Here we go - let’s get ready to rumble and nuke each other with some deadly tech!
Any scramble to SZ109 and / or SZ110?
42128 OOB Tech RRound 01 - Germany - combat.tsvg
06-11-_2025_20-41-22.jpg
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Poland to Eastern Ukraine
1 armour moved from East Poland to Eastern Ukraine
3 infantry moved from East Poland to Eastern Ukraine
1 bomber moved from Germany to Eastern Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Germany to Ukraine
1 fighter moved from Poland to Eastern Ukraine
1 bomber moved from Germany to Eastern Ukraine
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
Combat - Germans
Battle in Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 aaGun, 2 armour and 1 factory
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Eastern Ukraine
Germans attack with 2 armour, 2 bombers, 1 fighter and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 7 infantry
AA fire in Eastern Ukraine : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Eastern Ukraine
Germans roll dice for 2 armour, 2 bombers and 3 infantry in Eastern Ukraine, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 7 infantry in Eastern Ukraine, round 2 : 2/8 hits, 2.67 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Ukraine
Germans roll dice for 2 armour, 2 bombers and 1 infantry in Eastern Ukraine, round 3 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans roll dice for 2 armour and 2 bombers in Eastern Ukraine, round 4 : 3/4 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 1 artillery and 7 infantry
Non Combat Move - Germans
2 bombers moved from Eastern Ukraine to Germany
1 infantry moved from Poland to Baltic States
3 infantry moved from Germany to Poland
1 armour moved from Germany to East Poland
1 fighter moved from Ukraine to East Poland
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Germany to France
1 submarine moved from 3 Sea Zone to 7 Sea Zone
Place Units - Germans
1 transport placed in 5 Sea Zone
5 armour, 1 bomber and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.67
AA fire in Eastern Ukraine : : 0.50
AA fire in Karelia S.S.R. : : -0.17
Russians : -2.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits
Purchase Units - British
British buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 artillery moved from Persia to India
2 infantry moved from Persia to India
1 armour moved from Trans-Jordan to India
1 infantry moved from French Indo-China Thailand to Kwangtung
British take Kwangtung from Japanese
1 bomber moved from Caucasus to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to 5 Sea Zone
1 fighter moved from Caucasus to India
Combat - British
Battle in India
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 armour and 1 infantry
AA fire in India : 1/1 hits
1 fighter owned by the British lost in India
British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in India
British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 3 : 1/4 hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour and 1 infantry
Battle in 5 Sea Zone
British attack with 3 bombers and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
British roll dice for 3 bombers and 4 fighters in 5 Sea Zone, round 2 : 6/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 5 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the British, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 3 bombers and 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Casualties for British: 3 fighters
Non Combat Move - British
1 fighter moved from 5 Sea Zone to 7 Sea Zone
3 bombers moved from 5 Sea Zone to United Kingdom
Place Units - British
1 carrier, 2 destroyers and 2 transports placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 fighter moved from Libya to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Libya
1 armour moved from Italy to France
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I have to resolve the sz7 battle via TripleA’s rolling dice (see attached image) as I edit the destroyer to move to the sea zone and computer didn’t recognize it. Your sub actually did well and managed to kill both my carrier and destroyer(!) and my fighter died itself because there was no landing space…(I assume your sub fight till death after my destroyer was killed, US3.tsvg but if you have questions please let me know)
Game History
Round: 3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to France
1 armour and 1 artillery moved from 7 Sea Zone to France
1 fighter moved from Eastern United States to France
2 fighters moved from 46 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to 36 Sea Zone
1 bomber moved from Midway to 36 Sea Zone
2 bombers moved from Manchuria to 36 Sea Zone
1 bomber moved from Western United States to 36 Sea Zone
2 infantry moved from Solomon Islands to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 battleship moved from 52 Sea Zone to 50 Sea Zone
1 carrier moved from 9 Sea Zone to 7 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 9 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in Philippine Islands
Americans attack with 4 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits
Americans roll dice for 4 infantry in Philippine Islands, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Philippine Islands
Americans roll dice for 4 infantry in Philippine Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 7 Sea Zone
British loiter and taunt; Americans attack with 1 carrier and 2 transports
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 36 Sea Zone
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Americans roll dice for 4 bombers and 3 fighters in 36 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans winAmericans win with 1 carrier and 2 transports remaining with 4 bombers and 2 fighters remaining. Battle score for attacker is 51
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 1 transport
Battle in France
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 armour
AA fire in France : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/5 hits
Germans roll dice for 1 armour and 3 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in France
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in France, round 3 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in France, round 3 : 0/2 hits
1 armour owned by the Italians and 1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from France to 7 Sea Zone
1 destroyer moved from 52 Sea Zone to 50 Sea Zone
1 destroyer moved from 46 Sea Zone to 50 Sea Zone
2 fighters moved from 36 Sea Zone to 50 Sea Zone
1 carrier moved from 46 Sea Zone to 50 Sea Zone
4 bombers moved from 36 Sea Zone to Yunnan
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 7 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 18 Sea Zone
1 armour and 1 infantry placed in Brazil
1 bomber placed in Western United States
1 fighter placed in Western United States
1 carrier placed in 56 Sea Zone
Americans undo move 4.
1 fighter placed in 56 Sea Zone
Non Combat Move - Chinese
5 infantry moved from Kiangsu to Manchuria
1 infantry moved from Sikang to Hupeh
1 infantry moved from Fukien to Kiangsu
Place Units - Chinese
3 infantry placed in Fukien
1 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 
That game is done. What a terrible performance. Practically embarrassing.
I’ll start a new game and see if I can correct some of these mistakes.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Burma to Yunnan
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 fighter moved from 51 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from Formosa to 35 Sea Zone
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from 38 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Buryatia S.S.R.
1 fighter owned by the Japanese retreated
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R.
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship and 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 battleship and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is -18
Casualties for Japanese: 1 battleship and 2 fighters
Casualties for British: 1 carrier and 1 destroyer
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 destroyer owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 2 infantry
1 fighter owned by the British forced to land in India
Non Combat Move - Japanese
1 bomber moved from 53 Sea Zone to Caroline Islands
1 fighter moved from 53 Sea Zone to 51 Sea Zone
1 fighter moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from 53 Sea Zone to 51 Sea Zone
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 cruiser moved from 50 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : -2.00
Chinese : 0.67
Russians : 1.00
Japanese : -0.83
No embarrassing at all. It’s part of learning experience : -) You will do just fine.
Again I was not able to use your posted file to play as it did not let me post…so I edit a file to match result to repost.
This will be an interesting game - seems like both of us had a less than desired starting round!
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
1 fighter moved from Karelia S.S.R. to Eastern Ukraine
1 bomber moved from Russia to Eastern Ukraine
3 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Russia to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
3 infantry moved from Archangel to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Archangel to Belorussia
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Eastern Ukraine, round 2 : 1/7 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/5 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 3/5 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/4 hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians roll dice for 1 artillery, 1 bomber and 1 fighter in Eastern Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 armour in Eastern Ukraine, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Eastern Ukraine
retreated to Eastern Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Belorussia
Russians attack with 1 armour and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 armour and 3 infantry in Belorussia, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Ukraine
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Ukraine to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
2 armour moved from Russia to Caucasus
1 aaGun moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Urals to Russia
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
3 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 bomber moved from Eastern Ukraine to Russia
1 submarine moved from 4 Sea Zone to 2 Sea Zone
Place Units - Russians
2 armour placed in Caucasus
2 infantry placed in Caucasus
2 artilleries placed in Russia
Russians undo move 1.
2 armour placed in Russia
Russians undo move 3.
1 armour placed in Caucasus
1 armour placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from East Poland to Belorussia
1 artillery moved from East Poland to Belorussia
1 armour moved from Eastern Ukraine to Belorussia
1 fighter moved from East Poland to Belorussia
1 infantry moved from East Poland to Belorussia
1 fighter moved from Bulgaria Romania to 15 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 artillery moved from Morocco Algeria to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 artillery moved from 15 Sea Zone to Egypt
1 infantry moved from Libya to Egypt
1 armour moved from Libya to Egypt
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in 15 Sea Zone
Germans attack with 1 fighter and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 15 Sea Zone
British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Germans retreated to 14 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Egypt
Germans attack with 1 armour and 1 infantry
British defend with 1 armour, 1 fighter and 3 infantry
Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt
British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the British and 1 submarine owned by the Russians lost in 2 Sea Zone
Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the British lost in 2 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 41
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Battle in 12 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 12 Sea Zone to Libya
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Ukraine to Eastern Ukraine
1 armour moved from Ukraine to Belorussia
1 fighter moved from Belorussia to Baltic States
2 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Poland to East Poland
2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 armour moved from Poland to Ukraine
2 infantry moved from Baltic States to Belorussia
1 armour moved from Bulgaria Romania to Belorussia
2 armour moved from Germany to East Poland
2 infantry moved from Germany to France
1 armour moved from France to Czechoslovakia Hungary
1 armour moved from Northwestern Europe to Czechoslovakia Hungary
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Place Units - Germans
1 bomber, 1 fighter and 3 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3.17
British : -0.33
Russians : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Purchase Units - British
British buy 1 factory and 1 fighter; Remaining resources: 6 PUs;
Combat Move - British
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 bomber moved from United Kingdom to Norway
1 infantry moved from India to Burma
British take Burma from Japanese
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Combat - British
Battle in Norway
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 bomber, 1 fighter and 3 infantry
British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 5/5 hits
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 1/5 hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
Casualties for British: 1 infantry
Battle in East Indies
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in East Indies, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits
1 infantry owned by the British lost in East Indies
British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 infantry moved from Persia to India
1 fighter moved from Australia to India
1 artillery and 1 infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Persia
1 destroyer moved from 15 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Persia
2 fighters moved from Norway to United Kingdom
1 bomber moved from Norway to United Kingdom
Place Units - British
1 factory placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 42 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 7 PUs;
Combat Move - Italians
2 infantry moved from Libya to Egypt
1 fighter moved from Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Libya
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 artillery moved from 14 Sea Zone to Libya
1 armour moved from Italy to France
1 armour moved from Balkans to Ukraine
2 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Italy to Balkans
Place Units - Italians
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 1.33
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 battleship moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to 16 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 infantry moved from Australia to 33 Sea Zone
1 destroyer moved from 29 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from India to Southeast Asia
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Southeast Asia
1 infantry moved from India to Southeast Asia
1 infantry moved from India to Southeast Asia
Combat - British
Battle in 16 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 16 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans lost in 6 Sea Zone
British roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone
British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 submarine
Battle in 31 Sea Zone
British attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 31 Sea Zone
British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 31 Sea Zone
1 transport owned by the British retreated to 29 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Southeast Asia
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Southeast Asia, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Southeast Asia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Southeast Asia
British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Southeast Asia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Southeast Asia
British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Southeast Asia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Southeast Asia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Southeast Asia
British win, taking Southeast Asia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Southeast Asia to India
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 armour moved from Anglo-Egypt Sudan to India
1 bomber moved from 16 Sea Zone to Anglo-Egypt Sudan
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 fighter moved from 6 Sea Zone to Archangel
Place Units - British
1 infantry placed in India
1 armour placed in United Kingdom
1 infantry placed in Australia
Turn Complete - British
British collect 13 PUs; end with 13 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : -0.33
British : -3.67
Japanese : -0.50
Ignore this savegame, it’s supposed to go in a different thread. I don’t know what the heck happened. I’m trying to get my friends into playing this game because I enjoy it so much so I started him out on the ‘simpler’ 1941 version.
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
It is a great game indeed and it is addictive isn’t it ;-)
1941 is a great intro. And actually it is fun to start with
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to 12 Sea Zone
1 fighter moved from Hawaiian Islands to 51 Sea Zone
1 battleship moved from 56 Sea Zone to 51 Sea Zone
1 submarine moved from 56 Sea Zone to 51 Sea Zone
1 cruiser moved from 56 Sea Zone to 51 Sea Zone
1 bomber moved from Western United States to 51 Sea Zone
Combat - Americans
Battle in 51 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 51 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 51 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 51 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 fighters in 51 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 51 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 battleship, 1 cruiser and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Battle in 12 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 12 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 51 Sea Zone to Hawaiian Islands
1 bomber moved from 51 Sea Zone to Hawaiian Islands
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 transport moved from 10 Sea Zone to 20 Sea Zone
1 infantry moved from Central United States to Mexico
1 armour moved from Eastern United States to Panama
1 bomber moved from 12 Sea Zone to Western United States
1 bomber moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to Panama
1 transport moved from 10 Sea Zone to 19 Sea Zone
2 infantry moved from Eastern United States to Panama
1 fighter moved from Eastern United States to 56 Sea Zone
Place Units - Americans
1 carrier placed in 56 Sea Zone
2 bombers placed in Western United States
Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
1 infantry moved from Hupeh to Yunnan
1 infantry moved from Fukien to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuan to Ningxia
1 infantry moved from Ningxia to Sikang
1 infantry moved from Chinghai to Sikang
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 factory and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsu to Suiyuan
Japanese take Suiyuan from Chinese
1 infantry moved from Kiangsu to Hupeh
Japanese take Hupeh from Chinese
1 infantry moved from Kiangsu to Fukien
Japanese take Fukien from Chinese
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 submarine moved from 53 Sea Zone to 48 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China Thailand
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Caroline Islands to New Guinea
1 infantry moved from Kwangtung to Fukien
Place Units - Japanese
1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone
1 factory placed in East Indies
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
3 infantry moved from Russia to Belorussia
2 artilleries moved from Russia to Belorussia
2 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory and 4 infantry
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/5 hits
Germans roll dice for 4 infantry in Karelia S.S.R., round 2 : 2/4 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 4 armour, 2 artilleries and 3 infantry
Germans defend with 3 armour, 1 artillery and 3 infantry
Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Belorussia, round 2 : 3/9 hits
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/7 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
Russians roll dice for 4 armour, 2 artilleries and 1 infantry in Belorussia, round 3 : 4/7 hits
Germans roll dice for 3 armour and 1 artillery in Belorussia, round 3 : 0/4 hits
3 armour owned by the Germans and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Urals to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Archangel
1 aaGun moved from Archangel to Belorussia
1 aaGun moved from Russia to Archangel
4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 aaGun moved from Caucasus to Russia
3 infantry moved from Caucasus to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Russians undo move 1.
2 armour, 2 artilleries and 2 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
I wanted to do a naval bombardment in Korelia instead of in Norway; I don’t know how to make that happen, so the results of that battle may have been skewed NOT in my favor at all.