Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
I’m not sure if there’s enough movement on some of your bombers, but I’m going to post my turn assuming there isn’t, and then do a check to see; this could be a turning point.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,5,3,3,1 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 5 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 57 Sea Zone
2 fighters moved from 53 Sea Zone to 51 Sea Zone
Combat - Americans
Battle in 57 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 51 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 51 Sea Zone to 53 Sea Zone
4 infantry and 2 transports moved from 53 Sea Zone to 42 Sea Zone
1 fighter moved from India to Australia
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 carrier moved from 12 Sea Zone to 7 Sea Zone
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 9 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from India to Russia
Place Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Combat Move - Chinese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuan
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 fighter moved from 50 Sea Zone to 42 Sea Zone
1 armour moved from Manchuria to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo-China Thailand
1 artillery moved from Japan to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu
2 fighters moved from 62 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Suiyuan
1 bomber moved from Japan to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
2 bombers moved from Kwangtung to French Indo-China Thailand
1 bomber moved from Kwangtung to Suiyuan
1 battleship moved from 50 Sea Zone to 37 Sea Zone
1 fighter moved from 50 Sea Zone to French Indo-China Thailand
2 bombers moved from Karelia S.S.R. to Russia
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 infantry and 2 transports
4 infantry owned by the Americans and 2 transports owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Americans: 4 infantry and 2 transports
Battle in French Indo-China Thailand
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 battleship in French Indo-China Thailand, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits
British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Evenki National Okrug, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Libya to Morocco Algeria
2 bombers moved from Russia to Germany
1 bomber moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Manchuria to Kiangsu
2 fighters moved from Kiangsu to 62 Sea Zone
1 carrier moved from 50 Sea Zone to 47 Sea Zone
1 fighter moved from 42 Sea Zone to 47 Sea Zone
1 carrier moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo-China Thailand to 36 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 50 Sea Zone to 62 Sea Zone
1 bomber moved from Suiyuan to Formosa
2 bombers moved from French Indo-China Thailand to Kwangtung
Place Units - Japanese
1 carrier and 1 destroyer placed in 62 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 9x factory; Remaining resources: 20 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
2 artilleries moved from Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Belorussia to East Poland
Combat - Russians
Battle in East Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in East Poland
Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 4 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Evenki National Okrug
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Russia to Archangel
1 infantry moved from Caucasus to Ukraine
2 infantry moved from Russia to Archangel
1 armour moved from Caucasus to Russia
1 submarine moved from 12 Sea Zone to 7 Sea Zone
Place Units - Russians
1 armour and 2 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.33
Japanese : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Baltic States to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to United Kingdom
2 infantry moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
2 fighters moved from 6 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
3 bombers moved from Germany to United Kingdom
2 fighters moved from Germany to United Kingdom
1 fighter moved from Germany to East Poland
1 armour moved from Karelia S.S.R. to East Poland
2 armour moved from Baltic States to East Poland
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
Combat - Germans
Battle in East Poland
Germans attack with 3 armour and 1 fighter
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 3 armour and 1 fighter in East Poland, round 2 : 1/4 hits
Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 2 : 0/3 hits
1 infantry owned by the Russians lost in East Poland
Germans roll dice for 3 armour and 1 fighter in East Poland, round 3 : 3/4 hits
Russians roll dice for 2 artilleries in East Poland, round 3 : 1/2 hits
2 artilleries owned by the Russians and 1 armour owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 3 bombers, 5 fighters and 2 infantry
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
AA fire in United Kingdom : 1/8 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in United Kingdom, round 2 : 5/11 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in United Kingdom, round 2 : 2/10 hits
2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in United Kingdom, round 3 : 5/9 hits
British roll dice for 1 armour, 1 artillery and 1 bomber in United Kingdom, round 3 : 1/4 hits
1 bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 armour, 2 artilleries, 1 bomber and 5 infantry
Non Combat Move - Germans
2 fighters moved from United Kingdom to 6 Sea Zone
3 bombers moved from United Kingdom to Germany
2 fighters moved from United Kingdom to Karelia S.S.R.
1 fighter moved from East Poland to Karelia S.S.R.
1 artillery and 1 infantry moved from Libya to Morocco Algeria
1 armour moved from Anglo-Egypt Sudan to Egypt
6 infantry moved from France to Germany
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
Germans undo move 1.
1 armour and 1 artillery placed in Karelia S.S.R.
Germans undo move 1.
1 armour and 1 artillery placed in Karelia S.S.R.
1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 80 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 transport moved from 7 Sea Zone to 1 Sea Zone
2 cruisers moved from 12 Sea Zone to 6 Sea Zone
2 fighters moved from 12 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 12 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/8 hits, 3.17 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
2 transports owned by the Germans lost in 6 Sea Zone
British win with 2 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 66
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Casualties for British: 1 destroyer
Non Combat Move - British
Turn Complete - British
Combat Hit Differential Summary :
Germans : -4.17
British : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 13 Sea Zone to 10 Sea Zone
2 cruisers moved from 13 Sea Zone to 9 Sea Zone
1 battleship moved from 13 Sea Zone to 9 Sea Zone
1 submarine moved from 13 Sea Zone to 9 Sea Zone
1 fighter moved from 13 Sea Zone to 1 Sea Zone
1 carrier moved from 13 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Morocco Algeria to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Balkans to Bulgaria Romania
1 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Italy to Bulgaria Romania
Combat - Italians
Battle in 1 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 1 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 10 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 10 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 9 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 submarine
Americans defend with 1 carrier and 2 fighters
Italians roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 carrier in 9 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 9 Sea Zone
1 submarine owned by the Italians Submerged
Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 9 Sea Zone
Italians win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 22
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 carrier and 2 fighters
Battle in Bulgaria Romania
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Morocco Algeria to Egypt
2 infantry moved from Libya to Egypt
1 fighter moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 1 Sea Zone to 9 Sea Zone
1 artillery moved from Italy to Balkans
Place Units - Italians
1 cruiser and 1 transport placed in 14 Sea Zone
2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,2,3,6,4,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 4 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 53 Sea Zone to 47 Sea Zone
1 fighter moved from Australia to 47 Sea Zone
1 fighter moved from 53 Sea Zone to 47 Sea Zone
1 fighter moved from Russia to Yakut S.S.R.
Combat - Americans
Battle in Yakut S.S.R.
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Yakut S.S.R., round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Yakut S.S.R.
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 47 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 47 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 battleship moved from 53 Sea Zone to 55 Sea Zone
1 cruiser moved from 53 Sea Zone to 55 Sea Zone
1 fighter moved from 47 Sea Zone to 53 Sea Zone
1 fighter moved from Yakut S.S.R. to Evenki National Okrug
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 57 Sea Zone to 53 Sea Zone
2 bombers moved from Western United States to Eastern United States
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier and 2 transports placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Hupeh to Fukien
Chinese take Fukien from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuan
1 infantry placed in Hupeh
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 42 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 0.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 7
Research Technology - Japanese
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Japanese
2 fighters moved from 62 Sea Zone to 53 Sea Zone
1 bomber moved from Formosa to 53 Sea Zone
2 bombers moved from Kwangtung to 53 Sea Zone
1 fighter moved from 36 Sea Zone to 53 Sea Zone
1 artillery moved from French Indo-China Thailand to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Kiangsu to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Burma
1 battleship moved from 61 Sea Zone to 37 Sea Zone
1 armour moved from Stanovoj Chrebet to Evenki National Okrug
2 bombers moved from Germany to Evenki National Okrug
Combat - Japanese
Battle in Australia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 3 infantry
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Australia, round 2 : 1/2 hits
British roll dice for 3 infantry in Australia, round 2 : 0/3 hits
2 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery and 1 infantry in Australia, round 3 : 2/2 hits
British roll dice for 1 infantry in Australia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Fukien
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Fukien, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 armour and 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 armour and 2 bombers in Evenki National Okrug, round 2 : 2/3 hits
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits
1 bomber owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Evenki National Okrug
Japanese roll dice for 1 armour and 1 bomber in Evenki National Okrug, round 3 : 1/2 hits
Russians roll dice for 1 fighter in Evenki National Okrug, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 1 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 bomber
Battle in 53 Sea Zone
Japanese attack with 3 bombers and 3 fighters
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 3 bombers and 3 fighters in 53 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
1 fighter moved from 53 Sea Zone to 51 Sea Zone
1 carrier moved from 36 Sea Zone to 51 Sea Zone
1 destroyer moved from 62 Sea Zone to 51 Sea Zone
1 submarine moved from 62 Sea Zone to 51 Sea Zone
1 carrier moved from 62 Sea Zone to 51 Sea Zone
1 cruiser moved from 62 Sea Zone to 51 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 aaGun moved from Kiangsu to Fukien
1 bomber moved from Evenki National Okrug to Yakut S.S.R.
3 bombers moved from 53 Sea Zone to Caroline Islands
Place Units - Japanese
1 aaGun, 2 armour, 2 artilleries, 1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 44 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belorussia
1 artillery moved from Archangel to Belorussia
1 infantry moved from Russia to Belorussia
2 infantry moved from Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 armour moved from Caucasus to East Poland
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in East Poland
Russians attack with 1 armour and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in East Poland, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour and 3 infantry in East Poland, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in East Poland, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Archangel to Russia
1 submarine moved from 7 Sea Zone to 13 Sea Zone
Place Units - Russians
1 submarine placed in 16 Sea Zone
2 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,2,5 and gets 0 hits
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to East Poland
3 bombers moved from Germany to East Poland
1 fighter moved from Karelia S.S.R. to East Poland
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in East Poland
Germans attack with 1 armour, 3 bombers and 1 fighter
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 armour, 3 bombers and 1 fighter in East Poland, round 2 : 5/5 hits
Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits
1 fighter owned by the Germans, 1 armour owned by the Russians and 2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Germans
2 fighters moved from Karelia S.S.R. to 8 Sea Zone
2 fighters moved from Germany to 8 Sea Zone
1 aaGun, 1 artillery and 13 infantry moved from Germany to Poland
3 bombers moved from East Poland to Poland
3 bombers moved from Poland to United Kingdom
1 armour moved from Egypt to Trans-Jordan
Place Units - Germans
2 carriers, 2 destroyers and 2 transports placed in 8 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Karelia S.S.R.
1 fighter and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
I’d say this game is pretty much done. Did pretty good, then it all fell apart.
Yes I think so too. You did pretty well at the beginning and Germany was in trouble! I think you have done better and better.
Another game with same setting? :-)
Sure thing!!
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber and 2 transports; Remaining resources: 5 PUs;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 infantry moved from Burma to Yunnan
2 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Formosa to Yunnan
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from Kwangtung to Fukien
2 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
1 fighter moved from 51 Sea Zone to 53 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 carrier and 2 fighters
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 3 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from Suiyuan to French Indo-China Thailand
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from 53 Sea Zone to 62 Sea Zone
1 carrier moved from 51 Sea Zone to 62 Sea Zone
1 bomber moved from 53 Sea Zone to Caroline Islands
1 cruiser moved from 50 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 transports placed in 62 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 38 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
1 bomber moved from Russia to Ukraine
3 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Urals to Russia
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Karelia S.S.R.
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 2.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 armour and 1 infantry moved from Northwestern Europe to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Eastern Ukraine to Belorussia
2 infantry moved from Eastern Ukraine to Belorussia
2 infantry moved from East Poland to Belorussia
1 armour moved from Bulgaria Romania to Belorussia
1 artillery moved from East Poland to Belorussia
1 artillery moved from Eastern Ukraine to Belorussia
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Morocco Algeria to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Bulgaria Romania to Belorussia
1 fighter moved from East Poland to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Belorussia, round 2 : 4/10 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 0/3 hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship, 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British lost in 2 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 0/2 hits
1 transport owned by the British lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 29
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 2 armour, 2 fighters and 6 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
AA fire in Karelia S.S.R. : 0/2 hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 3/10 hits
Russians roll dice for 1 armour, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 4/7 hits
4 infantry owned by the Germans and 3 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 1/6 hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour and 2 fighters in Karelia S.S.R., round 4 : 1/4 hits
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 4 : 1/3 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 5 : 2/3 hits
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 5 : 1/2 hits
1 fighter owned by the Germans, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour, 1 fighter and 6 infantry
Casualties for Russians: 1 armour, 1 fighter and 5 infantry
Battle in 12 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 12 Sea Zone
Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 2 Sea Zone to Norway
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 fighter moved from 12 Sea Zone to France
2 armour moved from Germany to East Poland
2 infantry moved from Poland to East Poland
2 infantry moved from Czechoslovakia Hungary to Poland
2 infantry moved from Germany to France
2 infantry moved from Germany to Poland
1 fighter moved from Karelia S.S.R. to Norway
1 fighter moved from Belorussia to East Poland
Place Units - Germans
1 bomber and 1 fighter placed in Germany
1 destroyer and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 9 PUs;
Combat Move - British
1 armour moved from Egypt to Libya
3 infantry moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 bomber moved from United Kingdom to 12 Sea Zone
Combat - British
Battle in 12 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 12 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Libya
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 3 infantry in Libya, round 2 : 3/5 hits, 1.50 expected hits
Italians roll dice for 1 armour and 3 infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Libya
British win, taking Libya from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 destroyer moved from 15 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Libya to Gibraltar
1 fighter moved from Australia to India
1 bomber moved from 12 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to 2 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from 2 Sea Zone to United Kingdom
1 cruiser moved from 1 Sea Zone to 2 Sea Zone
1 artillery moved from Union of South Africa to 27 Sea Zone
1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 2 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 41 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 2.67
Italians : 0.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Italians
1 fighter moved from Italy to Belorussia
1 armour moved from Balkans to East Poland
1 armour moved from Italy to France
1 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Italy to Bulgaria Romania
1 artillery moved from Italy to Balkans
Turn Complete - Italians
Italians collect 9 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Western United States to 53 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 bomber moved from United Kingdom to 16 Sea Zone
1 fighter moved from Eastern United States to 2 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 2 Sea Zone
British loiter and taunt; Americans attack with 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 53 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans winAmericans win with 1 fighter remaining with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 53 Sea Zone to Australia
1 fighter moved from Hawaiian Islands to Australia
1 fighter moved from 53 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Caucasus
1 fighter moved from 2 Sea Zone to Greenland
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
2 infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 carrier placed in 56 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Non Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
1 infantry moved from Chinghai to Ningxia
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -0.33