dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 bombers moved from Japan to Stanovoj Chrebet 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 battleship moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from French Indo-China Thailand to Sikang 1 fighter moved from 36 Sea Zone to Burma 1 fighter moved from 61 Sea Zone to Burma 4 bombers moved from Kwangtung to Sikang Combat - Japanese Battle in Stanovoj Chrebet Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 2 : 0/3 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 3 : 2/3 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Burma Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Japanese attack with 4 bombers and 2 fighters Americans defend with 1 bomber; Chinese defend with 2 infantry Japanese roll dice for 4 bombers and 2 fighters in Sikang, round 2 : 4/6 hits Chinese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 2/3 hits 1 bomber owned by the Americans, 2 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Sikang Japanese win with 4 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Chinese: 2 infantry Casualties for Japanese: 2 fighters Non Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Kwangtung to French Indo-China Thailand 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 cruiser moved from 61 Sea Zone to 63 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 36 Sea Zone to 62 Sea Zone 1 fighter moved from Burma to French Indo-China Thailand 4 bombers moved from Sikang to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from Burma to Yunnan 2 bombers moved from Stanovoj Chrebet to Buryatia S.S.R. 1 carrier moved from 36 Sea Zone to 62 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Russia to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Novosibirsk Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour and 4 infantry placed in Russia 1 artillery placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from Ukraine to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 3/3 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Russians defend with 1 aaGun, 1 factory and 4 infantry; British defend with 1 armour AA fire in Karelia S.S.R. : 0/1 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 5/7 hits Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits 1 armour owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for British: 1 armour Casualties for Russians: 4 infantry Non Combat Move - Germans 3 armour moved from Ukraine to Baltic States 3 infantry moved from Germany to Poland 1 fighter moved from 4 Sea Zone to Baltic States 2 fighters moved from Belorussia to Poland 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany 2 fighters placed in 5 Sea Zone Germans undo move 2. Germans undo move 1. 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany 2 fighters placed in 5 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 1 bomber and 3 infantry; Remaining resources: 0 techTokens; 6 PUs; Combat Move - British 2 cruisers moved from 2 Sea Zone to 12 Sea Zone 1 carrier moved from 2 Sea Zone to 12 Sea Zone 2 fighters moved from 2 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 carrier moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from India to Burma Non Combat Move - British Place Units - British 3 infantry placed in India 1 bomber placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 31 PUsCombat Hit Differential Summary :
British rolls : : 1.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 4 Purchase Units - Italians Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 34 Sea Zone to 15 Sea Zone 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 armour and 1 infantry moved from Egypt to Libya 2 cruisers moved from 34 Sea Zone to 14 Sea Zone 2 fighters moved from 14 Sea Zone to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 2 fighters and 3 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits Italians roll dice for 1 armour, 2 fighters and 3 infantry in Libya, round 2 : 0/6 hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 1/4 hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/5 hits Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits 1 artillery owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Libya to 14 Sea Zone 2 armour moved from Ukraine to Bulgaria Romania 1 armour moved from Bulgaria Romania to Balkans Place Units - Italians 1 submarine placed in 14 Sea Zone 2 infantry placed in Egypt 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,3,3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 4 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 3 infantry moved from 12 Sea Zone to Morocco Algeria 4 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 2 fighters moved from 56 Sea Zone to 53 Sea Zone 1 battleship moved from 56 Sea Zone to 53 Sea Zone Non Combat Move - Americans Place Units - Americans 1 submarine placed in 56 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 armour placed in Eastern United States Combat Move - Chinese 1 infantry moved from Suiyuan to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 4 bombers moved from Yunnan to Russia 1 infantry moved from French Indo-China Thailand to Burma 2 bombers moved from Buryatia S.S.R. to Manchuria 1 armour moved from French Indo-China Thailand to Hupeh 1 bomber moved from Manchuria to Hupeh 1 infantry moved from French Indo-China Thailand to Burma 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 artillery and 1 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Japan to Hupeh Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 2/4 hits 2 bombers killed by AA Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory Bombing raid in Russia causes 9 damage total. Battle in Manchuria Japanese attack with 1 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 2 bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 bombers in Hupeh, round 2 : 0/3 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits 1 armour owned by the Japanese lost in Hupeh retreated to Hupeh Chinese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Battle in Burma Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the Japanese retreated to French Indo-China Thailand British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Russia to Karelia S.S.R. 1 fighter moved from Ukraine to Libya 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 submarine moved from 62 Sea Zone to 60 Sea Zone 1 submarine moved from 60 Sea Zone to 50 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 aaGun moved from Japan to 62 Sea Zone 1 aaGun moved from 62 Sea Zone to Manchuria 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from French Indo-China Thailand to 50 Sea Zone 1 fighter moved from French Indo-China Thailand to 50 Sea Zone 2 transports moved from 36 Sea Zone to 62 Sea Zone 2 bombers moved from Hupeh to Kwangtung 1 bomber moved from Manchuria to Kwangtung Place Units - Japanese 2 fighters placed in 62 Sea Zone 1 armour, 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 2 infantry Italians defend with 1 armour Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Russia to Archangel 1 armour moved from Russia to Novosibirsk 1 artillery moved from Eastern Ukraine to Russia 1 armour moved from Caucasus to Russia 1 submarine moved from 2 Sea Zone to 12 Sea Zone 1 infantry moved from Russia to Eastern Ukraine Place Units - Russians 1 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 1.67 -
I launched an attack to London and you score 4 hits!:ghost:
I score 1 hit … which one would you like to take as casualty?G5.tsvg -
Please use an infantry. Things are getting interesting!
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It is! Good defense in UK
Game HistoryRound: 5 Research Technology - Germans Germans spend 5 on tech rolls Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Poland to East Poland 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to United Kingdom 1 armour and 1 artillery moved from 6 Sea Zone to United Kingdom 2 bombers moved from Germany to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 2 fighters moved from Poland to United Kingdom 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from Rhodesia to Anglo-Egypt Sudan Germans take Italian Africa from British 2 infantry moved from Poland to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 fighter moved from Baltic States to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry retreated to Belorussia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in East Poland Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking East Poland from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 infantry 2 bombers owned by the Germans and 3 fighters owned by the Germans retreated Battle in United Kingdom British defend with 1 armour, 1 artillery, 1 bomber and 3 infantry British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from United Kingdom to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Norway 1 artillery moved from Egypt to Libya 1 infantry moved from Egypt to Libya 2 bombers moved from United Kingdom to Germany 1 infantry moved from France to Italy 1 infantry moved from Germany to France 1 fighter moved from Belorussia to Germany Place Units - Germans 1 fighter placed in Karelia S.S.R. Germans undo move 1. 2 infantry placed in Karelia S.S.R. 1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - British 1 armour moved from India to French Indo-China Thailand 1 infantry moved from Burma to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand 1 destroyer moved from 1 Sea Zone to 7 Sea Zone 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 7 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 7 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom 2 fighters moved from 7 Sea Zone to 12 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Persia 1 fighter moved from French Indo-China Thailand to India 1 carrier moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone Place Units - British 1 fighter placed in 7 Sea Zone 1 armour placed in India 1 artillery placed in India British undo move 3. 2 infantry placed in India 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -1.67 Japanese : -2.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 2 fighters moved from 14 Sea Zone to Morocco Algeria 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 2 armour, 2 fighters and 2 infantry British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits Italians roll dice for 2 armour, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 3/6 hits Americans roll dice for 2 artilleries and 4 infantry in Morocco Algeria, round 2 : 1/6 hits 3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco Algeria Italians roll dice for 2 armour, 2 fighters and 1 infantry in Morocco Algeria, round 3 : 4/5 hits Americans roll dice for 2 artilleries in Morocco Algeria, round 3 : 0/2 hits 1 artillery owned by the Americans and 1 artillery owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Italians 1 submarine moved from 14 Sea Zone to 13 Sea Zone 1 carrier moved from 14 Sea Zone to 13 Sea Zone 2 fighters moved from Morocco Algeria to 13 Sea Zone 2 infantry moved from Egypt to Libya 1 infantry moved from Italy to Balkans 1 armour moved from Bulgaria Romania to Balkans Place Units - Italians 1 armour and 1 artillery placed in Italy 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I’m not sure if there’s enough movement on some of your bombers, but I’m going to post my turn assuming there isn’t, and then do a check to see; this could be a turning point.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,5,3,3,1 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 5 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 submarine moved from 56 Sea Zone to 57 Sea Zone 2 fighters moved from 53 Sea Zone to 51 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 51 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 51 Sea Zone to 53 Sea Zone 4 infantry and 2 transports moved from 53 Sea Zone to 42 Sea Zone 1 fighter moved from India to Australia 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 carrier moved from 12 Sea Zone to 7 Sea Zone 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 9 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from India to Russia Place Units - Americans 1 artillery, 2 bombers and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 fighter moved from 50 Sea Zone to 42 Sea Zone 1 armour moved from Manchuria to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu 2 fighters moved from 62 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Suiyuan 1 bomber moved from Japan to Evenki National Okrug 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 2 bombers moved from Kwangtung to French Indo-China Thailand 1 bomber moved from Kwangtung to Suiyuan 1 battleship moved from 50 Sea Zone to 37 Sea Zone 1 fighter moved from 50 Sea Zone to French Indo-China Thailand 2 bombers moved from Karelia S.S.R. to Russia Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory Bombing raid in Russia causes 9 damage total. Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 4 infantry and 2 transports 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Americans: 4 infantry and 2 transports Battle in French Indo-China Thailand Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 battleship in French Indo-China Thailand, round 2 : 1/1 hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits 1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuan, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Evenki National Okrug, round 2 : 1/2 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Libya to Morocco Algeria 2 bombers moved from Russia to Germany 1 bomber moved from Evenki National Okrug to Yakut S.S.R. 1 aaGun moved from Manchuria to Kiangsu 2 fighters moved from Kiangsu to 62 Sea Zone 1 carrier moved from 50 Sea Zone to 47 Sea Zone 1 fighter moved from 42 Sea Zone to 47 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from Suiyuan to Formosa 2 bombers moved from French Indo-China Thailand to Kwangtung Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 20 PUs; Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 2 artilleries moved from Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Evenki National Okrug Russians attack with 1 armour and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Russia 1 submarine moved from 12 Sea Zone to 7 Sea Zone Place Units - Russians 1 armour and 2 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.33 Japanese : -0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Baltic States to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to United Kingdom 2 infantry moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 3 bombers moved from Germany to United Kingdom 2 fighters moved from Germany to United Kingdom 1 fighter moved from Germany to East Poland 1 armour moved from Karelia S.S.R. to East Poland 2 armour moved from Baltic States to East Poland 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from French Equatorial Africa to French West Africa Germans take French West Africa from British Combat - Germans Battle in East Poland Germans attack with 3 armour and 1 fighter Russians defend with 2 artilleries and 1 infantry Germans roll dice for 3 armour and 1 fighter in East Poland, round 2 : 1/4 hits Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 2 : 0/3 hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 3 armour and 1 fighter in East Poland, round 3 : 3/4 hits Russians roll dice for 2 artilleries in East Poland, round 3 : 1/2 hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Russians: 2 artilleries and 1 infantry Battle in Belorussia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 3 bombers, 5 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry AA fire in United Kingdom : 1/8 hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits Germans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in United Kingdom, round 2 : 5/11 hits British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in United Kingdom, round 2 : 2/10 hits 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in United Kingdom, round 3 : 5/9 hits British roll dice for 1 armour, 1 artillery and 1 bomber in United Kingdom, round 3 : 1/4 hits 1 bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom Germans captures 30PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 bomber and 5 infantry Non Combat Move - Germans 2 fighters moved from United Kingdom to 6 Sea Zone 3 bombers moved from United Kingdom to Germany 2 fighters moved from United Kingdom to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 artillery and 1 infantry moved from Libya to Morocco Algeria 1 armour moved from Anglo-Egypt Sudan to Egypt 6 infantry moved from France to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 artillery placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 artillery placed in Karelia S.S.R. 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 80 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Combat Move - British 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 transport moved from 7 Sea Zone to 1 Sea Zone 2 cruisers moved from 12 Sea Zone to 6 Sea Zone 2 fighters moved from 12 Sea Zone to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 2 carriers, 2 cruisers, 1 destroyer and 3 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/8 hits, 3.17 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone 2 transports owned by the Germans lost in 6 Sea Zone British win with 2 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 66 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Casualties for British: 1 destroyer Non Combat Move - British Turn Complete - BritishCombat Hit Differential Summary :
Germans : -4.17 British : -0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Purchase Units - Italians Italians buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 13 Sea Zone to 10 Sea Zone 2 cruisers moved from 13 Sea Zone to 9 Sea Zone 1 battleship moved from 13 Sea Zone to 9 Sea Zone 1 submarine moved from 13 Sea Zone to 9 Sea Zone 1 fighter moved from 13 Sea Zone to 1 Sea Zone 1 carrier moved from 13 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in 1 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 1 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 10 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 10 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 9 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 submarine Americans defend with 1 carrier and 2 fighters Italians roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 2 : 2/4 hits Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 carrier in 9 Sea Zone, round 2 : 0/1 hits 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 9 Sea Zone 1 submarine owned by the Italians Submerged Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 3 : 1/4 hits Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 1/1 hits 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 9 Sea Zone Italians win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 22 Casualties for Italians: 1 cruiser Casualties for Americans: 1 carrier and 2 fighters Battle in Bulgaria Romania Italians attack with 2 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Morocco Algeria to Egypt 2 infantry moved from Libya to Egypt 1 fighter moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from 1 Sea Zone to 9 Sea Zone 1 artillery moved from Italy to Balkans Place Units - Italians 1 cruiser and 1 transport placed in 14 Sea Zone 2 infantry placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs 1 unit repaired.





