Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L19 majikforce vs AetV game 1
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 2 fighters moved from 26 Sea Zone to New Zealand Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Battle in Egypt French attack with 1 infantry Italians defend with 1 harbour and 1 infantry French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt French win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -1.00 French : 0.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; Germans buy 1 fighter, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Ukraine 2 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Bryansk 5 armour moved from Eastern Poland to Bryansk 3 artilleries, 3 infantry and 1 marine moved from Belarus to Bryansk 12 armour, 5 artilleries, 15 infantry and 6 mech_infantrys moved from Smolensk to Bryansk 1 fighter and 2 tactical_bombers moved from Smolensk to Archangel 3 armour moved from Novgorod to Bryansk Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Bryansk Germans attack with 20 armour, 8 artilleries, 21 infantry, 1 marine and 6 mech_infantrys Russians defend with 1 aaGun, 2 artilleries and 4 infantry Germans roll dice for 20 armour, 8 artilleries, 21 infantry, 1 marine and 6 mech_infantrys in Bryansk, round 2 : 18/56 hits, 18,67 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 20 armour, 8 artilleries, 20 infantry, 1 marine and 6 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 2 artilleries and 4 infantry Battle in Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 4/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Archangel to Novgorod 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Smolensk to Belarus 2 aaGuns moved from Smolensk to Bryansk 2 bombers moved from Ukraine to Novgorod 8 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Western Germany to 112 Sea Zone 3 armour and 3 transports moved from 112 Sea Zone to 115 Sea Zone 3 armour moved from 115 Sea Zone to Novgorod 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 115 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 5 infantry placed in Western Germany 7 mech_infantrys placed in Germany Germans undo move 2. 4 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 1,67 Americans : -0,67 Russians : -1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 bomber moved from Russia to Vologda 2 infantry moved from Novosibirsk to Vologda 1 artillery and 1 infantry moved from Rostov to Ukraine 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 bomber moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 3 mech_infantrys moved from Volgograd to Russia 2 artilleries moved from Rostov to Volgograd 4 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Russians : -0.50 -
@majikforce More dice BS in Smolensk! That lone inf living pushes Moscow to over 50%. Ridiculous! I guess I need a whole lotta AA help.:wink:
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from French Indo China to Shan State 1 infantry moved from Anhwe to Kweichow 2 tactical_bombers moved from Siam to Kweichow 1 bomber moved from Siam to South Australia 1 tactical_bomber moved from 56 Sea Zone to South Australia 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to South Australia 1 artillery and 1 infantry moved from Western Australia to South Australia 1 battleship and 1 destroyer moved from 42 Sea Zone to 61 Sea Zone 1 carrier moved from 56 Sea Zone to 61 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 61 Sea Zone 2 fighters moved from Korea to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 bomber moved from Korea to 16 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from Siam to Shan State 1 tactical_bomber moved from Siam to Shan State 1 tactical_bomber moved from Siam to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in South Australia Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 1 aaGun, 1 artillery and 2 infantry AA fire in South Australia : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in South Australia, round 2 : 2/6 hits, 3,00 expected hits ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in South Australia, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in South Australia, round 3 : 4/6 hits, 3,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 aaGun, 1 artillery and 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 1 bomber and 3 fighters Americans defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 bomber and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 cruiser in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 cruiser and 1 destroyer Battle in 61 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 61 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 submarines and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Japanese 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 42 Sea Zone to 56 Sea Zone 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 bomber moved from South Australia to Western Australia 1 tactical_bomber moved from South Australia to 56 Sea Zone 1 tactical_bomber moved from South Australia to 61 Sea Zone 1 fighter moved from South Australia to Western Australia 1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to Yunnan 1 fighter and 2 tactical_bombers moved from Shan State to Yunnan 2 tactical_bombers moved from Kweichow to Yunnan 3 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from French Indo China to Yunnan 1 aaGun moved from Siam to French Indo China 2 submarines moved from 35 Sea Zone to 56 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from 16 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 marine moved from Manchuria to 19 Sea Zone 1 aaGun and 3 infantry moved from Korea to Manchuria 1 artillery, 2 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 submarine moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone Japanese undo move 1. 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
French : 0,67 ANZAC : -1,00 Americans : -0,33 Chinese : -0,67 AA fire in South Australia : : -0,50 UK_Pacific : -0,33 Japanese : -1,67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Suiyuyan to Smolensk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Smolensk Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Smolensk, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Smolensk to Russia 1 bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 6 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Anhwe 1 fighter moved from Shensi to Anhwe 1 artillery and 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Anhwe to Hopei Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State 1 bomber moved from United Kingdom to Northern Italy Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 3 aaGuns, 1 armour, 11 infantry and 2 mech_infantrys moved from Burma to India 1 mech_infantry moved from Persia to West India 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 fighters moved from Gibraltar to Egypt 1 bomber moved from Northern Italy to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia 1 infantry moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone Place Units - British 1 armour and 2 fighters placed in Persia 1 transport placed in 110 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 British : 1.00 Americans : 0.33 Chinese : 1.50 AA fire in Northern Italy : : -0.17 Japanese : 0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 mech_infantry moved from Western Ukraine to Rostov Italians take Rostov from Russians 2 mech_infantrys moved from Northern Italy to Holland Belgium 1 bomber moved from Cyprus to Holland Belgium 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Syria to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Western Ukraine to Bryansk Combat - Italians Battle in Crete Battle in Holland Belgium Italians attack with 1 bomber and 2 mech_infantrys Americans defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Crete from Neutral_Allies, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 2 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 mech_infantry moved from Romania to Western Ukraine 2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter and 1 mech_infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0,00 Americans : -0,33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to South Australia 2 fighters moved from New Zealand to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in South Australia, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 3 fighters moved from South Australia to New South Wales Place Units - ANZAC 1 aaGun, 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Combat - French Battle in Trans-Jordan French attack with 1 infantry Italians defend with 1 artillery French roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan French win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - French 2 infantry moved from Tunisia to Libya 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -1.33 French : 0.33 ANZAC : 1.33 Japanese : -0.67 -
@majikforce Wow that Frenchman ate his Wheaties this game!!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Archangel to Vologda 2 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Novgorod to Vologda 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter moved from Novgorod to Vologda 2 tactical_bombers moved from Novgorod to Ukraine Combat - Germans Battle in Ukraine Germans attack with 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Vologda, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Belarus to Smolensk 2 bombers moved from Vologda to Novgorod 3 armour and 3 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Vologda to Novgorod 3 transports moved from 115 Sea Zone to 114 Sea Zone 2 tactical_bombers moved from 115 Sea Zone to Bryansk 1 aaGun moved from Belarus to Novgorod 2 infantry moved from Belarus to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 tactical_bombers moved from Ukraine to Bryansk 3 fighters and 1 tactical_bomber moved from Western Germany to Novgorod 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 114 Sea Zone 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 4 infantry placed in Germany 1 mech_infantry placed in Germany 2 bombers and 1 fighter placed in Novgorod 3 infantry placed in Western Germany 1 infantry placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 1,17 Russians : -1,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 bomber moved from Russia to Vologda 2 infantry moved from Novosibirsk to Vologda 1 artillery moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Rostov 1 artillery moved from Volgograd to Rostov 2 mech_infantrys moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 artillery moved from Volgograd to Kazakhstan 2 aaGuns and 10 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Rostov to Samara 1 fighter moved from Smolensk to Samara 1 bomber and 1 tactical_bomber moved from Vologda to Samara 1 infantry moved from Russia to Tambov 3 aaGuns, 4 armour, 17 artilleries, 21 infantry and 7 mech_infantrys moved from Russia to Samara Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : 1.33 Russians : 1.83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 bombers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hunan to Kweichow 2 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 4 tactical_bombers moved from Yunnan to Kweichow 4 infantry moved from Manchuria to Jehol 1 bomber moved from Guam to 54 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 38 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Western Australia to Shan State 1 fighter moved from 6 Sea Zone to Jehol 1 mech_infantry moved from Kwangtung to Anhwe 1 fighter moved from 6 Sea Zone to Jehol Combat - Japanese Battle in Burma Japanese attack with 2 armour, 4 artilleries, 9 infantry, 1 marine and 3 mech_infantrys Chinese defend with 5 infantry Japanese roll dice for 2 armour, 4 artilleries, 9 infantry, 1 marine and 3 mech_infantrys in Burma, round 2 : 4/19 hits, 5,33 expected hits UK_Pacific roll dice for 5 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Burma Japanese roll dice for 2 armour, 4 artilleries, 7 infantry, 1 marine and 3 mech_infantrys in Burma, round 3 : 2/17 hits, 5,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 4 artilleries, 7 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Jehol Japanese attack with 2 fighters and 4 infantry Chinese defend with 4 infantry Japanese roll dice for 2 fighters and 4 infantry in Jehol, round 2 : 1/6 hits, 1,67 expected hits Chinese roll dice for 4 infantry in Jehol, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 3 : 2/4 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 4 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 5 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Anhwe Japanese attack with 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in 54 Sea Zone Japanese attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 bomber moved from 54 Sea Zone to Java 1 carrier moved from 56 Sea Zone to 42 Sea Zone 2 submarines moved from 56 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone 1 fighter moved from Western Australia to Siam 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 submarine moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Jehol to Hunan 4 tactical_bombers moved from Kweichow to Siam 1 bomber moved from Shan State to Siam 1 fighter and 1 tactical_bomber moved from Shan State to Siam 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Kiangsu 1 aaGun moved from Manchuria to Jehol 1 aaGun and 2 infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 1 aaGun, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 aaGun and 2 infantry moved from 38 Sea Zone to Burma 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Siam to 38 Sea Zone Place Units - Japanese 2 bombers and 1 mech_infantry placed in Kwangtung 2 fighters and 1 mech_infantry placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -0,33 Japanese : -2,67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Tobruk to Alexandria 1 bomber moved from Russia to Alexandria 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Tunisia from Americans 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from United Kingdom to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Alexandria Americans attack with 1 armour, 1 bomber and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria Americans win, taking Alexandria from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Southern France Americans attack with 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Southern France, round 2 : 0/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 6 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from Alexandria to Egypt Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 marine placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan 1 artillery and 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Egypt to 99 Sea Zone 1 bomber moved from Normandy Bordeaux to 99 Sea Zone 2 infantry moved from Iraq to Syria 1 fighter and 1 tactical_bomber moved from Persia to Syria Combat - British Battle in Syria British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 99 Sea Zone British attack with 1 bomber and 3 fighters Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the Italians and 2 fighters owned by the British lost in 99 Sea Zone British roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone 2 transports owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 28 Casualties for British: 3 fighters Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Non Combat Move - British 1 bomber moved from 99 Sea Zone to Egypt 1 armour moved from Persia to West India 2 fighters moved from Persia to West India 1 fighter moved from Syria to Persia 1 tactical_bomber moved from Syria to Persia 1 artillery moved from Iraq to Persia 3 armour and 2 mech_infantrys moved from Egypt to Iraq 3 aaGuns, 1 armour, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to West India 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Suiyuyan to Chahar 1 armour moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to Gibraltar 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.17 British : 0.17 Americans : 0.00 Chinese : -1.00 Japanese : 1.00 -
@majikforce Such a shame that the early dicing on the US has dramatically altered the Pacific.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 4x factory_major; Remaining resources: 17 PUs; Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France 1 mech_infantry moved from Northern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Northern Italy to France 1 bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to France 2 fighters moved from Southern Italy to Southern France 2 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 2 mech_infantrys moved from Bryansk to Tambov 3 armour moved from Bryansk to Tambov 1 fighter moved from Cyprus to Rostov Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in France Italians attack with 1 fighter and 1 mech_infantry French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in France, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in France, round 3 : 2/2 hits, 0,67 expected hits French roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in France Italians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 2 fighters, 1 infantry and 1 mech_infantry French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 3/4 hits, 1,33 expected hits French roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from French with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Battle in Tambov Italians attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Tambov, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 armour moved from Greece to Yugoslavia 1 artillery moved from Greece to Bulgaria 2 fighters moved from Southern France to Southern Italy 1 fighter moved from France to Southern Italy 1 bomber moved from Holland Belgium to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -1,00 French : 0,33 Americans : 0,67 Russians : -0,67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 2 armour, 3 fighters, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to United Kingdom Turn Complete - French Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 French collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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@majikforce Just realized I didn’t get 4 free inf in France when the US liberated it? Did BM get rid of that NO?
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@majikforce, I saw you allready posted a Question for that.
So’ll wait untill we get a green light to Go.Haven’t had France liberated in BM even once, so i don’t know the answer of this, too.
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@majikforce,maybe it was bc i didn’t trigger the Vichy-rule??
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@aequitas-et-veritas Adam said it should still be a NO. I am just clarifying with him about your Normandy question. So if Paris gets 12 IPC to spend after the US enters it looks like you may want to redo your Italian turn. I am not a fan of taking rolled dice off the board but in this case I feel a full redo of the turn is fair. After I get clarification I can edit the UK map with the added French units. Does that sound good to you?





