@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from East Poland to Belorussia
1 artillery moved from East Poland to Belorussia
1 armour moved from Eastern Ukraine to Belorussia
1 fighter moved from East Poland to Belorussia
1 infantry moved from East Poland to Belorussia
1 fighter moved from Bulgaria Romania to 15 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 artillery moved from Morocco Algeria to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 artillery moved from 15 Sea Zone to Egypt
1 infantry moved from Libya to Egypt
1 armour moved from Libya to Egypt
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in 15 Sea Zone
Germans attack with 1 fighter and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 15 Sea Zone
British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Germans retreated to 14 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Egypt
Germans attack with 1 armour and 1 infantry
British defend with 1 armour, 1 fighter and 3 infantry
Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt
British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the British and 1 submarine owned by the Russians lost in 2 Sea Zone
Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the British lost in 2 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 41
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Battle in 12 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 12 Sea Zone to Libya
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Ukraine to Eastern Ukraine
1 armour moved from Ukraine to Belorussia
1 fighter moved from Belorussia to Baltic States
2 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Poland to East Poland
2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 armour moved from Poland to Ukraine
2 infantry moved from Baltic States to Belorussia
1 armour moved from Bulgaria Romania to Belorussia
2 armour moved from Germany to East Poland
2 infantry moved from Germany to France
1 armour moved from France to Czechoslovakia Hungary
1 armour moved from Northwestern Europe to Czechoslovakia Hungary
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Place Units - Germans
1 bomber, 1 fighter and 3 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3.17
British : -0.33
Russians : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Purchase Units - British
British buy 1 factory and 1 fighter; Remaining resources: 6 PUs;
Combat Move - British
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 bomber moved from United Kingdom to Norway
1 infantry moved from India to Burma
British take Burma from Japanese
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Combat - British
Battle in Norway
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 bomber, 1 fighter and 3 infantry
British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 5/5 hits
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 1/5 hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
Casualties for British: 1 infantry
Battle in East Indies
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in East Indies, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits
1 infantry owned by the British lost in East Indies
British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 infantry moved from Persia to India
1 fighter moved from Australia to India
1 artillery and 1 infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Persia
1 destroyer moved from 15 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Persia
2 fighters moved from Norway to United Kingdom
1 bomber moved from Norway to United Kingdom
Place Units - British
1 factory placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 42 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 7 PUs;
Combat Move - Italians
2 infantry moved from Libya to Egypt
1 fighter moved from Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Libya
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 artillery moved from 14 Sea Zone to Libya
1 armour moved from Italy to France
1 armour moved from Balkans to Ukraine
2 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Italy to Balkans
Place Units - Italians
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 1.33
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 battleship moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to 16 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 infantry moved from Australia to 33 Sea Zone
1 destroyer moved from 29 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from India to Southeast Asia
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Southeast Asia
1 infantry moved from India to Southeast Asia
1 infantry moved from India to Southeast Asia
Combat - British
Battle in 16 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 16 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans lost in 6 Sea Zone
British roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone
British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 submarine
Battle in 31 Sea Zone
British attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 31 Sea Zone
British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 31 Sea Zone
1 transport owned by the British retreated to 29 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Southeast Asia
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Southeast Asia, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Southeast Asia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Southeast Asia
British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Southeast Asia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Southeast Asia
British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Southeast Asia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Southeast Asia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Southeast Asia
British win, taking Southeast Asia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Southeast Asia to India
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 armour moved from Anglo-Egypt Sudan to India
1 bomber moved from 16 Sea Zone to Anglo-Egypt Sudan
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 fighter moved from 6 Sea Zone to Archangel
Place Units - British
1 infantry placed in India
1 armour placed in United Kingdom
1 infantry placed in Australia
Turn Complete - British
British collect 13 PUs; end with 13 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : -0.33
British : -3.67
Japanese : -0.50
Ignore this savegame, it’s supposed to go in a different thread. I don’t know what the heck happened. I’m trying to get my friends into playing this game because I enjoy it so much so I started him out on the ‘simpler’ 1941 version.
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
It is a great game indeed and it is addictive isn’t it ;-)
1941 is a great intro. And actually it is fun to start with
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to 12 Sea Zone
1 fighter moved from Hawaiian Islands to 51 Sea Zone
1 battleship moved from 56 Sea Zone to 51 Sea Zone
1 submarine moved from 56 Sea Zone to 51 Sea Zone
1 cruiser moved from 56 Sea Zone to 51 Sea Zone
1 bomber moved from Western United States to 51 Sea Zone
Combat - Americans
Battle in 51 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 51 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 51 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 51 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 fighters in 51 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 51 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 battleship, 1 cruiser and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Battle in 12 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 12 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 51 Sea Zone to Hawaiian Islands
1 bomber moved from 51 Sea Zone to Hawaiian Islands
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 transport moved from 10 Sea Zone to 20 Sea Zone
1 infantry moved from Central United States to Mexico
1 armour moved from Eastern United States to Panama
1 bomber moved from 12 Sea Zone to Western United States
1 bomber moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to Panama
1 transport moved from 10 Sea Zone to 19 Sea Zone
2 infantry moved from Eastern United States to Panama
1 fighter moved from Eastern United States to 56 Sea Zone
Place Units - Americans
1 carrier placed in 56 Sea Zone
2 bombers placed in Western United States
Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
1 infantry moved from Hupeh to Yunnan
1 infantry moved from Fukien to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuan to Ningxia
1 infantry moved from Ningxia to Sikang
1 infantry moved from Chinghai to Sikang
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 factory and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsu to Suiyuan
Japanese take Suiyuan from Chinese
1 infantry moved from Kiangsu to Hupeh
Japanese take Hupeh from Chinese
1 infantry moved from Kiangsu to Fukien
Japanese take Fukien from Chinese
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 submarine moved from 53 Sea Zone to 48 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China Thailand
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Caroline Islands to New Guinea
1 infantry moved from Kwangtung to Fukien
Place Units - Japanese
1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone
1 factory placed in East Indies
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
3 infantry moved from Russia to Belorussia
2 artilleries moved from Russia to Belorussia
2 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory and 4 infantry
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/5 hits
Germans roll dice for 4 infantry in Karelia S.S.R., round 2 : 2/4 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 4 armour, 2 artilleries and 3 infantry
Germans defend with 3 armour, 1 artillery and 3 infantry
Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Belorussia, round 2 : 3/9 hits
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/7 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
Russians roll dice for 4 armour, 2 artilleries and 1 infantry in Belorussia, round 3 : 4/7 hits
Germans roll dice for 3 armour and 1 artillery in Belorussia, round 3 : 0/4 hits
3 armour owned by the Germans and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Urals to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Archangel
1 aaGun moved from Archangel to Belorussia
1 aaGun moved from Russia to Archangel
4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 aaGun moved from Caucasus to Russia
3 infantry moved from Caucasus to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Russians undo move 1.
2 armour, 2 artilleries and 2 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
I wanted to do a naval bombardment in Korelia instead of in Norway; I don’t know how to make that happen, so the results of that battle may have been skewed NOT in my favor at all.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 2 Sea Zone to 12 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
1 fighter moved from Baltic States to Norway
1 fighter moved from Libya to 12 Sea Zone
1 infantry moved from 5 Sea Zone to Norway
1 fighter moved from Germany to Norway
1 infantry moved from 5 Sea Zone to Norway
3 infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 bomber moved from Germany to Caucasus
2 armour moved from East Poland to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour
Russians defend with 1 armour and 1 factory
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour
Battle in 3 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the British lost in 3 Sea Zone
1 transport owned by the British lost in 3 Sea Zone
Germans roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans win with 2 submarines remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Norway
Germans attack with 2 fighters and 2 infantry
British defend with 1 armour
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in 12 Sea Zone
Germans attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 3 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 1 armour, 1 bomber and 3 infantry in Caucasus, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from 14 Sea Zone to Libya
1 artillery moved from 14 Sea Zone to Libya
1 fighter moved from 12 Sea Zone to Libya
2 infantry moved from East Poland to Baltic States
1 infantry moved from Bulgaria Romania to East Poland
1 infantry moved from Bulgaria Romania to Ukraine
2 armour moved from Czechoslovakia Hungary to Baltic States
1 bomber moved from Caucasus to Bulgaria Romania
1 fighter moved from Norway to Baltic States
1 fighter moved from Norway to Baltic States
Place Units - Germans
1 carrier placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
2 armour, 1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : -0.50
Americans : 0.67
Russians : 0.83
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits
Purchase Units - British
British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 5 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 fighter moved from India to Caucasus
1 armour moved from Persia to Caucasus
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Caucasus
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 factory and 2 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 : 1/5 hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery and 2 fighters in Caucasus, round 4 : 1/4 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Caucasus to India
1 fighter moved from Caucasus to India
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 transport moved from 23 Sea Zone to 25 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - British
3 armour placed in India
1 bomber and 1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Belorussia: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 38 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;
Combat Move - Italians
1 infantry moved from Libya to Egypt
Italians take Egypt from British
1 artillery moved from Libya to Egypt
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 battleship moved from 14 Sea Zone to 15 Sea Zone
2 cruisers moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from Bulgaria Romania to Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 fighters moved from 56 Sea Zone to 62 Sea Zone
4 bombers moved from Western United States to 62 Sea Zone
1 bomber moved from Hawaiian Islands to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 5 bombers and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 bombers and 2 fighters in 62 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone
Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 2/3 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 2 bombers in 62 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 62 Sea Zone
Americans roll dice for 1 bomber in 62 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 5 bombers and 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to 57 Sea Zone
1 carrier moved from 56 Sea Zone to 57 Sea Zone
1 destroyer moved from 56 Sea Zone to 57 Sea Zone
1 artillery moved from Panama to 20 Sea Zone
1 infantry moved from Panama to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western United States
1 infantry moved from Mexico to Central United States
1 armour and 1 infantry moved from Panama to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Mexico
Place Units - Americans
1 carrier and 1 destroyer placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Combat Move - Chinese
5 infantry moved from Yunnan to Fukien
2 infantry moved from Sikang to Hupeh
2 infantry moved from Ningxia to Hupeh
Combat - Chinese
Battle in Fukien
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Fukien, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Fukien, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
Chinese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Fukien
Chinese roll dice for 2 infantry in Fukien, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Hupeh
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hupeh, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 6 PUs;
Combat Move - Japanese
1 bomber moved from New Guinea to 57 Sea Zone
1 bomber moved from Japan to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
Combat - Japanese
Battle in 57 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 57 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 2 bombers in 57 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 57 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone
1 transport owned by the Americans lost in 57 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 bomber and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Non Combat Move - Japanese
1 bomber moved from 57 Sea Zone to Japan
1 transport moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from French Indo-China Thailand to 62 Sea Zone
1 submarine moved from 48 Sea Zone to 60 Sea Zone
1 infantry moved from Suiyuan to Kiangsu
1 carrier moved from 36 Sea Zone to 61 Sea Zone
2 fighters moved from 36 Sea Zone to 61 Sea Zone
1 cruiser moved from 36 Sea Zone to 61 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
Place Units - Japanese
1 battleship and 1 carrier placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Belorussia to Baltic States
1 infantry moved from Belorussia to Baltic States
1 artillery moved from Belorussia to Baltic States
1 artillery and 1 infantry moved from Eastern Ukraine to East Poland
2 armour moved from Belorussia to Baltic States
1 armour moved from Belorussia to Baltic States
1 fighter moved from Archangel to Baltic States
1 armour moved from Belorussia to Baltic States
1 bomber moved from Russia to Bulgaria Romania
1 armour moved from Russia to Baltic States
6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 bomber
Germans defend with 1 bomber
Russians roll dice for 1 bomber in Bulgaria Romania, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Bulgaria Romania, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Bulgaria Romania
Russians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Buryatia S.S.R.
Russians attack with 6 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits
Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits
Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 : 0/1 hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 2/6 hits
Japanese roll dice for 1 armour in Buryatia S.S.R., round 4 : 0/1 hits
1 armour owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 infantry
Battle in Baltic States
Russians attack with 5 armour, 2 artilleries, 1 fighter and 1 infantry
Germans defend with 2 armour, 2 fighters and 2 infantry
Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 1 infantry in Baltic States, round 2 : 1/9 hits
Germans roll dice for 2 armour, 2 fighters and 2 infantry in Baltic States, round 2 : 2/6 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 5 armour, 1 artillery and 1 fighter in Baltic States, round 3 : 3/7 hits
Germans roll dice for 2 armour, 2 fighters and 1 infantry in Baltic States, round 3 : 4/5 hits
3 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States
Russians roll dice for 2 armour and 1 fighter in Baltic States, round 4 : 2/3 hits
Germans roll dice for 2 fighters in Baltic States, round 4 : 2/2 hits
2 fighters owned by the Germans and 2 armour owned by the Russians lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour, 2 fighters and 2 infantry
Casualties for Russians: 5 armour, 2 artilleries and 1 infantry
Battle in East Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in East Poland
Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits
Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery in East Poland, round 4 : 0/1 hits
Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits
Russians roll dice for 1 artillery in East Poland, round 5 : 1/1 hits
Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Belorussia
1 fighter moved from Belorussia to Eastern Ukraine
1 bomber moved from Bulgaria Romania to Caucasus
2 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Russia to Eastern Ukraine
2 infantry moved from Russia to Belorussia
1 aaGun moved from Russia to Caucasus
1 aaGun moved from Belorussia to Eastern Ukraine
1 aaGun moved from Archangel to Belorussia
1 armour moved from Russia to Eastern Ukraine
1 artillery and 1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Novosibirsk to Russia
Place Units - Russians
1 artillery placed in Caucasus
3 infantry placed in Caucasus
2 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 51 PUs;
Germans buy 2 artilleries, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Norway to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 artillery moved from Germany to Poland
1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 fighter moved from Libya to Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Poland
1 submarine moved from 12 Sea Zone to 22 Sea Zone
1 transport moved from 14 Sea Zone to 15 Sea Zone
Place Units - Germans
2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits
Purchase Units - British
British buy 3 armour, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Anglo-Egypt Sudan to Egypt
1 artillery moved from Anglo-Egypt Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from India to Egypt
1 bomber moved from Belorussia to Egypt
3 armour moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Egypt
Combat - British
Battle in Egypt
British attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Egypt, round 2 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits
1 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 artillery, 2 bombers and 2 fighters in Egypt, round 3 : 4/5 hits
Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 0/3 hits
1 armour owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Burma
British attack with 3 armour and 2 infantry
Japanese defend with 2 infantry
British roll dice for 3 armour and 2 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 3 armour and 1 infantry in Burma, round 3 : 3/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 bombers moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour moved from Caucasus to Trans-Jordan
1 transport moved from 25 Sea Zone to 42 Sea Zone
1 aaGun moved from India to Burma
1 destroyer moved from 30 Sea Zone to 41 Sea Zone
Place Units - British
3 armour placed in India
1 bomber and 1 fighter placed in United Kingdom
1 submarine placed in 8 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 armour moved from Ukraine to East Poland
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Libya to Egypt
Combat - Italians
Battle in East Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in East Poland
Italians win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Egypt to 14 Sea Zone
1 fighter moved from Italy to 14 Sea Zone
1 armour moved from France to Balkans
1 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
1 carrier placed in 14 Sea Zone
1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : 0.67
Russians : 0.67