egypt
1 bomber moved from Germany to Egypt
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from East Poland to Eastern Ukraine
1 infantry moved from East Poland to Belorussia
1 fighter moved from Germany to Belorussia
2 armour moved from Poland to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
1 fighter moved from Germany to Eastern Ukraine
Combat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry; British defend with 1 artillery
Germans roll dice for 3 armour and 3 infantry in Karelia S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 3 : 3/5 hits
Russians roll dice for 1 armour and 1 artillery in Karelia S.S.R., round 3 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Casualties for British: 1 artillery
Battle in 12 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Morocco Algeria
Germans attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 0/3 hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Morocco Algeria
Germans roll dice for 1 armour and 1 bomber in Morocco Algeria, round 3 : 2/2 hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Morocco Algeria
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from 12 Sea Zone to France
2 bombers moved from 12 Sea Zone to Germany
1 fighter moved from Germany to 16 Sea Zone
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Eastern Ukraine to Ukraine
1 fighter moved from Belorussia to East Poland
1 fighter moved from 4 Sea Zone to Germany
1 bomber moved from Morocco Algeria to France
1 bomber moved from Egypt to Libya
Place Units - Germans
1 carrier placed in 16 Sea Zone
1 fighter placed in 16 Sea Zone
2 armour placed in Caucasus
1 artillery, 1 bomber and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 factory, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from Russia to 5 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from 15 Sea Zone to Egypt
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Egypt
British attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Egypt to 15 Sea Zone
1 fighter moved from Burma to India
1 artillery moved from Persia to Trans-Jordan
1 bomber moved from 5 Sea Zone to United Kingdom
1 transport moved from 22 Sea Zone to 11 Sea Zone
1 battleship moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 1 Sea Zone to 3 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
2 fighters moved from 5 Sea Zone to 3 Sea Zone
Place Units - British
1 carrier placed in 3 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
1 factory placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : -0.67
British rolls : : 0.00
Japanese : -0.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
1 battleship and 2 cruisers moved from 16 Sea Zone to 15 Sea Zone
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Libya to 15 Sea Zone
Combat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
British defend with 1 carrier, 2 destroyers and 2 fighters
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 2 destroyers and 2 fighters in 15 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British, 1 fighter owned by the British, 1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 15 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 15 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 fighter in 15 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 42
Casualties for Italians: 1 destroyer
Casualties for British: 1 carrier, 2 destroyers and 2 fighters
Battle in Kazakh S.S.R.
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kazakh S.S.R.
Italians roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 armour moved from Bulgaria Romania to Caucasus
1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from 15 Sea Zone to Libya
Place Units - Italians
1 submarine placed in 14 Sea Zone
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 infantry moved from 3 Sea Zone to Norway
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
2 infantry and 1 transport moved from 53 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Okinawa
1 submarine moved from 53 Sea Zone to 60 Sea Zone
1 carrier moved from 53 Sea Zone to 60 Sea Zone
1 battleship moved from 53 Sea Zone to 60 Sea Zone
1 cruiser moved from 53 Sea Zone to 60 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Australia to East Indies
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in East Indies causes 4 damage total.
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Okinawa
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Okinawa, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter could not land in Wake Island and was removed
1 fighter moved from 46 Sea Zone to 60 Sea Zone
1 bomber moved from East Indies to Australia
1 fighter moved from Western United States to 60 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 fighter placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Western United States
1 carrier placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from Japanese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.83
I thought that the fighter at Wake Island could make it to the carrier, I guess not. I also forgot to have my bombers in Britain do an air raid on some factories. UGH!
My advise would be take a breadth before settling down the move ;-)! It’s okie to put your fighter back to the game this time.
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 36 PUs; 1 techTokens;
Japanese buy 1 armour, 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 battleship and 1 cruiser moved from 38 Sea Zone to 35 Sea Zone
1 artillery moved from Fukien to 61 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 armour moved from French Indo-China Thailand to Burma
1 artillery moved from 37 Sea Zone to Burma
4 fighters moved from Caucasus to India
1 fighter moved from French Indo-China Thailand to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 2 : 0/3 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 3 : 2/3 hits
British roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in India
Japanese attack with 1 artillery, 4 fighters and 2 infantry
British defend with 1 aaGun, 1 armour, 1 fighter and 1 infantry
AA fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 : 4/6 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Japan
2 fighters moved from India to Caucasus
1 fighter moved from India to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 62 Sea Zone
1 battleship moved from 61 Sea Zone to 37 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Suiyuan to Manchuria
Place Units - Japanese
1 armour and 1 infantry placed in Japan
1 artillery and 1 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo-China Thailand
1 carrier placed in 38 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 21 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Persia
2 fighters moved from 16 Sea Zone to Persia
1 infantry moved from Eastern Ukraine to Belorussia
1 fighter moved from East Poland to Belorussia
1 fighter moved from Ukraine to Belorussia
1 bomber moved from France to 11 Sea Zone
2 armour moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to Archangel
2 bombers moved from Germany to Archangel
1 fighter moved from Germany to Norway
1 armour moved from Karelia S.S.R. to Norway
1 bomber moved from Germany to United Kingdom
1 fighter moved from France to Norway
1 bomber moved from Libya to Russia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in 11 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 11 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 3 armour and 2 fighters
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 2 fighters in Norway, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Ukraine to Caucasus
2 fighters moved from Persia to Caucasus
1 fighter moved from Belorussia to 16 Sea Zone
1 fighter moved from Caucasus to 16 Sea Zone
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Finland
2 bombers moved from Archangel to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 bomber moved from 11 Sea Zone to France
1 artillery and 3 infantry moved from Germany to Poland
1 bomber moved from United Kingdom to France
Place Units - Germans
1 armour and 2 bombers placed in Germany
2 infantry placed in Caucasus
2 transports placed in 16 Sea Zone
2 armour placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 1 techTokens; 32 PUs;
British buy 1 armour, 4 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 3 Sea Zone to 5 Sea Zone
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 5 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 5 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 carrier moved from 3 Sea Zone to 5 Sea Zone
1 bomber moved from Germany to United Kingdom
1 fighter moved from United Kingdom to Russia
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 battleship moved from 3 Sea Zone to 5 Sea Zone
Place Units - British
2 transports placed in 2 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
British rolls : : 0.00
AA fire in Germany : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Libya to Egypt
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 armour moved from Caucasus to Trans-Jordan
1 armour moved from Caucasus to Trans-Jordan
1 armour moved from Kazakh S.S.R. to Chinghai
Italians take Chinghai from Chinese
1 armour moved from Chinghai to Kazakh S.S.R.
Combat - Italians
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 armour
British defend with 1 artillery
Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Egypt to Italy
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Caucasus
Turn Complete - Italians
Italians collect 16 PUs; end with 28 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 bombers moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Germany
1 bomber moved from Australia to 38 Sea Zone
2 fighters moved from 60 Sea Zone to 38 Sea Zone
1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 transport moved from 52 Sea Zone to 53 Sea Zone
1 cruiser moved from 60 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 48 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 46 Sea Zone to 48 Sea Zone
1 bomber moved from Western United States to New Guinea
2 infantry moved from 48 Sea Zone to New Guinea
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 bomber and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 carrier in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier
Battle in New Guinea
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Germany
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 aaGun, 1 armour, 2 bombers and 1 factory
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 bombers and 1 fighter in Germany, round 2 : 2/3 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 bombers in Germany, round 2 : 0/3 hits, 0.83 expected hits
2 bombers owned by the Germans lost in Germany
Americans roll dice for 2 bombers and 1 fighter in Germany, round 3 : 1/3 hits, 1.83 expected hits
Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Germany
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 1 armour and 2 bombers
Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
1 fighter moved from Germany to United Kingdom
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from New Guinea to Australia
2 fighters moved from 38 Sea Zone to 48 Sea Zone
1 bomber moved from 38 Sea Zone to Australia
1 carrier moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
Place Units - Americans
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
1 submarine placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans rolls : : 1.00
Americans : 0.50
Japanese : -0.67
AA fire in Germany : : -0.50
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to Australia
1 armour and 1 infantry moved from Manchuria to Kiangsu
2 fighters moved from Japan to Kiangsu
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Australia
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 2 bombers
AA fire in Australia : 0/2 hits
Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Australia, round 2 : 1/6 hits
British roll dice for 2 bombers and 3 infantry in Australia, round 2 : 1/5 hits
1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the British lost in Australia
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 3 : 3/5 hits
British roll dice for 2 infantry in Australia, round 3 : 0/2 hits
2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 30
Casualties for British: 3 infantry
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Australia to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Kiangsu to Manchuria
1 aaGun moved from India to Persia
1 transport moved from 35 Sea Zone to 15 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo-China Thailand
2 armour and 2 infantry placed in East Indies
Japanese undo move 2.
2 armour placed in East Indies
Japanese undo move 2.
1 armour, 1 bomber and 2 infantry placed in East Indies
Japanese undo move 1.
1 armour and 1 artillery placed in French Indo-China Thailand
1 infantry placed in Japan
2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Nice attack on US turn!
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 23 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 bomber moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
1 submarine moved from 6 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R.
Russians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 12 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians winRussians win with 1 submarine remaining, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Kazakh S.S.R. to Russia
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to Novosibirsk
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.50
Russians : -0.83
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 56 PUs;
Germans buy 2 armour, 1 artillery, 2 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from France to 1 Sea Zone
1 bomber moved from France to 2 Sea Zone
3 bombers moved from Karelia S.S.R. to United Kingdom
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Belorussia to Archangel
2 fighters moved from Karelia S.S.R. to Archangel
1 fighter moved from Finland to Archangel
1 armour moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 transport moved from 16 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco Algeria
Germans take Morocco Algeria from Americans
1 transport moved from 16 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from British
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 1,5,5 and causes: 11 damage to unit: factory
Bombing raid in United Kingdom causes 11 damage total.
Battle in 2 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Novosibirsk
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 fighters and 1 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 1 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber in 1 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 1 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 carrier moved from 16 Sea Zone to 13 Sea Zone
2 fighters moved from 16 Sea Zone to 13 Sea Zone
1 bomber moved from 1 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
2 armour moved from Karelia S.S.R. to Norway
3 bombers moved from United Kingdom to Germany
2 infantry moved from France to Germany
1 fighter moved from Archangel to Germany
2 fighters moved from Archangel to Karelia S.S.R.
1 infantry moved from Poland to Germany
1 artillery and 2 infantry moved from Poland to Baltic States
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Novosibirsk to Caucasus
Place Units - Germans
2 bombers placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
Germans undo move 2.
Germans undo move 2.
1 artillery and 3 infantry placed in Caucasus
2 armour placed in Germany
2 infantry placed in Karelia S.S.R.
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 11x factory; Remaining resources: 1 techTokens; 27 PUs;
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 armour moved from Union of South Africa to Italian Africa
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Non Combat Move - British
1 fighter moved from Russia to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - British
1 carrier and 1 fighter placed in 6 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Germany : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 armour moved from Trans-Jordan to 15 Sea Zone
1 infantry moved from Egypt to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 cruiser moved from 15 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa
1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
Combat - Italians
Italians creates battle in territory 12 Sea Zone
Battle in Italian Africa
Italians attack with 1 armour and 1 infantry
British defend with 1 armour
Italians roll dice for 1 cruiser in Italian Africa, round 2 : 1/1 hits
British roll dice for 1 armour in Italian Africa, round 2 : 0/1 hits
1 armour owned by the British lost in Italian Africa
Italians win, taking Italian Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in 12 Sea Zone
Italians attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Italians Submerged
1 submarine owned by the Russians Submerged
Non Combat Move - Italians
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
Place Units - Italians
1 destroyer and 1 transport placed in 14 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 13 Sea Zone: 1 carrier
EDIT: Adding units owned by Italians to 14 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 13 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 13 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
I did an edit to relocate the battleship but somehow made some edit mistake…so I edit again to correct it…