dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from East Poland to Belorussia 2 artilleries moved from Karelia S.S.R. to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 4 armour moved from Karelia S.S.R. to Belorussia 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Italian Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British 1 armour moved from Caucasus to Persia Germans take Persia from British 1 armour moved from Persia to Trans-Jordan 3 fighters moved from Karelia S.S.R. to Archangel 1 bomber moved from East Poland to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: factory Bombing raid in United Kingdom causes 1 damage total. Battle in Belorussia Germans attack with 4 armour, 2 artilleries and 4 infantry British defend with 1 armour and 1 infantry; Russians defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 fighter Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Belorussia, round 2 : 5/10 hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 5/7 hits 1 armour owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the British and 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 4 armour and 1 artillery in Belorussia, round 3 : 3/5 hits Russians roll dice for 1 armour and 1 fighter in Belorussia, round 3 : 0/2 hits 1 armour owned by the Russians and 1 fighter owned by the Americans lost in Belorussia Germans win, taking Belorussia from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 17 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 armour and 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 1 fighter Battle in Archangel Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Archangel, round 2 : 2/5 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Caucasus to Belorussia 1 bomber moved from East Poland to Germany 2 armour moved from Germany to East Poland 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Archangel to 5 Sea Zone 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 fighters moved from 5 Sea Zone to France 1 infantry moved from France to Italy 1 artillery moved from Germany to Balkans 1 fighter moved from 5 Sea Zone to 14 Sea Zone 2 fighters moved from Archangel to 5 Sea Zone 1 bomber moved from United Kingdom to France Place Units - Germans 2 bombers placed in Germany 1 armour placed in Egypt 1 artillery placed in Egypt 4 infantry placed in Caucasus 1 destroyer placed in 5 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 54 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Improved Artillery Support Activate Technology - British British activating Improved Artillery Support Purchase Units - British British repair damage of 1x factory; Remaining resources: 0 techTokens; 25 PUs; British buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs; Combat Move - British 1 artillery moved from Morocco Algeria to Libya British take Libya from Italians 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from United Kingdom to 13 Sea Zone 1 fighter moved from 12 Sea Zone to 13 Sea Zone 1 fighter moved from United Kingdom to Russia 1 fighter moved from United Kingdom to Russia Combat - British Battle in 13 Sea Zone British attack with 1 bomber and 1 fighter Italians defend with 1 destroyer British roll dice for 1 bomber and 1 fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the British lost in 13 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Italians: 1 destroyer Non Combat Move - British 2 cruisers moved from 12 Sea Zone to 8 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 2 carriers moved from 12 Sea Zone to 8 Sea Zone 1 transport moved from 12 Sea Zone to 8 Sea Zone 1 fighter moved from 13 Sea Zone to 8 Sea Zone Place Units - British 1 fighter, 1 submarine and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
British : -0.17 Italians : 0.67 British rolls : : 1.00 -
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in 12 Sea Zone Italians attack with 1 cruiser and 1 destroyer Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from East Poland to Eastern Ukraine 1 fighter moved from 14 Sea Zone to Caucasus Place Units - Italians 1 fighter and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 3 fighters moved from 53 Sea Zone to Caroline Islands 1 submarine moved from 53 Sea Zone to 51 Sea Zone 2 carriers moved from 53 Sea Zone to 51 Sea Zone 2 cruisers moved from 53 Sea Zone to 51 Sea Zone 2 destroyers moved from 53 Sea Zone to 51 Sea Zone 1 battleship moved from 53 Sea Zone to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 cruiser moved from 56 Sea Zone to 51 Sea Zone 1 bomber moved from United Kingdom to Eastern Ukraine Combat - Americans Battle in Caroline Islands Americans attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Eastern Ukraine Italians win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 51 Sea Zone 3 fighters moved from Caroline Islands to 51 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 0.17 Japanese : -0.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Japanese Japanese roll 4,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 4 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 armour moved from Chinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 battleships moved from 39 Sea Zone to 51 Sea Zone 1 cruiser moved from 39 Sea Zone to 51 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 51 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands 3 destroyers moved from 36 Sea Zone to 51 Sea Zone 3 submarines moved from 62 Sea Zone to 51 Sea Zone 1 submarine moved from 61 Sea Zone to 51 Sea Zone 3 fighters moved from 36 Sea Zone to 51 Sea Zone 1 bomber moved from French Indo-China Thailand to 51 Sea Zone 1 bomber moved from Manchuria to 51 Sea Zone 2 carriers moved from 36 Sea Zone to 51 Sea Zone 1 fighter moved from Manchuria to 51 Sea Zone 1 bomber moved from Anglo-Egypt Sudan to Russia 2 armour moved from Manchuria to Buryatia S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3,1 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Buryatia S.S.R. Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in 51 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 2 transports Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Japanese roll dice for 4 submarines in 51 Sea Zone, round 2 : 2/4 hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 11/16 hits Americans roll dice for 2 submarines in 51 Sea Zone, round 2 : 0/2 hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in 51 Sea Zone, round 2 : 4/12 hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 51 Sea Zone Japanese roll dice for 2 submarines in 51 Sea Zone, round 3 : 1/2 hits 1 battleship owned by the Americans lost in 51 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 3 : 6/16 hits Americans roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits 1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone Japanese win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 139 Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Casualties for Japanese: 1 destroyer and 2 submarines Battle in Caroline Islands Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from 51 Sea Zone to Philippine Islands 1 armour moved from Ningxia to Chinghai 1 armour moved from Sikang to Chinghai 1 aaGun moved from India to Persia 1 armour moved from French Indo-China Thailand to India 1 armour moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Sikang to Caucasus 1 bomber moved from Russia to Caucasus Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 2 armour placed in French Indo-China Thailand 3 bombers placed in Japan Japanese undo move 3. Japanese undo move 2. 2 bombers placed in French Indo-China Thailand Japanese undo move 1. 2 armour and 1 bomber placed in Manchuria 2 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs 2 units repaired. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 15 PUs; Russians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 5 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Italians Combat - Russians Battle in Belorussia Russians attack with 3 armour, 1 bomber and 5 infantry Germans defend with 7 armour and 1 artillery Russians roll dice for 3 armour, 1 bomber and 5 infantry in Belorussia, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 7 armour and 1 artillery in Belorussia, round 2 : 3/8 hits, 3.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour, 1 bomber and 2 infantry in Belorussia, round 3 : 4/6 hits, 2.50 expected hits Germans roll dice for 5 armour in Belorussia, round 3 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Russians and 4 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour and 1 bomber in Belorussia, round 4 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19 Casualties for Russians: 1 armour and 5 infantry Casualties for Germans: 7 armour and 1 artillery Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 3 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 1.33 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 4 infantry moved from Caucasus to Russia 1 artillery and 1 infantry moved from Archangel to Russia 3 fighters moved from 5 Sea Zone to Russia 3 bombers moved from Germany to Russia 1 bomber moved from France to Russia 2 infantry moved from Karelia S.S.R. to Belorussia 2 armour moved from East Poland to Belorussia 1 armour and 1 artillery moved from Egypt to Libya 1 fighter moved from 14 Sea Zone to Libya 1 fighter moved from France to Libya 1 armour moved from Trans-Jordan to Libya Combat - Germans Battle in Belorussia Germans attack with 2 armour and 2 infantry Russians defend with 2 armour Germans roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 0/4 hits Russians roll dice for 2 armour in Belorussia, round 2 : 1/2 hits 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 2 armour and 1 infantry in Belorussia, round 3 : 2/3 hits Russians roll dice for 2 armour in Belorussia, round 3 : 1/2 hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour Battle in Libya Germans attack with 2 armour, 1 artillery and 2 fighters British defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 artillery and 2 fighters in Libya, round 2 : 2/5 hits British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits 1 artillery owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for British: 1 artillery and 1 infantry Battle in Russia Germans attack with 1 artillery, 4 bombers, 3 fighters and 5 infantry Russians defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 3 infantry; British defend with 2 fighters AA fire in Russia : 1/7 hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 artillery, 4 bombers, 2 fighters and 5 infantry in Russia, round 2 : 5/12 hits Russians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Russia, round 2 : 3/7 hits 1 bomber owned by the Russians, 1 armour owned by the Russians, 3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Russia Germans roll dice for 1 artillery, 4 bombers, 2 fighters and 2 infantry in Russia, round 3 : 6/9 hits Russians roll dice for 2 fighters in Russia, round 3 : 2/2 hits 2 fighters owned by the British and 2 infantry owned by the Germans lost in Russia Germans captures 14PUs while taking Russians capital Germans win, taking Russia from Russians with 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 1 fighter and 5 infantry Casualties for Russians: 1 armour, 1 bomber and 3 infantry Casualties for British: 2 fighters Non Combat Move - Germans 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 1 fighter moved from Libya to 14 Sea Zone 2 fighters moved from Russia to Caucasus 1 bomber moved from Russia to Karelia S.S.R. 2 bombers moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Caucasus 1 fighter moved from Libya to France 1 armour moved from Union of South Africa to Italian Africa Place Units - Germans 1 carrier, 2 fighters and 1 transport placed in 5 Sea Zone 2 armour placed in Egypt 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 71 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 2 fighters; Remaining resources: 0 techTokens; 1 PUs; Non Combat Move - British 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 8 Sea Zone to 2 Sea Zone Place Units - British 2 fighters placed in 2 Sea Zone Turn Complete - British British collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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[0_1566136123802_I6.tsvg](Uploading 0%) Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 cruiser and 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 fighter moved from 14 Sea Zone to Morocco Algeria 1 infantry moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 2 armour moved from Caucasus to Urals Italians take Urals from Russians 1 infantry moved from Caucasus to Eastern Ukraine 2 fighters moved from Caucasus to Eastern Ukraine Combat - Italians Battle in Morocco Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Morocco Algeria, round 2 : 0/1 hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/3 hits British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Eastern Ukraine Italians attack with 2 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to 13 Sea Zone 1 carrier and 1 fighter moved from 14 Sea Zone to 13 Sea Zone 2 fighters moved from Eastern Ukraine to 5 Sea Zone 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Italy 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs[0_1566136076744_I6.tsvg](Uploading 0%)
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer and 4 fighters; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Hawaiian Islands to Eastern United States Non Combat Move - Americans Place Units - Americans 1 destroyer and 2 fighters placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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I just realized I have won the game for victory city’s count:santa:
Would you like another game ?G7.tsvg
Game HistoryRound: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 4 bombers and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 51 Sea Zone to 53 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 53 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 56 Sea Zone to Western United States 4 fighters moved from 51 Sea Zone to Western United States 2 battleships moved from 51 Sea Zone to 56 Sea Zone 1 cruiser moved from 51 Sea Zone to 56 Sea Zone 1 armour moved from Novosibirsk to Evenki National Okrug 1 armour moved from Kazakh S.S.R. to Evenki National Okrug 1 armour moved from Chinghai to Evenki National Okrug 1 bomber moved from Caucasus to Evenki National Okrug 1 fighter moved from Caucasus to Evenki National Okrug 1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet 1 bomber moved from Manchuria to Stanovoj Chrebet 2 bombers moved from French Indo-China Thailand to Stanovoj Chrebet 2 bombers moved from Philippine Islands to Soviet Far East 2 armour moved from Manchuria to Soviet Far East 2 destroyers and 2 submarines moved from 51 Sea Zone to 56 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 56 Sea Zone Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Stanovoj Chrebet Japanese attack with 1 armour and 3 bombers Russians defend with 1 infantry Japanese roll dice for 1 armour and 3 bombers in Stanovoj Chrebet, round 2 : 4/7 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits 1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win with 3 bombers remaining. Battle score for attacker is -2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in Evenki National Okrug Japanese attack with 3 armour, 1 bomber and 1 fighter Russians defend with 3 infantry Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Evenki National Okrug, round 2 : 3/6 hits Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 2/3 hits 2 armour owned by the Japanese and 3 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 3 infantry Casualties for Japanese: 2 armour Battle in Soviet Far East Japanese attack with 2 armour and 2 bombers Russians defend with 1 infantry Japanese roll dice for 2 armour and 2 bombers in Soviet Far East, round 2 : 4/6 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western United States Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 infantry Americans defend with 1 aaGun, 1 artillery, 1 factory, 2 fighters and 1 infantry AA fire in Western United States : 0/4 hits Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Western United States, round 2 : 2/7 hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western United States, round 2 : 3/4 hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 armour and 3 fighters in Western United States, round 3 : 1/4 hits Americans roll dice for 2 fighters in Western United States, round 3 : 0/2 hits 1 fighter owned by the Americans lost in Western United States Japanese roll dice for 1 armour and 3 fighters in Western United States, round 4 : 1/4 hits Americans roll dice for 1 fighter in Western United States, round 4 : 1/1 hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Western United States Japanese win, taking Western United States from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery, 2 fighters and 1 infantry Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry Non Combat Move - Japanese 2 fighters moved from Western United States to 56 Sea Zone 1 fighter moved from Evenki National Okrug to Urals 1 bomber moved from Evenki National Okrug to Karelia S.S.R. 1 armour moved from India to Trans-Jordan 1 bomber moved from Stanovoj Chrebet to Archangel 2 bombers moved from Stanovoj Chrebet to Buryatia S.S.R. 2 bombers moved from Soviet Far East to Buryatia S.S.R. 2 carriers moved from 51 Sea Zone to 56 Sea Zone Place Units - Japanese 2 bombers placed in French Indo-China Thailand 2 bombers placed in Manchuria 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
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Yes! I do believe I did better that game, but it was over once you got that lucky dice roll for heavy bombers and demolished my Pacific Fleet at Carolina. In my estimations, I would have done fine in any battle, but I didn’t account for the Heavy Bombers!
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Yes you are getting better and better!
Will start shortly… -
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Formosa to Yunnan 1 fighter moved from Japan to Suiyuan 2 infantry moved from Kiangsu to Suiyuan 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 cruiser moved from 50 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 3 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 61 Sea Zone 1 carrier moved from 51 Sea Zone to 61 Sea Zone 1 bomber moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 51 Sea Zone to Caroline Islands 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 1 transport placed in 62 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired. -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 3 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Ukraine Russians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Karelia S.S.R. 1 bomber moved from Ukraine to Russia 2 infantry moved from Kazakh S.S.R. to Caucasus 1 armour moved from Archangel to Karelia S.S.R. 3 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Urals to Russia 2 infantry moved from Novosibirsk to Russia Place Units - Russians 1 armour and 1 infantry placed in Caucasus 1 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 2.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 8 Sea Zone to 2 Sea Zone 2 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 armour and 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from Eastern Ukraine to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Belorussia 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to 2 Sea Zone 1 destroyer moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from Bulgaria Romania to 15 Sea Zone 1 fighter moved from France to Karelia S.S.R. 1 artillery moved from East Poland to Belorussia 2 armour moved from Eastern Ukraine to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from East Poland to Karelia S.S.R. 1 fighter moved from Norway to 2 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 2/2 hits 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 3 armour, 1 artillery and 4 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 3 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 2/8 hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 1/4 hits 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 3/7 hits Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 2/2 hits 1 battleship owned by the British, 2 submarines owned by the Germans, 1 transport owned by the British and 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in 15 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 0/2 hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Germans lost in 15 Sea Zone Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits 1 destroyer owned by the British lost in 15 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in Karelia S.S.R. Germans attack with 2 armour, 3 fighters and 6 infantry Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry AA fire in Karelia S.S.R. : 0/3 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits Germans roll dice for 2 armour, 3 fighters and 6 infantry in Karelia S.S.R., round 2 : 3/11 hits Russians roll dice for 1 armour, 1 fighter and 6 infantry in Karelia S.S.R., round 2 : 5/8 hits 5 infantry owned by the Germans and 3 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 armour, 3 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/6 hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 2/5 hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 1 armour and 3 fighters in Karelia S.S.R., round 4 : 3/4 hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 4 : 2/3 hits 1 fighter owned by the Germans, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Germans: 2 armour, 1 fighter and 6 infantry Casualties for Russians: 1 armour, 1 fighter and 6 infantry Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 bomber moved from 2 Sea Zone to Norway 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Morocco Algeria to Libya 1 armour and 1 infantry moved from 16 Sea Zone to Ukraine 4 infantry moved from Germany to France 1 armour moved from Germany to France 1 armour moved from Germany to France 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 2 infantry moved from Poland to Baltic States 1 fighter moved from 15 Sea Zone to Libya Place Units - Germans 1 carrier placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 4 PUs; Combat Move - British 1 bomber moved from United Kingdom to 16 Sea Zone Combat - British Battle in 16 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 16 Sea Zone to Caucasus 1 fighter moved from United Kingdom to Karelia S.S.R. 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom 1 armour moved from 2 Sea Zone to United Kingdom 1 cruiser moved from 1 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 1 infantry moved from Persia to Trans-Jordan 1 armour moved from Egypt to Persia 1 fighter moved from Egypt to India 1 fighter moved from Australia to India 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 17 Sea Zone Place Units - British 1 carrier placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 35 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
-
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits 1 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 armour moved from Balkans to Ukraine 1 fighter moved from Italy to Ukraine 1 infantry moved from Italy to France 1 armour moved from Italy to France 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Balkans Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 6 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from United Kingdom to Belorussia 1 bomber moved from Western United States to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 destroyer moved from 10 Sea Zone to 18 Sea Zone 2 infantry moved from Central United States to Eastern United States Combat - Americans Battle in Belorussia Americans attack with 1 bomber Germans defend with 1 artillery Americans roll dice for 1 bomber in Belorussia, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Belorussia, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 53 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 53 Sea Zone to Hawaiian Islands 1 bomber moved from 53 Sea Zone to Australia 1 bomber moved from Belorussia to Karelia S.S.R. Place Units - Americans 1 submarine and 1 transport placed in 56 Sea Zone 1 carrier placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans rolls : : 0.00 Americans : 0.33 Japanese : 0.67





