dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 4 PUs; Combat Move - British 1 bomber moved from United Kingdom to 16 Sea Zone Combat - British Battle in 16 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 16 Sea Zone to Caucasus 1 fighter moved from United Kingdom to Karelia S.S.R. 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom 1 armour moved from 2 Sea Zone to United Kingdom 1 cruiser moved from 1 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 1 infantry moved from Persia to Trans-Jordan 1 armour moved from Egypt to Persia 1 fighter moved from Egypt to India 1 fighter moved from Australia to India 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 17 Sea Zone Place Units - British 1 carrier placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 35 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
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Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits 1 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 armour moved from Balkans to Ukraine 1 fighter moved from Italy to Ukraine 1 infantry moved from Italy to France 1 armour moved from Italy to France 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Balkans Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 6 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from United Kingdom to Belorussia 1 bomber moved from Western United States to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 destroyer moved from 10 Sea Zone to 18 Sea Zone 2 infantry moved from Central United States to Eastern United States Combat - Americans Battle in Belorussia Americans attack with 1 bomber Germans defend with 1 artillery Americans roll dice for 1 bomber in Belorussia, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Belorussia, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 53 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 53 Sea Zone to Hawaiian Islands 1 bomber moved from 53 Sea Zone to Australia 1 bomber moved from Belorussia to Karelia S.S.R. Place Units - Americans 1 submarine and 1 transport placed in 56 Sea Zone 1 carrier placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans rolls : : 0.00 Americans : 0.33 Japanese : 0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Suiyuan to Ningxia 1 infantry moved from Fukien to Yunnan 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Kiangsu to Ningxia 2 bombers moved from Japan to Ningxia 1 fighter moved from 61 Sea Zone to Hupeh 2 fighters moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Hupeh 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Caroline Islands to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 3 infantry Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 1/1 hits Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Buryatia S.S.R., round 2 : 2/5 hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 3/3 hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Japanese: 3 infantry Battle in Hupeh Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hupeh, round 2 : 2/3 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Ningxia Japanese attack with 2 bombers, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Ningxia, round 2 : 2/4 hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 2/2 hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Ningxia Japanese win with 2 bombers remaining. Battle score for attacker is -7 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to Ukraine 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 armour moved from Fukien to French Indo-China Thailand 2 bombers moved from Ningxia to Manchuria 1 bomber moved from Buryatia S.S.R. to Manchuria 2 fighters moved from Hupeh to French Indo-China Thailand 1 fighter moved from Yunnan to 36 Sea Zone Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 bomber moved from Russia to Buryatia S.S.R. 2 infantry moved from Soviet Far East to Buryatia S.S.R. Combat - Russians Battle in Buryatia S.S.R. Russians attack with 1 bomber and 2 infantry Japanese defend with 1 artillery Russians roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 bomber moved from Buryatia S.S.R. to Stanovoj Chrebet 3 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Russia to Archangel 1 submarine moved from 4 Sea Zone to 2 Sea Zone Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 artilleries placed in Russia 1 armour placed in Caucasus 3 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Russians : 0.00 Japanese : -0.33 -
Game History
Round: 2 Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Libya to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 infantry moved from Ukraine to Eastern Ukraine 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Norway to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Norway to Karelia S.S.R. 1 artillery moved from Ukraine to Eastern Ukraine Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry Russians defend with 1 aaGun, 3 armour, 1 factory and 2 infantry; British defend with 1 fighter; Americans defend with 1 bomber AA fire in Karelia S.S.R. : 0/5 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits Germans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/9 hits Russians roll dice for 3 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/7 hits 1 bomber owned by the Americans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 1 artillery, 1 bomber and 3 fighters in Karelia S.S.R., round 3 : 0/5 hits Russians roll dice for 3 armour and 1 fighter in Karelia S.S.R., round 3 : 3/4 hits 2 fighters owned by the Germans and 1 artillery owned by the Germans lost in Karelia S.S.R. Russians win with 3 armour and 1 fighter remaining. Battle score for attacker is -25 Casualties for Germans: 1 artillery, 3 fighters and 3 infantry Casualties for Russians: 2 infantry Casualties for Americans: 1 bomber 1 bomber owned by the Germans and 1 fighter owned by the Germans retreated Battle in Eastern Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 4 : 1/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 3 infantry moved from Norway to Finland 1 bomber moved from Karelia S.S.R. to Germany 2 infantry moved from Germany to France 1 submarine moved from 3 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from France to Poland 2 infantry moved from Bulgaria Romania to Poland 1 fighter moved from Libya to Poland 1 artillery moved from Libya to Egypt 2 infantry moved from Libya to Egypt Place Units - Germans 1 destroyer placed in 5 Sea Zone 1 armour, 1 artillery, 2 bombers and 2 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 factory and 2 fighters; Remaining resources: 5 PUs; Combat Move - British 1 bomber moved from Caucasus to Yunnan 2 fighters moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 bomber and 2 fighters Japanese defend with 1 infantry British roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Yunnan British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Yunnan to India 1 fighter moved from Yunnan to India 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 2 fighters moved from 2 Sea Zone to Karelia S.S.R. Place Units - British 2 fighters placed in 2 Sea Zone Turning on Edit Mode 1 factory placed in India British undo move 2. British undo move 1. 1 factory placed in India 2 fighters placed in 2 Sea Zone Turn Complete - British British collect 28 PUs; end with 33 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 armour EDIT: Adding units owned by British to India: 1 armour EDIT: Removing units owned by British from India: 1 bomber EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1.33 Japanese : 0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Italians Italians buy 1 factory; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 2/5 hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Balkans to Ukraine 1 armour moved from France to Poland 1 fighter moved from Ukraine to France Place Units - Italians 1 factory placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 carrier and 2 fighters; Remaining resources: 2 techTokens; 5 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to East Poland 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 bomber moved from Australia to Solomon Islands 2 infantry moved from 46 Sea Zone to Solomon Islands Combat - Americans Battle in East Poland Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in East Poland Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Solomon Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Solomon Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Australia 1 battleship moved from 56 Sea Zone to 46 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 cruiser moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to Australia 1 fighter moved from Hawaiian Islands to Australia 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 destroyer moved from 18 Sea Zone to 12 Sea Zone 1 bomber moved from East Poland to Karelia S.S.R. Place Units - Americans 1 carrier placed in 56 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in 56 Sea Zone 1 armour placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Chinghai to Ningxia Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Sikang Chinese undo move 2. 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 39 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 Japanese : -0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 3 bombers moved from Manchuria to Stanovoj Chrebet 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 2 infantry moved from French Indo-China Thailand to Yunnan 1 armour moved from French Indo-China Thailand to Hupeh 2 fighters moved from French Indo-China Thailand to Yunnan 2 fighters moved from Yunnan to Hupeh 2 fighters moved from 36 Sea Zone to Yunnan 2 fighters moved from Ukraine to Belorussia Combat - Japanese Battle in Belorussia Japanese attack with 2 fighters Russians defend with 1 infantry Japanese roll dice for 2 fighters in Belorussia, round 2 : 0/2 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits Japanese roll dice for 2 fighters in Belorussia, round 3 : 1/2 hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Belorussia Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 fighter Battle in Buryatia S.S.R. Japanese attack with 1 bomber and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits Japanese roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 3 : 2/3 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 : 3/3 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Stanovoj Chrebet Japanese attack with 3 bombers Russians defend with 1 bomber and 1 infantry Japanese roll dice for 3 bombers in Stanovoj Chrebet, round 2 : 3/3 hits Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 2 : 0/2 hits 1 bomber owned by the Russians and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win with 3 bombers remaining. Battle score for attacker is 15 Casualties for Russians: 1 bomber and 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo-China Thailand 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Buryatia S.S.R. to Kwangtung 3 bombers moved from Stanovoj Chrebet to Kwangtung 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 infantry moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Hupeh to 61 Sea Zone 1 fighter moved from Hupeh to French Indo-China Thailand 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 1 fighter moved from Belorussia to Ukraine Place Units - Japanese 1 transport placed in 62 Sea Zone 1 armour, 2 artilleries, 2 bombers and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Kazakh S.S.R. to Novosibirsk Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour placed in Caucasus 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Game History
Round: 3 Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Finland to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 armour moved from Poland to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Poland to Karelia S.S.R. 3 bombers moved from Germany to Karelia S.S.R. 1 armour moved from Anglo-Egypt Sudan to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Rhodesia Germans take Rhodesia from British 2 infantry moved from Ukraine to Eastern Ukraine 1 armour moved from Ukraine to Eastern Ukraine Combat - Germans Battle in Eastern Ukraine Germans attack with 1 armour and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery, 3 bombers, 2 fighters and 4 infantry Russians defend with 1 aaGun, 3 armour, 1 factory and 3 infantry; British defend with 3 fighters; Americans defend with 1 bomber AA fire in Karelia S.S.R. : 2/5 hits 2 bombers owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits Germans roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 4/10 hits Russians roll dice for 3 armour, 1 bomber, 3 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/10 hits 1 bomber owned by the Americans, 1 armour owned by the Russians, 4 infantry owned by the Germans and 3 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 4/6 hits Russians roll dice for 2 armour and 3 fighters in Karelia S.S.R., round 3 : 2/5 hits 2 fighters owned by the British, 2 armour owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 4 : 1/4 hits Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour, 1 artillery, 2 bombers, 1 fighter and 4 infantry Casualties for Russians: 3 armour and 3 infantry Casualties for British: 3 fighters Casualties for Americans: 1 bomber Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Ukraine 1 bomber moved from Karelia S.S.R. to Germany 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 infantry moved from Egypt to Trans-Jordan Place Units - Germans 2 fighters and 1 transport placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from India to Burma British take Burma from Japanese Combat - British Battle in Karelia S.S.R. British attack with 1 armour and 1 infantry Germans defend with 1 aaGun, 1 armour and 1 factory British roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 9 Sea Zone 1 infantry moved from India to Persia 1 armour moved from India to Persia 1 fighter moved from India to Persia Place Units - British 1 armour and 2 infantry placed in India 1 infantry placed in United Kingdom 1 carrier placed in 2 Sea Zone Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -0.67 British rolls : : 0.00 -
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Trans-Jordan to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 2 cruisers moved from 15 Sea Zone to 34 Sea Zone Combat - Italians Battle in Persia Italians attack with 1 artillery and 1 infantry British defend with 1 armour, 1 fighter and 1 infantry Italians roll dice for 2 cruisers in Persia, round 2 : 1/2 hits Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits British roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits 1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Persia Italians roll dice for 1 artillery in Persia, round 3 : 1/1 hits British roll dice for 1 fighter in Persia, round 3 : 1/1 hits 1 fighter owned by the British and 1 artillery owned by the Italians lost in Persia British win with no units remaining. Battle score for attacker is 11 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 armour, 1 fighter and 1 infantry Non Combat Move - Italians 1 battleship moved from 15 Sea Zone to 14 Sea Zone 1 fighter moved from Egypt to 14 Sea Zone 1 fighter moved from France to 14 Sea Zone 1 armour moved from Poland to Ukraine Place Units - Italians 1 carrier placed in 14 Sea Zone 1 armour and 1 infantry placed in Egypt 1 infantry placed in Italy Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 infantry EDIT: Adding units owned by Italians to Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,2,3 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 fighter and 5 infantry; Remaining resources: 3 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from Morocco Algeria to Libya Americans take Libya from Italians 1 artillery moved from Morocco Algeria to Libya 2 infantry moved from Morocco Algeria to Libya 2 fighters moved from Australia to India 1 bomber moved from Australia to Yunnan Combat - Americans Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yunnan to Sikang 1 battleship moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 destroyer moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from Eastern United States to 12 Sea Zone Place Units - Americans 1 battleship and 1 fighter placed in 56 Sea Zone 1 artillery placed in Eastern United States 2 infantry placed in Western United States 1 infantry placed in Eastern United States 2 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 bombers moved from Japan to Stanovoj Chrebet 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 battleship moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from French Indo-China Thailand to Sikang 1 fighter moved from 36 Sea Zone to Burma 1 fighter moved from 61 Sea Zone to Burma 4 bombers moved from Kwangtung to Sikang Combat - Japanese Battle in Stanovoj Chrebet Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 2 : 0/3 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 3 : 2/3 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Burma Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Japanese attack with 4 bombers and 2 fighters Americans defend with 1 bomber; Chinese defend with 2 infantry Japanese roll dice for 4 bombers and 2 fighters in Sikang, round 2 : 4/6 hits Chinese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 2/3 hits 1 bomber owned by the Americans, 2 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Sikang Japanese win with 4 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Chinese: 2 infantry Casualties for Japanese: 2 fighters Non Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Kwangtung to French Indo-China Thailand 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 cruiser moved from 61 Sea Zone to 63 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 36 Sea Zone to 62 Sea Zone 1 fighter moved from Burma to French Indo-China Thailand 4 bombers moved from Sikang to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from Burma to Yunnan 2 bombers moved from Stanovoj Chrebet to Buryatia S.S.R. 1 carrier moved from 36 Sea Zone to 62 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Russia to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Novosibirsk Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour and 4 infantry placed in Russia 1 artillery placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from Ukraine to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 3/3 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Russians defend with 1 aaGun, 1 factory and 4 infantry; British defend with 1 armour AA fire in Karelia S.S.R. : 0/1 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 5/7 hits Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits 1 armour owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for British: 1 armour Casualties for Russians: 4 infantry Non Combat Move - Germans 3 armour moved from Ukraine to Baltic States 3 infantry moved from Germany to Poland 1 fighter moved from 4 Sea Zone to Baltic States 2 fighters moved from Belorussia to Poland 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany 2 fighters placed in 5 Sea Zone Germans undo move 2. Germans undo move 1. 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany 2 fighters placed in 5 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 1 bomber and 3 infantry; Remaining resources: 0 techTokens; 6 PUs; Combat Move - British 2 cruisers moved from 2 Sea Zone to 12 Sea Zone 1 carrier moved from 2 Sea Zone to 12 Sea Zone 2 fighters moved from 2 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 carrier moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from India to Burma Non Combat Move - British Place Units - British 3 infantry placed in India 1 bomber placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 31 PUsCombat Hit Differential Summary :
British rolls : : 1.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 4 Purchase Units - Italians Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 34 Sea Zone to 15 Sea Zone 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 armour and 1 infantry moved from Egypt to Libya 2 cruisers moved from 34 Sea Zone to 14 Sea Zone 2 fighters moved from 14 Sea Zone to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 2 fighters and 3 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits Italians roll dice for 1 armour, 2 fighters and 3 infantry in Libya, round 2 : 0/6 hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 1/4 hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/5 hits Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits 1 artillery owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Libya to 14 Sea Zone 2 armour moved from Ukraine to Bulgaria Romania 1 armour moved from Bulgaria Romania to Balkans Place Units - Italians 1 submarine placed in 14 Sea Zone 2 infantry placed in Egypt 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs





