dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Game History
Round: 5 Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 bomber and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Caucasus to Kazakh S.S.R. 2 bombers moved from Norway to 6 Sea Zone 3 bombers moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 2 fighters moved from 13 Sea Zone to 6 Sea Zone 2 fighters moved from Karelia S.S.R. to 6 Sea Zone 1 infantry moved from Archangel to Urals Germans take Urals from Russians 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 7 bombers and 5 fighters British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters Germans roll dice for 7 bombers and 5 fighters in 6 Sea Zone, round 2 : 9/12 hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/9 hits 2 carriers owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 4 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 6 Sea Zone Germans roll dice for 6 bombers and 2 fighters in 6 Sea Zone, round 3 : 5/8 hits British roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits 1 battleship owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 56 Casualties for Germans: 1 bomber and 4 fighters Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters Battle in Kazakh S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 transports moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from 6 Sea Zone to 12 Sea Zone 1 carrier moved from 13 Sea Zone to 12 Sea Zone 1 infantry moved from Gibraltar to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 4 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Baltic States to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 6 bombers moved from 6 Sea Zone to Germany 2 armour moved from Germany to East Poland 1 fighter moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Germany to France Place Units - Germans 1 bomber and 2 fighters placed in Germany 3 armour and 1 artillery placed in Caucasus 2 armour placed in Karelia S.S.R. Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 fighters and 2 infantry; Remaining resources: 1 techTokens; 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to Russia Place Units - British 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 21 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17 British rolls : : 0.00 -
Well, this game is probably over. I got annihilated again.
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It’s a good game. You are actually getting better and better and did some good attack this game. I think your navy force is a little too thin and need more protection.
Would you start with same setting, or like to switch side and see how you would do as Axis? Either works for me.
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Let me play as some Axis, perhaps I can learn something that way. I’ll start it.
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Here is my first one. J1.tsvg
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sure. Sorry for late reply. I’m coming :-)
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Russia to Manchuria 3 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Caucasus to Eastern Ukraine 3 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Russia to Belorussia 3 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 1 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Archangel to Belorussia 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 1/4 hits Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 0/3 hits Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 5 : 0/3 hits Germans roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 6 : 0/3 hits Germans roll dice for 1 infantry in Belorussia, round 6 : 1/1 hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 7 : 0/2 hits Germans roll dice for 1 infantry in Belorussia, round 7 : 0/1 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 8 : 1/2 hits Germans roll dice for 1 infantry in Belorussia, round 8 : 0/1 hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Manchuria Russians attack with 1 bomber and 3 infantry Japanese defend with 1 fighter and 1 infantry Russians roll dice for 1 bomber and 3 infantry in Manchuria, round 2 : 1/4 hits Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 2/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 1/2 hits Japanese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits 1 fighter owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in Eastern Ukraine Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Eastern Ukraine, round 2 : 3/7 hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits 2 infantry owned by the Germans, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 2/4 hits Germans roll dice for 2 armour in Eastern Ukraine, round 3 : 1/2 hits 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 armour, 1 artillery and 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Eastern Ukraine to Caucasus 2 infantry moved from Russia to Caucasus 1 infantry moved from Urals to Archangel 1 armour moved from Caucasus to Russia 1 armour moved from Russia to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 3 infantry moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Manchuria to Buryatia S.S.R. 1 submarine moved from 4 Sea Zone to 2 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs[R1.tsvg](/forums/assets/uploads/files/1574177740343-r1.tsvg)J1.tsvg
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 armour moved from Poland to Belorussia 2 infantry moved from Baltic States to Belorussia 1 fighter moved from East Poland to Belorussia 1 fighter moved from France to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Belorussia, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 12 Sea Zone Germans attack with 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 destroyer and 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 35 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Casualties for British: 1 battleship, 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 fighter moved from Belorussia to Baltic States 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 2 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 infantry moved from Czechoslovakia Hungary to Poland 2 armour moved from Germany to East Poland 1 fighter moved from 12 Sea Zone to France Place Units - Germans 1 submarine placed in 5 Sea Zone 1 armour, 2 artilleries, 1 bomber and 2 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 2.33 British : 0.50 Russians : 0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - British British buy 1 bomber and 1 fighter; Remaining resources: 9 PUs; Combat Move - British 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Norway 1 cruiser moved from 1 Sea Zone to 3 Sea Zone Combat - British Battle in Norway British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 bomber, 1 fighter and 3 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 2/5 hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 0/5 hits 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Norway British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 3 : 2/5 hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 2/3 hits 1 fighter owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 4 : 1/3 hits Germans roll dice for 1 fighter in Norway, round 4 : 0/1 hits 1 fighter owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18 Casualties for Germans: 1 bomber, 1 fighter and 3 infantry Casualties for British: 1 fighter and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Norway to United Kingdom 1 bomber moved from Norway to United Kingdom 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Brazil 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from Australia to India Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to British EDIT: Turning off Edit Mode 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs -
I forgot to move the infantry…hence the edit
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in 15 Sea Zone Italians attack with 1 battleship and 1 cruiser British defend with 1 destroyer Italians roll dice for 1 battleship and 1 cruiser in 15 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 armour moved from Balkans to Ukraine 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 1 cruiser moved from 14 Sea Zone to 16 Sea Zone Place Units - Italians 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.33 British : 1.00 -
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 1 transport; Remaining resources: 3 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 fighter moved from Hawaiian Islands to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 cruiser moved from 56 Sea Zone to 51 Sea Zone 1 battleship moved from 56 Sea Zone to 51 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 1 bomber moved from Western United States to 51 Sea Zone 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 fighter moved from Western United States to 51 Sea Zone 1 destroyer moved from 53 Sea Zone to 46 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 51 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 3 fighters, 1 submarine and 1 transport Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 fighter Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 2 : 4/6 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 51 Sea Zone, round 2 : 1/4 hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 51 Sea Zone Americans roll dice for 1 submarine in 51 Sea Zone, round 3 : 0/1 hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 3 : 0/6 hits Japanese roll dice for 1 battleship in 51 Sea Zone, round 3 : 1/1 hits 1 submarine owned by the Americans lost in 51 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 4 : 5/6 hits Japanese roll dice for 1 battleship in 51 Sea Zone, round 4 : 0/1 hits 1 battleship owned by the Japanese lost in 51 Sea Zone Americans win with 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 46 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 fighter Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 5 : 1/1 hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber could not land in 51 Sea Zone and was removed 1 carrier moved from 53 Sea Zone to 51 Sea Zone 1 fighter moved from 51 Sea Zone to Manchuria 1 bomber moved from 14 Sea Zone to Trans-Jordan Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Manchuria: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 56 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 carriers placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 1 carrier and 1 transport placed in 56 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Adding units owned by Americans to Midway: 1 bomber EDIT: Turning off Edit Mode Combat Move - Chinese 1 infantry moved from Sikang to Hupeh 1 infantry moved from Ningxia to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuan to Manchuria 1 infantry moved from Chinghai to Ningxia Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 1 factory and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 2 bombers moved from Japan to 51 Sea Zone 1 fighter moved from Kiangsu to 51 Sea Zone 1 fighter moved from French Indo-China Thailand to 51 Sea Zone 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 cruiser moved from 36 Sea Zone to 51 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 armour moved from French Indo-China Thailand to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 armour moved from 35 Sea Zone to India 2 fighters moved from 35 Sea Zone to India Combat - Japanese Battle in 51 Sea Zone Japanese attack with 2 bombers, 1 cruiser, 2 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 cruiser and 2 fighters in 51 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 51 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone Japanese roll dice for 2 bombers and 1 cruiser in 51 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 51 Sea Zone Japanese roll dice for 1 bomber in 51 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -26 Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 1 submarine Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter Battle in India Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 aaGun, 1 fighter and 2 infantry AA fire in India : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 4/4 hits, 1.67 expected hits British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the British and 2 infantry owned by the British lost in India Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 16 Casualties for British: 1 fighter and 2 infantry 1 fighter owned by the Americans forced to land in Caroline Islands Non Combat Move - Japanese 2 fighters moved from India to 35 Sea Zone Place Units - Japanese 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 40 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -1.33 Americans : -0.83 AA fire in India : : -0.33 Japanese : 1.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 2 infantry moved from Russia to Belorussia 1 artillery moved from Eastern Ukraine to Belorussia 1 fighter moved from Caucasus to Belorussia 1 armour moved from Russia to Belorussia 1 armour moved from Eastern Ukraine to Belorussia 1 bomber moved from Buryatia S.S.R. to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Belorussia 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry Germans defend with 1 armour, 1 artillery and 4 infantry Russians roll dice for 3 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 3/8 hits Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belorussia, round 2 : 2/6 hits 3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/6 hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 0/3 hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 4 : 4/6 hits Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 2/2 hits 1 artillery owned by the Russians, 1 armour owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour, 1 artillery and 4 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Kiangsu Russians attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Kiangsu, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Kiangsu Russians win, taking Kiangsu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 2 armour and 2 infantry Germans defend with 1 aaGun, 1 factory and 2 infantry Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Belorussia to Caucasus 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 1 bomber moved from Kiangsu to Novosibirsk 4 infantry moved from Buryatia S.S.R. to Manchuria Place Units - Russians 3 armour placed in Caucasus Russians undo move 1. 1 armour placed in Caucasus 2 armour, 1 artillery and 3 infantry placed in Russia 1 infantry placed in Caucasus Russians undo move 2. 2 armour and 1 artillery placed in Russia 2 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
I’m already noticing huge mistakes I’m making right away.
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Somehow the game got all messed up and while trying to fix it, became worse. I’m starting that turn over just to save myself headache.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 2 Sea Zone to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Finland to Norway 1 bomber moved from Germany to Norway 1 infantry moved from Baltic States to Karelia S.S.R. 1 fighter moved from Baltic States to Karelia S.S.R. 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 2 armour moved from Ukraine to Belorussia 1 infantry moved from East Poland to Belorussia 2 armour moved from East Poland to Belorussia 1 fighter moved from Ukraine to Karelia S.S.R. 1 fighter moved from France to Norway Combat - Germans Battle in 3 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser and 1 transport Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 cruiser and 1 transport in 3 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 3 Sea Zone 1 transport owned by the British lost in 3 Sea Zone Germans roll dice for 1 submarine in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 13 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 transport Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour and 1 infantry Battle in Norway Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 armour Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Belorussia Germans attack with 4 armour and 1 infantry Russians defend with 3 armour Germans roll dice for 4 armour and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 3 armour in Belorussia, round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 armour remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 3 armour Non Combat Move - Germans 1 bomber moved from Norway to Germany 1 fighter moved from Norway to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Poland 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 3 infantry moved from Ukraine to East Poland 1 armour moved from Germany to East Poland 1 armour moved from Northwestern Europe to Poland Place Units - Germans 1 carrier placed in 5 Sea Zone 1 armour, 1 bomber, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.17 British : -0.50 AA fire in Karelia S.S.R. : : -0.33 Russians : 0.17 -
@gribble i think you figure out what I will do next:face_with_rolling_eyes:





