dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Norway Americans take Norway from Germans 1 infantry moved from 3 Sea Zone to Norway 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 2 infantry and 1 transport moved from 53 Sea Zone to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Okinawa 1 submarine moved from 53 Sea Zone to 60 Sea Zone 1 carrier moved from 53 Sea Zone to 60 Sea Zone 1 battleship moved from 53 Sea Zone to 60 Sea Zone 1 cruiser moved from 53 Sea Zone to 60 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Australia to East Indies Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 4 and causes: 4 damage to unit: factory Bombing raid in East Indies causes 4 damage total. Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Okinawa Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Okinawa, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter could not land in Wake Island and was removed 1 fighter moved from 46 Sea Zone to 60 Sea Zone 1 bomber moved from East Indies to Australia 1 fighter moved from Western United States to 60 Sea Zone Place Units - Americans 1 artillery, 1 bomber and 1 fighter placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Western United States 1 carrier placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : 0.17 Japanese : -0.83 -
I thought that the fighter at Wake Island could make it to the carrier, I guess not. I also forgot to have my bombers in Britain do an air raid on some factories. UGH!
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My advise would be take a breadth before settling down the move ;-)! It’s okie to put your fighter back to the game this time.
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 36 PUs; 1 techTokens; Japanese buy 1 armour, 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 battleship and 1 cruiser moved from 38 Sea Zone to 35 Sea Zone 1 artillery moved from Fukien to 61 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 armour moved from French Indo-China Thailand to Burma 1 artillery moved from 37 Sea Zone to Burma 4 fighters moved from Caucasus to India 1 fighter moved from French Indo-China Thailand to Burma Combat - Japanese Battle in Burma Japanese attack with 1 armour, 1 artillery and 1 fighter British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 2 : 0/3 hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 3 : 2/3 hits British roll dice for 1 infantry in Burma, round 3 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in India Japanese attack with 1 artillery, 4 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 fighter and 1 infantry AA fire in India : 1/4 hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 : 4/6 hits British roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits 1 infantry owned by the Japanese, 1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour, 1 fighter and 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to Japan 2 fighters moved from India to Caucasus 1 fighter moved from India to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 37 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Suiyuan to Manchuria Place Units - Japanese 1 armour and 1 infantry placed in Japan 1 artillery and 1 infantry placed in Japan 1 artillery and 1 infantry placed in French Indo-China Thailand 1 carrier placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 21 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Caucasus to Persia 2 fighters moved from 16 Sea Zone to Persia 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from East Poland to Belorussia 1 fighter moved from Ukraine to Belorussia 1 bomber moved from France to 11 Sea Zone 2 armour moved from Karelia S.S.R. to Norway 1 infantry moved from Karelia S.S.R. to Archangel 2 bombers moved from Germany to Archangel 1 fighter moved from Germany to Norway 1 armour moved from Karelia S.S.R. to Norway 1 bomber moved from Germany to United Kingdom 1 fighter moved from France to Norway 1 bomber moved from Libya to Russia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in 11 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 11 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 3 armour and 2 fighters Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 2 fighters in Norway, round 2 : 2/5 hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits 1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Norway Germans win, taking Norway from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 1/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Ukraine to Caucasus 2 fighters moved from Persia to Caucasus 1 fighter moved from Belorussia to 16 Sea Zone 1 fighter moved from Caucasus to 16 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Norway to Finland 2 bombers moved from Archangel to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from 11 Sea Zone to France 1 artillery and 3 infantry moved from Germany to Poland 1 bomber moved from United Kingdom to France Place Units - Germans 1 armour and 2 bombers placed in Germany 2 infantry placed in Caucasus 2 transports placed in 16 Sea Zone 2 armour placed in Karelia S.S.R. Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 32 PUs; British buy 1 armour, 4 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 fighter moved from 3 Sea Zone to 5 Sea Zone 1 fighter moved from 3 Sea Zone to 5 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 5 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 carrier moved from 3 Sea Zone to 5 Sea Zone 1 bomber moved from Germany to United Kingdom 1 fighter moved from United Kingdom to Russia 1 cruiser moved from 3 Sea Zone to 5 Sea Zone 1 battleship moved from 3 Sea Zone to 5 Sea Zone Place Units - British 2 transports placed in 2 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -0.33 British rolls : : 0.00 AA fire in Germany : : -0.17 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 3 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Kazakh S.S.R. to Chinghai Italians take Chinghai from Chinese 1 armour moved from Chinghai to Kazakh S.S.R. Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 2 armour British defend with 1 artillery Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Egypt to Italy 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Caucasus Turn Complete - Italians Italians collect 16 PUs; end with 28 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 bombers moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Germany 1 bomber moved from Australia to 38 Sea Zone 2 fighters moved from 60 Sea Zone to 38 Sea Zone 1 transport moved from 60 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 cruiser moved from 60 Sea Zone to 48 Sea Zone 1 submarine moved from 60 Sea Zone to 48 Sea Zone 1 battleship moved from 60 Sea Zone to 48 Sea Zone 1 carrier moved from 60 Sea Zone to 48 Sea Zone 1 destroyer moved from 46 Sea Zone to 48 Sea Zone 1 bomber moved from Western United States to New Guinea 2 infantry moved from 48 Sea Zone to New Guinea Combat - Americans Battle in 38 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier Americans roll dice for 1 bomber and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 38 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Battle in New Guinea Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Germany Americans attack with 2 bombers and 1 fighter Germans defend with 1 aaGun, 1 armour, 2 bombers and 1 factory AA fire in Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 2 bombers and 1 fighter in Germany, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 bombers in Germany, round 2 : 0/3 hits, 0.83 expected hits 2 bombers owned by the Germans lost in Germany Americans roll dice for 2 bombers and 1 fighter in Germany, round 3 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Germany Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 29 Casualties for Germans: 1 armour and 2 bombers Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom 1 fighter moved from Germany to United Kingdom 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from New Guinea to Australia 2 fighters moved from 38 Sea Zone to 48 Sea Zone 1 bomber moved from 38 Sea Zone to Australia 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone Place Units - Americans 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States 1 submarine placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -1.33 Americans rolls : : 1.00 Americans : 0.50 Japanese : -0.67 AA fire in Germany : : -0.50 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to Australia 1 armour and 1 infantry moved from Manchuria to Kiangsu 2 fighters moved from Japan to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Australia Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 aaGun and 3 infantry; Americans defend with 2 bombers AA fire in Australia : 0/2 hits Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Australia, round 2 : 1/6 hits British roll dice for 2 bombers and 3 infantry in Australia, round 2 : 1/5 hits 1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the British lost in Australia Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 3 : 3/5 hits British roll dice for 2 infantry in Australia, round 3 : 0/2 hits 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 30 Casualties for British: 3 infantry Casualties for Americans: 2 bombers Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Australia to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Kiangsu to Manchuria 1 aaGun moved from India to Persia 1 transport moved from 35 Sea Zone to 15 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in French Indo-China Thailand 2 armour and 2 infantry placed in East Indies Japanese undo move 2. 2 armour placed in East Indies Japanese undo move 2. 1 armour, 1 bomber and 2 infantry placed in East Indies Japanese undo move 1. 1 armour and 1 artillery placed in French Indo-China Thailand 1 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
Nice attack on US turn!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 23 PUs; Russians buy 1 armour and 5 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 submarine moved from 6 Sea Zone to 12 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 bomber and 1 infantry Italians defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R. Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in 12 Sea Zone Russians attack with 1 submarine Italians defend with 1 submarine 1 submarine owned by the Italians Submerged Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians winRussians win with 1 submarine remaining, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Kazakh S.S.R. to Russia 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : 0.50 Russians : -0.83 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 56 PUs; Germans buy 2 armour, 1 artillery, 2 bombers and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from France to 1 Sea Zone 1 bomber moved from France to 2 Sea Zone 3 bombers moved from Karelia S.S.R. to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 2 fighters moved from Karelia S.S.R. to Archangel 1 fighter moved from Finland to Archangel 1 armour moved from Caucasus to Novosibirsk 1 fighter moved from Caucasus to Novosibirsk 1 transport moved from 16 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria Germans take Morocco Algeria from Americans 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits Bombing raid in United Kingdom rolls: 1,5,5 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in 2 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 2 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Novosibirsk Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 1/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk Germans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans roll dice for 3 fighters and 1 infantry in Archangel, round 3 : 2/4 hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 1 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber in 1 Sea Zone, round 2 : 0/1 hits 1 transport owned by the Americans lost in 1 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans 1 carrier moved from 16 Sea Zone to 13 Sea Zone 2 fighters moved from 16 Sea Zone to 13 Sea Zone 1 bomber moved from 1 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 2 armour moved from Karelia S.S.R. to Norway 3 bombers moved from United Kingdom to Germany 2 infantry moved from France to Germany 1 fighter moved from Archangel to Germany 2 fighters moved from Archangel to Karelia S.S.R. 1 infantry moved from Poland to Germany 1 artillery and 2 infantry moved from Poland to Baltic States 1 infantry moved from Persia to Kazakh S.S.R. 1 fighter moved from Novosibirsk to Caucasus Place Units - Germans 2 bombers placed in Germany 1 artillery and 1 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus Germans undo move 2. Germans undo move 2. 1 artillery and 3 infantry placed in Caucasus 2 armour placed in Germany 2 infantry placed in Karelia S.S.R. 1 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 11x factory; Remaining resources: 1 techTokens; 27 PUs; British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 armour moved from Union of South Africa to Italian Africa 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - British 1 fighter moved from Russia to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 battleship moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier and 1 fighter placed in 6 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British British collect 23 PUs; end with 23 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : -0.17 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Trans-Jordan to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 cruiser moved from 15 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British Combat - Italians Italians creates battle in territory 12 Sea Zone Battle in Italian Africa Italians attack with 1 armour and 1 infantry British defend with 1 armour Italians roll dice for 1 cruiser in Italian Africa, round 2 : 1/1 hits British roll dice for 1 armour in Italian Africa, round 2 : 0/1 hits 1 armour owned by the British lost in Italian Africa Italians win, taking Italian Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in 12 Sea Zone Italians attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Italians Submerged 1 submarine owned by the Russians Submerged Non Combat Move - Italians 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 13 Sea Zone: 1 carrier EDIT: Adding units owned by Italians to 14 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 13 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 13 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
I did an edit to relocate the battleship but somehow made some edit mistake…so I edit again to correct it…
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 cruiser and 1 transport; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 bomber moved from Western United States to Philippine Islands 2 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 48 Sea Zone to Philippine Islands 1 fighter moved from 48 Sea Zone to Philippine Islands 1 cruiser moved from 48 Sea Zone to 50 Sea Zone 1 battleship moved from 48 Sea Zone to 50 Sea Zone 1 fighter moved from 53 Sea Zone to Philippine Islands 1 fighter moved from Western United States to Philippine Islands Combat - Americans Battle in Philippine Islands Americans attack with 1 bomber, 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Philippine Islands, round 2 : 4/7 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from United Kingdom to Russia 1 submarine moved from 1 Sea Zone to 12 Sea Zone 1 carrier moved from 48 Sea Zone to 50 Sea Zone 1 destroyer moved from 48 Sea Zone to 50 Sea Zone 1 submarine moved from 48 Sea Zone to 50 Sea Zone 1 bomber moved from Philippine Islands to Okinawa 4 fighters moved from Philippine Islands to 50 Sea Zone 1 carrier moved from 53 Sea Zone to 50 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 submarine moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 1 cruiser and 1 transport placed in 56 Sea Zone 2 bombers placed in Western United States 1 armour placed in Western United States Combat Move - Chinese 1 infantry moved from Ningxia to Chinghai Chinese take Chinghai from Italians 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Hupeh 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 41 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : -0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I was a bit lucky on the sea battle…
Game HistoryRound: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 50 Sea Zone 2 submarines moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 bomber moved from East Indies to 50 Sea Zone 2 fighters moved from Manchuria to 50 Sea Zone 1 artillery moved from French Indo-China Thailand to Kwangtung 1 armour moved from French Indo-China Thailand to Kwangtung 1 armour moved from Burma to Kwangtung 1 infantry moved from Kiangsu to Fukien 1 armour moved from Kiangsu to Fukien 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 armour moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 2/2 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 2 : 0/3 hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 3 : 2/3 hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour remaining. Battle score for attacker is -1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in 50 Sea Zone Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 1/2 hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 2 : 6/12 hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 50 Sea Zone, round 2 : 1/9 hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone Japanese roll dice for 2 submarines in 50 Sea Zone, round 3 : 1/2 hits 1 battleship owned by the Americans lost in 50 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 3 : 6/12 hits Americans roll dice for 3 fighters in 50 Sea Zone, round 3 : 0/3 hits 2 transports owned by the Americans and 3 fighters owned by the Americans lost in 50 Sea Zone Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 128 Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports Non Combat Move - Japanese 2 fighters moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from 50 Sea Zone to French Indo-China Thailand Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 62 Sea Zone 2 infantry placed in French Indo-China Thailand 1 fighter placed in East Indies Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs 1 unit repaired. -
The game file didn’t post for some reason.
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J5.tsvg I must have missed it…here you go





