Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I was a bit lucky on the sea battle…
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 50 Sea Zone
2 submarines moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 bomber moved from East Indies to 50 Sea Zone
2 fighters moved from Manchuria to 50 Sea Zone
1 artillery moved from French Indo-China Thailand to Kwangtung
1 armour moved from French Indo-China Thailand to Kwangtung
1 armour moved from Burma to Kwangtung
1 infantry moved from Kiangsu to Fukien
1 armour moved from Kiangsu to Fukien
1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 armour moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
Combat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 2 : 0/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 3 : 2/3 hits
British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 50 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 2 : 6/12 hits
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 50 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone
Japanese roll dice for 2 submarines in 50 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Americans lost in 50 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 3 : 6/12 hits
Americans roll dice for 3 fighters in 50 Sea Zone, round 3 : 0/3 hits
2 transports owned by the Americans and 3 fighters owned by the Americans lost in 50 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 128
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Non Combat Move - Japanese
2 fighters moved from 50 Sea Zone to 62 Sea Zone
1 bomber moved from 50 Sea Zone to French Indo-China Thailand
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 62 Sea Zone
2 infantry placed in French Indo-China Thailand
1 fighter placed in East Indies
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
1 unit repaired.
The game file didn’t post for some reason.
J5.tsvg I must have missed it…here you go
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Russians creates battle in territory 12 Sea Zone
Battle in Kazakh S.S.R.
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
1 bomber moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : 0.00
Game History
Round: 5
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
2 bombers moved from Norway to 6 Sea Zone
3 bombers moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
2 fighters moved from 13 Sea Zone to 6 Sea Zone
2 fighters moved from Karelia S.S.R. to 6 Sea Zone
1 infantry moved from Archangel to Urals
Germans take Urals from Russians
1 bomber moved from Germany to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 7 bombers and 5 fighters
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Germans roll dice for 7 bombers and 5 fighters in 6 Sea Zone, round 2 : 9/12 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/9 hits
2 carriers owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 4 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 6 Sea Zone
Germans roll dice for 6 bombers and 2 fighters in 6 Sea Zone, round 3 : 5/8 hits
British roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 56
Casualties for Germans: 1 bomber and 4 fighters
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Battle in Kazakh S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 transports moved from 13 Sea Zone to 12 Sea Zone
1 fighter moved from 6 Sea Zone to 12 Sea Zone
1 carrier moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from Gibraltar to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
4 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Baltic States to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
6 bombers moved from 6 Sea Zone to Germany
2 armour moved from Germany to East Poland
1 fighter moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Germany to France
Place Units - Germans
1 bomber and 2 fighters placed in Germany
3 armour and 1 artillery placed in Caucasus
2 armour placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to Russia
Place Units - British
2 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 21 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
British rolls : : 0.00
Well, this game is probably over. I got annihilated again.
It’s a good game. You are actually getting better and better and did some good attack this game. I think your navy force is a little too thin and need more protection.
Would you start with same setting, or like to switch side and see how you would do as Axis? Either works for me.
Let me play as some Axis, perhaps I can learn something that way. I’ll start it.
Here is my first one. J1.tsvg
sure. Sorry for late reply. I’m coming :-)
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Russia to Manchuria
3 infantry moved from Buryatia S.S.R. to Manchuria
1 artillery moved from Caucasus to Eastern Ukraine
3 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Russia to Belorussia
3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Eastern Ukraine
1 armour moved from Archangel to Eastern Ukraine
1 infantry moved from Archangel to Belorussia
1 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 5 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 6 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 7 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 7 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 8 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 8 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Manchuria
Russians attack with 1 bomber and 3 infantry
Japanese defend with 1 fighter and 1 infantry
Russians roll dice for 1 bomber and 3 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Eastern Ukraine, round 2 : 3/7 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits
2 infantry owned by the Germans, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 2/4 hits
Germans roll dice for 2 armour in Eastern Ukraine, round 3 : 1/2 hits
2 armour owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Eastern Ukraine to Caucasus
2 infantry moved from Russia to Caucasus
1 infantry moved from Urals to Archangel
1 armour moved from Caucasus to Russia
1 armour moved from Russia to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
3 infantry moved from Soviet Far East to Buryatia S.S.R.
1 bomber moved from Manchuria to Buryatia S.S.R.
1 submarine moved from 4 Sea Zone to 2 Sea Zone
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs[R1.tsvg](/forums/assets/uploads/files/1574177740343-r1.tsvg)
J1.tsvg
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from East Poland to Belorussia
1 artillery moved from East Poland to Belorussia
1 armour moved from Poland to Belorussia
2 infantry moved from Baltic States to Belorussia
1 fighter moved from East Poland to Belorussia
1 fighter moved from France to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Belorussia, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone
Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 35
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
1 armour moved from France to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 fighter moved from Belorussia to Baltic States
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to Baltic States
2 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 fighter moved from Bulgaria Romania to Ukraine
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 infantry moved from Czechoslovakia Hungary to Poland
2 armour moved from Germany to East Poland
1 fighter moved from 12 Sea Zone to France
Place Units - Germans
1 submarine placed in 5 Sea Zone
1 armour, 2 artilleries, 1 bomber and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : 0.50
Russians : 0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Purchase Units - British
British buy 1 bomber and 1 fighter; Remaining resources: 9 PUs;
Combat Move - British
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 bomber moved from United Kingdom to Norway
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
Combat - British
Battle in Norway
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 bomber, 1 fighter and 3 infantry
British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 2/5 hits
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 0/5 hits
1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 3 : 2/5 hits
Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 2/3 hits
1 fighter owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 4 : 1/3 hits
Germans roll dice for 1 fighter in Norway, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Norway to United Kingdom
1 bomber moved from Norway to United Kingdom
1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Brazil
2 infantry moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Egypt to Anglo-Egypt Sudan
1 fighter moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Australia to India
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to British
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 45 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
I forgot to move the infantry…hence the edit
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from Libya to Egypt
1 fighter moved from Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in 15 Sea Zone
Italians attack with 1 battleship and 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 battleship and 1 cruiser in 15 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from Egypt to Libya
1 armour moved from Balkans to Ukraine
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Ukraine
1 cruiser moved from 14 Sea Zone to 16 Sea Zone
Place Units - Italians
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 14 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 1.00
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 1 transport; Remaining resources: 3 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 51 Sea Zone
1 submarine moved from 56 Sea Zone to 51 Sea Zone
1 cruiser moved from 56 Sea Zone to 51 Sea Zone
1 battleship moved from 56 Sea Zone to 51 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Caroline Islands
1 bomber moved from Western United States to 51 Sea Zone
1 fighter moved from 53 Sea Zone to 51 Sea Zone
1 fighter moved from Western United States to 51 Sea Zone
1 destroyer moved from 53 Sea Zone to 46 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 51 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 cruiser, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 51 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 51 Sea Zone
Americans roll dice for 1 submarine in 51 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 3 : 0/6 hits
Japanese roll dice for 1 battleship in 51 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 51 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 4 : 5/6 hits
Japanese roll dice for 1 battleship in 51 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Japanese lost in 51 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 46
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
Battle in 46 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber could not land in 51 Sea Zone and was removed
1 carrier moved from 53 Sea Zone to 51 Sea Zone
1 fighter moved from 51 Sea Zone to Manchuria
1 bomber moved from 14 Sea Zone to Trans-Jordan
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Manchuria: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 carriers placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 carrier and 1 transport placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Midway: 1 bomber
EDIT: Turning off Edit Mode
Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
1 infantry moved from Ningxia to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hupeh
Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuan to Manchuria
1 infantry moved from Chinghai to Ningxia
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 38 PUs; end with 41 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 bombers moved from Japan to 51 Sea Zone
1 fighter moved from Kiangsu to 51 Sea Zone
1 fighter moved from French Indo-China Thailand to 51 Sea Zone
1 submarine moved from 62 Sea Zone to 51 Sea Zone
1 cruiser moved from 36 Sea Zone to 51 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 armour moved from French Indo-China Thailand to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 armour moved from 35 Sea Zone to India
2 fighters moved from 35 Sea Zone to India
Combat - Japanese
Battle in 51 Sea Zone
Japanese attack with 2 bombers, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 cruiser and 2 fighters in 51 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 51 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone
Japanese roll dice for 2 bombers and 1 cruiser in 51 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 51 Sea Zone
Japanese roll dice for 1 bomber in 51 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter
Battle in India
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 fighter and 2 infantry
AA fire in India : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 4/4 hits, 1.67 expected hits
British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the British and 2 infantry owned by the British lost in India
Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 2 infantry
1 fighter owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
Place Units - Japanese
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : -1.33
Americans : -0.83
AA fire in India : : -0.33
Japanese : 1.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
2 infantry moved from Russia to Belorussia
1 artillery moved from Eastern Ukraine to Belorussia
1 fighter moved from Caucasus to Belorussia
1 armour moved from Russia to Belorussia
1 armour moved from Eastern Ukraine to Belorussia
1 bomber moved from Buryatia S.S.R. to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Belorussia
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 3/8 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belorussia, round 2 : 2/6 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 4 : 4/6 hits
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 2/2 hits
1 artillery owned by the Russians, 1 armour owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Kiangsu
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Russians win, taking Kiangsu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 2 armour and 2 infantry
Germans defend with 1 aaGun, 1 factory and 2 infantry
Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to Eastern Ukraine
1 fighter moved from Belorussia to Caucasus
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Urals
1 bomber moved from Kiangsu to Novosibirsk
4 infantry moved from Buryatia S.S.R. to Manchuria
Place Units - Russians
3 armour placed in Caucasus
Russians undo move 1.
1 armour placed in Caucasus
2 armour, 1 artillery and 3 infantry placed in Russia
1 infantry placed in Caucasus
Russians undo move 2.
2 armour and 1 artillery placed in Russia
2 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs