Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 armour and 1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 fighter moved from East Poland to Karelia S.S.R.
1 fighter moved from Bulgaria Romania to Karelia S.S.R.
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 artillery and 1 infantry moved from East Poland to Belorussia
2 armour moved from Eastern Ukraine to Caucasus
2 infantry moved from Eastern Ukraine to Caucasus
1 artillery moved from Eastern Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 4 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 5 infantry
Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 2/9 hits
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Caucasus, round 2 : 3/7 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 1/5 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour and 1 artillery in Caucasus, round 4 : 2/5 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 4 : 0/3 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour and 1 artillery in Caucasus, round 5 : 4/5 hits
Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 armour, 1 artillery and 5 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 bomber, 4 fighters and 6 infantry
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
AA fire in Karelia S.S.R. : 0/5 hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 2 armour, 1 bomber, 4 fighters and 6 infantry in Karelia S.S.R., round 2 : 5/13 hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Karelia S.S.R., round 2 : 3/10 hits
3 infantry owned by the Germans and 6 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 bomber, 4 fighters and 3 infantry in Karelia S.S.R., round 3 : 3/10 hits
Russians roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/4 hits
2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Karelia S.S.R., round 4 : 2/8 hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 0/1 hits
1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 1 Sea Zone
1 transport owned by the British lost in 1 Sea Zone
Germans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 12 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone
Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 12 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 12 Sea Zone
Germans roll dice for 1 fighter in 12 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 cruiser in 12 Sea Zone, round 4 : 0/1 hits
retreated to 12 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 transport moved from 13 Sea Zone to 16 Sea Zone
2 infantry moved from Bulgaria Romania to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Caucasus
1 infantry moved from East Poland to Ukraine
2 infantry moved from Poland to East Poland
2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
3 infantry moved from Norway to Finland
1 bomber moved from Karelia S.S.R. to Germany
1 armour moved from Germany to East Poland
1 armour moved from France to Poland
1 armour moved from Northwestern Europe to Poland
1 infantry moved from Northwestern Europe to France
3 infantry moved from Germany to France
1 fighter moved from 12 Sea Zone to France
1 artillery and 1 infantry moved from Morocco Algeria to Libya
3 fighters moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Finland
Place Units - Germans
3 bombers placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 1 techTokens; 7 PUs;
Combat Move - British
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 battleship moved from 2 Sea Zone to 1 Sea Zone
1 artillery moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 bomber moved from United Kingdom to Karelia S.S.R.
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 artillery moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 infantry moved from India to Burma
British take Burma from Japanese
1 fighter moved from Egypt to 16 Sea Zone
Combat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 16 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia S.S.R.
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 1 artillery and 1 bomber in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 1 infantry
Casualties for Germans: 2 armour and 1 infantry
Battle in 1 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 1 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 1 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 cruiser moved from 12 Sea Zone to 1 Sea Zone
1 transport moved from 27 Sea Zone to 22 Sea Zone
1 bomber moved from Karelia S.S.R. to Russia
1 carrier moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from Egypt to 34 Sea Zone
1 infantry moved from Egypt to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 armour moved from 35 Sea Zone to India
1 destroyer moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from Australia to India
1 artillery moved from Trans-Jordan to Persia
1 fighter moved from 16 Sea Zone to 15 Sea Zone
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 40 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.17
AA fire in Karelia S.S.R. : : -0.33
British rolls : : 0.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Italy to Egypt
2 infantry moved from Libya to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 0/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Egypt
retreated to Egypt
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Libya
1 armour moved from Balkans to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from 16 Sea Zone to Caucasus
1 battleship and 2 cruisers moved from 14 Sea Zone to 16 Sea Zone
2 armour moved from Italy to Bulgaria Romania
1 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Balkans to Bulgaria Romania
1 artillery and 1 infantry moved from Italy to Balkans
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Improved Artillery Support
Activate Technology - Americans
Americans activating Improved Artillery Support
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 destroyer moved from 53 Sea Zone to 46 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 bomber moved from Western United States to 46 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 armour moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
1 transport owned by the Americans retreated to 53 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to Australia
1 battleship moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 cruiser moved from 56 Sea Zone to 53 Sea Zone
1 destroyer moved from 20 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 53 Sea Zone to Hawaiian Islands
2 infantry moved from Central United States to Western United States
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Germany to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
Place Units - Americans
2 artilleries placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 56 Sea Zone
1 submarine placed in 10 Sea Zone
Non Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
1 infantry moved from Chinghai to Ningxia
Place Units - Chinese
1 infantry placed in Fukien
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 39 PUs; end with 41 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
Americans : -0.50
Japanese : 1.50
AA fire in Germany : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 bomber moved from French Indo-China Thailand to Russia
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Hupeh to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo-China Thailand to Sikang
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 infantry moved from Hupeh to Sikang
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 35 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Fukien
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to Caucasus
1 fighter moved from 35 Sea Zone to Caucasus
1 fighter moved from 38 Sea Zone to Caucasus
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from Sikang to French Indo-China Thailand
Place Units - Japanese
1 artillery and 1 infantry placed in East Indies
2 transports placed in 38 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour placed in French Indo-China Thailand
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Germans
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from Russia to Karelia S.S.R.
1 bomber moved from Belorussia to Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Place Units - Russians
1 infantry placed in Karelia S.S.R.
1 infantry placed in Karelia S.S.R.
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Finland to 4 Sea Zone
1 fighter moved from France to 12 Sea Zone
2 bombers moved from Germany to 12 Sea Zone
1 infantry moved from Libya to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
1 bomber moved from Germany to Morocco Algeria
1 artillery and 1 infantry moved from Libya to Egypt
1 bomber moved from Germany to Egypt
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from East Poland to Eastern Ukraine
1 infantry moved from East Poland to Belorussia
1 fighter moved from Germany to Belorussia
2 armour moved from Poland to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
1 fighter moved from Germany to Eastern Ukraine
Combat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry; British defend with 1 artillery
Germans roll dice for 3 armour and 3 infantry in Karelia S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 3 : 3/5 hits
Russians roll dice for 1 armour and 1 artillery in Karelia S.S.R., round 3 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Casualties for British: 1 artillery
Battle in 12 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Morocco Algeria
Germans attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 0/3 hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Morocco Algeria
Germans roll dice for 1 armour and 1 bomber in Morocco Algeria, round 3 : 2/2 hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Morocco Algeria
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from 12 Sea Zone to France
2 bombers moved from 12 Sea Zone to Germany
1 fighter moved from Germany to 16 Sea Zone
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Eastern Ukraine to Ukraine
1 fighter moved from Belorussia to East Poland
1 fighter moved from 4 Sea Zone to Germany
1 bomber moved from Morocco Algeria to France
1 bomber moved from Egypt to Libya
Place Units - Germans
1 carrier placed in 16 Sea Zone
1 fighter placed in 16 Sea Zone
2 armour placed in Caucasus
1 artillery, 1 bomber and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 factory, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from Russia to 5 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from 15 Sea Zone to Egypt
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Egypt
British attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Egypt to 15 Sea Zone
1 fighter moved from Burma to India
1 artillery moved from Persia to Trans-Jordan
1 bomber moved from 5 Sea Zone to United Kingdom
1 transport moved from 22 Sea Zone to 11 Sea Zone
1 battleship moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 1 Sea Zone to 3 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
2 fighters moved from 5 Sea Zone to 3 Sea Zone
Place Units - British
1 carrier placed in 3 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
1 factory placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : -0.67
British rolls : : 0.00
Japanese : -0.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
1 battleship and 2 cruisers moved from 16 Sea Zone to 15 Sea Zone
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Libya to 15 Sea Zone
Combat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
British defend with 1 carrier, 2 destroyers and 2 fighters
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 2 destroyers and 2 fighters in 15 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British, 1 fighter owned by the British, 1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 15 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 15 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 fighter in 15 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 42
Casualties for Italians: 1 destroyer
Casualties for British: 1 carrier, 2 destroyers and 2 fighters
Battle in Kazakh S.S.R.
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kazakh S.S.R.
Italians roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 armour moved from Bulgaria Romania to Caucasus
1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from 15 Sea Zone to Libya
Place Units - Italians
1 submarine placed in 14 Sea Zone
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 infantry moved from 3 Sea Zone to Norway
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
2 infantry and 1 transport moved from 53 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Okinawa
1 submarine moved from 53 Sea Zone to 60 Sea Zone
1 carrier moved from 53 Sea Zone to 60 Sea Zone
1 battleship moved from 53 Sea Zone to 60 Sea Zone
1 cruiser moved from 53 Sea Zone to 60 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Australia to East Indies
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in East Indies causes 4 damage total.
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Okinawa
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Okinawa, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter could not land in Wake Island and was removed
1 fighter moved from 46 Sea Zone to 60 Sea Zone
1 bomber moved from East Indies to Australia
1 fighter moved from Western United States to 60 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 fighter placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Western United States
1 carrier placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from Japanese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.83
I thought that the fighter at Wake Island could make it to the carrier, I guess not. I also forgot to have my bombers in Britain do an air raid on some factories. UGH!
My advise would be take a breadth before settling down the move ;-)! It’s okie to put your fighter back to the game this time.
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 36 PUs; 1 techTokens;
Japanese buy 1 armour, 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 battleship and 1 cruiser moved from 38 Sea Zone to 35 Sea Zone
1 artillery moved from Fukien to 61 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 armour moved from French Indo-China Thailand to Burma
1 artillery moved from 37 Sea Zone to Burma
4 fighters moved from Caucasus to India
1 fighter moved from French Indo-China Thailand to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 2 : 0/3 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 3 : 2/3 hits
British roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in India
Japanese attack with 1 artillery, 4 fighters and 2 infantry
British defend with 1 aaGun, 1 armour, 1 fighter and 1 infantry
AA fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 : 4/6 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Japan
2 fighters moved from India to Caucasus
1 fighter moved from India to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 62 Sea Zone
1 battleship moved from 61 Sea Zone to 37 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Suiyuan to Manchuria
Place Units - Japanese
1 armour and 1 infantry placed in Japan
1 artillery and 1 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo-China Thailand
1 carrier placed in 38 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 21 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Persia
2 fighters moved from 16 Sea Zone to Persia
1 infantry moved from Eastern Ukraine to Belorussia
1 fighter moved from East Poland to Belorussia
1 fighter moved from Ukraine to Belorussia
1 bomber moved from France to 11 Sea Zone
2 armour moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to Archangel
2 bombers moved from Germany to Archangel
1 fighter moved from Germany to Norway
1 armour moved from Karelia S.S.R. to Norway
1 bomber moved from Germany to United Kingdom
1 fighter moved from France to Norway
1 bomber moved from Libya to Russia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in 11 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 11 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 3 armour and 2 fighters
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 2 fighters in Norway, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Ukraine to Caucasus
2 fighters moved from Persia to Caucasus
1 fighter moved from Belorussia to 16 Sea Zone
1 fighter moved from Caucasus to 16 Sea Zone
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Finland
2 bombers moved from Archangel to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 bomber moved from 11 Sea Zone to France
1 artillery and 3 infantry moved from Germany to Poland
1 bomber moved from United Kingdom to France
Place Units - Germans
1 armour and 2 bombers placed in Germany
2 infantry placed in Caucasus
2 transports placed in 16 Sea Zone
2 armour placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 1 techTokens; 32 PUs;
British buy 1 armour, 4 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 3 Sea Zone to 5 Sea Zone
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 5 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 5 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 carrier moved from 3 Sea Zone to 5 Sea Zone
1 bomber moved from Germany to United Kingdom
1 fighter moved from United Kingdom to Russia
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 battleship moved from 3 Sea Zone to 5 Sea Zone
Place Units - British
2 transports placed in 2 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
British rolls : : 0.00
AA fire in Germany : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Libya to Egypt
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 armour moved from Caucasus to Trans-Jordan
1 armour moved from Caucasus to Trans-Jordan
1 armour moved from Kazakh S.S.R. to Chinghai
Italians take Chinghai from Chinese
1 armour moved from Chinghai to Kazakh S.S.R.
Combat - Italians
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 armour
British defend with 1 artillery
Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Egypt to Italy
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Caucasus
Turn Complete - Italians
Italians collect 16 PUs; end with 28 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 bombers moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Germany
1 bomber moved from Australia to 38 Sea Zone
2 fighters moved from 60 Sea Zone to 38 Sea Zone
1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 transport moved from 52 Sea Zone to 53 Sea Zone
1 cruiser moved from 60 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 48 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 46 Sea Zone to 48 Sea Zone
1 bomber moved from Western United States to New Guinea
2 infantry moved from 48 Sea Zone to New Guinea
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 bomber and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 carrier in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier
Battle in New Guinea
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Germany
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 aaGun, 1 armour, 2 bombers and 1 factory
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 bombers and 1 fighter in Germany, round 2 : 2/3 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 bombers in Germany, round 2 : 0/3 hits, 0.83 expected hits
2 bombers owned by the Germans lost in Germany
Americans roll dice for 2 bombers and 1 fighter in Germany, round 3 : 1/3 hits, 1.83 expected hits
Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Germany
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 1 armour and 2 bombers
Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
1 fighter moved from Germany to United Kingdom
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from New Guinea to Australia
2 fighters moved from 38 Sea Zone to 48 Sea Zone
1 bomber moved from 38 Sea Zone to Australia
1 carrier moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
Place Units - Americans
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
1 submarine placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans rolls : : 1.00
Americans : 0.50
Japanese : -0.67
AA fire in Germany : : -0.50
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to Australia
1 armour and 1 infantry moved from Manchuria to Kiangsu
2 fighters moved from Japan to Kiangsu
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Australia
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 2 bombers
AA fire in Australia : 0/2 hits
Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Australia, round 2 : 1/6 hits
British roll dice for 2 bombers and 3 infantry in Australia, round 2 : 1/5 hits
1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the British lost in Australia
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 3 : 3/5 hits
British roll dice for 2 infantry in Australia, round 3 : 0/2 hits
2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 30
Casualties for British: 3 infantry
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Australia to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Kiangsu to Manchuria
1 aaGun moved from India to Persia
1 transport moved from 35 Sea Zone to 15 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo-China Thailand
2 armour and 2 infantry placed in East Indies
Japanese undo move 2.
2 armour placed in East Indies
Japanese undo move 2.
1 armour, 1 bomber and 2 infantry placed in East Indies
Japanese undo move 1.
1 armour and 1 artillery placed in French Indo-China Thailand
1 infantry placed in Japan
2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Nice attack on US turn!