dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - British 1 armour moved from India to French Indo-China Thailand 1 infantry moved from Burma to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand 1 destroyer moved from 1 Sea Zone to 7 Sea Zone 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 7 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 7 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom 2 fighters moved from 7 Sea Zone to 12 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Persia 1 fighter moved from French Indo-China Thailand to India 1 carrier moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone Place Units - British 1 fighter placed in 7 Sea Zone 1 armour placed in India 1 artillery placed in India British undo move 3. 2 infantry placed in India 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -1.67 Japanese : -2.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 2 fighters moved from 14 Sea Zone to Morocco Algeria 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 2 armour, 2 fighters and 2 infantry British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits Italians roll dice for 2 armour, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 3/6 hits Americans roll dice for 2 artilleries and 4 infantry in Morocco Algeria, round 2 : 1/6 hits 3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco Algeria Italians roll dice for 2 armour, 2 fighters and 1 infantry in Morocco Algeria, round 3 : 4/5 hits Americans roll dice for 2 artilleries in Morocco Algeria, round 3 : 0/2 hits 1 artillery owned by the Americans and 1 artillery owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Italians 1 submarine moved from 14 Sea Zone to 13 Sea Zone 1 carrier moved from 14 Sea Zone to 13 Sea Zone 2 fighters moved from Morocco Algeria to 13 Sea Zone 2 infantry moved from Egypt to Libya 1 infantry moved from Italy to Balkans 1 armour moved from Bulgaria Romania to Balkans Place Units - Italians 1 armour and 1 artillery placed in Italy 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I’m not sure if there’s enough movement on some of your bombers, but I’m going to post my turn assuming there isn’t, and then do a check to see; this could be a turning point.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,5,3,3,1 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 5 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 submarine moved from 56 Sea Zone to 57 Sea Zone 2 fighters moved from 53 Sea Zone to 51 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 51 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 51 Sea Zone to 53 Sea Zone 4 infantry and 2 transports moved from 53 Sea Zone to 42 Sea Zone 1 fighter moved from India to Australia 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 carrier moved from 12 Sea Zone to 7 Sea Zone 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 9 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from India to Russia Place Units - Americans 1 artillery, 2 bombers and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 fighter moved from 50 Sea Zone to 42 Sea Zone 1 armour moved from Manchuria to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu 2 fighters moved from 62 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Suiyuan 1 bomber moved from Japan to Evenki National Okrug 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 2 bombers moved from Kwangtung to French Indo-China Thailand 1 bomber moved from Kwangtung to Suiyuan 1 battleship moved from 50 Sea Zone to 37 Sea Zone 1 fighter moved from 50 Sea Zone to French Indo-China Thailand 2 bombers moved from Karelia S.S.R. to Russia Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory Bombing raid in Russia causes 9 damage total. Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 4 infantry and 2 transports 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Americans: 4 infantry and 2 transports Battle in French Indo-China Thailand Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 battleship in French Indo-China Thailand, round 2 : 1/1 hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits 1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuan, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Evenki National Okrug, round 2 : 1/2 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Libya to Morocco Algeria 2 bombers moved from Russia to Germany 1 bomber moved from Evenki National Okrug to Yakut S.S.R. 1 aaGun moved from Manchuria to Kiangsu 2 fighters moved from Kiangsu to 62 Sea Zone 1 carrier moved from 50 Sea Zone to 47 Sea Zone 1 fighter moved from 42 Sea Zone to 47 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from Suiyuan to Formosa 2 bombers moved from French Indo-China Thailand to Kwangtung Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 20 PUs; Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 2 artilleries moved from Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Evenki National Okrug Russians attack with 1 armour and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Russia 1 submarine moved from 12 Sea Zone to 7 Sea Zone Place Units - Russians 1 armour and 2 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.33 Japanese : -0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Baltic States to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to United Kingdom 2 infantry moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 3 bombers moved from Germany to United Kingdom 2 fighters moved from Germany to United Kingdom 1 fighter moved from Germany to East Poland 1 armour moved from Karelia S.S.R. to East Poland 2 armour moved from Baltic States to East Poland 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from French Equatorial Africa to French West Africa Germans take French West Africa from British Combat - Germans Battle in East Poland Germans attack with 3 armour and 1 fighter Russians defend with 2 artilleries and 1 infantry Germans roll dice for 3 armour and 1 fighter in East Poland, round 2 : 1/4 hits Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 2 : 0/3 hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 3 armour and 1 fighter in East Poland, round 3 : 3/4 hits Russians roll dice for 2 artilleries in East Poland, round 3 : 1/2 hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Russians: 2 artilleries and 1 infantry Battle in Belorussia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 3 bombers, 5 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry AA fire in United Kingdom : 1/8 hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits Germans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in United Kingdom, round 2 : 5/11 hits British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in United Kingdom, round 2 : 2/10 hits 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in United Kingdom, round 3 : 5/9 hits British roll dice for 1 armour, 1 artillery and 1 bomber in United Kingdom, round 3 : 1/4 hits 1 bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom Germans captures 30PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 bomber and 5 infantry Non Combat Move - Germans 2 fighters moved from United Kingdom to 6 Sea Zone 3 bombers moved from United Kingdom to Germany 2 fighters moved from United Kingdom to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 artillery and 1 infantry moved from Libya to Morocco Algeria 1 armour moved from Anglo-Egypt Sudan to Egypt 6 infantry moved from France to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 artillery placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 artillery placed in Karelia S.S.R. 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 80 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Combat Move - British 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 transport moved from 7 Sea Zone to 1 Sea Zone 2 cruisers moved from 12 Sea Zone to 6 Sea Zone 2 fighters moved from 12 Sea Zone to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 2 carriers, 2 cruisers, 1 destroyer and 3 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/8 hits, 3.17 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone 2 transports owned by the Germans lost in 6 Sea Zone British win with 2 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 66 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Casualties for British: 1 destroyer Non Combat Move - British Turn Complete - BritishCombat Hit Differential Summary :
Germans : -4.17 British : -0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Purchase Units - Italians Italians buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 13 Sea Zone to 10 Sea Zone 2 cruisers moved from 13 Sea Zone to 9 Sea Zone 1 battleship moved from 13 Sea Zone to 9 Sea Zone 1 submarine moved from 13 Sea Zone to 9 Sea Zone 1 fighter moved from 13 Sea Zone to 1 Sea Zone 1 carrier moved from 13 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in 1 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 1 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 10 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 10 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 9 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 submarine Americans defend with 1 carrier and 2 fighters Italians roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 2 : 2/4 hits Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 carrier in 9 Sea Zone, round 2 : 0/1 hits 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 9 Sea Zone 1 submarine owned by the Italians Submerged Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 3 : 1/4 hits Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 1/1 hits 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 9 Sea Zone Italians win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 22 Casualties for Italians: 1 cruiser Casualties for Americans: 1 carrier and 2 fighters Battle in Bulgaria Romania Italians attack with 2 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Morocco Algeria to Egypt 2 infantry moved from Libya to Egypt 1 fighter moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from 1 Sea Zone to 9 Sea Zone 1 artillery moved from Italy to Balkans Place Units - Italians 1 cruiser and 1 transport placed in 14 Sea Zone 2 infantry placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs 1 unit repaired. -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2,3,6,4,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 4 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 53 Sea Zone to 47 Sea Zone 1 fighter moved from Australia to 47 Sea Zone 1 fighter moved from 53 Sea Zone to 47 Sea Zone 1 fighter moved from Russia to Yakut S.S.R. Combat - Americans Battle in Yakut S.S.R. Americans attack with 1 fighter Japanese defend with 1 bomber Americans roll dice for 1 fighter in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Yakut S.S.R., round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Yakut S.S.R. Americans win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 47 Sea Zone Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 47 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier and 1 fighter Casualties for Americans: 1 fighter Non Combat Move - Americans 1 battleship moved from 53 Sea Zone to 55 Sea Zone 1 cruiser moved from 53 Sea Zone to 55 Sea Zone 1 fighter moved from 47 Sea Zone to 53 Sea Zone 1 fighter moved from Yakut S.S.R. to Evenki National Okrug 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 57 Sea Zone to 53 Sea Zone 2 bombers moved from Western United States to Eastern United States Place Units - Americans 1 submarine placed in 10 Sea Zone 1 carrier and 2 transports placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Hupeh to Fukien Chinese take Fukien from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Hupeh 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 0.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 7 Research Technology - Japanese Japanese rolls : 1/1 hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 1 aaGun, 2 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 62 Sea Zone to 53 Sea Zone 1 bomber moved from Formosa to 53 Sea Zone 2 bombers moved from Kwangtung to 53 Sea Zone 1 fighter moved from 36 Sea Zone to 53 Sea Zone 1 artillery moved from French Indo-China Thailand to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 armour moved from Kiangsu to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Burma 1 battleship moved from 61 Sea Zone to 37 Sea Zone 1 armour moved from Stanovoj Chrebet to Evenki National Okrug 2 bombers moved from Germany to Evenki National Okrug Combat - Japanese Battle in Australia Japanese attack with 1 artillery and 1 infantry British defend with 1 aaGun and 3 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits Japanese roll dice for 1 artillery and 1 infantry in Australia, round 2 : 1/2 hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery and 1 infantry in Australia, round 3 : 2/2 hits British roll dice for 1 infantry in Australia, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Fukien Japanese attack with 1 armour, 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Fukien, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 armour and 2 bombers Russians defend with 1 armour and 1 infantry; Americans defend with 1 fighter Japanese roll dice for 1 armour and 2 bombers in Evenki National Okrug, round 2 : 2/3 hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits 1 bomber owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 1 armour and 1 bomber in Evenki National Okrug, round 3 : 1/2 hits Russians roll dice for 1 fighter in Evenki National Okrug, round 3 : 0/1 hits 1 fighter owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour and 1 infantry Casualties for Americans: 1 fighter Casualties for Japanese: 1 bomber Battle in 53 Sea Zone Japanese attack with 3 bombers and 3 fighters Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 3 bombers and 3 fighters in 53 Sea Zone, round 2 : 5/6 hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/4 hits 1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 1 fighter Casualties for Japanese: 2 fighters Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 36 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 carrier moved from 62 Sea Zone to 51 Sea Zone 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 aaGun moved from Kiangsu to Fukien 1 bomber moved from Evenki National Okrug to Yakut S.S.R. 3 bombers moved from 53 Sea Zone to Caroline Islands Place Units - Japanese 1 aaGun, 2 armour, 2 artilleries, 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belorussia 1 artillery moved from Archangel to Belorussia 1 infantry moved from Russia to Belorussia 2 infantry moved from Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Caucasus to East Poland Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in East Poland Russians attack with 1 armour and 3 infantry Germans defend with 2 armour Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour in East Poland, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour and 3 infantry in East Poland, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 armour in East Poland, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Archangel to Russia 1 submarine moved from 7 Sea Zone to 13 Sea Zone Place Units - Russians 1 submarine placed in 16 Sea Zone 2 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,2,5 and gets 0 hits Purchase Units - Germans Germans buy 2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 armour moved from Karelia S.S.R. to East Poland 3 bombers moved from Germany to East Poland 1 fighter moved from Karelia S.S.R. to East Poland 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in East Poland Germans attack with 1 armour, 3 bombers and 1 fighter Russians defend with 1 armour and 2 infantry Germans roll dice for 1 armour, 3 bombers and 1 fighter in East Poland, round 2 : 5/5 hits Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits 1 fighter owned by the Germans, 1 armour owned by the Russians and 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 fighter Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to 8 Sea Zone 2 fighters moved from Germany to 8 Sea Zone 1 aaGun, 1 artillery and 13 infantry moved from Germany to Poland 3 bombers moved from East Poland to Poland 3 bombers moved from Poland to United Kingdom 1 armour moved from Egypt to Trans-Jordan Place Units - Germans 2 carriers, 2 destroyers and 2 transports placed in 8 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Karelia S.S.R. 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
I’d say this game is pretty much done. Did pretty good, then it all fell apart.
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Yes I think so too. You did pretty well at the beginning and Germany was in trouble! I think you have done better and better.
Another game with same setting? :-) -
Sure thing!!
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 bomber and 2 transports; Remaining resources: 5 PUs; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from Kwangtung to Fukien
2 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
1 fighter moved from 51 Sea Zone to 53 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea ZoneCombat - Japanese Battle in Fukien Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 2 fighters and 3 infantry Chinese defend with 2 infantry Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for Japanese: 1 carrier and 2 fighters Battle in Yunnan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 3 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Burma 1 fighter moved from Yunnan to Burma 1 fighter moved from Suiyuan to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from 53 Sea Zone to 62 Sea Zone 1 carrier moved from 51 Sea Zone to 62 Sea Zone 1 bomber moved from 53 Sea Zone to Caroline Islands 1 cruiser moved from 50 Sea Zone to 62 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs 1 unit repaired. -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine 3 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 armour moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Ukraine Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians 1 bomber moved from Ukraine to Russia 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Urals to Russia 1 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Karelia S.S.R. Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : 2.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 armour and 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 armour moved from Eastern Ukraine to Belorussia 2 infantry moved from Eastern Ukraine to Belorussia 2 infantry moved from East Poland to Belorussia 1 armour moved from Bulgaria Romania to Belorussia 1 artillery moved from East Poland to Belorussia 1 artillery moved from Eastern Ukraine to Belorussia 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Belorussia 1 fighter moved from East Poland to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Belorussia, round 2 : 4/10 hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 0/3 hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 artillery and 1 infantry Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 2/3 hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits 1 battleship owned by the British lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 0/2 hits 1 transport owned by the British lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 29 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 armour, 2 fighters and 6 infantry Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry AA fire in Karelia S.S.R. : 0/2 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 3/10 hits Russians roll dice for 1 armour, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 4/7 hits 4 infantry owned by the Germans and 3 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 1/6 hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 armour and 2 fighters in Karelia S.S.R., round 4 : 1/4 hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 4 : 1/3 hits 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 5 : 2/3 hits Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 5 : 1/2 hits 1 fighter owned by the Germans, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour, 1 fighter and 6 infantry Casualties for Russians: 1 armour, 1 fighter and 5 infantry Battle in 12 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits 1 destroyer owned by the British lost in 12 Sea Zone Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 fighter moved from 12 Sea Zone to France 2 armour moved from Germany to East Poland 2 infantry moved from Poland to East Poland 2 infantry moved from Czechoslovakia Hungary to Poland 2 infantry moved from Germany to France 2 infantry moved from Germany to Poland 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from Belorussia to East Poland Place Units - Germans 1 bomber and 1 fighter placed in Germany 1 destroyer and 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 carrier and 1 destroyer; Remaining resources: 9 PUs; Combat Move - British 1 armour moved from Egypt to Libya 3 infantry moved from Egypt to Libya 1 fighter moved from Egypt to Libya 1 bomber moved from United Kingdom to 12 Sea Zone Combat - British Battle in 12 Sea Zone British attack with 1 bomber Germans defend with 1 destroyer British roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 12 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Libya British attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 armour and 1 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 fighter and 3 infantry in Libya, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 armour and 3 infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Libya British win, taking Libya from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 destroyer moved from 15 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Libya to Gibraltar 1 fighter moved from Australia to India 1 bomber moved from 12 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to 2 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom 1 armour moved from 2 Sea Zone to United Kingdom 1 cruiser moved from 1 Sea Zone to 2 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 2 Sea Zone Turn Complete - British British collect 32 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 2.67 Italians : 0.00





