Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 bombers moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Germany
1 bomber moved from Australia to 38 Sea Zone
2 fighters moved from 60 Sea Zone to 38 Sea Zone
1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 transport moved from 52 Sea Zone to 53 Sea Zone
1 cruiser moved from 60 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 48 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 46 Sea Zone to 48 Sea Zone
1 bomber moved from Western United States to New Guinea
2 infantry moved from 48 Sea Zone to New Guinea
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 bomber and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 carrier in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier
Battle in New Guinea
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Germany
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 aaGun, 1 armour, 2 bombers and 1 factory
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 bombers and 1 fighter in Germany, round 2 : 2/3 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 bombers in Germany, round 2 : 0/3 hits, 0.83 expected hits
2 bombers owned by the Germans lost in Germany
Americans roll dice for 2 bombers and 1 fighter in Germany, round 3 : 1/3 hits, 1.83 expected hits
Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Germany
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 1 armour and 2 bombers
Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
1 fighter moved from Germany to United Kingdom
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from New Guinea to Australia
2 fighters moved from 38 Sea Zone to 48 Sea Zone
1 bomber moved from 38 Sea Zone to Australia
1 carrier moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
Place Units - Americans
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
1 submarine placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans rolls : : 1.00
Americans : 0.50
Japanese : -0.67
AA fire in Germany : : -0.50
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to Australia
1 armour and 1 infantry moved from Manchuria to Kiangsu
2 fighters moved from Japan to Kiangsu
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Australia
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 2 bombers
AA fire in Australia : 0/2 hits
Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Australia, round 2 : 1/6 hits
British roll dice for 2 bombers and 3 infantry in Australia, round 2 : 1/5 hits
1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the British lost in Australia
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 3 : 3/5 hits
British roll dice for 2 infantry in Australia, round 3 : 0/2 hits
2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 30
Casualties for British: 3 infantry
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Australia to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Kiangsu to Manchuria
1 aaGun moved from India to Persia
1 transport moved from 35 Sea Zone to 15 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo-China Thailand
2 armour and 2 infantry placed in East Indies
Japanese undo move 2.
2 armour placed in East Indies
Japanese undo move 2.
1 armour, 1 bomber and 2 infantry placed in East Indies
Japanese undo move 1.
1 armour and 1 artillery placed in French Indo-China Thailand
1 infantry placed in Japan
2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Nice attack on US turn!
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 23 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 bomber moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
1 submarine moved from 6 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R.
Russians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 12 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians winRussians win with 1 submarine remaining, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Kazakh S.S.R. to Russia
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to Novosibirsk
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.50
Russians : -0.83
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 56 PUs;
Germans buy 2 armour, 1 artillery, 2 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from France to 1 Sea Zone
1 bomber moved from France to 2 Sea Zone
3 bombers moved from Karelia S.S.R. to United Kingdom
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Belorussia to Archangel
2 fighters moved from Karelia S.S.R. to Archangel
1 fighter moved from Finland to Archangel
1 armour moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 transport moved from 16 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco Algeria
Germans take Morocco Algeria from Americans
1 transport moved from 16 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from British
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 1,5,5 and causes: 11 damage to unit: factory
Bombing raid in United Kingdom causes 11 damage total.
Battle in 2 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Novosibirsk
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 fighters and 1 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 1 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber in 1 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 1 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 carrier moved from 16 Sea Zone to 13 Sea Zone
2 fighters moved from 16 Sea Zone to 13 Sea Zone
1 bomber moved from 1 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
2 armour moved from Karelia S.S.R. to Norway
3 bombers moved from United Kingdom to Germany
2 infantry moved from France to Germany
1 fighter moved from Archangel to Germany
2 fighters moved from Archangel to Karelia S.S.R.
1 infantry moved from Poland to Germany
1 artillery and 2 infantry moved from Poland to Baltic States
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Novosibirsk to Caucasus
Place Units - Germans
2 bombers placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
Germans undo move 2.
Germans undo move 2.
1 artillery and 3 infantry placed in Caucasus
2 armour placed in Germany
2 infantry placed in Karelia S.S.R.
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 11x factory; Remaining resources: 1 techTokens; 27 PUs;
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 armour moved from Union of South Africa to Italian Africa
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Non Combat Move - British
1 fighter moved from Russia to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - British
1 carrier and 1 fighter placed in 6 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Germany : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 armour moved from Trans-Jordan to 15 Sea Zone
1 infantry moved from Egypt to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 cruiser moved from 15 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa
1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
Combat - Italians
Italians creates battle in territory 12 Sea Zone
Battle in Italian Africa
Italians attack with 1 armour and 1 infantry
British defend with 1 armour
Italians roll dice for 1 cruiser in Italian Africa, round 2 : 1/1 hits
British roll dice for 1 armour in Italian Africa, round 2 : 0/1 hits
1 armour owned by the British lost in Italian Africa
Italians win, taking Italian Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in 12 Sea Zone
Italians attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Italians Submerged
1 submarine owned by the Russians Submerged
Non Combat Move - Italians
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
Place Units - Italians
1 destroyer and 1 transport placed in 14 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 13 Sea Zone: 1 carrier
EDIT: Adding units owned by Italians to 14 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 13 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 13 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
I did an edit to relocate the battleship but somehow made some edit mistake…so I edit again to correct it…
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 cruiser and 1 transport; Remaining resources: 0 techTokens; 2 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 bomber moved from Western United States to Philippine Islands
2 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 48 Sea Zone to Philippine Islands
1 fighter moved from 48 Sea Zone to Philippine Islands
1 cruiser moved from 48 Sea Zone to 50 Sea Zone
1 battleship moved from 48 Sea Zone to 50 Sea Zone
1 fighter moved from 53 Sea Zone to Philippine Islands
1 fighter moved from Western United States to Philippine Islands
Combat - Americans
Battle in Philippine Islands
Americans attack with 1 bomber, 4 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Philippine Islands, round 2 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from United Kingdom to Russia
1 submarine moved from 1 Sea Zone to 12 Sea Zone
1 carrier moved from 48 Sea Zone to 50 Sea Zone
1 destroyer moved from 48 Sea Zone to 50 Sea Zone
1 submarine moved from 48 Sea Zone to 50 Sea Zone
1 bomber moved from Philippine Islands to Okinawa
4 fighters moved from Philippine Islands to 50 Sea Zone
1 carrier moved from 53 Sea Zone to 50 Sea Zone
2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 submarine moved from 56 Sea Zone to 53 Sea Zone
Place Units - Americans
1 cruiser and 1 transport placed in 56 Sea Zone
2 bombers placed in Western United States
1 armour placed in Western United States
Combat Move - Chinese
1 infantry moved from Ningxia to Chinghai
Chinese take Chinghai from Italians
1 infantry moved from Fukien to Kwangtung
British take Kwangtung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Fukien
1 infantry placed in Hupeh
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 41 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I was a bit lucky on the sea battle…
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 50 Sea Zone
2 submarines moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 bomber moved from East Indies to 50 Sea Zone
2 fighters moved from Manchuria to 50 Sea Zone
1 artillery moved from French Indo-China Thailand to Kwangtung
1 armour moved from French Indo-China Thailand to Kwangtung
1 armour moved from Burma to Kwangtung
1 infantry moved from Kiangsu to Fukien
1 armour moved from Kiangsu to Fukien
1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 armour moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
Combat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 2 : 0/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 3 : 2/3 hits
British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 50 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 2 : 6/12 hits
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 50 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone
Japanese roll dice for 2 submarines in 50 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Americans lost in 50 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 3 : 6/12 hits
Americans roll dice for 3 fighters in 50 Sea Zone, round 3 : 0/3 hits
2 transports owned by the Americans and 3 fighters owned by the Americans lost in 50 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 128
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Non Combat Move - Japanese
2 fighters moved from 50 Sea Zone to 62 Sea Zone
1 bomber moved from 50 Sea Zone to French Indo-China Thailand
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 62 Sea Zone
2 infantry placed in French Indo-China Thailand
1 fighter placed in East Indies
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
1 unit repaired.
The game file didn’t post for some reason.
J5.tsvg I must have missed it…here you go
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Russians creates battle in territory 12 Sea Zone
Battle in Kazakh S.S.R.
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
1 bomber moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : 0.00
Game History
Round: 5
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
2 bombers moved from Norway to 6 Sea Zone
3 bombers moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
2 fighters moved from 13 Sea Zone to 6 Sea Zone
2 fighters moved from Karelia S.S.R. to 6 Sea Zone
1 infantry moved from Archangel to Urals
Germans take Urals from Russians
1 bomber moved from Germany to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 7 bombers and 5 fighters
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Germans roll dice for 7 bombers and 5 fighters in 6 Sea Zone, round 2 : 9/12 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/9 hits
2 carriers owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 4 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 6 Sea Zone
Germans roll dice for 6 bombers and 2 fighters in 6 Sea Zone, round 3 : 5/8 hits
British roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 56
Casualties for Germans: 1 bomber and 4 fighters
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Battle in Kazakh S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 transports moved from 13 Sea Zone to 12 Sea Zone
1 fighter moved from 6 Sea Zone to 12 Sea Zone
1 carrier moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from Gibraltar to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
4 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Baltic States to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
6 bombers moved from 6 Sea Zone to Germany
2 armour moved from Germany to East Poland
1 fighter moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Germany to France
Place Units - Germans
1 bomber and 2 fighters placed in Germany
3 armour and 1 artillery placed in Caucasus
2 armour placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to Russia
Place Units - British
2 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 21 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
British rolls : : 0.00
Well, this game is probably over. I got annihilated again.
It’s a good game. You are actually getting better and better and did some good attack this game. I think your navy force is a little too thin and need more protection.
Would you start with same setting, or like to switch side and see how you would do as Axis? Either works for me.
Let me play as some Axis, perhaps I can learn something that way. I’ll start it.
Here is my first one. J1.tsvg
sure. Sorry for late reply. I’m coming :-)