Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Dice rolls were bad the whole game. Go ahead and start the new game!
WIll start one shortly… good luck on next battle!
Game History
Round: 1
Research Technology - Japanese
Japanese spend 10 on tech rolls
Purchase Units - Japanese
Japanese buy 1 battleship; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from 51 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 fighter moved from Formosa to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Yunnan
3 infantry moved from Kiangsu to Suiyuan
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
Combat - Japanese
Battle in Suiyuan
Japanese attack with 1 fighter and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 fighters and 3 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 53 Sea Zone to 51 Sea Zone
1 bomber moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Suiyuan to Manchuria
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
1 carrier moved from 51 Sea Zone to 61 Sea Zone
1 fighter moved from 53 Sea Zone to 61 Sea Zone
Place Units - Japanese
1 battleship placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
1 unit repaired.
This time dices seems to root for you…:jack_o_lantern:
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 fighter moved from Belorussia to Karelia S.S.R.
3 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
1 infantry moved from Urals to Archangel
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 2 Sea Zone
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Urals
Place Units - Russians
1 infantry placed in Karelia S.S.R.
3 infantry placed in Russia
1 armour placed in Caucasus
1 armour placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -1.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
G1.tsvg
Game History
Round: 1
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,5 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Germans
1 armour moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery moved from East Poland to Belorussia
2 infantry moved from East Poland to Belorussia
2 armour moved from Eastern Ukraine to Caucasus
2 infantry moved from Eastern Ukraine to Caucasus
1 artillery moved from Eastern Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 transport moved from 13 Sea Zone to 16 Sea Zone
2 infantry moved from Bulgaria Romania to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Bulgaria Romania to 15 Sea Zone
1 bomber moved from Germany to Caucasus
1 fighter moved from East Poland to Belorussia
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belorussia
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to East Poland
Russians win with 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 2 fighters and 6 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 7 infantry
AA fire in Karelia S.S.R. : 0/2 hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 6/10 hits
Russians roll dice for 1 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/9 hits
4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 4/6 hits
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 0/2 hits
1 fighter owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 fighter and 7 infantry
Battle in Caucasus
Germans attack with 4 armour, 1 artillery, 1 bomber and 6 infantry
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 5 infantry
AA fire in Caucasus : 1/1 hits
1 bomber owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 1 artillery and 6 infantry in Caucasus, round 2 : 4/11 hits
Russians roll dice for 2 armour, 1 artillery and 5 infantry in Caucasus, round 2 : 1/8 hits
1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 1 artillery and 5 infantry in Caucasus, round 3 : 1/10 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 4 : 4/9 hits
Russians roll dice for 2 armour and 1 artillery in Caucasus, round 4 : 2/3 hits
2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 4 infantry
Casualties for Russians: 2 armour, 1 artillery and 5 infantry
Battle in 15 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in 12 Sea Zone
Germans attack with 1 fighter and 2 submarines
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone
Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 artillery and 1 infantry moved from Morocco Algeria to Libya
3 infantry moved from Norway to Finland
2 armour moved from Germany to East Poland
2 infantry moved from Czechoslovakia Hungary to Poland
3 infantry moved from Germany to France
1 fighter moved from 12 Sea Zone to France
1 armour moved from France to Poland
1 aaGun moved from Germany to Poland
1 infantry moved from Northwestern Europe to Germany
1 fighter moved from Karelia S.S.R. to East Poland
1 fighter moved from Karelia S.S.R. to East Poland
2 infantry moved from Poland to Baltic States
1 fighter moved from Belorussia to Poland
1 fighter moved from 15 Sea Zone to Balkans
Place Units - Germans
1 submarine placed in 5 Sea Zone
2 armour, 1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 artillery moved from Union of South Africa to 27 Sea Zone
1 infantry moved from Union of South Africa to 27 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - British
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to United Kingdom
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to United Kingdom
1 cruiser moved from 1 Sea Zone to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone
1 fighter moved from Australia to India
1 artillery moved from Trans-Jordan to Persia
1 fighter moved from Egypt to India
1 armour moved from Egypt to Persia
Place Units - British
1 factory placed in Australia
1 armour, 1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Research Technology - Italians
Italians spend 10 on tech rolls
Italians roll 4,2 and gets 0 hits
Non Combat Move - Italians
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Italy to Caucasus
1 armour moved from Balkans to East Poland
2 armour moved from Italy to Bulgaria Romania
2 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Italy to Balkans
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
I forgot to move the ships along with the transport. here’s the correct version
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from United Kingdom to Germany
1 bomber moved from Eastern United States to 12 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Western United States to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 12 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 infantry and 1 transport
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 12 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Morocco Algeria
Battle in 53 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
Americans win, taking Morocco Algeria from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Hawaiian Islands to Australia
1 bomber moved from 53 Sea Zone to Australia
1 fighter moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
1 bomber moved from 12 Sea Zone to Eastern United States
EDIT: 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from Germany to United Kingdom
2 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Western United States
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hupeh to Fukien
1 infantry moved from Sikang to Hupeh
1 infantry moved from Chinghai to Ningxia
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Yunnan
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 1.50
Japanese : 0.50
I forgot to offload that extra infantry so I went ahead and did that. I’m finally figuring out how to do edit mode.
You are now one step forward ;-)
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2,5,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 7 PUs; 3 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from Suiyuan to Ningxia
1 artillery moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Ningxia
1 fighter moved from 61 Sea Zone to Kiangsu
2 fighters moved from 35 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Fukien
1 bomber moved from Caroline Islands to Fukien
Combat - Japanese
Battle in Fukien
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Buryatia S.S.R., round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 fighter moved from Yunnan to French Indo-China Thailand
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Ningxia to Manchuria
1 fighter moved from Kiangsu to 36 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 bomber moved from Fukien to Manchuria
Place Units - Japanese
1 fighter and 2 transports placed in 62 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 12 PUs;
Combat Move - Russians
1 infantry moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Germans
1 submarine moved from 2 Sea Zone to 6 Sea Zone
1 bomber moved from Russia to Karelia S.S.R.
Combat - Russians
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 3 damage total.
Non Combat Move - Russians
1 bomber moved from Karelia S.S.R. to Russia
1 artillery moved from Belorussia to Russia
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Urals to Russia
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 31 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,1 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 55 PUs; 2 techTokens;
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from East Poland to Eastern Ukraine
1 infantry moved from East Poland to Belorussia
2 fighters moved from East Poland to Eastern Ukraine
1 fighter moved from Poland to Belorussia
1 artillery moved from East Poland to Belorussia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Eastern Ukraine to Kazakh S.S.R.
1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
1 fighter moved from Balkans to Egypt
1 fighter moved from France to 12 Sea Zone
1 armour and 1 infantry moved from Karelia S.S.R. to Archangel
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits
British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Ukraine
retreated to Eastern Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
2 armour moved from East Poland to Karelia S.S.R.
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 12 Sea Zone to France
1 fighter moved from Egypt to Libya
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Belorussia to Finland
1 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Eastern Ukraine to Karelia S.S.R.
2 armour moved from Germany to East Poland
1 artillery and 2 infantry moved from Germany to Poland
Place Units - Germans
1 submarine placed in 5 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Caucasus
1 armour and 1 artillery placed in Karelia S.S.R.
1 bomber, 1 fighter and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Northwestern Europe
1 cruiser moved from 2 Sea Zone to 6 Sea Zone
1 destroyer moved from 2 Sea Zone to 6 Sea Zone
1 battleship moved from 2 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to Germany
1 infantry moved from India to Burma
British take Burma from Japanese
1 artillery moved from Persia to India
1 armour moved from Persia to India
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 6 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans lost in 6 Sea Zone
British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwestern Europe
Battle in Norway
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 42 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 infantry placed in Australia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.83
British : 0.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I2.tsvg
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6,1 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Heavy Bomber
Activate Technology - Italians
Italians activating Heavy Bomber
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 artillery moved from Balkans to 14 Sea Zone
2 infantry moved from Libya to Morocco Algeria
1 artillery and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from Caucasus to Kazakh S.S.R.
Italians take Kazakh S.S.R. from Russians
1 infantry moved from Caucasus to Eastern Ukraine
1 fighter moved from Caucasus to Eastern Ukraine
1 cruiser moved from 16 Sea Zone to 13 Sea Zone
1 battleship moved from 16 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Morocco Algeria
Italians attack with 1 artillery and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Morocco Algeria, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Eastern Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 armour moved from Bulgaria Romania to Caucasus
1 armour moved from East Poland to Caucasus
1 fighter moved from Eastern Ukraine to Caucasus
2 infantry moved from Bulgaria Romania to Ukraine
Place Units - Italians
1 bomber and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Solomon Islands
1 battleship moved from 56 Sea Zone to 46 Sea Zone
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 bomber moved from Australia to Fukien
1 fighter moved from 56 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in Fukien
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Fukien, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 56 Sea Zone to 46 Sea Zone
2 fighters moved from Solomon Islands to 46 Sea Zone
1 bomber moved from Fukien to Yunnan
1 fighter moved from Australia to India
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Hupeh to Suiyuan
Chinese take Suiyuan from Japanese
1 infantry moved from Sikang to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chinghai
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : 0.17
Japanese : 0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,3,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover War Bonds
Activate Technology - Japanese
Japanese activating War Bonds
Purchase Units - Japanese
Japanese buy 1 battleship, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from French Indo-China Thailand to Yunnan
1 bomber moved from Manchuria to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Fukien
1 battleship moved from 36 Sea Zone to 61 Sea Zone
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Ningxia to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 artillery moved from Kiangsu to Hupeh
1 infantry moved from Kiangsu to Hupeh
Combat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Stanovoj Chrebet
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Stanovoj Chrebet, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
Japanese win, taking Stanovoj Chrebet from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 0/2 hits
1 bomber owned by the Americans lost in Yunnan
Japanese roll dice for 1 bomber and 2 fighters in Yunnan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 61 Sea Zone
2 fighters moved from Yunnan to 61 Sea Zone
1 bomber moved from Yunnan to Kiangsu
1 fighter moved from Suiyuan to 62 Sea Zone
1 fighter moved from Stanovoj Chrebet to 62 Sea Zone
Place Units - Japanese
1 battleship, 1 submarine and 2 transports placed in 62 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Japanese collect 6 PUs from War Bonds; end with 41 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 9 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Eastern Ukraine
1 bomber moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Belorussia
Germans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Archangel
1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 5 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Eastern Ukraine to Russia
2 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Urals
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Russians
4 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -1.33
Russians : -4.50