dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 1 battleship moved from 56 Sea Zone to 46 Sea Zone 1 cruiser moved from 56 Sea Zone to 46 Sea Zone 1 bomber moved from Australia to Fukien 1 fighter moved from 56 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to Solomon Islands 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Fukien Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Fukien, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from Solomon Islands to 46 Sea Zone 1 bomber moved from Fukien to Yunnan 1 fighter moved from Australia to India 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 1 submarine placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hupeh to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Sikang to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chinghai 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 0.17 Japanese : 0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 6,3,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Activate Technology - Japanese Japanese activating War Bonds Purchase Units - Japanese Japanese buy 1 battleship, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to Yunnan 1 bomber moved from Manchuria to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 battleship moved from 36 Sea Zone to 61 Sea Zone 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 battleship moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Ningxia to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 artillery moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Hupeh Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hupeh Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 2/2 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Stanovoj Chrebet Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Stanovoj Chrebet, round 2 : 2/3 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 bomber and 2 fighters Americans defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 1/3 hits Chinese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 0/2 hits 1 bomber owned by the Americans lost in Yunnan Japanese roll dice for 1 bomber and 2 fighters in Yunnan, round 3 : 2/3 hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 61 Sea Zone 2 fighters moved from Yunnan to 61 Sea Zone 1 bomber moved from Yunnan to Kiangsu 1 fighter moved from Suiyuan to 62 Sea Zone 1 fighter moved from Stanovoj Chrebet to 62 Sea Zone Place Units - Japanese 1 battleship, 1 submarine and 2 transports placed in 62 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Japanese collect 6 PUs from War Bonds; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 9 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 armour moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Belorussia Germans win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Archangel 1 artillery owned by the Russians retreated to Russia Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Russians attack with 1 bomber and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 bomber moved from Eastern Ukraine to Russia 2 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Urals 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Russians 4 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0.00 Italians : -1.33 Russians : -4.50 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Germans Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 50 PUs; 2 techTokens; Germans buy 2 carriers, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from Archangel to Russia 1 infantry moved from Archangel to Russia 5 armour moved from Karelia S.S.R. to Russia 5 armour, 2 artilleries, 1 fighter and 3 infantry moved from Caucasus to Russia 2 armour moved from East Poland to Russia 1 artillery moved from Belorussia to Russia 3 infantry moved from Finland to Norway 2 infantry moved from France to Northwestern Europe 1 bomber moved from Germany to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Finland to Norway 1 fighter moved from France to Northwestern Europe 1 fighter moved from Germany to Northwestern Europe 1 armour moved from Egypt to Belgian Congo Germans take Anglo-Egypt Sudan from British Germans take Belgian Congo from British 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Libya to Trans-Jordan Combat - Germans Germans creates battle in territory 5 Sea Zone Battle in Northwestern Europe Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/4 hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 1 fighter and 3 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Norway, round 2 : 0/4 hits British roll dice for 1 infantry in Norway, round 2 : 1/1 hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 1/3 hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/3 hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Russia Germans attack with 13 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry Russians defend with 1 aaGun, 7 armour, 2 artilleries, 1 bomber, 1 factory and 7 infantry AA fire in Russia : 0/3 hits Germans roll dice for 13 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Russia, round 2 : 10/23 hits Russians roll dice for 7 armour, 2 artilleries, 1 bomber and 7 infantry in Russia, round 2 : 5/17 hits 1 bomber owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 7 infantry owned by the Russians lost in Russia Germans roll dice for 13 armour, 2 artilleries, 1 bomber and 2 fighters in Russia, round 3 : 9/18 hits Russians roll dice for 7 armour in Russia, round 3 : 1/7 hits 7 armour owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans captures 21PUs while taking Russians capital Germans win, taking Russia from Russians with 13 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 56 Casualties for Germans: 2 artilleries and 4 infantry Casualties for Russians: 7 armour, 2 artilleries, 1 bomber and 7 infantry Non Combat Move - Germans 1 fighter moved from Norway to 5 Sea Zone 2 fighters moved from Northwestern Europe to 5 Sea Zone 1 fighter moved from Russia to 5 Sea Zone 1 fighter moved from Russia to Karelia S.S.R. 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 artillery moved from Poland to Germany 2 infantry moved from Poland to Germany 2 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Russia to Caucasus 1 fighter moved from Trans-Jordan to Caucasus 1 submarine moved from 7 Sea Zone to 13 Sea Zone Place Units - Germans 2 carriers and 2 destroyers placed in 5 Sea Zone 2 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 76 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Northwestern Europe 1 armour moved from 6 Sea Zone to Northwestern Europe 2 artilleries moved from 6 Sea Zone to Northwestern Europe 2 fighters moved from 6 Sea Zone to Northwestern Europe 1 bomber moved from United Kingdom to Germany 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 2 fighters moved from India to Kazakh S.S.R. 1 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Trans-Jordan Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in Northwestern Europe British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Northwestern Europe, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakh S.S.R. British attack with 2 fighters Italians defend with 1 infantry British roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kazakh S.S.R. British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 armour and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from India to Persia 2 fighters moved from Kazakh S.S.R. to India EDIT: 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 51 Sea Zone EDIT: 1 artillery moved from 51 Sea Zone to Caroline Islands EDIT: 1 infantry moved from 51 Sea Zone to Caroline Islands 1 bomber moved from Germany to United Kingdom 2 fighters moved from Northwestern Europe to 6 Sea Zone Place Units - British 1 carrier and 1 fighter placed in 6 Sea Zone 1 destroyer placed in 47 Sea Zone 1 artillery placed in Australia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 1.17 Italians : -0.33 -
I created an edit as I wanted to battle in Caroline. I don’t know how to create the battle there, but the troops are moved into position.
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Ah that is a bit tricky there because you made an edit at non-combat movement, so they didn’t fight.
Let see later if they will fight at J turn…
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 bomber moved from Italy to Trans-Jordan 1 cruiser moved from 16 Sea Zone to 15 Sea Zone 1 battleship moved from 13 Sea Zone to 15 Sea Zone 1 cruiser moved from 13 Sea Zone to 15 Sea Zone 3 armour moved from Caucasus to Persia 2 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Caucasus to Eastern Ukraine Combat - Italians Battle in Persia Italians attack with 3 armour British defend with 1 infantry Italians roll dice for 3 armour in Persia, round 2 : 2/3 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 3 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/4 hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits 1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Eastern Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Italians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 1/3 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Italy 1 fighter moved from Eastern Ukraine to Germany Place Units - Italians 1 bomber and 2 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I3b.tsvg
To simplify the case, I assume you made a hit and so am I - I change the Caroline to UK owned.
CHeers -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 bombers moved from United Kingdom to Germany 1 fighter moved from United Kingdom to 13 Sea Zone 2 fighters moved from 46 Sea Zone to New Guinea 1 fighter moved from India to Trans-Jordan 1 fighter moved from 56 Sea Zone to Wake Island 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 armour moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 5,1 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in New Guinea Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 13 Sea Zone Americans attack with 1 fighter Germans defend with 1 submarine and 1 transport 1 submarine owned by the Germans Submerged 1 transport owned by the Germans lost in 13 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Trans-Jordan Americans attack with 1 fighter Italians defend with 1 artillery Americans roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Wake Island Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Wake Island, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Wake Island, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Wake Island, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter could not land in Wake Island and was removed 1 battleship moved from 46 Sea Zone to 51 Sea Zone 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 cruiser moved from 46 Sea Zone to 51 Sea Zone 1 fighter moved from Trans-Jordan to India 2 fighters moved from New Guinea to 51 Sea Zone 1 carrier moved from 46 Sea Zone to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 56 Sea Zone to 51 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 bombers moved from Germany to United Kingdom 1 fighter moved from 13 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 fighter placed in 56 Sea Zone 1 bomber and 3 infantry placed in Western United States 2 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Place Units - Chinese 2 infantry placed in Suiyuan Chinese undo move 1. 1 infantry placed in Suiyuan 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : 0.00 Japanese : -1.33 -
I ended up losing a fighter on Wake Island that I didn’t intend. I thought I had enough movement left to put it with the rest of the fleet but I guess not. This game I’m getting creamed also; sooner than normal, so I thought I’d try a few things different.
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Good to try different strategies and you will soon figure our your own path to win :-)…
Would you like to start other game or continue to explore? -
Go ahead and start another game. It’d be pretty futile to continue in Europe.
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 factories; Remaining resources: 1 PUs; Combat Move - Japanese 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 bomber moved from Japan to Yunnan 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Kiangsu to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Formosa to Fukien 2 infantry moved from Kiangsu to Hupeh 1 fighter moved from 51 Sea Zone to Fukien 1 fighter moved from Japan to Suiyuan Combat - Japanese Battle in Fukien Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 2 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the Japanese and 1 battleship owned by the Japanese retreated to 38 Sea Zone British win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in Hupeh Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 38 Sea Zone 1 cruiser moved from 50 Sea Zone to 38 Sea Zone 1 carrier and 1 destroyer moved from 51 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 2 fighters moved from Fukien to French Indo-China Thailand 1 fighter moved from Yunnan to 38 Sea Zone 1 bomber moved from Yunnan to French Indo-China Thailand 1 fighter moved from Suiyuan to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 1 factory placed in East Indies 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs 1 unit repaired. -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Belorussia, round 2 : 4/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 submarine moved from 4 Sea Zone to 6 Sea Zone 3 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Kazakh S.S.R. to Russia Place Units - Russians 1 infantry placed in Caucasus 1 armour and 1 artillery placed in Karelia S.S.R. 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 2.50 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - Germans Germans buy 3 bombers; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 fighter moved from Bulgaria Romania to Karelia S.S.R. 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 submarine moved from 8 Sea Zone to 1 Sea Zone 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 artillery and 1 infantry moved from East Poland to Belorussia 2 armour moved from Eastern Ukraine to Caucasus 2 infantry moved from Eastern Ukraine to Caucasus 1 artillery moved from Eastern Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Caucasus 1 armour moved from Bulgaria Romania to Caucasus Combat - Germans Battle in Belorussia Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 4 armour, 1 artillery and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 5 infantry Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 2/9 hits Russians roll dice for 1 armour, 1 artillery and 5 infantry in Caucasus, round 2 : 3/7 hits 3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 2/6 hits Russians roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 1/5 hits 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour and 1 artillery in Caucasus, round 4 : 2/5 hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 4 : 0/3 hits 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour and 1 artillery in Caucasus, round 5 : 4/5 hits Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 armour, 1 artillery and 5 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 bomber, 4 fighters and 6 infantry Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry AA fire in Karelia S.S.R. : 0/5 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits Germans roll dice for 2 armour, 1 bomber, 4 fighters and 6 infantry in Karelia S.S.R., round 2 : 5/13 hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Karelia S.S.R., round 2 : 3/10 hits 3 infantry owned by the Germans and 6 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 bomber, 4 fighters and 3 infantry in Karelia S.S.R., round 3 : 3/10 hits Russians roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/4 hits 2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Karelia S.S.R., round 4 : 2/8 hits Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 0/1 hits 1 fighter owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 27 Casualties for Germans: 5 infantry Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 6 infantry Battle in 1 Sea Zone Germans attack with 1 submarine British defend with 1 cruiser and 1 transport Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits 1 cruiser owned by the British lost in 1 Sea Zone 1 transport owned by the British lost in 1 Sea Zone Germans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits Germans win with 1 submarine remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in 12 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 0/2 hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits Germans roll dice for 1 fighter in 12 Sea Zone, round 3 : 0/1 hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 fighter in 12 Sea Zone, round 4 : 0/1 hits British roll dice for 1 cruiser in 12 Sea Zone, round 4 : 0/1 hits retreated to 12 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Germans: 1 destroyer and 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 transport moved from 13 Sea Zone to 16 Sea Zone 2 infantry moved from Bulgaria Romania to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Caucasus 1 infantry moved from East Poland to Ukraine 2 infantry moved from Poland to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 3 infantry moved from Norway to Finland 1 bomber moved from Karelia S.S.R. to Germany 1 armour moved from Germany to East Poland 1 armour moved from France to Poland 1 armour moved from Northwestern Europe to Poland 1 infantry moved from Northwestern Europe to France 3 infantry moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 artillery and 1 infantry moved from Morocco Algeria to Libya 3 fighters moved from Karelia S.S.R. to Germany 1 fighter moved from Karelia S.S.R. to Finland Place Units - Germans 3 bombers placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 fighter and 3 infantry; Remaining resources: 1 techTokens; 7 PUs; Combat Move - British 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 1 battleship moved from 2 Sea Zone to 1 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 artillery moved from 4 Sea Zone to Karelia S.S.R. 1 fighter moved from United Kingdom to Karelia S.S.R. 1 infantry moved from India to Burma British take Burma from Japanese 1 fighter moved from Egypt to 16 Sea Zone Combat - British Battle in 16 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Karelia S.S.R. British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 1 infantry AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 artillery and 1 bomber in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 2 armour and 1 infantry Battle in 1 Sea Zone British attack with 1 battleship and 1 destroyer Germans defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 1 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 1 Sea Zone British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 cruiser moved from 12 Sea Zone to 1 Sea Zone 1 transport moved from 27 Sea Zone to 22 Sea Zone 1 bomber moved from Karelia S.S.R. to Russia 1 carrier moved from 35 Sea Zone to 15 Sea Zone 1 fighter moved from 35 Sea Zone to 15 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour moved from Egypt to 34 Sea Zone 1 infantry moved from Egypt to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 armour moved from 35 Sea Zone to India 1 destroyer moved from 35 Sea Zone to 15 Sea Zone 1 fighter moved from Australia to India 1 artillery moved from Trans-Jordan to Persia 1 fighter moved from 16 Sea Zone to 15 Sea Zone Place Units - British 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 0.17 AA fire in Karelia S.S.R. : : -0.33 British rolls : : 0.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Italy to Egypt 2 infantry moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 0/2 hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits 1 infantry owned by the Italians lost in Egypt retreated to Egypt British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from 16 Sea Zone to Caucasus 1 battleship and 2 cruisers moved from 14 Sea Zone to 16 Sea Zone 2 armour moved from Italy to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 artillery and 1 infantry moved from Italy to Balkans Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Improved Artillery Support Activate Technology - Americans Americans activating Improved Artillery Support Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 destroyer moved from 53 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to Solomon Islands 1 bomber moved from Western United States to 46 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 armour moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 46 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone 1 transport owned by the Americans retreated to 53 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Solomon Islands Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Australia 1 battleship moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 destroyer moved from 20 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 53 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Western United States 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Eastern United States to United Kingdom Place Units - Americans 2 artilleries placed in Eastern United States 1 fighter placed in Western United States 1 transport placed in 56 Sea Zone 1 submarine placed in 10 Sea Zone Non Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan 1 infantry moved from Chinghai to Ningxia Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 39 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 Americans : -0.50 Japanese : 1.50 AA fire in Germany : : -0.17 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 bomber moved from French Indo-China Thailand to Russia 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Fukien 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Hupeh to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to Sikang 1 fighter moved from French Indo-China Thailand to Burma 1 fighter moved from French Indo-China Thailand to Burma 1 infantry moved from Hupeh to Sikang Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/1 hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in 35 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Fukien Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 2/2 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Sikang retreated to Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Burma to Caucasus 1 fighter moved from 35 Sea Zone to Caucasus 1 fighter moved from 38 Sea Zone to Caucasus 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Sikang to French Indo-China Thailand Place Units - Japanese 1 artillery and 1 infantry placed in East Indies 2 transports placed in 38 Sea Zone 1 destroyer placed in 36 Sea Zone 1 armour placed in French Indo-China Thailand 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs





