Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 carrier and 2 fighters; Remaining resources: 2 techTokens; 5 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from United Kingdom to East Poland
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 bomber moved from Australia to Solomon Islands
2 infantry moved from 46 Sea Zone to Solomon Islands
Combat - Americans
Battle in East Poland
Americans attack with 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in East Poland
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Solomon Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Solomon Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Solomon Islands to Australia
1 battleship moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Australia
1 fighter moved from Hawaiian Islands to Australia
1 carrier moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from United Kingdom to 12 Sea Zone
1 destroyer moved from 18 Sea Zone to 12 Sea Zone
1 bomber moved from East Poland to Karelia S.S.R.
Place Units - Americans
1 carrier placed in 56 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in 56 Sea Zone
1 armour placed in Western United States
Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Chinghai to Ningxia
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Sikang
Chinese undo move 2.
1 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 39 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
Japanese : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
3 bombers moved from Manchuria to Stanovoj Chrebet
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
2 infantry moved from French Indo-China Thailand to Yunnan
1 armour moved from French Indo-China Thailand to Hupeh
2 fighters moved from French Indo-China Thailand to Yunnan
2 fighters moved from Yunnan to Hupeh
2 fighters moved from 36 Sea Zone to Yunnan
2 fighters moved from Ukraine to Belorussia
Combat - Japanese
Battle in Belorussia
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 2 fighters in Belorussia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in Belorussia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Belorussia
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Buryatia S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 3 : 2/3 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Stanovoj Chrebet
Japanese attack with 3 bombers
Russians defend with 1 bomber and 1 infantry
Japanese roll dice for 3 bombers in Stanovoj Chrebet, round 2 : 3/3 hits
Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 2 : 0/2 hits
1 bomber owned by the Russians and 1 infantry owned by the Russians lost in Stanovoj Chrebet
Japanese win with 3 bombers remaining. Battle score for attacker is 15
Casualties for Russians: 1 bomber and 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to French Indo-China Thailand
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from Buryatia S.S.R. to Kwangtung
3 bombers moved from Stanovoj Chrebet to Kwangtung
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from Kwangtung to French Indo-China Thailand
1 fighter moved from Hupeh to 61 Sea Zone
1 fighter moved from Hupeh to French Indo-China Thailand
1 fighter moved from French Indo-China Thailand to 36 Sea Zone
1 fighter moved from Belorussia to Ukraine
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 armour, 2 artilleries, 2 bombers and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Kazakh S.S.R. to Novosibirsk
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 armour placed in Caucasus
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Finland to Karelia S.S.R.
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Poland to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Poland to Karelia S.S.R.
3 bombers moved from Germany to Karelia S.S.R.
1 armour moved from Anglo-Egypt Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
2 infantry moved from Ukraine to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
Combat - Germans
Battle in Eastern Ukraine
Germans attack with 1 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery, 3 bombers, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 3 armour, 1 factory and 3 infantry; British defend with 3 fighters; Americans defend with 1 bomber
AA fire in Karelia S.S.R. : 2/5 hits
2 bombers owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 4/10 hits
Russians roll dice for 3 armour, 1 bomber, 3 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/10 hits
1 bomber owned by the Americans, 1 armour owned by the Russians, 4 infantry owned by the Germans and 3 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 4/6 hits
Russians roll dice for 2 armour and 3 fighters in Karelia S.S.R., round 3 : 2/5 hits
2 fighters owned by the British, 2 armour owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 4 : 1/4 hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 artillery, 2 bombers, 1 fighter and 4 infantry
Casualties for Russians: 3 armour and 3 infantry
Casualties for British: 3 fighters
Casualties for Americans: 1 bomber
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Ukraine
1 bomber moved from Karelia S.S.R. to Germany
2 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 infantry moved from Egypt to Trans-Jordan
Place Units - Germans
2 fighters and 1 transport placed in 5 Sea Zone
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from India to Burma
British take Burma from Japanese
Combat - British
Battle in Karelia S.S.R.
British attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
British roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 9 Sea Zone
1 infantry moved from India to Persia
1 armour moved from India to Persia
1 fighter moved from India to Persia
Place Units - British
1 armour and 2 infantry placed in India
1 infantry placed in United Kingdom
1 carrier placed in 2 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.67
British rolls : : 0.00
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
2 cruisers moved from 15 Sea Zone to 34 Sea Zone
Combat - Italians
Battle in Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Italians roll dice for 2 cruisers in Persia, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits
1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Persia
Italians roll dice for 1 artillery in Persia, round 3 : 1/1 hits
British roll dice for 1 fighter in Persia, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Italians lost in Persia
British win with no units remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Non Combat Move - Italians
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Egypt to 14 Sea Zone
1 fighter moved from France to 14 Sea Zone
1 armour moved from Poland to Ukraine
Place Units - Italians
1 carrier placed in 14 Sea Zone
1 armour and 1 infantry placed in Egypt
1 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Adding units owned by Italians to Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,2,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 fighter and 5 infantry; Remaining resources: 3 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 armour moved from Morocco Algeria to Libya
Americans take Libya from Italians
1 artillery moved from Morocco Algeria to Libya
2 infantry moved from Morocco Algeria to Libya
2 fighters moved from Australia to India
1 bomber moved from Australia to Yunnan
Combat - Americans
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Yunnan to Sikang
1 battleship moved from 46 Sea Zone to 53 Sea Zone
1 transport moved from 46 Sea Zone to 56 Sea Zone
1 destroyer moved from 46 Sea Zone to 53 Sea Zone
1 cruiser moved from 46 Sea Zone to 53 Sea Zone
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 12 Sea Zone
Place Units - Americans
1 battleship and 1 fighter placed in 56 Sea Zone
1 artillery placed in Eastern United States
2 infantry placed in Western United States
1 infantry placed in Eastern United States
2 infantry placed in Western United States
Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 bombers moved from Japan to Stanovoj Chrebet
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
2 fighters moved from French Indo-China Thailand to Sikang
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 61 Sea Zone to Burma
4 bombers moved from Kwangtung to Sikang
Combat - Japanese
Battle in Stanovoj Chrebet
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 4 bombers and 2 fighters
Americans defend with 1 bomber; Chinese defend with 2 infantry
Japanese roll dice for 4 bombers and 2 fighters in Sikang, round 2 : 4/6 hits
Chinese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 2/3 hits
1 bomber owned by the Americans, 2 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Sikang
Japanese win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Kwangtung to French Indo-China Thailand
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 cruiser moved from 61 Sea Zone to 63 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 battleship moved from 36 Sea Zone to 62 Sea Zone
1 fighter moved from Burma to French Indo-China Thailand
4 bombers moved from Sikang to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from Burma to Yunnan
2 bombers moved from Stanovoj Chrebet to Buryatia S.S.R.
1 carrier moved from 36 Sea Zone to 62 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 transports placed in 62 Sea Zone
1 armour, 1 artillery, 1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Russia to Eastern Ukraine
2 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans lost in Eastern Ukraine
Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 armour and 4 infantry placed in Russia
1 artillery placed in Caucasus
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from 5 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 fighter moved from Ukraine to Belorussia
1 fighter moved from 5 Sea Zone to Belorussia
1 armour moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Russians defend with 1 aaGun, 1 factory and 4 infantry; British defend with 1 armour
AA fire in Karelia S.S.R. : 0/1 hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 5/7 hits
Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits
1 armour owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Casualties for Russians: 4 infantry
Non Combat Move - Germans
3 armour moved from Ukraine to Baltic States
3 infantry moved from Germany to Poland
1 fighter moved from 4 Sea Zone to Baltic States
2 fighters moved from Belorussia to Poland
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 bomber moved from Karelia S.S.R. to Germany
Place Units - Germans
1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany
2 fighters placed in 5 Sea Zone
Germans undo move 2.
Germans undo move 1.
1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany
2 fighters placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Heavy Bomber
Activate Technology - British
British activating Heavy Bomber
Purchase Units - British
British buy 1 bomber and 3 infantry; Remaining resources: 0 techTokens; 6 PUs;
Combat Move - British
2 cruisers moved from 2 Sea Zone to 12 Sea Zone
1 carrier moved from 2 Sea Zone to 12 Sea Zone
2 fighters moved from 2 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 carrier moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from India to Burma
Non Combat Move - British
Place Units - British
3 infantry placed in India
1 bomber placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 31 PUs
Combat Hit Differential Summary :
British rolls : : 1.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 armour and 1 infantry moved from Egypt to Libya
2 cruisers moved from 34 Sea Zone to 14 Sea Zone
2 fighters moved from 14 Sea Zone to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits
Italians roll dice for 1 armour, 2 fighters and 3 infantry in Libya, round 2 : 0/6 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 1/4 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/5 hits
Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
2 fighters moved from Libya to 14 Sea Zone
2 armour moved from Ukraine to Bulgaria Romania
1 armour moved from Bulgaria Romania to Balkans
Place Units - Italians
1 submarine placed in 14 Sea Zone
2 infantry placed in Egypt
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,3,3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 4 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
3 infantry moved from 12 Sea Zone to Morocco Algeria
4 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea Zone
2 fighters moved from 56 Sea Zone to 53 Sea Zone
1 battleship moved from 56 Sea Zone to 53 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour placed in Eastern United States
Combat Move - Chinese
1 infantry moved from Suiyuan to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 bombers moved from Yunnan to Russia
1 infantry moved from French Indo-China Thailand to Burma
2 bombers moved from Buryatia S.S.R. to Manchuria
1 armour moved from French Indo-China Thailand to Hupeh
1 bomber moved from Manchuria to Hupeh
1 infantry moved from French Indo-China Thailand to Burma
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from 57 Sea Zone to Midway
1 bomber moved from Japan to Hupeh
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 2/4 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Hupeh, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Hupeh
retreated to Hupeh
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in Burma
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the Japanese retreated to French Indo-China Thailand
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Russia to Karelia S.S.R.
1 fighter moved from Ukraine to Libya
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 carrier moved from 62 Sea Zone to 50 Sea Zone
1 battleship moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 62 Sea Zone to 51 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 60 Sea Zone to 50 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 aaGun moved from Japan to 62 Sea Zone
1 aaGun moved from 62 Sea Zone to Manchuria
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from French Indo-China Thailand to 50 Sea Zone
1 fighter moved from French Indo-China Thailand to 50 Sea Zone
2 transports moved from 36 Sea Zone to 62 Sea Zone
2 bombers moved from Hupeh to Kwangtung
1 bomber moved from Manchuria to Kwangtung
Place Units - Japanese
2 fighters placed in 62 Sea Zone
1 armour, 1 artillery, 1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Eastern Ukraine to Ukraine
1 infantry moved from Eastern Ukraine to East Poland
Russians take East Poland from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Russia to Archangel
1 armour moved from Russia to Novosibirsk
1 artillery moved from Eastern Ukraine to Russia
1 armour moved from Caucasus to Russia
1 submarine moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Russia to Eastern Ukraine
Place Units - Russians
1 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 1.67
I launched an attack to London and you score 4 hits!:ghost:
I score 1 hit … which one would you like to take as casualty?G5.tsvg
Please use an infantry. Things are getting interesting!
It is! Good defense in UK
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Poland to East Poland
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to United Kingdom
1 armour and 1 artillery moved from 6 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
2 fighters moved from Poland to United Kingdom
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from Rhodesia to Anglo-Egypt Sudan
Germans take Italian Africa from British
2 infantry moved from Poland to East Poland
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 fighter moved from Baltic States to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Belorussia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in East Poland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking East Poland from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 infantry
2 bombers owned by the Germans and 3 fighters owned by the Germans retreated
Battle in United Kingdom
British defend with 1 armour, 1 artillery, 1 bomber and 3 infantry
British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from United Kingdom to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Norway
1 artillery moved from Egypt to Libya
1 infantry moved from Egypt to Libya
2 bombers moved from United Kingdom to Germany
1 infantry moved from France to Italy
1 infantry moved from Germany to France
1 fighter moved from Belorussia to Germany
Place Units - Germans
1 fighter placed in Karelia S.S.R.
Germans undo move 1.
2 infantry placed in Karelia S.S.R.
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 armour moved from India to French Indo-China Thailand
1 infantry moved from Burma to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
Combat - British
Battle in French Indo-China Thailand
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 7 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 7 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 bomber moved from 7 Sea Zone to United Kingdom
2 fighters moved from 7 Sea Zone to 12 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Persia
1 fighter moved from French Indo-China Thailand to India
1 carrier moved from 1 Sea Zone to 7 Sea Zone
1 transport moved from 12 Sea Zone to 7 Sea Zone
Place Units - British
1 fighter placed in 7 Sea Zone
1 armour placed in India
1 artillery placed in India
British undo move 3.
2 infantry placed in India
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.67
Japanese : -2.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Balkans to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
2 fighters moved from 14 Sea Zone to Morocco Algeria
1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Morocco Algeria
Italians attack with 2 armour, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits
Italians roll dice for 2 armour, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 3/6 hits
Americans roll dice for 2 artilleries and 4 infantry in Morocco Algeria, round 2 : 1/6 hits
3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco Algeria
Italians roll dice for 2 armour, 2 fighters and 1 infantry in Morocco Algeria, round 3 : 4/5 hits
Americans roll dice for 2 artilleries in Morocco Algeria, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 artillery owned by the British lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 carrier moved from 14 Sea Zone to 13 Sea Zone
2 fighters moved from Morocco Algeria to 13 Sea Zone
2 infantry moved from Egypt to Libya
1 infantry moved from Italy to Balkans
1 armour moved from Bulgaria Romania to Balkans
Place Units - Italians
1 armour and 1 artillery placed in Italy
1 artillery and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs