dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 fighter moved from 46 Sea Zone to India 1 fighter moved from 46 Sea Zone to India 1 bomber moved from Hawaiian Islands to Stanovoj Chrebet 1 fighter moved from Eastern United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 carrier moved from 46 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 46 Sea Zone to 53 Sea Zone 1 battleship moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Gibraltar 1 armour moved from 12 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from Eastern United States to United Kingdom 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to United Kingdom Place Units - Americans 1 infantry placed in Eastern United States 1 carrier and 1 cruiser placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans rolls : : 0.00 Americans : 0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,4 and gets 0 hits Purchase Units - Japanese Japanese buy 4 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Manchuria to Ningxia 1 armour moved from Manchuria to Ningxia 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Burma to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Burma to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo-China Thailand to India 1 armour moved from French Indo-China Thailand to India 2 fighters moved from Burma to India 1 fighter moved from Yunnan to India 1 fighter moved from 36 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Suiyuan to Buryatia S.S.R. 1 fighter moved from Yunnan to Ningxia Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Ningxia Japanese attack with 2 armour and 1 fighter Russians defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Ningxia, round 2 : 1/3 hits Chinese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 : 1/2 hits Chinese roll dice for 1 armour in Ningxia, round 3 : 1/1 hits 1 armour owned by the Japanese and 1 armour owned by the Russians lost in Ningxia Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Battle in India Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry British defend with 1 aaGun, 1 fighter and 2 infantry; Americans defend with 2 fighters AA fire in India : 0/5 hits Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in India, round 2 : 3/10 hits British roll dice for 3 fighters and 2 infantry in India, round 2 : 4/5 hits 2 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the British, 2 infantry owned by the British and 2 fighters owned by the Americans lost in India Japanese win, taking India from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter and 2 infantry Casualties for Americans: 2 fighters Casualties for Japanese: 2 fighters and 2 infantry Non Combat Move - Japanese 2 fighters moved from India to 36 Sea Zone 1 bomber moved from India to French Indo-China Thailand 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Ningxia to Manchuria 1 fighter moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Manchuria to Kiangsu Place Units - Japanese 2 armour placed in French Indo-China Thailand 2 armour and 1 infantry placed in Manchuria 1 fighter placed in Japan Japanese undo move 1. 1 destroyer placed in 36 Sea Zone 1 armour placed in French Indo-China Thailand Japanese undo move 1. 3 armour placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 bomber moved from Eastern Ukraine to Russia 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Russia 1 armour moved from Russia to Archangel 1 armour moved from Russia to Caucasus Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.67 -
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Egypt to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to Italian Africa Germans take Italian Africa from British 1 armour moved from Egypt to 15 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from Ukraine to 16 Sea Zone 1 armour and 1 infantry moved from 16 Sea Zone to Caucasus 3 armour, 2 artilleries, 3 fighters and 5 infantry moved from Ukraine to Caucasus 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia 2 bombers moved from Germany to Caucasus 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry Russians defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory and 8 infantry AA fire in Caucasus : 0/5 hits Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry in Caucasus, round 2 : 6/17 hits Russians roll dice for 4 armour, 3 artilleries and 8 infantry in Caucasus, round 2 : 5/15 hits 5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Caucasus, round 3 : 4/12 hits Russians roll dice for 4 armour, 3 artilleries and 2 infantry in Caucasus, round 3 : 1/9 hits 1 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 3 fighters in Caucasus, round 4 : 3/11 hits Russians roll dice for 4 armour and 1 artillery in Caucasus, round 4 : 2/5 hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 2 bombers and 3 fighters in Caucasus, round 5 : 8/9 hits Russians roll dice for 2 armour in Caucasus, round 5 : 0/2 hits 2 armour owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 30 Casualties for Germans: 2 artilleries and 6 infantry Casualties for Russians: 4 armour, 3 artilleries and 8 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from 4 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Poland to East Poland 2 fighters moved from Caucasus to Karelia S.S.R. 2 bombers moved from Caucasus to East Poland 1 fighter moved from Caucasus to Karelia S.S.R. 1 infantry moved from Germany to France Place Units - Germans 1 factory placed in Egypt 1 carrier and 1 fighter placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. Germans undo move 3. 2 artilleries placed in Karelia S.S.R. 1 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 2 PUs; Combat Move - British 1 infantry moved from Archangel to Belorussia 1 armour moved from Archangel to Belorussia 1 submarine moved from 7 Sea Zone to 13 Sea Zone 3 fighters moved from 7 Sea Zone to 13 Sea Zone 1 bomber moved from United Kingdom to 13 Sea Zone 1 transport moved from 23 Sea Zone to 17 Sea Zone 1 artillery moved from French West Africa to 17 Sea Zone 1 infantry moved from French West Africa to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 artillery moved from 12 Sea Zone to Morocco Algeria Combat - British Battle in 13 Sea Zone British attack with 1 bomber, 3 fighters and 1 submarine Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 3 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 13 Sea Zone British roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13 Casualties for British: 2 fighters and 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in Belorussia British attack with 1 armour and 1 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia British roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia British win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from 13 Sea Zone to United Kingdom 1 fighter moved from 13 Sea Zone to 12 Sea Zone 2 cruisers moved from 7 Sea Zone to 12 Sea Zone 2 carriers moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone Place Units - British 1 armour, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.00 British : 0.50 Italians : 1.17 British rolls : : 0.00 -
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Bulgaria Romania to Eastern Ukraine 1 armour moved from Ukraine to Kazakh S.S.R. Italians take Kazakh S.S.R. from Russians Combat - Italians Battle in Eastern Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 5 : 0/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 6 : 1/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 6 : 0/1 hits 1 artillery owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 fighter moved from Eastern Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 1 infantry moved from Bulgaria Romania to East Poland 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Italy to 14 Sea Zone Place Units - Italians 1 carrier and 1 destroyer placed in 14 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 2 infantry EDIT: Adding units owned by Italians to Anglo-Egypt Sudan: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Improved Artillery Support Activate Technology - Americans Americans activating Improved Artillery Support Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 3 infantry moved from Western United States to 56 Sea Zone 1 bomber moved from Stanovoj Chrebet to Eastern Ukraine 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from 56 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 armour, 3 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 1 armour moved from 53 Sea Zone to Hawaiian Islands 3 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 cruiser Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 6 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Eastern Ukraine Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Eastern Ukraine, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Eastern Ukraine Italians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Belorussia 1 bomber moved from 6 Sea Zone to United Kingdom Place Units - Americans 1 cruiser and 1 submarine placed in 56 Sea Zone 1 artillery, 1 bomber and 1 fighter placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0.50 Italians : 0.33 Americans : -1.50 -
Game History
Round: 4 Research Technology - Japanese Japanese roll 5,3 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 2 bombers and 2 submarines; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Sikang to Chinghai 1 fighter moved from Kiangsu to Chinghai 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 2 battleships moved from 35 Sea Zone to 38 Sea Zone 2 battleships moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 35 Sea Zone to 39 Sea Zone 1 armour moved from Manchuria to Ningxia Japanese take Ningxia from Chinese 1 fighter moved from Japan to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Buryatia S.S.R. 1 bomber moved from French Indo-China Thailand to Persia Combat - Japanese Battle in Chinghai Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 2/2 hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Australia Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 aaGun and 3 infantry Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Australia, round 2 : 1/3 hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits 3 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Buryatia S.S.R., round 2 : 2/3 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in Persia Japanese attack with 1 bomber British defend with 1 infantry Japanese roll dice for 1 bomber in Persia, round 2 : 0/1 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits Japanese roll dice for 1 bomber in Persia, round 3 : 1/1 hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits 1 infantry owned by the British lost in Persia Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour moved from French Indo-China Thailand to Sikang 1 armour moved from Manchuria to Ningxia 1 fighter moved from Chinghai to Sikang 1 fighter moved from Buryatia S.S.R. to 36 Sea Zone 1 fighter moved from Buryatia S.S.R. to Manchuria 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Persia to Egypt 1 bomber moved from Egypt to Anglo-Egypt Sudan Place Units - Japanese 2 submarines placed in 62 Sea Zone 2 armour placed in Manchuria 1 bomber placed in Manchuria 1 armour and 1 bomber placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 42 PUs; end with 45 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Archangel to Belorussia 1 artillery moved from Archangel to Belorussia 2 infantry moved from Archangel to Belorussia 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 bomber and 1 infantry Italians defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R. Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 bomber moved from Kazakh S.S.R. to Russia 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : -1.50 -
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from East Poland to Belorussia 2 artilleries moved from Karelia S.S.R. to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 4 armour moved from Karelia S.S.R. to Belorussia 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Italian Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British 1 armour moved from Caucasus to Persia Germans take Persia from British 1 armour moved from Persia to Trans-Jordan 3 fighters moved from Karelia S.S.R. to Archangel 1 bomber moved from East Poland to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: factory Bombing raid in United Kingdom causes 1 damage total. Battle in Belorussia Germans attack with 4 armour, 2 artilleries and 4 infantry British defend with 1 armour and 1 infantry; Russians defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 fighter Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Belorussia, round 2 : 5/10 hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 5/7 hits 1 armour owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the British and 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 4 armour and 1 artillery in Belorussia, round 3 : 3/5 hits Russians roll dice for 1 armour and 1 fighter in Belorussia, round 3 : 0/2 hits 1 armour owned by the Russians and 1 fighter owned by the Americans lost in Belorussia Germans win, taking Belorussia from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 17 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 armour and 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 1 fighter Battle in Archangel Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Archangel, round 2 : 2/5 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Caucasus to Belorussia 1 bomber moved from East Poland to Germany 2 armour moved from Germany to East Poland 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Archangel to 5 Sea Zone 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 fighters moved from 5 Sea Zone to France 1 infantry moved from France to Italy 1 artillery moved from Germany to Balkans 1 fighter moved from 5 Sea Zone to 14 Sea Zone 2 fighters moved from Archangel to 5 Sea Zone 1 bomber moved from United Kingdom to France Place Units - Germans 2 bombers placed in Germany 1 armour placed in Egypt 1 artillery placed in Egypt 4 infantry placed in Caucasus 1 destroyer placed in 5 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 54 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Improved Artillery Support Activate Technology - British British activating Improved Artillery Support Purchase Units - British British repair damage of 1x factory; Remaining resources: 0 techTokens; 25 PUs; British buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs; Combat Move - British 1 artillery moved from Morocco Algeria to Libya British take Libya from Italians 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from United Kingdom to 13 Sea Zone 1 fighter moved from 12 Sea Zone to 13 Sea Zone 1 fighter moved from United Kingdom to Russia 1 fighter moved from United Kingdom to Russia Combat - British Battle in 13 Sea Zone British attack with 1 bomber and 1 fighter Italians defend with 1 destroyer British roll dice for 1 bomber and 1 fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the British lost in 13 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Italians: 1 destroyer Non Combat Move - British 2 cruisers moved from 12 Sea Zone to 8 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 2 carriers moved from 12 Sea Zone to 8 Sea Zone 1 transport moved from 12 Sea Zone to 8 Sea Zone 1 fighter moved from 13 Sea Zone to 8 Sea Zone Place Units - British 1 fighter, 1 submarine and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
British : -0.17 Italians : 0.67 British rolls : : 1.00 -
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in 12 Sea Zone Italians attack with 1 cruiser and 1 destroyer Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from East Poland to Eastern Ukraine 1 fighter moved from 14 Sea Zone to Caucasus Place Units - Italians 1 fighter and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 3 fighters moved from 53 Sea Zone to Caroline Islands 1 submarine moved from 53 Sea Zone to 51 Sea Zone 2 carriers moved from 53 Sea Zone to 51 Sea Zone 2 cruisers moved from 53 Sea Zone to 51 Sea Zone 2 destroyers moved from 53 Sea Zone to 51 Sea Zone 1 battleship moved from 53 Sea Zone to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 cruiser moved from 56 Sea Zone to 51 Sea Zone 1 bomber moved from United Kingdom to Eastern Ukraine Combat - Americans Battle in Caroline Islands Americans attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Eastern Ukraine Italians win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 51 Sea Zone 3 fighters moved from Caroline Islands to 51 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 0.17 Japanese : -0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Japanese Japanese roll 4,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 4 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 armour moved from Chinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 battleships moved from 39 Sea Zone to 51 Sea Zone 1 cruiser moved from 39 Sea Zone to 51 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 51 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands 3 destroyers moved from 36 Sea Zone to 51 Sea Zone 3 submarines moved from 62 Sea Zone to 51 Sea Zone 1 submarine moved from 61 Sea Zone to 51 Sea Zone 3 fighters moved from 36 Sea Zone to 51 Sea Zone 1 bomber moved from French Indo-China Thailand to 51 Sea Zone 1 bomber moved from Manchuria to 51 Sea Zone 2 carriers moved from 36 Sea Zone to 51 Sea Zone 1 fighter moved from Manchuria to 51 Sea Zone 1 bomber moved from Anglo-Egypt Sudan to Russia 2 armour moved from Manchuria to Buryatia S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3,1 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Buryatia S.S.R. Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in 51 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 2 transports Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Japanese roll dice for 4 submarines in 51 Sea Zone, round 2 : 2/4 hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 11/16 hits Americans roll dice for 2 submarines in 51 Sea Zone, round 2 : 0/2 hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in 51 Sea Zone, round 2 : 4/12 hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 51 Sea Zone Japanese roll dice for 2 submarines in 51 Sea Zone, round 3 : 1/2 hits 1 battleship owned by the Americans lost in 51 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 3 : 6/16 hits Americans roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits 1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone Japanese win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 139 Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Casualties for Japanese: 1 destroyer and 2 submarines Battle in Caroline Islands Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from 51 Sea Zone to Philippine Islands 1 armour moved from Ningxia to Chinghai 1 armour moved from Sikang to Chinghai 1 aaGun moved from India to Persia 1 armour moved from French Indo-China Thailand to India 1 armour moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Sikang to Caucasus 1 bomber moved from Russia to Caucasus Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 2 armour placed in French Indo-China Thailand 3 bombers placed in Japan Japanese undo move 3. Japanese undo move 2. 2 bombers placed in French Indo-China Thailand Japanese undo move 1. 2 armour and 1 bomber placed in Manchuria 2 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs 2 units repaired. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 15 PUs; Russians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 5 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Italians Combat - Russians Battle in Belorussia Russians attack with 3 armour, 1 bomber and 5 infantry Germans defend with 7 armour and 1 artillery Russians roll dice for 3 armour, 1 bomber and 5 infantry in Belorussia, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 7 armour and 1 artillery in Belorussia, round 2 : 3/8 hits, 3.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour, 1 bomber and 2 infantry in Belorussia, round 3 : 4/6 hits, 2.50 expected hits Germans roll dice for 5 armour in Belorussia, round 3 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Russians and 4 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour and 1 bomber in Belorussia, round 4 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19 Casualties for Russians: 1 armour and 5 infantry Casualties for Germans: 7 armour and 1 artillery Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 3 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 1.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 4 infantry moved from Caucasus to Russia 1 artillery and 1 infantry moved from Archangel to Russia 3 fighters moved from 5 Sea Zone to Russia 3 bombers moved from Germany to Russia 1 bomber moved from France to Russia 2 infantry moved from Karelia S.S.R. to Belorussia 2 armour moved from East Poland to Belorussia 1 armour and 1 artillery moved from Egypt to Libya 1 fighter moved from 14 Sea Zone to Libya 1 fighter moved from France to Libya 1 armour moved from Trans-Jordan to Libya Combat - Germans Battle in Belorussia Germans attack with 2 armour and 2 infantry Russians defend with 2 armour Germans roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 0/4 hits Russians roll dice for 2 armour in Belorussia, round 2 : 1/2 hits 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 2 armour and 1 infantry in Belorussia, round 3 : 2/3 hits Russians roll dice for 2 armour in Belorussia, round 3 : 1/2 hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour Battle in Libya Germans attack with 2 armour, 1 artillery and 2 fighters British defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 artillery and 2 fighters in Libya, round 2 : 2/5 hits British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits 1 artillery owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for British: 1 artillery and 1 infantry Battle in Russia Germans attack with 1 artillery, 4 bombers, 3 fighters and 5 infantry Russians defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 3 infantry; British defend with 2 fighters AA fire in Russia : 1/7 hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 artillery, 4 bombers, 2 fighters and 5 infantry in Russia, round 2 : 5/12 hits Russians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Russia, round 2 : 3/7 hits 1 bomber owned by the Russians, 1 armour owned by the Russians, 3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Russia Germans roll dice for 1 artillery, 4 bombers, 2 fighters and 2 infantry in Russia, round 3 : 6/9 hits Russians roll dice for 2 fighters in Russia, round 3 : 2/2 hits 2 fighters owned by the British and 2 infantry owned by the Germans lost in Russia Germans captures 14PUs while taking Russians capital Germans win, taking Russia from Russians with 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 1 fighter and 5 infantry Casualties for Russians: 1 armour, 1 bomber and 3 infantry Casualties for British: 2 fighters Non Combat Move - Germans 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 1 fighter moved from Libya to 14 Sea Zone 2 fighters moved from Russia to Caucasus 1 bomber moved from Russia to Karelia S.S.R. 2 bombers moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Caucasus 1 fighter moved from Libya to France 1 armour moved from Union of South Africa to Italian Africa Place Units - Germans 1 carrier, 2 fighters and 1 transport placed in 5 Sea Zone 2 armour placed in Egypt 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 71 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 2 fighters; Remaining resources: 0 techTokens; 1 PUs; Non Combat Move - British 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 8 Sea Zone to 2 Sea Zone Place Units - British 2 fighters placed in 2 Sea Zone Turn Complete - British British collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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[0_1566136123802_I6.tsvg](Uploading 0%) Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 cruiser and 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 fighter moved from 14 Sea Zone to Morocco Algeria 1 infantry moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 2 armour moved from Caucasus to Urals Italians take Urals from Russians 1 infantry moved from Caucasus to Eastern Ukraine 2 fighters moved from Caucasus to Eastern Ukraine Combat - Italians Battle in Morocco Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Morocco Algeria, round 2 : 0/1 hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/3 hits British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Eastern Ukraine Italians attack with 2 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to 13 Sea Zone 1 carrier and 1 fighter moved from 14 Sea Zone to 13 Sea Zone 2 fighters moved from Eastern Ukraine to 5 Sea Zone 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Italy 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs[0_1566136076744_I6.tsvg](Uploading 0%)
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer and 4 fighters; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Hawaiian Islands to Eastern United States Non Combat Move - Americans Place Units - Americans 1 destroyer and 2 fighters placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :





