TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 destroyer moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from 59 Sea Zone to 60 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
1 artillery and 3 infantry moved from Western United States to 56 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 3 infantry moved from 59 Sea Zone to Iwo Jima
1 submarine moved from 48 Sea Zone to 60 Sea Zone
2 bombers moved from Philippine Islands to Japan
4 bombers moved from Kwangtung to Japan
2 bombers moved from Western United States to 60 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/6 hits, 2.00 expected hits
Bombing raid in Japan rolls: 4,1,3,5,3,4 and causes: 16 damage to unit: factory
Bombing raid in Japan causes 16 damage total.
Battle in 60 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 60 Sea Zone
Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 bombers moved from Japan to Stanovoj Chrebet
2 bombers moved from Japan to Manchuria
2 bombers moved from 60 Sea Zone to Fukien
1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 submarine moved from 48 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 48 Sea Zone to 36 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 56 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by British from 50 Sea Zone: 1 infantry
EDIT: Removing units owned by Americans from 50 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 50 Sea Zone: 1 transport
EDIT: Adding units owned by British to 61 Sea Zone: 1 infantry
EDIT: Removing units owned by British from 61 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 38 Sea Zone: 1 transport
EDIT: Adding units owned by British to 38 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
AA fire in Japan : : -2.00
Americans : -1.50
Japanese : -0.17
For some reason that 2 UK infantries didn’t stay together at one transport so I made edit again…
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 12x factory; Remaining resources: 0 techTokens; 10 PUs;
Japanese buy 1 aaGun and 1 infantry; Remaining resources: 0 techTokens; 1 PUs;
Place Units - Japanese
1 aaGun and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 15 PUs; end with 16 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
FYI - I think there is no use to put additional AA gun - each fighter will get 1 AA shot anyways regarding of number of AA guns if my understanding is correct. Only in later version (like 42 2nd) each AA gun can shot 3 fighters maximum
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
2 infantry moved from Urals to Archangel
1 artillery moved from Russia to Archangel
1 armour moved from Russia to Archangel
3 armour, 2 artilleries, 2 bombers, 1 fighter and 7 infantry moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Battle in Belorussia
Russians attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 8 infantry
Germans defend with 1 aaGun, 3 armour, 3 bombers, 5 fighters and 3 infantry
AA fire in Belorussia : 0/3 hits, 0.50 expected hits
Russians roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 8 infantry in Belorussia, round 2 : 8/16 hits, 5.67 expected hits
Germans roll dice for 3 armour, 3 bombers, 5 fighters and 3 infantry in Belorussia, round 2 : 4/14 hits, 6.33 expected hits
4 infantry owned by the Russians, 3 bombers owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Belorussia
Russians roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 4 infantry in Belorussia, round 3 : 5/12 hits, 5.00 expected hits
Germans roll dice for 1 armour and 5 fighters in Belorussia, round 3 : 4/6 hits, 3.83 expected hits
4 infantry owned by the Russians, 4 fighters owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Russians roll dice for 3 armour, 2 artilleries, 2 bombers and 1 fighter in Belorussia, round 4 : 6/8 hits, 4.00 expected hits
Germans roll dice for 1 fighter in Belorussia, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 3 armour, 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 82
Casualties for Russians: 1 artillery and 8 infantry
Casualties for Germans: 3 armour, 3 bombers, 5 fighters and 3 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
2 bombers moved from Belorussia to Caucasus
Place Units - Russians
2 infantry placed in Karelia S.S.R.
2 armour placed in Caucasus
1 artillery placed in Caucasus
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Caucasus
1 armour placed in Caucasus
Russians undo move 2.
1 infantry placed in Caucasus
1 artillery placed in Caucasus
2 armour placed in Russia
Russians undo move 3.
1 artillery placed in Russia
Russians undo move 2.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -2.83
AA fire in Belorussia : : -0.50
Russians : 5.00
@innohub OK, I wasn’t sure. We will see. I have a lot to learn.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,3 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 2 fighters and 2 infantry; Remaining resources: 2 techTokens; 0 PUs;
Combat Move - Germans
1 armour moved from East Poland to Karelia S.S.R.
1 fighter moved from Germany to 4 Sea Zone
1 bomber moved from Germany to Karelia S.S.R.
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from East Poland to 6 Sea Zone
Combat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 1 armour and 1 bomber
British defend with 1 artillery; Russians defend with 1 factory
Germans roll dice for 1 armour and 1 bomber in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 fighter moved from 6 Sea Zone to Norway
1 fighter moved from 4 Sea Zone to Finland
1 bomber moved from Karelia S.S.R. to Germany
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 infantry moved from Poland to Baltic States
3 infantry moved from Germany to Poland
4 armour moved from Germany to Bulgaria Romania
Place Units - Germans
1 armour, 2 bombers, 2 fighters and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 battleship, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 3 PUs;
Combat Move - British
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from Russia to Norway
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to East Indies
1 artillery moved from Libya to Morocco Algeria
British take Morocco Algeria from Germans
1 bomber moved from Russia to 29 Sea Zone
1 fighter moved from Russia to Norway
Combat - British
Battle in 29 Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine; Japanese defend with 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber in 29 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 29 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 fighter and 1 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Norway, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Norway
British win, taking Norway from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 1 fighter
Casualties for Germans: 1 fighter and 1 infantry
Battle in East Indies
British attack with 4 infantry
Japanese defend with 1 armour, 1 factory and 1 infantry
British roll dice for 4 infantry in East Indies, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 4 infantry in East Indies, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in East Indies, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British lost in East Indies
British roll dice for 3 infantry in East Indies, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in East Indies, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in East Indies
British roll dice for 2 infantry in East Indies, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in East Indies, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 2 infantry in East Indies, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in East Indies, round 6 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in East Indies
British roll dice for 1 infantry in East Indies, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in East Indies, round 7 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber could not land in 29 Sea Zone and was removed
1 bomber moved from Norway to United Kingdom
1 fighter moved from Norway to 3 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from Persia to India
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to French Madagascar: 1 bomber
EDIT: Turning off Edit Mode
1 battleship, 1 fighter and 1 transport placed in 3 Sea Zone
1 armour placed in India
Turn Complete - British
British collect 44 PUs; end with 47 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 infantry moved from Italy to France
1 armour moved from Italy to Balkans
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 0 techTokens; 8 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Japan
2 bombers moved from Manchuria to Japan
2 bombers moved from Fukien to Japan
4 bombers moved from Stanovoj Chrebet to Japan
1 fighter moved from 59 Sea Zone to Japan
1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone
2 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Japan
1 transport moved from 59 Sea Zone to 60 Sea Zone
1 armour and 1 infantry moved from Okinawa to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Japan
1 battleship moved from 36 Sea Zone to 62 Sea Zone
Combat - Americans
Battle in Japan
Americans attack with 1 armour, 1 artillery, 8 bombers, 1 fighter and 6 infantry
Japanese defend with 2 aaGuns, 1 armour, 1 factory and 8 infantry
AA fire in Japan : 7/9 hits, 3.00 expected hits
1 fighter owned by the Americans and 6 bombers owned by the Americans lost in Japan
Americans roll dice for 1 battleship in Japan, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers and 6 infantry in Japan, round 2 : 4/12 hits, 3.67 expected hits
Japanese roll dice for 1 armour and 8 infantry in Japan, round 2 : 2/9 hits, 3.17 expected hits
4 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 artillery, 2 bombers and 4 infantry in Japan, round 3 : 5/10 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 4 infantry in Japan, round 3 : 2/5 hits, 1.83 expected hits
4 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans captures 21PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is -65
Casualties for Americans: 6 bombers, 1 fighter and 4 infantry
Casualties for Japanese: 1 armour and 8 infantry
Non Combat Move - Americans
1 transport moved from 38 Sea Zone to 51 Sea Zone
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 56 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 20 Sea Zone
1 destroyer moved from 56 Sea Zone to 20 Sea Zone
2 bombers moved from Western United States to United Kingdom
2 bombers moved from Japan to Manchuria
2 bombers moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Western United States to Central United States
Place Units - Americans
4 bombers placed in Eastern United States
Place Units - Chinese
4 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 49 PUs; end with 78 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
AA fire in Japan : : 4.00
Americans : 1.33
Japanese : -1.00
Took Japan finally :-) the cost was high though. Very good air strike indeed!