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L19 majikforce vs AetV game 1
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Romania to Bulgaria 1 armour moved from Bessarabia to Bulgaria 1 bomber moved from Bryansk to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 1 armour moved from Northern Italy to Bulgaria 1 fighter moved from Southern Italy to France Place Units - Italians 1 bomber placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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@majikforce a huge Turn indeed.
Now it is time to pass the good dice back into my Hand!! -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Southern France to Spain 1 fighter moved from United Kingdom to Spain 2 infantry moved from Alexandria to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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@aequitas-et-veritas said in L19 majikforce vs AetV game 1:
@majikforce a huge Turn indeed.
Now it is time to pass the good dice back into my Hand!!I’d like to hold onto them just a little longer! :stuck_out_tongue_winking_eye:
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 5x airfield; Remaining resources: 58 PUs; Germans buy 14 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Russia to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Rostov to Tambov 1 artillery moved from Russia to Tambov 1 artillery and 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Rostov to Tambov 2 bombers moved from Novgorod to Caucasus 1 fighter and 2 tactical_bombers moved from Bryansk to Tambov 3 fighters and 3 tactical_bombers moved from Rostov to Caucasus 2 infantry moved from Western Germany to Denmark 1 bomber and 1 fighter moved from Western Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3,17 expected hits Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Caucasus Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 artillery, 1 infantry and 2 mech_infantrys Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/11 hits, 5,67 expected hits British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits 2 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Germans 2 aaGuns, 21 armour, 3 artilleries, 5 infantry, 1 marine and 8 mech_infantrys moved from Rostov to Volgograd 1 bomber, 1 fighter and 2 tactical_bombers moved from Tambov to Novgorod 2 bombers, 3 fighters and 3 tactical_bombers moved from Caucasus to Ukraine 2 armour moved from Ukraine to Volgograd 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Smolensk to Bryansk 1 artillery moved from Russia to Bryansk 1 mech_infantry moved from Archangel to Novgorod 1 infantry moved from Holland Belgium to Western Germany 1 fighter moved from Denmark to Western Germany 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 4 armour moved from Germany to Eastern Poland 1 infantry moved from Ukraine to Bryansk Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 3 infantry placed in France 7 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 5. 2 infantry placed in Russia Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 0,67 British : -0,33 Americans : 1,33 Russians : 0,67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Samara to Vologda Russians take Vologda from Germans 2 infantry moved from Samara to Russia 2 artilleries moved from Samara to Russia 1 artillery moved from Samara to Tambov 1 infantry moved from Samara to Tambov 2 fighters moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus Combat - Russians Battle in Russia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 1 bomber and 2 fighters Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 1 fighter Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 3 aaGuns, 13 artilleries and 16 infantry moved from Samara to Vologda 3 armour and 1 mech_infantry moved from Hopei to Kansu 1 bomber and 1 fighter moved from Caucasus to Persia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.33 -
@majikforce If you allow me, I would like to Keep two German tanks in Germany instead of sending four East.
If you should object, I’ll understand. I just wanted to be save and not leave it up to lucky dice on your Turn.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 63 PUs; 2 SuicideAttackTokens; Japanese buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 marine moved from French Indo China to 36 Sea Zone 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 3 bombers moved from Siam to Kazakhstan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Chahar 1 fighter and 1 tactical_bomber moved from Shantung to Chahar 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from Yunnan to Szechwan Combat - Japanese Battle in Siberia Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Siberia from Russians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Chahar Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Chahar Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 4 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 3 bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi 1 mech_infantry moved from Kwangtung to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 aaGun and 3 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Szechwan to India 1 bomber moved from Szechwan to India 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 marine moved from French Indo China to Yunnan 1 aaGun moved from Shantung to Anhwe 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter placed in 36 Sea Zone 2 bombers placed in French Indo China 1 armour and 2 artilleries placed in India 3 mech_infantrys placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
ANZAC : -0,67 Chinese : 1,33 Russians : 0,17 Japanese : -2,00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 63 PUs; 2 SuicideAttackTokens; Japanese buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 marine moved from French Indo China to 36 Sea Zone 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 3 bombers moved from Siam to Kazakhstan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Chahar 1 fighter and 1 tactical_bomber moved from Shantung to Chahar 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from Yunnan to Szechwan Combat - Japanese Battle in Siberia Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Siberia from Russians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Chahar Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Chahar Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 4 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 3 bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi 1 mech_infantry moved from Kwangtung to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 aaGun and 3 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Szechwan to India 1 bomber moved from Szechwan to India 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 marine moved from French Indo China to Yunnan 1 aaGun moved from Shantung to Anhwe 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter placed in 36 Sea Zone 2 bombers placed in French Indo China 1 armour and 2 artilleries placed in India 3 mech_infantrys placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 2 armour EDIT: Removing units owned by Germans from Eastern Poland: 2 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,67 Chinese : 1,33 Russians : 0,17 Japanese : -2,00 -
@majikforce , the 2nd file is with two tanks edit back to Germany.
Please read above.
The first one is the original one without the Edit, if you should object.Best regards
AetV
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 destroyers, 2 factory_minors, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to New Guinea 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Persia to Volgograd 1 artillery moved from Spain to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 fighter moved from Gibraltar to Portugal 2 artilleries moved from Spain to Portugal 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Denmark Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 46 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Portugal Americans attack with 3 artilleries, 1 fighter and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in Portugal, round 2 : 2/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 fighter moved from Portugal to Gibraltar 1 artillery moved from Spain to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey 1 bomber moved from Volgograd to Persia 1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Denmark to United Kingdom 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 factory_minor placed in Saudi Arabia 1 factory_minor placed in Spain 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 armour, 1 artillery and 1 infantry placed in Norway 1 fighter placed in Western United States 2 destroyers placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 marine Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 marine in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Chinese 1 fighter moved from Yunnan to Chahar Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Northwest Persia to Rostov Russians take Caucasus from Germans Russians take Rostov from Italians 1 armour moved from Turkey to Albania British take Greece from Italians British take Albania from Italians 1 bomber moved from Persia to India Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Non Combat Move - British 1 bomber moved from India to Persia 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 infantry moved from Turkey to Greece 3 aaGuns and 13 infantry moved from Eastern Persia to Persia 1 infantry moved from Tobruk to Alexandria 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Spain to Normandy Bordeaux 1 aaGun and 1 infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Norway to United Kingdom 1 armour moved from Turkey to Northwest Persia 1 artillery moved from Northwest Persia to Iraq 3 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Turkey to Iraq 1 artillery moved from Turkey to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 81 Sea Zone Place Units - British 2 submarines placed in 98 Sea Zone 1 transport placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 infantry placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 AA fire in Volgograd : : -0.17 Americans : 1.00 Neutral_True : -0.67 Chinese : 0.17 AA fire in India : : -0.17 Japanese : 0.00 -
@aequitas-et-veritas said in L19 majikforce vs AetV game 1:
@majikforce , the 2nd file is with two tanks edit back to Germany.
Please read above.
The first one is the original one without the Edit, if you should object.Best regards
AetV
I went with the first file. I am not in the habit of allowing edits after another power has taken their turn. No worries though I had already looked at the Berlin take and decided against it.
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@majikforce said in L19 majikforce vs AetV game 1:
@aequitas-et-veritas said in L19 majikforce vs AetV game 1:
@majikforce , the 2nd file is with two tanks edit back to Germany.
Please read above.
The first one is the original one without the Edit, if you should object.Best regards
AetV
I went with the first file. I am not in the habit of allowing edits after another power has taken their turn. No worries though I had already looked at the Berlin take and decided against it.
Also very late here and I think I forgot to edit out the US troops in turkey. If it’s okay I would like then with the UK stack in Iraq. Thanks. Going to sleep now.
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@majikforce said in L19 majikforce vs AetV game 1:
@aequitas-et-veritas said in L19 majikforce vs AetV game 1:
@majikforce , the 2nd file is with two tanks edit back to Germany.
Please read above.
The first one is the original one without the Edit, if you should object.Best regards
AetV
I went with the first file. I am not in the habit of allowing edits after another power has taken their turn. No worries though I had already looked at the Berlin take and decided against it.
Good to know. I am glad i asked and posted two files.
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Albania 1 fighter moved from Southern Italy to Greece 2 bombers moved from Southern Italy to Spain 1 mech_infantry moved from France to Holland Belgium 1 fighter moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Northern Italy to Albania Combat - Italians Air Battle in SpainCombat Hit Differential Summary :
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Sending Interceptor for Spain @majikforce ?
1 France Ftr vs two Ita Bmbrs??
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@aequitas-et-veritas Vive la France! Send him up!
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Albania 1 fighter moved from Southern Italy to Greece 2 bombers moved from Southern Italy to Spain 1 mech_infantry moved from France to Holland Belgium 1 fighter moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Northern Italy to Albania Combat - Italians Air Battle in Spain Italians attacks with 2 units heading to Spain Americans launches 1 interceptors out of Spain Attackers Fire, : 2/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits 1 fighter owned by the French lost in Spain Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Spain AA fire in Spain : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Spain causes 3 damage total. Battle in Greece Italians attack with 1 artillery, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Greece, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 1 fighter and 1 mech_infantry Americans defend with 1 artillery Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Albania Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Albania, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Albania, round 3 : 1/3 hits, 1,17 expected hits British roll dice for 1 armour in Albania, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Albania Italians win, taking Albania from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 fighter moved from Albania to Southern Italy 1 bomber moved from Spain to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy Place Units - Italians 5 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 5 infantry EDIT: Removing units owned by Italians from Northern Italy: 5 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0,33 Italians : -1,17 British : -0,33 Americans : -0,33 Attackers Fire, : : 1,67 AA fire in Spain : : 0,67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 marine in Java, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the ANZAC lost in Java Japanese win with 1 marine remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 armour and 1 infantry Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from Turkey: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Iraq: 1 armour and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -2.33 Japanese : 2.00 -
@majikforce Tough marine in Java





