dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to Persia Italians take Persia from British 1 armour moved from Persia to Caucasus 1 armour moved from Gibraltar to 13 Sea Zone 1 armour and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil Italians take Brazil from Americans 1 fighter moved from Libya to Caucasus Combat - Italians Non Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 infantry moved from Trans-Jordan to Persia Place Units - Italians 2 armour, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUsI3.tsvg [I3.tsvg]
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 battleship moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 18 Sea Zone 1 bomber moved from United Kingdom to 11 Sea Zone 1 bomber moved from United Kingdom to Caucasus 1 fighter moved from Eastern United States to 11 Sea Zone Combat - Americans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Caucasus causes 4 damage total. Battle in 18 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 18 Sea Zone Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 11 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 11 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 11 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine; Italians defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 12 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for Italians: 1 submarine Non Combat Move - Americans 1 bomber moved from 11 Sea Zone to United Kingdom 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from 11 Sea Zone to Eastern United States 1 bomber moved from Caucasus to Russia Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone 2 armour and 1 artillery placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans rolls : : 1.00 Americans : 1.17 AA fire in Caucasus : : -0.17 -
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Chinghai to Kazakh S.S.R. 2 submarines moved from 50 Sea Zone to 53 Sea Zone 1 destroyer moved from 50 Sea Zone to 53 Sea Zone 1 battleship moved from 50 Sea Zone to 53 Sea Zone 2 fighters moved from 50 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 carrier moved from 50 Sea Zone to 53 Sea Zone 1 bomber moved from French Indo-China Thailand to Kazakh S.S.R. 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 artillery moved from Stanovoj Chrebet to Soviet Far East 1 armour, 1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 1 armour and 1 artillery moved from 39 Sea Zone to Australia 1 battleship moved from 35 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Australia Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun and 3 infantry; Americans defend with 1 bomber Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 0/4 hits British roll dice for 1 bomber and 3 infantry in Australia, round 2 : 0/4 hits 1 bomber owned by the Americans lost in Australia Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 3 : 2/4 hits British roll dice for 3 infantry in Australia, round 3 : 2/3 hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia Japanese roll dice for 1 armour and 1 artillery in Australia, round 4 : 2/2 hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in Kazakh S.S.R. Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 : 2/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 2 submarines in 53 Sea Zone, round 2 : 0/2 hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/6 hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 53 Sea Zone, round 2 : 0/3 hits Japanese roll dice for 2 submarines in 53 Sea Zone, round 3 : 0/2 hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 2/6 hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 53 Sea Zone, round 3 : 2/3 hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 submarine in 53 Sea Zone, round 4 : 1/1 hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 4 : 2/6 hits 2 transports owned by the Americans lost in 53 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 48 Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Casualties for Japanese: 1 submarine Battle in Soviet Far East Japanese attack with 2 artilleries and 1 infantry Russians defend with 2 infantry Japanese roll dice for 2 artilleries and 1 infantry in Soviet Far East, round 2 : 0/3 hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits 1 artillery owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits Russians roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 5 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 6 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 7 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 8 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 9 : 1/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 9 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Russians win with no units remaining. Battle score for attacker is -5 Casualties for Russians: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 51 Sea Zone to Caroline Islands 1 fighter moved from French Indo-China Thailand to Caucasus 1 bomber moved from Kazakh S.S.R. to Caucasus 1 armour moved from India to Caucasus 1 infantry moved from Ningxia to Chinghai 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 armour moved from French Indo-China Thailand to Sikang Place Units - Japanese 1 armour, 1 fighter and 1 infantry placed in India Japanese undo move 1. 1 armour and 1 infantry placed in India 1 fighter placed in 35 Sea Zone 1 armour and 1 fighter placed in French Indo-China Thailand Japanese undo move 3. 1 armour and 1 artillery placed in French Indo-China Thailand Japanese undo move 3. 1 armour and 1 fighter placed in French Indo-China Thailand 1 artillery and 1 infantry placed in Japan 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs 1 unit repaired. -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Evenki National Okrug 2 infantry moved from Russia to Archangel 1 bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 bomber and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.00 -
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 58 PUs; 1 techTokens; Germans buy 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 fighters moved from 13 Sea Zone to 12 Sea Zone 1 cruiser moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 armour moved from Egypt to Belgian Congo Germans take Anglo-Egypt Sudan from British Germans take Belgian Congo from British 1 bomber moved from Trans-Jordan to 12 Sea Zone 1 carrier moved from 13 Sea Zone to 12 Sea Zone 1 armour moved from Caucasus to Novosibirsk 2 fighters moved from East Poland to Archangel 1 fighter moved from East Poland to Novosibirsk 2 infantry moved from Karelia S.S.R. to Archangel Combat - Germans Battle in Novosibirsk Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 2/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans roll dice for 2 fighters in Archangel, round 3 : 2/2 hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 cruiser and 3 fighters Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 2 bombers, 1 carrier, 1 cruiser and 3 fighters in 12 Sea Zone, round 2 : 4/7 hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/5 hits 1 carrier owned by the Americans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Germans and 1 fighter owned by the Americans lost in 12 Sea Zone Germans roll dice for 2 bombers, 1 carrier and 2 fighters in 12 Sea Zone, round 3 : 2/5 hits Americans roll dice for 1 fighter in 12 Sea Zone, round 3 : 1/1 hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 12 Sea Zone Germans win with 2 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 22 Casualties for Germans: 1 cruiser and 2 fighters Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 12 Sea Zone to Germany 1 bomber moved from 12 Sea Zone to France 4 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 2 infantry moved from 13 Sea Zone to Morocco Algeria 1 aaGun moved from Germany to France 1 artillery moved from Germany to France 1 infantry moved from Germany to France 1 armour moved from Belorussia to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Eastern Ukraine to Caucasus 1 infantry moved from Ukraine to Eastern Ukraine 2 armour moved from East Poland to Caucasus 2 fighters moved from Archangel to Karelia S.S.R. 1 armour moved from Germany to East Poland 1 fighter moved from Novosibirsk to Chinghai Place Units - Germans 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery, 2 fighters and 1 infantry placed in Caucasus Germans undo move 3. 1 artillery and 3 infantry placed in Caucasus 1 bomber and 2 fighters placed in Germany Germans undo move 4. Germans undo move 3. 1 artillery, 1 fighter and 2 infantry placed in Caucasus 1 bomber, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - British 3 fighters moved from United Kingdom to Russia 1 fighter moved from United Kingdom to Russia 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 21 Sea Zone Combat - British Non Combat Move - British Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 2 Sea Zone Turn Complete - British British collect 20 PUs; end with 23 PUsCombat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from Italy to 12 Sea Zone Non Combat Move - Italians 2 armour moved from Italy to Bulgaria Romania 1 infantry moved from Persia to Caucasus 2 infantry moved from Italy to Balkans Place Units - Italians 2 destroyers and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 0 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Belorussia 1 bomber moved from Russia to Eastern Ukraine 1 fighter moved from Eastern United States to 56 Sea Zone 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 18 Sea Zone to 12 Sea Zone Combat - Americans Battle in Belorussia Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Belorussia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 12 Sea Zone Americans attack with 1 submarine Germans defend with 1 carrier and 1 fighter; Italians defend with 1 battleship and 1 fighter 1 submarine owned by the Americans Submerged Battle in Eastern Ukraine Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Americans winGermans win with 1 battleship, 1 carrier and 2 fighters remaining with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Eastern Ukraine to Russia 1 bomber moved from Belorussia to Russia Place Units - Americans 1 battleship, 1 fighter and 2 transports placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 0.67 -
@gribble
Game HistoryRound: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from Caucasus to Evenki National Okrug 1 artillery moved from Australia to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands 1 armour moved from Australia to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Solomon Islands 2 fighters moved from 53 Sea Zone to Solomon Islands 1 battleship moved from 39 Sea Zone to 46 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Caroline Islands to Solomon Islands 1 battleship moved from 53 Sea Zone to 46 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 fighter moved from Caucasus to Evenki National Okrug Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Solomon Islands Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 2 battleships in Solomon Islands, round 2 : 2/2 hits British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits 2 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 submarine moved from 53 Sea Zone to 46 Sea Zone 1 carrier moved from 53 Sea Zone to 46 Sea Zone 2 fighters moved from Solomon Islands to 46 Sea Zone 1 submarine moved from 51 Sea Zone to 46 Sea Zone 1 bomber moved from Solomon Islands to New Guinea 1 armour moved from India to Caucasus 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Sikang to Chinghai 1 armour moved from Sikang to Chinghai 1 fighter moved from Evenki National Okrug to Yakut S.S.R. 1 bomber moved from Evenki National Okrug to Caucasus 1 fighter moved from 35 Sea Zone to Caucasus 1 fighter moved from French Indo-China Thailand to Caucasus 1 aaGun moved from India to Persia 1 armour moved from French Indo-China Thailand to India 1 carrier moved from 35 Sea Zone to 15 Sea Zone 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand Place Units - Japanese 1 armour and 2 infantry placed in India 1 transport placed in 36 Sea Zone 1 infantry placed in French Indo-China Thailand 1 bomber and 1 fighter placed in Japan 1 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 bomber moved from Russia to Novosibirsk 1 submarine moved from 16 Sea Zone to 15 Sea Zone Combat - Russians Battle in 15 Sea Zone Russians attack with 1 submarine Japanese defend with 1 carrier Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 15 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 15 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Battle in Novosibirsk Russians attack with 1 bomber and 1 infantry Germans defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Novosibirsk to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 1.17 Japanese : -0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans buy 2 artilleries, 3 bombers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from 12 Sea Zone to 2 Sea Zone 2 bombers moved from Germany to 2 Sea Zone 1 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Russia 2 armour moved from Karelia S.S.R. to Russia 9 armour moved from Caucasus to Russia 2 infantry moved from Caucasus to Russia 1 artillery moved from Caucasus to Russia 1 armour moved from East Poland to Russia 2 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from Caucasus to Russia 1 fighter moved from Germany to 1 Sea Zone 1 bomber moved from France to 2 Sea Zone 1 armour moved from Belgian Congo to French West Africa Germans take French Equatorial Africa from British Germans take French West Africa from British Combat - Germans Germans creates battle in territory 12 Sea Zone Battle in 1 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 1 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 2 Sea Zone Germans attack with 3 bombers and 1 fighter British defend with 1 carrier, 1 destroyer and 1 transport Germans roll dice for 3 bombers and 1 fighter in 2 Sea Zone, round 2 : 0/4 hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 2/2 hits 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 2 Sea Zone Germans roll dice for 2 bombers in 2 Sea Zone, round 3 : 1/2 hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 1/2 hits 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 0/1 hits British roll dice for 1 carrier and 1 transport in 2 Sea Zone, round 4 : 0/1 hits Germans roll dice for 1 bomber in 2 Sea Zone, round 5 : 0/1 hits British roll dice for 1 carrier and 1 transport in 2 Sea Zone, round 5 : 1/1 hits 1 bomber owned by the Germans lost in 2 Sea Zone British win with 1 carrier and 1 transport remaining. Battle score for attacker is -38 Casualties for Germans: 3 bombers and 1 fighter Casualties for British: 1 destroyer Battle in Russia Germans attack with 13 armour, 1 artillery, 3 fighters and 2 infantry Russians defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 13 infantry; British defend with 8 fighters; Americans defend with 2 bombers AA fire in Russia : 0/3 hits Germans roll dice for 13 armour, 1 artillery, 3 fighters and 2 infantry in Russia, round 2 : 5/19 hits Russians roll dice for 4 armour, 3 bombers, 8 fighters and 13 infantry in Russia, round 2 : 9/28 hits 2 bombers owned by the Americans, 1 bomber owned by the Russians, 2 infantry owned by the Germans, 6 armour owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Russians lost in Russia 7 armour owned by the Germans retreated to Caucasus Russians win with 4 armour, 8 fighters and 11 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 6 armour, 1 artillery and 2 infantry Casualties for Russians: 1 bomber and 2 infantry Casualties for Americans: 2 bombers Non Combat Move - Germans 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Gibraltar to 13 Sea Zone 3 infantry and 2 transports moved from 13 Sea Zone to 17 Sea Zone 3 infantry moved from 17 Sea Zone to French West Africa 1 infantry moved from Karelia S.S.R. to Archangel 3 fighters moved from Russia to Caucasus 1 artillery moved from Karelia S.S.R. to Belorussia 1 infantry moved from Germany to Poland 1 infantry moved from France to Germany 1 fighter moved from Chinghai to Karelia S.S.R. 1 carrier and 1 fighter moved from 12 Sea Zone to 1 Sea Zone Place Units - Germans 1 artillery and 3 infantry placed in Caucasus Germans undo move 1. 1 artillery and 3 infantry placed in Caucasus 3 bombers placed in Germany 1 artillery placed in Karelia S.S.R. Germans undo move 1. 1 artillery and 2 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. Germans undo move 4. 1 infantry placed in Caucasus 1 submarine placed in 4 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
@innohub
In Russia I took your Bombers as casualty if you prefer other as casualty feel free to edit and change to the ones you like to take.Cheers
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Brazil 1 artillery moved from 22 Sea Zone to Brazil Combat - British Battle in Brazil British attack with 1 artillery and 1 infantry Italians defend with 1 armour British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Brazil, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Brazil British win, taking Brazil from Italians with 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British Place Units - British 1 destroyer and 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 17 PUs; end with 22 PUsCombat Hit Differential Summary :
British : 0.33 Italians : 0.50 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 battleship moved from 12 Sea Zone to 18 Sea Zone 1 cruiser moved from 13 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 13 Sea Zone to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Caucasus to 15 Sea Zone 1 fighter moved from 1 Sea Zone to 12 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 0/2 hits Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Italians lost in 15 Sea Zone retreated to 15 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in 12 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 12 Sea Zone Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Brazil Italians attack with 2 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Brazil, round 2 : 2/2 hits Americans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits 1 artillery owned by the British lost in Brazil Italians win, taking Brazil from Americans with 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 2 infantry moved from Balkans to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Gibraltar 2 armour moved from Bulgaria Romania to Caucasus 1 fighter moved from 15 Sea Zone to Caucasus 1 fighter moved from 12 Sea Zone to 1 Sea Zone Place Units - Italians 1 armour, 1 bomber and 1 fighter placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 56 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Japanese 1 bomber moved from Caucasus to Russia 1 infantry moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 infantry moved from French Madagascar to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 57 Sea Zone 1 artillery and 1 infantry moved from 57 Sea Zone to Midway Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 armour moved from Solomon Islands to 46 Sea Zone 1 armour, 2 battleships, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 46 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 2 battleships, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 destroyer moved from 53 Sea Zone to 60 Sea Zone 2 submarines moved from 62 Sea Zone to 60 Sea Zone 2 armour moved from India to Caucasus 1 aaGun moved from Persia to Caucasus 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from Chinghai to Caucasus 1 armour moved from Caucasus to Eastern Ukraine 2 infantry moved from India to Persia 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery and 2 transports moved from 36 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 60 Sea Zone 1 artillery and 3 infantry moved from 60 Sea Zone to Okinawa 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 transport moved from 63 Sea Zone to 60 Sea Zone 2 infantry moved from French Indo-China Thailand to Fukien 1 fighter moved from Yakut S.S.R. to 62 Sea Zone 1 fighter moved from Japan to 62 Sea Zone 1 bomber moved from New Guinea to Okinawa 1 bomber moved from Japan to Soviet Far East 1 bomber moved from Russia to Yakut S.S.R. 1 bomber moved from Yakut S.S.R. to Soviet Far East Place Units - Japanese 1 carrier, 1 destroyer and 4 submarines placed in 62 Sea Zone 3 armour placed in India Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 7 PUs; Russians buy 2 infantry; Remaining resources: 1 PUs; Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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I feel like I’m really getting stomped. This is the first time I’ve played the 42 setup and the first time I’ve really played as the Allies. Lots to learn!
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@gribble
No worry:man: experience will grow. I was stomped from time to time too.
I am happy to continue to play but when you prefer to start another new game please let me know -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,6,1 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 4 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 bombers moved from Germany to United Kingdom 1 armour moved from French West Africa to 17 Sea Zone 1 infantry moved from French West Africa to 17 Sea Zone 1 armour, 1 infantry and 2 transports moved from 17 Sea Zone to 12 Sea Zone 1 fighter moved from 1 Sea Zone to United Kingdom 1 fighter moved from Karelia S.S.R. to United Kingdom 1 fighter moved from Caucasus to United Kingdom 1 infantry moved from Gibraltar to 12 Sea Zone 1 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone 1 artillery moved from France to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry AA fire in United Kingdom : 1/6 hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 : 1/9 hits British roll dice for 1 armour, 1 artillery and 6 infantry in United Kingdom, round 2 : 1/8 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 5/8 hits British roll dice for 1 armour, 1 artillery and 5 infantry in United Kingdom, round 3 : 1/7 hits 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 fighters in United Kingdom, round 4 : 3/7 hits British roll dice for 1 armour and 1 artillery in United Kingdom, round 4 : 1/2 hits 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom Germans captures 22PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery, 1 bomber and 2 infantry Casualties for British: 1 armour, 1 artillery and 6 infantry Non Combat Move - Germans 1 carrier and 1 fighter moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 submarine moved from 4 Sea Zone to 3 Sea Zone 2 bombers moved from United Kingdom to France 1 fighter moved from United Kingdom to France 2 fighters moved from Caucasus to France 1 aaGun moved from East Poland to Ukraine 1 infantry moved from Poland to Baltic States 1 fighter moved from 7 Sea Zone to France Place Units - Germans 3 armour placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 4 fighters placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 83 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 98 PUs





