@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Egypt to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Italian Africa
Germans take Italian Africa from British
1 armour moved from Egypt to 15 Sea Zone
1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from Ukraine to 16 Sea Zone
1 armour and 1 infantry moved from 16 Sea Zone to Caucasus
3 armour, 2 artilleries, 3 fighters and 5 infantry moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
2 bombers moved from Germany to Caucasus
1 fighter moved from 5 Sea Zone to 4 Sea Zone
1 fighter moved from 5 Sea Zone to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry
Russians defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory and 8 infantry
AA fire in Caucasus : 0/5 hits
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry in Caucasus, round 2 : 6/17 hits
Russians roll dice for 4 armour, 3 artilleries and 8 infantry in Caucasus, round 2 : 5/15 hits
5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Caucasus, round 3 : 4/12 hits
Russians roll dice for 4 armour, 3 artilleries and 2 infantry in Caucasus, round 3 : 1/9 hits
1 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 3 fighters in Caucasus, round 4 : 3/11 hits
Russians roll dice for 4 armour and 1 artillery in Caucasus, round 4 : 2/5 hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 2 bombers and 3 fighters in Caucasus, round 5 : 8/9 hits
Russians roll dice for 2 armour in Caucasus, round 5 : 0/2 hits
2 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 4 armour, 3 artilleries and 8 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from 4 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Poland to East Poland
2 fighters moved from Caucasus to Karelia S.S.R.
2 bombers moved from Caucasus to East Poland
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Germany to France
Place Units - Germans
1 factory placed in Egypt
1 carrier and 1 fighter placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
Germans undo move 3.
2 artilleries placed in Karelia S.S.R.
1 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - British
1 infantry moved from Archangel to Belorussia
1 armour moved from Archangel to Belorussia
1 submarine moved from 7 Sea Zone to 13 Sea Zone
3 fighters moved from 7 Sea Zone to 13 Sea Zone
1 bomber moved from United Kingdom to 13 Sea Zone
1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery moved from French West Africa to 17 Sea Zone
1 infantry moved from French West Africa to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 artillery moved from 12 Sea Zone to Morocco Algeria
Combat - British
Battle in 13 Sea Zone
British attack with 1 bomber, 3 fighters and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 3 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 13 Sea Zone
British roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Belorussia
British attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
British roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from 13 Sea Zone to United Kingdom
1 fighter moved from 13 Sea Zone to 12 Sea Zone
2 cruisers moved from 7 Sea Zone to 12 Sea Zone
2 carriers moved from 7 Sea Zone to 12 Sea Zone
1 destroyer moved from 7 Sea Zone to 12 Sea Zone
Place Units - British
1 armour, 2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.50
Italians : 1.17
British rolls : : 0.00
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Eastern Ukraine
1 fighter moved from Bulgaria Romania to Eastern Ukraine
1 armour moved from Ukraine to Kazakh S.S.R.
Italians take Kazakh S.S.R. from Russians
Combat - Italians
Battle in Eastern Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 5 : 0/2 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 6 : 1/2 hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Eastern Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
1 infantry moved from Bulgaria Romania to East Poland
1 cruiser moved from 15 Sea Zone to 14 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 14 Sea Zone
Place Units - Italians
1 carrier and 1 destroyer placed in 14 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 infantry
EDIT: Adding units owned by Italians to Anglo-Egypt Sudan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Improved Artillery Support
Activate Technology - Americans
Americans activating Improved Artillery Support
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
3 infantry moved from Western United States to 56 Sea Zone
1 bomber moved from Stanovoj Chrebet to Eastern Ukraine
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from 56 Sea Zone to 53 Sea Zone
1 cruiser moved from 56 Sea Zone to 53 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea Zone
1 armour, 3 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
1 armour moved from 53 Sea Zone to Hawaiian Islands
3 infantry moved from 53 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser
Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 6 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Eastern Ukraine
Americans attack with 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Eastern Ukraine, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Eastern Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Belorussia
1 bomber moved from 6 Sea Zone to United Kingdom
Place Units - Americans
1 cruiser and 1 submarine placed in 56 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : 0.33
Americans : -1.50
Game History
Round: 4
Research Technology - Japanese
Japanese roll 5,3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 2 submarines; Remaining resources: 3 PUs; 2 techTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Chinghai
1 fighter moved from Kiangsu to Chinghai
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 armour moved from India to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 39 Sea Zone to Australia
2 battleships moved from 35 Sea Zone to 38 Sea Zone
2 battleships moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 35 Sea Zone to 39 Sea Zone
1 armour moved from Manchuria to Ningxia
Japanese take Ningxia from Chinese
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 bomber moved from French Indo-China Thailand to Persia
Combat - Japanese
Battle in Chinghai
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Australia
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 aaGun and 3 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Australia, round 2 : 1/3 hits
British roll dice for 3 infantry in Australia, round 2 : 0/3 hits
3 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Buryatia S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Persia
Japanese attack with 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber in Persia, round 2 : 0/1 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Persia, round 3 : 1/1 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 armour moved from French Indo-China Thailand to Sikang
1 armour moved from Manchuria to Ningxia
1 fighter moved from Chinghai to Sikang
1 fighter moved from Buryatia S.S.R. to 36 Sea Zone
1 fighter moved from Buryatia S.S.R. to Manchuria
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from Egypt to Anglo-Egypt Sudan
Place Units - Japanese
2 submarines placed in 62 Sea Zone
2 armour placed in Manchuria
1 bomber placed in Manchuria
1 armour and 1 bomber placed in French Indo-China Thailand
Turn Complete - Japanese
Japanese collect 42 PUs; end with 45 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Archangel to Belorussia
1 artillery moved from Archangel to Belorussia
2 infantry moved from Archangel to Belorussia
1 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R.
Russians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 bomber moved from Kazakh S.S.R. to Russia
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : -1.50
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from East Poland to Belorussia
2 artilleries moved from Karelia S.S.R. to Belorussia
2 infantry moved from Karelia S.S.R. to Belorussia
4 armour moved from Karelia S.S.R. to Belorussia
1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Italian Africa to Union of South Africa
Germans take Rhodesia from British
Germans take Union of South Africa from British
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Persia to Trans-Jordan
3 fighters moved from Karelia S.S.R. to Archangel
1 bomber moved from East Poland to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in United Kingdom causes 1 damage total.
Battle in Belorussia
Germans attack with 4 armour, 2 artilleries and 4 infantry
British defend with 1 armour and 1 infantry; Russians defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 fighter
Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Belorussia, round 2 : 5/10 hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 5/7 hits
1 armour owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the British and 2 infantry owned by the Russians lost in Belorussia
Germans roll dice for 4 armour and 1 artillery in Belorussia, round 3 : 3/5 hits
Russians roll dice for 1 armour and 1 fighter in Belorussia, round 3 : 0/2 hits
1 armour owned by the Russians and 1 fighter owned by the Americans lost in Belorussia
Germans win, taking Belorussia from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 fighter
Battle in Archangel
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour moved from Caucasus to Belorussia
1 bomber moved from East Poland to Germany
2 armour moved from Germany to East Poland
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Archangel to 5 Sea Zone
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 fighters moved from 5 Sea Zone to France
1 infantry moved from France to Italy
1 artillery moved from Germany to Balkans
1 fighter moved from 5 Sea Zone to 14 Sea Zone
2 fighters moved from Archangel to 5 Sea Zone
1 bomber moved from United Kingdom to France
Place Units - Germans
2 bombers placed in Germany
1 armour placed in Egypt
1 artillery placed in Egypt
4 infantry placed in Caucasus
1 destroyer placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 54 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Improved Artillery Support
Activate Technology - British
British activating Improved Artillery Support
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 0 techTokens; 25 PUs;
British buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - British
1 artillery moved from Morocco Algeria to Libya
British take Libya from Italians
1 infantry moved from Morocco Algeria to Libya
1 bomber moved from United Kingdom to 13 Sea Zone
1 fighter moved from 12 Sea Zone to 13 Sea Zone
1 fighter moved from United Kingdom to Russia
1 fighter moved from United Kingdom to Russia
Combat - British
Battle in 13 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 bomber and 1 fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the British lost in 13 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 cruisers moved from 12 Sea Zone to 8 Sea Zone
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
2 carriers moved from 12 Sea Zone to 8 Sea Zone
1 transport moved from 12 Sea Zone to 8 Sea Zone
1 fighter moved from 13 Sea Zone to 8 Sea Zone
Place Units - British
1 fighter, 1 submarine and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : -0.17
Italians : 0.67
British rolls : : 1.00
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 cruiser moved from 14 Sea Zone to 12 Sea Zone
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
1 infantry moved from Eastern Ukraine to Caucasus
1 infantry moved from East Poland to Eastern Ukraine
1 fighter moved from 14 Sea Zone to Caucasus
Place Units - Italians
1 fighter and 1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Caroline Islands
3 fighters moved from 53 Sea Zone to Caroline Islands
1 submarine moved from 53 Sea Zone to 51 Sea Zone
2 carriers moved from 53 Sea Zone to 51 Sea Zone
2 cruisers moved from 53 Sea Zone to 51 Sea Zone
2 destroyers moved from 53 Sea Zone to 51 Sea Zone
1 battleship moved from 53 Sea Zone to 51 Sea Zone
1 submarine moved from 56 Sea Zone to 51 Sea Zone
1 cruiser moved from 56 Sea Zone to 51 Sea Zone
1 bomber moved from United Kingdom to Eastern Ukraine
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Ukraine
Americans attack with 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Eastern Ukraine
Italians win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 51 Sea Zone
3 fighters moved from Caroline Islands to 51 Sea Zone
1 transport moved from 53 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.17
Japanese : -0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Research Technology - Japanese
Japanese roll 4,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 4 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 armour moved from Chinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 battleships moved from 39 Sea Zone to 51 Sea Zone
1 cruiser moved from 39 Sea Zone to 51 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 51 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands
3 destroyers moved from 36 Sea Zone to 51 Sea Zone
3 submarines moved from 62 Sea Zone to 51 Sea Zone
1 submarine moved from 61 Sea Zone to 51 Sea Zone
3 fighters moved from 36 Sea Zone to 51 Sea Zone
1 bomber moved from French Indo-China Thailand to 51 Sea Zone
1 bomber moved from Manchuria to 51 Sea Zone
2 carriers moved from 36 Sea Zone to 51 Sea Zone
1 fighter moved from Manchuria to 51 Sea Zone
1 bomber moved from Anglo-Egypt Sudan to Russia
2 armour moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3,1 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Buryatia S.S.R.
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Buryatia S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in 51 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 2 transports
Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Japanese roll dice for 4 submarines in 51 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 11/16 hits
Americans roll dice for 2 submarines in 51 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in 51 Sea Zone, round 2 : 4/12 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 2 submarines in 51 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 3 : 6/16 hits
Americans roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 139
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Caroline Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from 51 Sea Zone to Philippine Islands
1 armour moved from Ningxia to Chinghai
1 armour moved from Sikang to Chinghai
1 aaGun moved from India to Persia
1 armour moved from French Indo-China Thailand to India
1 armour moved from Chinghai to Kazakh S.S.R.
1 fighter moved from Sikang to Caucasus
1 bomber moved from Russia to Caucasus
Place Units - Japanese
2 armour and 1 infantry placed in Manchuria
2 armour placed in French Indo-China Thailand
3 bombers placed in Japan
Japanese undo move 3.
Japanese undo move 2.
2 bombers placed in French Indo-China Thailand
Japanese undo move 1.
2 armour and 1 bomber placed in Manchuria
2 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
2 units repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 armour moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
5 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Italians
Combat - Russians
Battle in Belorussia
Russians attack with 3 armour, 1 bomber and 5 infantry
Germans defend with 7 armour and 1 artillery
Russians roll dice for 3 armour, 1 bomber and 5 infantry in Belorussia, round 2 : 3/9 hits, 3.00 expected hits
Germans roll dice for 7 armour and 1 artillery in Belorussia, round 2 : 3/8 hits, 3.83 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Belorussia
Russians roll dice for 3 armour, 1 bomber and 2 infantry in Belorussia, round 3 : 4/6 hits, 2.50 expected hits
Germans roll dice for 5 armour in Belorussia, round 3 : 2/5 hits, 2.50 expected hits
2 infantry owned by the Russians and 4 armour owned by the Germans lost in Belorussia
Russians roll dice for 3 armour and 1 bomber in Belorussia, round 4 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19
Casualties for Russians: 1 armour and 5 infantry
Casualties for Germans: 7 armour and 1 artillery
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 1.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,3 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
4 infantry moved from Caucasus to Russia
1 artillery and 1 infantry moved from Archangel to Russia
3 fighters moved from 5 Sea Zone to Russia
3 bombers moved from Germany to Russia
1 bomber moved from France to Russia
2 infantry moved from Karelia S.S.R. to Belorussia
2 armour moved from East Poland to Belorussia
1 armour and 1 artillery moved from Egypt to Libya
1 fighter moved from 14 Sea Zone to Libya
1 fighter moved from France to Libya
1 armour moved from Trans-Jordan to Libya
Combat - Germans
Battle in Belorussia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 armour
Germans roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 0/4 hits
Russians roll dice for 2 armour in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 armour and 1 infantry in Belorussia, round 3 : 2/3 hits
Russians roll dice for 2 armour in Belorussia, round 3 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in Libya
Germans attack with 2 armour, 1 artillery and 2 fighters
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 fighters in Libya, round 2 : 2/5 hits
British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
1 artillery owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Libya
Germans win, taking Libya from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 1 artillery, 4 bombers, 3 fighters and 5 infantry
Russians defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 3 infantry; British defend with 2 fighters
AA fire in Russia : 1/7 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 4 bombers, 2 fighters and 5 infantry in Russia, round 2 : 5/12 hits
Russians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Russia, round 2 : 3/7 hits
1 bomber owned by the Russians, 1 armour owned by the Russians, 3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans roll dice for 1 artillery, 4 bombers, 2 fighters and 2 infantry in Russia, round 3 : 6/9 hits
Russians roll dice for 2 fighters in Russia, round 3 : 2/2 hits
2 fighters owned by the British and 2 infantry owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 1 armour, 1 bomber and 3 infantry
Casualties for British: 2 fighters
Non Combat Move - Germans
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Balkans to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Libya to 14 Sea Zone
2 fighters moved from Russia to Caucasus
1 bomber moved from Russia to Karelia S.S.R.
2 bombers moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Caucasus
1 fighter moved from Libya to France
1 armour moved from Union of South Africa to Italian Africa
Place Units - Germans
1 carrier, 2 fighters and 1 transport placed in 5 Sea Zone
2 armour placed in Egypt
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 71 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 2 fighters; Remaining resources: 0 techTokens; 1 PUs;
Non Combat Move - British
2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 8 Sea Zone to 2 Sea Zone
Place Units - British
2 fighters placed in 2 Sea Zone
Turn Complete - British
British collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
[0_1566136123802_I6.tsvg](Uploading 0%) Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 cruiser and 1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 fighter moved from 14 Sea Zone to Morocco Algeria
1 infantry moved from French Equatorial Africa to French West Africa
Italians take French West Africa from British
2 armour moved from Caucasus to Urals
Italians take Urals from Russians
1 infantry moved from Caucasus to Eastern Ukraine
2 fighters moved from Caucasus to Eastern Ukraine
Combat - Italians
Battle in Morocco Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Morocco Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco Algeria
Italians win, taking Morocco Algeria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Eastern Ukraine
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco Algeria to 13 Sea Zone
1 carrier and 1 fighter moved from 14 Sea Zone to 13 Sea Zone
2 fighters moved from Eastern Ukraine to 5 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
Place Units - Italians
1 armour, 1 artillery and 2 infantry placed in Italy
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
[0_1566136076744_I6.tsvg](Uploading 0%)
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer and 4 fighters; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Hawaiian Islands to Eastern United States
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
I just realized I have won the game for victory city’s count:santa:
Would you like another game ?
G7.tsvg
Game History
Round: 6
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 4 bombers and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 51 Sea Zone to 53 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 53 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 56 Sea Zone to Western United States
4 fighters moved from 51 Sea Zone to Western United States
2 battleships moved from 51 Sea Zone to 56 Sea Zone
1 cruiser moved from 51 Sea Zone to 56 Sea Zone
1 armour moved from Novosibirsk to Evenki National Okrug
1 armour moved from Kazakh S.S.R. to Evenki National Okrug
1 armour moved from Chinghai to Evenki National Okrug
1 bomber moved from Caucasus to Evenki National Okrug
1 fighter moved from Caucasus to Evenki National Okrug
1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
1 bomber moved from Manchuria to Stanovoj Chrebet
2 bombers moved from French Indo-China Thailand to Stanovoj Chrebet
2 bombers moved from Philippine Islands to Soviet Far East
2 armour moved from Manchuria to Soviet Far East
2 destroyers and 2 submarines moved from 51 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits
Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Stanovoj Chrebet
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 bombers in Stanovoj Chrebet, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
Japanese win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Evenki National Okrug
Japanese attack with 3 armour, 1 bomber and 1 fighter
Russians defend with 3 infantry
Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Evenki National Okrug, round 2 : 3/6 hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 2/3 hits
2 armour owned by the Japanese and 3 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 armour
Battle in Soviet Far East
Japanese attack with 2 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 bombers in Soviet Far East, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western United States
Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 aaGun, 1 artillery, 1 factory, 2 fighters and 1 infantry
AA fire in Western United States : 0/4 hits
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Western United States, round 2 : 2/7 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western United States, round 2 : 3/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour and 3 fighters in Western United States, round 3 : 1/4 hits
Americans roll dice for 2 fighters in Western United States, round 3 : 0/2 hits
1 fighter owned by the Americans lost in Western United States
Japanese roll dice for 1 armour and 3 fighters in Western United States, round 4 : 1/4 hits
Americans roll dice for 1 fighter in Western United States, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Western United States to 56 Sea Zone
1 fighter moved from Evenki National Okrug to Urals
1 bomber moved from Evenki National Okrug to Karelia S.S.R.
1 armour moved from India to Trans-Jordan
1 bomber moved from Stanovoj Chrebet to Archangel
2 bombers moved from Stanovoj Chrebet to Buryatia S.S.R.
2 bombers moved from Soviet Far East to Buryatia S.S.R.
2 carriers moved from 51 Sea Zone to 56 Sea Zone
Place Units - Japanese
2 bombers placed in French Indo-China Thailand
2 bombers placed in Manchuria
2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Yes! I do believe I did better that game, but it was over once you got that lucky dice roll for heavy bombers and demolished my Pacific Fleet at Carolina. In my estimations, I would have done fine in any battle, but I didn’t account for the Heavy Bombers!
Yes you are getting better and better!
Will start shortly…