Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 armour and 1 infantry moved from Egypt to Libya
2 cruisers moved from 34 Sea Zone to 14 Sea Zone
2 fighters moved from 14 Sea Zone to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits
Italians roll dice for 1 armour, 2 fighters and 3 infantry in Libya, round 2 : 0/6 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 1/4 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/5 hits
Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
2 fighters moved from Libya to 14 Sea Zone
2 armour moved from Ukraine to Bulgaria Romania
1 armour moved from Bulgaria Romania to Balkans
Place Units - Italians
1 submarine placed in 14 Sea Zone
2 infantry placed in Egypt
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,3,3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 4 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
3 infantry moved from 12 Sea Zone to Morocco Algeria
4 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea Zone
2 fighters moved from 56 Sea Zone to 53 Sea Zone
1 battleship moved from 56 Sea Zone to 53 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour placed in Eastern United States
Combat Move - Chinese
1 infantry moved from Suiyuan to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 bombers moved from Yunnan to Russia
1 infantry moved from French Indo-China Thailand to Burma
2 bombers moved from Buryatia S.S.R. to Manchuria
1 armour moved from French Indo-China Thailand to Hupeh
1 bomber moved from Manchuria to Hupeh
1 infantry moved from French Indo-China Thailand to Burma
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from 57 Sea Zone to Midway
1 bomber moved from Japan to Hupeh
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 2/4 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Hupeh, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Hupeh
retreated to Hupeh
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in Burma
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the Japanese retreated to French Indo-China Thailand
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Russia to Karelia S.S.R.
1 fighter moved from Ukraine to Libya
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 carrier moved from 62 Sea Zone to 50 Sea Zone
1 battleship moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 62 Sea Zone to 51 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 60 Sea Zone to 50 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 aaGun moved from Japan to 62 Sea Zone
1 aaGun moved from 62 Sea Zone to Manchuria
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from French Indo-China Thailand to 50 Sea Zone
1 fighter moved from French Indo-China Thailand to 50 Sea Zone
2 transports moved from 36 Sea Zone to 62 Sea Zone
2 bombers moved from Hupeh to Kwangtung
1 bomber moved from Manchuria to Kwangtung
Place Units - Japanese
2 fighters placed in 62 Sea Zone
1 armour, 1 artillery, 1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Eastern Ukraine to Ukraine
1 infantry moved from Eastern Ukraine to East Poland
Russians take East Poland from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Russia to Archangel
1 armour moved from Russia to Novosibirsk
1 artillery moved from Eastern Ukraine to Russia
1 armour moved from Caucasus to Russia
1 submarine moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Russia to Eastern Ukraine
Place Units - Russians
1 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 1.67
I launched an attack to London and you score 4 hits!:ghost:
I score 1 hit … which one would you like to take as casualty?G5.tsvg
Please use an infantry. Things are getting interesting!
It is! Good defense in UK
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Poland to East Poland
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to United Kingdom
1 armour and 1 artillery moved from 6 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
2 fighters moved from Poland to United Kingdom
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from Rhodesia to Anglo-Egypt Sudan
Germans take Italian Africa from British
2 infantry moved from Poland to East Poland
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 fighter moved from Baltic States to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Belorussia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in East Poland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking East Poland from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 infantry
2 bombers owned by the Germans and 3 fighters owned by the Germans retreated
Battle in United Kingdom
British defend with 1 armour, 1 artillery, 1 bomber and 3 infantry
British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from United Kingdom to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Norway
1 artillery moved from Egypt to Libya
1 infantry moved from Egypt to Libya
2 bombers moved from United Kingdom to Germany
1 infantry moved from France to Italy
1 infantry moved from Germany to France
1 fighter moved from Belorussia to Germany
Place Units - Germans
1 fighter placed in Karelia S.S.R.
Germans undo move 1.
2 infantry placed in Karelia S.S.R.
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 armour moved from India to French Indo-China Thailand
1 infantry moved from Burma to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
Combat - British
Battle in French Indo-China Thailand
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 7 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 7 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 bomber moved from 7 Sea Zone to United Kingdom
2 fighters moved from 7 Sea Zone to 12 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Persia
1 fighter moved from French Indo-China Thailand to India
1 carrier moved from 1 Sea Zone to 7 Sea Zone
1 transport moved from 12 Sea Zone to 7 Sea Zone
Place Units - British
1 fighter placed in 7 Sea Zone
1 armour placed in India
1 artillery placed in India
British undo move 3.
2 infantry placed in India
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.67
Japanese : -2.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Balkans to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
2 fighters moved from 14 Sea Zone to Morocco Algeria
1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Morocco Algeria
Italians attack with 2 armour, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits
Italians roll dice for 2 armour, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 3/6 hits
Americans roll dice for 2 artilleries and 4 infantry in Morocco Algeria, round 2 : 1/6 hits
3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco Algeria
Italians roll dice for 2 armour, 2 fighters and 1 infantry in Morocco Algeria, round 3 : 4/5 hits
Americans roll dice for 2 artilleries in Morocco Algeria, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 artillery owned by the British lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 carrier moved from 14 Sea Zone to 13 Sea Zone
2 fighters moved from Morocco Algeria to 13 Sea Zone
2 infantry moved from Egypt to Libya
1 infantry moved from Italy to Balkans
1 armour moved from Bulgaria Romania to Balkans
Place Units - Italians
1 armour and 1 artillery placed in Italy
1 artillery and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
I’m not sure if there’s enough movement on some of your bombers, but I’m going to post my turn assuming there isn’t, and then do a check to see; this could be a turning point.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,5,3,3,1 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 5 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 57 Sea Zone
2 fighters moved from 53 Sea Zone to 51 Sea Zone
Combat - Americans
Battle in 57 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 51 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 51 Sea Zone to 53 Sea Zone
4 infantry and 2 transports moved from 53 Sea Zone to 42 Sea Zone
1 fighter moved from India to Australia
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 carrier moved from 12 Sea Zone to 7 Sea Zone
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 9 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from India to Russia
Place Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Combat Move - Chinese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuan
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 fighter moved from 50 Sea Zone to 42 Sea Zone
1 armour moved from Manchuria to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo-China Thailand
1 artillery moved from Japan to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu
2 fighters moved from 62 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Suiyuan
1 bomber moved from Japan to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
2 bombers moved from Kwangtung to French Indo-China Thailand
1 bomber moved from Kwangtung to Suiyuan
1 battleship moved from 50 Sea Zone to 37 Sea Zone
1 fighter moved from 50 Sea Zone to French Indo-China Thailand
2 bombers moved from Karelia S.S.R. to Russia
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 infantry and 2 transports
4 infantry owned by the Americans and 2 transports owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Americans: 4 infantry and 2 transports
Battle in French Indo-China Thailand
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 battleship in French Indo-China Thailand, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits
British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Evenki National Okrug, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Libya to Morocco Algeria
2 bombers moved from Russia to Germany
1 bomber moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Manchuria to Kiangsu
2 fighters moved from Kiangsu to 62 Sea Zone
1 carrier moved from 50 Sea Zone to 47 Sea Zone
1 fighter moved from 42 Sea Zone to 47 Sea Zone
1 carrier moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo-China Thailand to 36 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 50 Sea Zone to 62 Sea Zone
1 bomber moved from Suiyuan to Formosa
2 bombers moved from French Indo-China Thailand to Kwangtung
Place Units - Japanese
1 carrier and 1 destroyer placed in 62 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 9x factory; Remaining resources: 20 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
2 artilleries moved from Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Belorussia to East Poland
Combat - Russians
Battle in East Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in East Poland
Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 4 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Evenki National Okrug
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Russia to Archangel
1 infantry moved from Caucasus to Ukraine
2 infantry moved from Russia to Archangel
1 armour moved from Caucasus to Russia
1 submarine moved from 12 Sea Zone to 7 Sea Zone
Place Units - Russians
1 armour and 2 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.33
Japanese : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Baltic States to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to United Kingdom
2 infantry moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
2 fighters moved from 6 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
3 bombers moved from Germany to United Kingdom
2 fighters moved from Germany to United Kingdom
1 fighter moved from Germany to East Poland
1 armour moved from Karelia S.S.R. to East Poland
2 armour moved from Baltic States to East Poland
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
Combat - Germans
Battle in East Poland
Germans attack with 3 armour and 1 fighter
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 3 armour and 1 fighter in East Poland, round 2 : 1/4 hits
Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 2 : 0/3 hits
1 infantry owned by the Russians lost in East Poland
Germans roll dice for 3 armour and 1 fighter in East Poland, round 3 : 3/4 hits
Russians roll dice for 2 artilleries in East Poland, round 3 : 1/2 hits
2 artilleries owned by the Russians and 1 armour owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 3 bombers, 5 fighters and 2 infantry
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
AA fire in United Kingdom : 1/8 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in United Kingdom, round 2 : 5/11 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in United Kingdom, round 2 : 2/10 hits
2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in United Kingdom, round 3 : 5/9 hits
British roll dice for 1 armour, 1 artillery and 1 bomber in United Kingdom, round 3 : 1/4 hits
1 bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 armour, 2 artilleries, 1 bomber and 5 infantry
Non Combat Move - Germans
2 fighters moved from United Kingdom to 6 Sea Zone
3 bombers moved from United Kingdom to Germany
2 fighters moved from United Kingdom to Karelia S.S.R.
1 fighter moved from East Poland to Karelia S.S.R.
1 artillery and 1 infantry moved from Libya to Morocco Algeria
1 armour moved from Anglo-Egypt Sudan to Egypt
6 infantry moved from France to Germany
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
Germans undo move 1.
1 armour and 1 artillery placed in Karelia S.S.R.
Germans undo move 1.
1 armour and 1 artillery placed in Karelia S.S.R.
1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 80 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 transport moved from 7 Sea Zone to 1 Sea Zone
2 cruisers moved from 12 Sea Zone to 6 Sea Zone
2 fighters moved from 12 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 12 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/8 hits, 3.17 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
2 transports owned by the Germans lost in 6 Sea Zone
British win with 2 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 66
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Casualties for British: 1 destroyer
Non Combat Move - British
Turn Complete - British
Combat Hit Differential Summary :
Germans : -4.17
British : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 13 Sea Zone to 10 Sea Zone
2 cruisers moved from 13 Sea Zone to 9 Sea Zone
1 battleship moved from 13 Sea Zone to 9 Sea Zone
1 submarine moved from 13 Sea Zone to 9 Sea Zone
1 fighter moved from 13 Sea Zone to 1 Sea Zone
1 carrier moved from 13 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Morocco Algeria to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Balkans to Bulgaria Romania
1 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Italy to Bulgaria Romania
Combat - Italians
Battle in 1 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 1 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 10 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 10 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 9 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 submarine
Americans defend with 1 carrier and 2 fighters
Italians roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 carrier in 9 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 9 Sea Zone
1 submarine owned by the Italians Submerged
Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 9 Sea Zone
Italians win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 22
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 carrier and 2 fighters
Battle in Bulgaria Romania
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Morocco Algeria to Egypt
2 infantry moved from Libya to Egypt
1 fighter moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 1 Sea Zone to 9 Sea Zone
1 artillery moved from Italy to Balkans
Place Units - Italians
1 cruiser and 1 transport placed in 14 Sea Zone
2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,2,3,6,4,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 4 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 53 Sea Zone to 47 Sea Zone
1 fighter moved from Australia to 47 Sea Zone
1 fighter moved from 53 Sea Zone to 47 Sea Zone
1 fighter moved from Russia to Yakut S.S.R.
Combat - Americans
Battle in Yakut S.S.R.
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Yakut S.S.R., round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Yakut S.S.R.
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 47 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 47 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 battleship moved from 53 Sea Zone to 55 Sea Zone
1 cruiser moved from 53 Sea Zone to 55 Sea Zone
1 fighter moved from 47 Sea Zone to 53 Sea Zone
1 fighter moved from Yakut S.S.R. to Evenki National Okrug
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 57 Sea Zone to 53 Sea Zone
2 bombers moved from Western United States to Eastern United States
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier and 2 transports placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Hupeh to Fukien
Chinese take Fukien from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuan
1 infantry placed in Hupeh
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 42 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 0.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 7
Research Technology - Japanese
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Japanese
2 fighters moved from 62 Sea Zone to 53 Sea Zone
1 bomber moved from Formosa to 53 Sea Zone
2 bombers moved from Kwangtung to 53 Sea Zone
1 fighter moved from 36 Sea Zone to 53 Sea Zone
1 artillery moved from French Indo-China Thailand to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Kiangsu to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Burma
1 battleship moved from 61 Sea Zone to 37 Sea Zone
1 armour moved from Stanovoj Chrebet to Evenki National Okrug
2 bombers moved from Germany to Evenki National Okrug
Combat - Japanese
Battle in Australia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 3 infantry
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Australia, round 2 : 1/2 hits
British roll dice for 3 infantry in Australia, round 2 : 0/3 hits
2 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery and 1 infantry in Australia, round 3 : 2/2 hits
British roll dice for 1 infantry in Australia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Fukien
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Fukien, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 armour and 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 armour and 2 bombers in Evenki National Okrug, round 2 : 2/3 hits
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits
1 bomber owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Evenki National Okrug
Japanese roll dice for 1 armour and 1 bomber in Evenki National Okrug, round 3 : 1/2 hits
Russians roll dice for 1 fighter in Evenki National Okrug, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 1 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 bomber
Battle in 53 Sea Zone
Japanese attack with 3 bombers and 3 fighters
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 3 bombers and 3 fighters in 53 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
1 fighter moved from 53 Sea Zone to 51 Sea Zone
1 carrier moved from 36 Sea Zone to 51 Sea Zone
1 destroyer moved from 62 Sea Zone to 51 Sea Zone
1 submarine moved from 62 Sea Zone to 51 Sea Zone
1 carrier moved from 62 Sea Zone to 51 Sea Zone
1 cruiser moved from 62 Sea Zone to 51 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 aaGun moved from Kiangsu to Fukien
1 bomber moved from Evenki National Okrug to Yakut S.S.R.
3 bombers moved from 53 Sea Zone to Caroline Islands
Place Units - Japanese
1 aaGun, 2 armour, 2 artilleries, 1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 44 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belorussia
1 artillery moved from Archangel to Belorussia
1 infantry moved from Russia to Belorussia
2 infantry moved from Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 armour moved from Caucasus to East Poland
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in East Poland
Russians attack with 1 armour and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in East Poland, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour and 3 infantry in East Poland, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in East Poland, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Archangel to Russia
1 submarine moved from 7 Sea Zone to 13 Sea Zone
Place Units - Russians
1 submarine placed in 16 Sea Zone
2 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,2,5 and gets 0 hits
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to East Poland
3 bombers moved from Germany to East Poland
1 fighter moved from Karelia S.S.R. to East Poland
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in East Poland
Germans attack with 1 armour, 3 bombers and 1 fighter
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 armour, 3 bombers and 1 fighter in East Poland, round 2 : 5/5 hits
Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits
1 fighter owned by the Germans, 1 armour owned by the Russians and 2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Germans
2 fighters moved from Karelia S.S.R. to 8 Sea Zone
2 fighters moved from Germany to 8 Sea Zone
1 aaGun, 1 artillery and 13 infantry moved from Germany to Poland
3 bombers moved from East Poland to Poland
3 bombers moved from Poland to United Kingdom
1 armour moved from Egypt to Trans-Jordan
Place Units - Germans
2 carriers, 2 destroyers and 2 transports placed in 8 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Karelia S.S.R.
1 fighter and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs