Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 52 PUs;
Japanese buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 bomber moved from French Indo-China Thailand to Persia
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
1 artillery moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Burma to Yunnan
1 bomber moved from French Indo-China Thailand to Yunnan
2 infantry moved from Suiyuan to Hupeh
1 bomber moved from Japan to Hupeh
1 infantry moved from Burma to Yunnan
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Italian Africa
Japanese take Italian Africa from British
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
Combat - Japanese
Battle in Hupeh
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hupeh, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Hupeh, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yakut S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 aaGun and 1 infantry moved from Kwangtung to Fukien
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 38 Sea Zone to 62 Sea Zone
1 bomber moved from Yunnan to India
1 bomber moved from Trans-Jordan to India
1 bomber moved from Hupeh to Fukien
Place Units - Japanese
1 transport placed in 38 Sea Zone
2 infantry placed in East Indies
1 fighter placed in 38 Sea Zone
1 armour and 2 infantry placed in India
Japanese undo move 4.
1 armour, 1 fighter and 1 infantry placed in India
1 destroyer placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Urals to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Place Units - Russians
1 armour placed in Caucasus
1 armour placed in Russia
1 infantry placed in Russia
1 infantry placed in Caucasus
1 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,4 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 48 PUs; 2 techTokens;
Germans buy 2 artilleries, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 7 Sea Zone to 3 Sea Zone
3 destroyers moved from 5 Sea Zone to 3 Sea Zone
1 cruiser moved from 5 Sea Zone to 3 Sea Zone
3 fighters moved from France to Norway
1 artillery moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Norway
2 fighters moved from 5 Sea Zone to 3 Sea Zone
3 bombers moved from Germany to 3 Sea Zone
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Belorussia
6 armour moved from Ukraine to Belorussia
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Ukraine to Eastern Ukraine
1 bomber moved from Karelia S.S.R. to 3 Sea Zone
1 fighter moved from Karelia S.S.R. to 3 Sea Zone
1 fighter moved from Karelia S.S.R. to Eastern Ukraine
Combat - Germans
Battle in Belorussia
Germans attack with 6 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 6 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 7/9 hits
Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 6 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery and 3 fighters in Norway, round 3 : 2/4 hits
British roll dice for 1 artillery in Norway, round 3 : 0/1 hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Ukraine
retreated to Eastern Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 3 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 3 destroyers, 3 fighters and 2 submarines
British defend with 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 4 bombers, 1 cruiser, 3 destroyers and 3 fighters in 3 Sea Zone, round 2 : 6/11 hits
British roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 3 Sea Zone, round 2 : 5/9 hits
2 carriers owned by the British, 2 submarines owned by the Germans, 1 submarine owned by the British, 1 fighter owned by the British, 3 destroyers owned by the Germans, 2 cruisers owned by the British and 1 destroyer owned by the British lost in 3 Sea Zone
Germans roll dice for 4 bombers, 1 cruiser and 3 fighters in 3 Sea Zone, round 3 : 2/8 hits
British roll dice for 3 fighters and 1 transport in 3 Sea Zone, round 3 : 3/3 hits
2 fighters owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 3 Sea Zone
Germans roll dice for 4 bombers and 1 fighter in 3 Sea Zone, round 4 : 0/5 hits
British roll dice for 1 fighter and 1 transport in 3 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 4 bombers and 1 fighter in 3 Sea Zone, round 5 : 3/5 hits
British roll dice for 1 fighter and 1 transport in 3 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Germans, 1 transport owned by the British and 1 fighter owned by the British lost in 3 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 cruiser, 3 destroyers, 3 fighters and 2 submarines
Casualties for British: 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Non Combat Move - Germans
1 fighter could not land in Eastern Ukraine and was removed
4 bombers moved from 3 Sea Zone to Germany
2 fighters moved from Norway to 5 Sea Zone
1 fighter moved from Norway to Finland
1 fighter moved from Archangel to Baltic States
2 infantry moved from Ukraine to East Poland
Place Units - Germans
1 carrier and 2 fighters placed in 5 Sea Zone
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 carrier and 1 destroyer placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Eastern Ukraine
2 fighters moved from Ukraine to Eastern Ukraine
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Egypt to Libya
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
2 cruisers moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Libya, round 2 : 1/1 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Ukraine
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 armour moved from Ukraine to Belorussia
2 fighters moved from Eastern Ukraine to Belorussia
Place Units - Italians
1 transport placed in 14 Sea Zone
1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 8 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
2 infantry moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to Norway
1 bomber moved from Australia to East Indies
2 infantry moved from Western United States to 56 Sea Zone
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in East Indies causes 2 damage total.
Battle in Norway
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 fighters moved from Norway to 6 Sea Zone
1 carrier moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
4 infantry moved from 64 Sea Zone to Alaska
2 fighters moved from 56 Sea Zone to 64 Sea Zone
1 carrier moved from 56 Sea Zone to 64 Sea Zone
1 bomber moved from East Indies to Australia
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 56 Sea Zone
1 armour and 1 artillery placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
1 infantry moved from Sikang to Yunnan
1 infantry moved from Ningxia to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 56 PUs;
Japanese buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from India to Persia
1 fighter moved from India to Persia
1 infantry moved from Italian Africa to Belgian Congo
Japanese take Belgian Congo from British
1 artillery moved from Italian Africa to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 artillery moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
Japanese take Anglo-Egypt Sudan from British
2 bombers moved from India to Evenki National Okrug
1 armour moved from India to Yunnan
1 infantry moved from Fukien to Yunnan
1 infantry moved from Hupeh to Sikang
1 bomber moved from Fukien to Sikang
2 infantry moved from Manchuria to Suiyuan
2 fighters moved from 62 Sea Zone to Suiyuan
1 fighter moved from 38 Sea Zone to Yunnan
Combat - Japanese
Battle in Suiyuan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 fighter and 1 infantry in Persia, round 3 : 2/2 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Evenki National Okrug, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Evenki National Okrug, round 3 : 5/5 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Suiyuan to 62 Sea Zone
1 fighter moved from Yunnan to Fukien
1 bomber moved from Sikang to Fukien
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 bombers moved from Evenki National Okrug to Yakut S.S.R.
2 bombers moved from Yakut S.S.R. to Stanovoj Chrebet
1 battleship moved from 34 Sea Zone to 28 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 34 Sea Zone
1 fighter moved from Persia to 34 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters and 1 submarine placed in 62 Sea Zone
1 artillery and 2 infantry placed in India
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 bomber moved from Russia to Ukraine
1 submarine moved from 12 Sea Zone to 6 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
4 armour moved from Caucasus to Russia
7 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Urals
Place Units - Russians
1 artillery placed in Russia
5 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,1 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 3x factory, 4x factory; Remaining resources: 46 PUs; 2 techTokens;
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Norway
1 artillery and 1 infantry moved from Karelia S.S.R. to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Norway
4 bombers moved from Germany to 6 Sea Zone
3 fighters moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Norway
1 fighter moved from Finland to Norway
1 artillery moved from Belorussia to Archangel
1 infantry moved from Belorussia to Archangel
1 fighter moved from Baltic States to Archangel
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 4 bombers and 3 fighters
Russians defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans roll dice for 4 bombers and 3 fighters in 6 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the Americans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Battle in Norway
Germans attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Norway
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 3 : 0/6 hits
Americans roll dice for 1 armour and 1 artillery in Norway, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Norway, round 4 : 2/5 hits
Americans roll dice for 1 armour and 1 artillery in Norway, round 4 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from East Poland to Belorussia
2 fighters moved from 6 Sea Zone to Belorussia
2 fighters moved from Norway to 5 Sea Zone
4 bombers moved from 6 Sea Zone to Belorussia
3 infantry moved from France to Germany
1 fighter moved from Archangel to Karelia S.S.R.
Place Units - Germans
1 destroyer and 1 fighter placed in 5 Sea Zone
2 armour, 1 artillery and 1 infantry placed in Germany
2 artilleries placed in Karelia S.S.R.
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 3 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 carrier and 1 fighter placed in 2 Sea Zone
Turn Complete - British
British collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus
1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone
1 fighter moved from Belorussia to Caucasus
1 cruiser moved from 14 Sea Zone to 16 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
AA fire in Caucasus : 0/1 hits
Italians roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
Place Units - Italians
1 armour and 2 infantry placed in Italy
1 cruiser placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from Australia to East Indies
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in East Indies causes 2 damage total.
Non Combat Move - Americans
1 bomber moved from Western United States to Australia
4 infantry moved from Alaska to 64 Sea Zone
4 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone
2 carriers moved from 64 Sea Zone to 53 Sea Zone
1 destroyer moved from 64 Sea Zone to 53 Sea Zone
1 cruiser moved from 64 Sea Zone to 53 Sea Zone
4 fighters moved from 64 Sea Zone to 53 Sea Zone
1 battleship moved from 64 Sea Zone to 53 Sea Zone
1 submarine moved from 64 Sea Zone to 53 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
2 submarines moved from 6 Sea Zone to 12 Sea Zone
1 bomber moved from East Indies to Australia
Place Units - Americans
1 carrier placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
2 transports placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Ningxia to Sikang
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 57 PUs; 0 techTokens;
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 artillery moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
2 infantry moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from Yunnan to Sikang
1 armour moved from Yunnan to Hupeh
2 infantry moved from Suiyuan to Ningxia
1 bomber moved from Fukien to Sikang
1 fighter moved from Fukien to Hupeh
2 bombers moved from Stanovoj Chrebet to Ningxia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 artillery moved from Evenki National Okrug to Novosibirsk
1 fighter moved from 62 Sea Zone to Manchuria
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Suiyuan to Hupeh
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ningxia
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Ningxia, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Fukien to Hupeh
2 bombers moved from Ningxia to Hupeh
1 bomber moved from Sikang to Hupeh
1 battleship moved from 28 Sea Zone to 23 Sea Zone
1 transport moved from 28 Sea Zone to 23 Sea Zone
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Hupeh to French Indo-China Thailand
2 bombers moved from Hupeh to Fukien
1 fighter moved from Hupeh to Fukien
1 fighter moved from Hupeh to 62 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 38 Sea Zone
2 fighters placed in 38 Sea Zone
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 14 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Italians
1 bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 bomber moved from Novosibirsk to Russia
1 submarine moved from 6 Sea Zone to 2 Sea Zone
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians : -1.67
Japanese : -0.67
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,5,5 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 47 PUs; 3 techTokens;
Germans buy 1 bomber, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Norway to 5 Sea Zone
1 armour and 1 infantry moved from Germany to 5 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to United Kingdom
4 fighters moved from 5 Sea Zone to United Kingdom
4 bombers moved from Belorussia to United Kingdom
1 artillery and 1 infantry moved from Archangel to Urals
6 armour and 3 infantry moved from Belorussia to Eastern Ukraine
2 fighters moved from Belorussia to Urals
Combat - Germans
Battle in Urals
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Urals
Germans roll dice for 1 artillery and 2 fighters in Urals, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 fighters in Urals, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Urals, round 4 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Urals
Germans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry
British defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 3 infantry
AA fire in United Kingdom : 2/8 hits
1 bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 : 5/10 hits
British roll dice for 4 armour, 1 bomber and 3 infantry in United Kingdom, round 2 : 4/8 hits
1 bomber owned by the British, 1 fighter owned by the Germans, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 bombers and 2 fighters in United Kingdom, round 3 : 5/6 hits
British roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits
2 bombers owned by the Germans and 3 armour owned by the British lost in United Kingdom
Germans captures 21PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -25
Casualties for Germans: 1 artillery, 3 bombers, 2 fighters and 2 infantry
Casualties for British: 4 armour, 1 bomber and 3 infantry
Battle in Eastern Ukraine
Germans attack with 6 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour and 3 infantry in Eastern Ukraine, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 6 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 carriers moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 armour moved from Germany to East Poland
2 infantry moved from Germany to Poland
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
1 bomber moved from United Kingdom to Norway
2 fighters moved from Urals to Karelia S.S.R.
Place Units - Germans
1 submarine and 1 transport placed in 5 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Germany
2 infantry placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 49 PUs; end with 70 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 85 PUs
That game’s done. It seems the dice aren’t my friend.
Thank you! You might want to stack more defense in London to prevent when bad dice happened, since losing Capital City is tough in particular you can’t take it back right away.
Would you like to have another game with same setting ?
Dice rolls were bad the whole game. Go ahead and start the new game!
WIll start one shortly… good luck on next battle!
Game History
Round: 1
Research Technology - Japanese
Japanese spend 10 on tech rolls
Purchase Units - Japanese
Japanese buy 1 battleship; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from 51 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 fighter moved from Formosa to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Yunnan
3 infantry moved from Kiangsu to Suiyuan
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
Combat - Japanese
Battle in Suiyuan
Japanese attack with 1 fighter and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 fighters and 3 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 53 Sea Zone to 51 Sea Zone
1 bomber moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Suiyuan to Manchuria
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
1 carrier moved from 51 Sea Zone to 61 Sea Zone
1 fighter moved from 53 Sea Zone to 61 Sea Zone
Place Units - Japanese
1 battleship placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
1 unit repaired.