dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 infantry moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 armour moved from Eastern Ukraine to Belorussia 1 fighter moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 fighter moved from Bulgaria Romania to 15 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 artillery moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt Combat - Germans Battle in Belorussia Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in 15 Sea Zone Germans attack with 1 fighter and 1 transport British defend with 1 destroyer Germans roll dice for 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 15 Sea Zone British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the Germans retreated to 14 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter Battle in Egypt Germans attack with 1 armour and 1 infantry British defend with 1 armour, 1 fighter and 3 infantry Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 2 Sea Zone Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 41 Casualties for Russians: 1 submarine Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in 12 Sea Zone Germans attack with 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 12 Sea Zone to Libya 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Ukraine to Eastern Ukraine 1 armour moved from Ukraine to Belorussia 1 fighter moved from Belorussia to Baltic States 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Poland to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 armour moved from Poland to Ukraine 2 infantry moved from Baltic States to Belorussia 1 armour moved from Bulgaria Romania to Belorussia 2 armour moved from Germany to East Poland 2 infantry moved from Germany to France 1 armour moved from France to Czechoslovakia Hungary 1 armour moved from Northwestern Europe to Czechoslovakia Hungary 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Place Units - Germans 1 bomber, 1 fighter and 3 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 3.17 British : -0.33 Russians : -0.17 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - British British buy 1 factory and 1 fighter; Remaining resources: 6 PUs; Combat Move - British 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 cruiser moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Norway 1 infantry moved from India to Burma British take Burma from Japanese 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Combat - British Battle in Norway British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 bomber, 1 fighter and 3 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 5/5 hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 1/5 hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 1 bomber, 1 fighter and 3 infantry Casualties for British: 1 infantry Battle in East Indies British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in East Indies, round 2 : 0/2 hits Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits 1 infantry owned by the British lost in East Indies British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits 1 infantry owned by the British lost in East Indies Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 1 infantry moved from Persia to India 1 fighter moved from Australia to India 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Persia 1 destroyer moved from 15 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Persia 2 fighters moved from Norway to United Kingdom 1 bomber moved from Norway to United Kingdom Place Units - British 1 factory placed in India 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 42 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 7 PUs; Combat Move - Italians 2 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 armour moved from Italy to France 1 armour moved from Balkans to Ukraine 2 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to Balkans Place Units - Italians 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.50 British : 1.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 battleship moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 16 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 infantry moved from Australia to 33 Sea Zone 1 destroyer moved from 29 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from India to Southeast Asia 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Southeast Asia 1 infantry moved from India to Southeast Asia 1 infantry moved from India to Southeast Asia Combat - British Battle in 16 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 battleship and 1 submarine British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16 Casualties for Germans: 1 battleship and 1 submarine Casualties for British: 1 submarine Battle in 31 Sea Zone British attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 31 Sea Zone British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 31 Sea Zone 1 transport owned by the British retreated to 29 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in Southeast Asia British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Southeast Asia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Southeast Asia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southeast Asia British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Southeast Asia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Southeast Asia British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Southeast Asia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Southeast Asia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Southeast Asia British win, taking Southeast Asia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Southeast Asia to India 1 transport moved from 29 Sea Zone to 27 Sea Zone 1 armour moved from Anglo-Egypt Sudan to India 1 bomber moved from 16 Sea Zone to Anglo-Egypt Sudan 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to Archangel Place Units - British 1 infantry placed in India 1 armour placed in United Kingdom 1 infantry placed in Australia Turn Complete - British British collect 13 PUs; end with 13 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -0.33 British : -3.67 Japanese : -0.50 -
Ignore this savegame, it’s supposed to go in a different thread. I don’t know what the heck happened. I’m trying to get my friends into playing this game because I enjoy it so much so I started him out on the ‘simpler’ 1941 version.
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
It is a great game indeed and it is addictive isn’t it ;-)
1941 is a great intro. And actually it is fun to start with -
Game History
Round: 1 Purchase Units - Americans Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to 12 Sea Zone 1 fighter moved from Hawaiian Islands to 51 Sea Zone 1 battleship moved from 56 Sea Zone to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 cruiser moved from 56 Sea Zone to 51 Sea Zone 1 bomber moved from Western United States to 51 Sea Zone Combat - Americans Battle in 51 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 submarine Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 51 Sea Zone, round 2 : 2/4 hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 3/4 hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 51 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 51 Sea Zone, round 3 : 2/3 hits Japanese roll dice for 2 fighters in 51 Sea Zone, round 3 : 1/2 hits 1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 51 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 battleship, 1 cruiser and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters Battle in 12 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 0/2 hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 4 : 1/2 hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits 1 destroyer owned by the Germans lost in 12 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 51 Sea Zone to Hawaiian Islands 1 bomber moved from 51 Sea Zone to Hawaiian Islands 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 transport moved from 10 Sea Zone to 20 Sea Zone 1 infantry moved from Central United States to Mexico 1 armour moved from Eastern United States to Panama 1 bomber moved from 12 Sea Zone to Western United States 1 bomber moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to Panama 1 transport moved from 10 Sea Zone to 19 Sea Zone 2 infantry moved from Eastern United States to Panama 1 fighter moved from Eastern United States to 56 Sea Zone Place Units - Americans 1 carrier placed in 56 Sea Zone 2 bombers placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Yunnan 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Fukien to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuan to Ningxia 1 infantry moved from Ningxia to Sikang 1 infantry moved from Chinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 factory and 1 fighter; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Kiangsu to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 submarine moved from 53 Sea Zone to 48 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Caroline Islands to New Guinea 1 infantry moved from Kwangtung to Fukien Place Units - Japanese 1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone 1 factory placed in East Indies 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 fighter moved from Caucasus to Karelia S.S.R. 3 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia 2 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 2/2 hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory and 4 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/5 hits Germans roll dice for 4 infantry in Karelia S.S.R., round 2 : 2/4 hits 4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Russians: 2 infantry Battle in Belorussia Russians attack with 4 armour, 2 artilleries and 3 infantry Germans defend with 3 armour, 1 artillery and 3 infantry Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Belorussia, round 2 : 3/9 hits Germans roll dice for 3 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/7 hits 3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 4 armour, 2 artilleries and 1 infantry in Belorussia, round 3 : 4/7 hits Germans roll dice for 3 armour and 1 artillery in Belorussia, round 3 : 0/4 hits 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 3 armour, 1 artillery and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Archangel 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Archangel 4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 aaGun moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Russians undo move 1. 2 armour, 2 artilleries and 2 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs -
I wanted to do a naval bombardment in Korelia instead of in Norway; I don’t know how to make that happen, so the results of that battle may have been skewed NOT in my favor at all.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 2 Sea Zone to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 1 fighter moved from Baltic States to Norway 1 fighter moved from Libya to 12 Sea Zone 1 infantry moved from 5 Sea Zone to Norway 1 fighter moved from Germany to Norway 1 infantry moved from 5 Sea Zone to Norway 3 infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 bomber moved from Germany to Caucasus 2 armour moved from East Poland to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 armour Russians defend with 1 armour and 1 factory Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win with no units remaining. Battle score for attacker is -5 Casualties for Germans: 2 armour Casualties for Russians: 1 armour Battle in 3 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser and 1 transport Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 3 Sea Zone 1 transport owned by the British lost in 3 Sea Zone Germans roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in Norway Germans attack with 2 fighters and 2 infantry British defend with 1 armour Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in 12 Sea Zone Germans attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 armour, 1 bomber and 3 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 1 armour, 1 bomber and 3 infantry in Caucasus, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 fighter moved from 12 Sea Zone to Libya 2 infantry moved from East Poland to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 2 armour moved from Czechoslovakia Hungary to Baltic States 1 bomber moved from Caucasus to Bulgaria Romania 1 fighter moved from Norway to Baltic States 1 fighter moved from Norway to Baltic States Place Units - Germans 1 carrier placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 2 armour, 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 2.33 British : -0.50 Americans : 0.67 Russians : 0.83 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits Purchase Units - British British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 5 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 fighter moved from India to Caucasus 1 armour moved from Persia to Caucasus 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in Caucasus British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory and 2 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits 1 infantry owned by the Germans lost in Caucasus British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 : 1/5 hits Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 armour, 1 artillery and 2 fighters in Caucasus, round 4 : 1/4 hits Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits 1 artillery owned by the British and 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour and 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Caucasus to India 1 fighter moved from Caucasus to India 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 transport moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 3 armour placed in India 1 bomber and 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Belorussia: 1 bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 38 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British 1 artillery moved from Libya to Egypt Combat - Italians Non Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 1 fighter and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 fighters moved from 56 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone 1 bomber moved from Hawaiian Islands to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 5 bombers and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 5 bombers and 2 fighters in 62 Sea Zone, round 2 : 3/7 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/5 hits 1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 2/4 hits Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 2/3 hits 2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 62 Sea Zone Americans roll dice for 2 bombers in 62 Sea Zone, round 4 : 0/2 hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 4 : 1/1 hits 1 bomber owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 bomber in 62 Sea Zone, round 5 : 1/1 hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 5 : 1/1 hits 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 5 bombers and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to 57 Sea Zone 1 carrier moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 artillery moved from Panama to 20 Sea Zone 1 infantry moved from Panama to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western United States 1 infantry moved from Mexico to Central United States 1 armour and 1 infantry moved from Panama to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from 55 Sea Zone to Mexico Place Units - Americans 1 carrier and 1 destroyer placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Combat Move - Chinese 5 infantry moved from Yunnan to Fukien 2 infantry moved from Sikang to Hupeh 2 infantry moved from Ningxia to Hupeh Combat - Chinese Battle in Fukien Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Fukien, round 2 : 1/5 hits Japanese roll dice for 2 infantry in Fukien, round 2 : 2/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits Japanese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 2 infantry in Fukien, round 4 : 1/2 hits Japanese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Battle in Hupeh Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hupeh, round 2 : 1/4 hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 6 PUs; Combat Move - Japanese 1 bomber moved from New Guinea to 57 Sea Zone 1 bomber moved from Japan to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British Combat - Japanese Battle in 57 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 57 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 57 Sea Zone Japanese roll dice for 2 bombers in 57 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 transport in 57 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone 1 transport owned by the Americans lost in 57 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 bomber and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport Non Combat Move - Japanese 1 bomber moved from 57 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from French Indo-China Thailand to 62 Sea Zone 1 submarine moved from 48 Sea Zone to 60 Sea Zone 1 infantry moved from Suiyuan to Kiangsu 1 carrier moved from 36 Sea Zone to 61 Sea Zone 2 fighters moved from 36 Sea Zone to 61 Sea Zone 1 cruiser moved from 36 Sea Zone to 61 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Place Units - Japanese 1 battleship and 1 carrier placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : 0.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belorussia to Baltic States 1 infantry moved from Belorussia to Baltic States 1 artillery moved from Belorussia to Baltic States 1 artillery and 1 infantry moved from Eastern Ukraine to East Poland 2 armour moved from Belorussia to Baltic States 1 armour moved from Belorussia to Baltic States 1 fighter moved from Archangel to Baltic States 1 armour moved from Belorussia to Baltic States 1 bomber moved from Russia to Bulgaria Romania 1 armour moved from Russia to Baltic States 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Bulgaria Romania Russians attack with 1 bomber Germans defend with 1 bomber Russians roll dice for 1 bomber in Bulgaria Romania, round 2 : 1/1 hits Germans roll dice for 1 bomber in Bulgaria Romania, round 2 : 0/1 hits 1 bomber owned by the Germans lost in Bulgaria Romania Russians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Buryatia S.S.R. Russians attack with 6 infantry Japanese defend with 1 armour and 2 infantry Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 0/3 hits 2 infantry owned by the Japanese lost in Buryatia S.S.R. Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 : 0/1 hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 2/6 hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 4 : 0/1 hits 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 infantry Battle in Baltic States Russians attack with 5 armour, 2 artilleries, 1 fighter and 1 infantry Germans defend with 2 armour, 2 fighters and 2 infantry Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 1 infantry in Baltic States, round 2 : 1/9 hits Germans roll dice for 2 armour, 2 fighters and 2 infantry in Baltic States, round 2 : 2/6 hits 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 5 armour, 1 artillery and 1 fighter in Baltic States, round 3 : 3/7 hits Germans roll dice for 2 armour, 2 fighters and 1 infantry in Baltic States, round 3 : 4/5 hits 3 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States Russians roll dice for 2 armour and 1 fighter in Baltic States, round 4 : 2/3 hits Germans roll dice for 2 fighters in Baltic States, round 4 : 2/2 hits 2 fighters owned by the Germans and 2 armour owned by the Russians lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour, 2 fighters and 2 infantry Casualties for Russians: 5 armour, 2 artilleries and 1 infantry Battle in East Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits Russians roll dice for 1 artillery in East Poland, round 4 : 0/1 hits Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits Russians roll dice for 1 artillery in East Poland, round 5 : 1/1 hits Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Belorussia to Eastern Ukraine 1 bomber moved from Bulgaria Romania to Caucasus 2 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Belorussia to Eastern Ukraine 1 aaGun moved from Archangel to Belorussia 1 armour moved from Russia to Eastern Ukraine 1 artillery and 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 infantry moved from Novosibirsk to Russia Place Units - Russians 1 artillery placed in Caucasus 3 infantry placed in Caucasus 2 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 51 PUs; Germans buy 2 artilleries, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to France 1 artillery moved from Germany to Poland 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 fighter moved from Libya to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 submarine moved from 12 Sea Zone to 22 Sea Zone 1 transport moved from 14 Sea Zone to 15 Sea Zone Place Units - Germans 2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
-
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits Purchase Units - British British buy 3 armour, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from India to Egypt 1 bomber moved from Belorussia to Egypt 3 armour moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from United Kingdom to Egypt Combat - British Battle in Egypt British attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Egypt, round 2 : 3/7 hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits 1 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt British roll dice for 1 artillery, 2 bombers and 2 fighters in Egypt, round 3 : 4/5 hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 0/3 hits 1 armour owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in Burma British attack with 3 armour and 2 infantry Japanese defend with 2 infantry British roll dice for 3 armour and 2 infantry in Burma, round 2 : 1/5 hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 3 armour and 1 infantry in Burma, round 3 : 3/4 hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 bombers moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 transport moved from 25 Sea Zone to 42 Sea Zone 1 aaGun moved from India to Burma 1 destroyer moved from 30 Sea Zone to 41 Sea Zone Place Units - British 3 armour placed in India 1 bomber and 1 fighter placed in United Kingdom 1 submarine placed in 8 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt Combat - Italians Battle in East Poland Italians attack with 1 armour and 2 infantry Russians defend with 1 artillery Italians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in East Poland Italians win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Egypt to 14 Sea Zone 1 fighter moved from Italy to 14 Sea Zone 1 armour moved from France to Balkans 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 carrier placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 0.67 Russians : 0.67





