@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
1 fighter moved from 62 Sea Zone to Suiyuan
3 infantry moved from Hupeh to Suiyuan
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 battleship moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo-China Thailand to India
2 bombers moved from Kiangsu to India
Combat - Japanese
Battle in Suiyuan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Stanovoj Chrebet
Japanese attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Stanovoj Chrebet, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Stanovoj Chrebet
Japanese win, taking Stanovoj Chrebet from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 2/2 hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 aaGun, 1 factory, 1 fighter and 2 infantry; Americans defend with 1 fighter
AA fire in India : 1/5 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in India, round 2 : 3/6 hits
British roll dice for 2 fighters and 2 infantry in India, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in India, round 3 : 3/4 hits
British roll dice for 1 fighter in India, round 3 : 0/1 hits
1 fighter owned by the Americans lost in India
Japanese win, taking India from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 fighter and 2 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 fighters and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Japan to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 aaGun and 1 infantry moved from 61 Sea Zone to Kwangtung
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Suiyuan to 62 Sea Zone
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from India to Yunnan
2 bombers moved from India to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 38 Sea Zone
1 artillery placed in East Indies
1 bomber and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 bombers
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 2 bombers
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 bomber moved from Russia to Eastern Ukraine
1 submarine moved from 2 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Eastern Ukraine
Russians attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Eastern Ukraine to Russia
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Urals
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour and 2 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 3 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 1.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Research Technology - Germans
Germans rolls : 0/1 hits
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Belorussia
1 infantry moved from East Poland to Belorussia
2 infantry moved from East Poland to Eastern Ukraine
1 bomber moved from East Poland to Archangel
2 fighters moved from East Poland to Belorussia
2 bombers moved from Germany to Eastern Ukraine
1 fighter moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Belorussia, round 2 : 2/5 hits
Russians roll dice for 1 armour in Belorussia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 bomber in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Eastern Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to Karelia S.S.R.
1 bomber moved from Archangel to Karelia S.S.R.
1 artillery and 3 infantry moved from Germany to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Poland to East Poland
2 armour moved from East Poland to Ukraine
1 infantry moved from East Poland to Ukraine
2 fighters moved from Belorussia to Karelia S.S.R.
2 bombers moved from Eastern Ukraine to Germany
Place Units - Germans
1 carrier placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
1 bomber and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning off Edit Mode
1 artillery moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 2 Sea Zone to 3 Sea Zone
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in 3 Sea Zone
British attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Germans defend with 1 submarine
British roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 3 Sea Zone
British win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Non Combat Move - British
1 carrier moved from 2 Sea Zone to 3 Sea Zone
2 cruisers moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from United Kingdom to 3 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - British
1 carrier and 1 fighter placed in 3 Sea Zone
2 armour placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : 0.67
AA fire in Germany : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 armour moved from Czechoslovakia Hungary to Ukraine
1 fighter moved from Italy to Ukraine
Place Units - Italians
1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 4 infantry; Remaining resources: 1 techTokens; 2 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from Caucasus to Eastern Ukraine
1 bomber moved from Australia to East Indies
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in East Indies causes 4 damage total.
Battle in Eastern Ukraine
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Eastern Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
2 infantry moved from Solomon Islands to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone
1 carrier moved from 56 Sea Zone to 64 Sea Zone
1 fighter moved from 56 Sea Zone to 64 Sea Zone
1 battleship moved from 56 Sea Zone to 64 Sea Zone
1 destroyer moved from 56 Sea Zone to 64 Sea Zone
1 cruiser moved from 56 Sea Zone to 64 Sea Zone
1 submarine moved from 53 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to 64 Sea Zone
1 bomber moved from East Indies to Australia
Place Units - Americans
4 infantry placed in Eastern United States
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from Japanese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chinghai to Sikang
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans rolls : : 0.00
Americans : -0.67
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 52 PUs;
Japanese buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 bomber moved from French Indo-China Thailand to Persia
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
1 artillery moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Burma to Yunnan
1 bomber moved from French Indo-China Thailand to Yunnan
2 infantry moved from Suiyuan to Hupeh
1 bomber moved from Japan to Hupeh
1 infantry moved from Burma to Yunnan
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Italian Africa
Japanese take Italian Africa from British
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
Combat - Japanese
Battle in Hupeh
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hupeh, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Hupeh, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yakut S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 aaGun and 1 infantry moved from Kwangtung to Fukien
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 38 Sea Zone to 62 Sea Zone
1 bomber moved from Yunnan to India
1 bomber moved from Trans-Jordan to India
1 bomber moved from Hupeh to Fukien
Place Units - Japanese
1 transport placed in 38 Sea Zone
2 infantry placed in East Indies
1 fighter placed in 38 Sea Zone
1 armour and 2 infantry placed in India
Japanese undo move 4.
1 armour, 1 fighter and 1 infantry placed in India
1 destroyer placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Urals to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Place Units - Russians
1 armour placed in Caucasus
1 armour placed in Russia
1 infantry placed in Russia
1 infantry placed in Caucasus
1 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,4 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 48 PUs; 2 techTokens;
Germans buy 2 artilleries, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 7 Sea Zone to 3 Sea Zone
3 destroyers moved from 5 Sea Zone to 3 Sea Zone
1 cruiser moved from 5 Sea Zone to 3 Sea Zone
3 fighters moved from France to Norway
1 artillery moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Norway
2 fighters moved from 5 Sea Zone to 3 Sea Zone
3 bombers moved from Germany to 3 Sea Zone
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Belorussia
6 armour moved from Ukraine to Belorussia
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Ukraine to Eastern Ukraine
1 bomber moved from Karelia S.S.R. to 3 Sea Zone
1 fighter moved from Karelia S.S.R. to 3 Sea Zone
1 fighter moved from Karelia S.S.R. to Eastern Ukraine
Combat - Germans
Battle in Belorussia
Germans attack with 6 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 6 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 7/9 hits
Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 6 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery and 3 fighters in Norway, round 3 : 2/4 hits
British roll dice for 1 artillery in Norway, round 3 : 0/1 hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Ukraine
retreated to Eastern Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 3 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 3 destroyers, 3 fighters and 2 submarines
British defend with 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 4 bombers, 1 cruiser, 3 destroyers and 3 fighters in 3 Sea Zone, round 2 : 6/11 hits
British roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 3 Sea Zone, round 2 : 5/9 hits
2 carriers owned by the British, 2 submarines owned by the Germans, 1 submarine owned by the British, 1 fighter owned by the British, 3 destroyers owned by the Germans, 2 cruisers owned by the British and 1 destroyer owned by the British lost in 3 Sea Zone
Germans roll dice for 4 bombers, 1 cruiser and 3 fighters in 3 Sea Zone, round 3 : 2/8 hits
British roll dice for 3 fighters and 1 transport in 3 Sea Zone, round 3 : 3/3 hits
2 fighters owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 3 Sea Zone
Germans roll dice for 4 bombers and 1 fighter in 3 Sea Zone, round 4 : 0/5 hits
British roll dice for 1 fighter and 1 transport in 3 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 4 bombers and 1 fighter in 3 Sea Zone, round 5 : 3/5 hits
British roll dice for 1 fighter and 1 transport in 3 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Germans, 1 transport owned by the British and 1 fighter owned by the British lost in 3 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 cruiser, 3 destroyers, 3 fighters and 2 submarines
Casualties for British: 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Non Combat Move - Germans
1 fighter could not land in Eastern Ukraine and was removed
4 bombers moved from 3 Sea Zone to Germany
2 fighters moved from Norway to 5 Sea Zone
1 fighter moved from Norway to Finland
1 fighter moved from Archangel to Baltic States
2 infantry moved from Ukraine to East Poland
Place Units - Germans
1 carrier and 2 fighters placed in 5 Sea Zone
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 carrier and 1 destroyer placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Eastern Ukraine
2 fighters moved from Ukraine to Eastern Ukraine
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Egypt to Libya
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
2 cruisers moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Libya, round 2 : 1/1 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Ukraine
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 armour moved from Ukraine to Belorussia
2 fighters moved from Eastern Ukraine to Belorussia
Place Units - Italians
1 transport placed in 14 Sea Zone
1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 8 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
2 infantry moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to Norway
1 bomber moved from Australia to East Indies
2 infantry moved from Western United States to 56 Sea Zone
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in East Indies causes 2 damage total.
Battle in Norway
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 fighters moved from Norway to 6 Sea Zone
1 carrier moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
4 infantry moved from 64 Sea Zone to Alaska
2 fighters moved from 56 Sea Zone to 64 Sea Zone
1 carrier moved from 56 Sea Zone to 64 Sea Zone
1 bomber moved from East Indies to Australia
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 56 Sea Zone
1 armour and 1 artillery placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
1 infantry moved from Sikang to Yunnan
1 infantry moved from Ningxia to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 56 PUs;
Japanese buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from India to Persia
1 fighter moved from India to Persia
1 infantry moved from Italian Africa to Belgian Congo
Japanese take Belgian Congo from British
1 artillery moved from Italian Africa to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 artillery moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
Japanese take Anglo-Egypt Sudan from British
2 bombers moved from India to Evenki National Okrug
1 armour moved from India to Yunnan
1 infantry moved from Fukien to Yunnan
1 infantry moved from Hupeh to Sikang
1 bomber moved from Fukien to Sikang
2 infantry moved from Manchuria to Suiyuan
2 fighters moved from 62 Sea Zone to Suiyuan
1 fighter moved from 38 Sea Zone to Yunnan
Combat - Japanese
Battle in Suiyuan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 fighter and 1 infantry in Persia, round 3 : 2/2 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Evenki National Okrug, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Evenki National Okrug, round 3 : 5/5 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Suiyuan to 62 Sea Zone
1 fighter moved from Yunnan to Fukien
1 bomber moved from Sikang to Fukien
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 bombers moved from Evenki National Okrug to Yakut S.S.R.
2 bombers moved from Yakut S.S.R. to Stanovoj Chrebet
1 battleship moved from 34 Sea Zone to 28 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 34 Sea Zone
1 fighter moved from Persia to 34 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters and 1 submarine placed in 62 Sea Zone
1 artillery and 2 infantry placed in India
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 bomber moved from Russia to Ukraine
1 submarine moved from 12 Sea Zone to 6 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
4 armour moved from Caucasus to Russia
7 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Urals
Place Units - Russians
1 artillery placed in Russia
5 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,1 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 3x factory, 4x factory; Remaining resources: 46 PUs; 2 techTokens;
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Norway
1 artillery and 1 infantry moved from Karelia S.S.R. to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Norway
4 bombers moved from Germany to 6 Sea Zone
3 fighters moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Norway
1 fighter moved from Finland to Norway
1 artillery moved from Belorussia to Archangel
1 infantry moved from Belorussia to Archangel
1 fighter moved from Baltic States to Archangel
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 4 bombers and 3 fighters
Russians defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans roll dice for 4 bombers and 3 fighters in 6 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the Americans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Battle in Norway
Germans attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Norway
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 3 : 0/6 hits
Americans roll dice for 1 armour and 1 artillery in Norway, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Norway, round 4 : 2/5 hits
Americans roll dice for 1 armour and 1 artillery in Norway, round 4 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from East Poland to Belorussia
2 fighters moved from 6 Sea Zone to Belorussia
2 fighters moved from Norway to 5 Sea Zone
4 bombers moved from 6 Sea Zone to Belorussia
3 infantry moved from France to Germany
1 fighter moved from Archangel to Karelia S.S.R.
Place Units - Germans
1 destroyer and 1 fighter placed in 5 Sea Zone
2 armour, 1 artillery and 1 infantry placed in Germany
2 artilleries placed in Karelia S.S.R.
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 3 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 carrier and 1 fighter placed in 2 Sea Zone
Turn Complete - British
British collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus
1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone
1 fighter moved from Belorussia to Caucasus
1 cruiser moved from 14 Sea Zone to 16 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
AA fire in Caucasus : 0/1 hits
Italians roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
Place Units - Italians
1 armour and 2 infantry placed in Italy
1 cruiser placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from Australia to East Indies
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in East Indies causes 2 damage total.
Non Combat Move - Americans
1 bomber moved from Western United States to Australia
4 infantry moved from Alaska to 64 Sea Zone
4 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone
2 carriers moved from 64 Sea Zone to 53 Sea Zone
1 destroyer moved from 64 Sea Zone to 53 Sea Zone
1 cruiser moved from 64 Sea Zone to 53 Sea Zone
4 fighters moved from 64 Sea Zone to 53 Sea Zone
1 battleship moved from 64 Sea Zone to 53 Sea Zone
1 submarine moved from 64 Sea Zone to 53 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
2 submarines moved from 6 Sea Zone to 12 Sea Zone
1 bomber moved from East Indies to Australia
Place Units - Americans
1 carrier placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
2 transports placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Ningxia to Sikang
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 57 PUs; 0 techTokens;
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 artillery moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
2 infantry moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from Yunnan to Sikang
1 armour moved from Yunnan to Hupeh
2 infantry moved from Suiyuan to Ningxia
1 bomber moved from Fukien to Sikang
1 fighter moved from Fukien to Hupeh
2 bombers moved from Stanovoj Chrebet to Ningxia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 artillery moved from Evenki National Okrug to Novosibirsk
1 fighter moved from 62 Sea Zone to Manchuria
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Suiyuan to Hupeh
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ningxia
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Ningxia, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Fukien to Hupeh
2 bombers moved from Ningxia to Hupeh
1 bomber moved from Sikang to Hupeh
1 battleship moved from 28 Sea Zone to 23 Sea Zone
1 transport moved from 28 Sea Zone to 23 Sea Zone
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Hupeh to French Indo-China Thailand
2 bombers moved from Hupeh to Fukien
1 fighter moved from Hupeh to Fukien
1 fighter moved from Hupeh to 62 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 38 Sea Zone
2 fighters placed in 38 Sea Zone
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 14 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Italians
1 bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 bomber moved from Novosibirsk to Russia
1 submarine moved from 6 Sea Zone to 2 Sea Zone
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians : -1.67
Japanese : -0.67