cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Hunan to Hopei
2 infantry moved from Anhwe to Hopei
1 bomber moved from Siam to Hopei
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Siam to Tsinghai
2 fighters moved from 36 Sea Zone to Java
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking 39 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 4/7 hits, 2,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Tsinghai to Caucasus
1 bomber moved from Suiyuyan to Shensi
1 bomber moved from Hopei to Burma
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 submarine moved from 41 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to India
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in India
3 mech_infantrys placed in Kwangtung
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : 0,67
Chinese : -2,33
Japanese : 0,33
@majikforce, it is your turn.
@aequitas-et-veritas said in L19 majikforce vs AetV game 1:
@majikforce, it is your turn.
Turn is coming. Been busy and started a couple new games as well. Tough choices for the allies this round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Turkey to Caucasus
2 fighters moved from Turkey to Caucasus
1 fighter moved from Turkey to Greece
2 armour moved from Turkey to Greece
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 transport owned by the Americans retreated to 104 Sea Zone
Germans win, taking Cyprus from Italians with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Greece
Americans attack with 2 armour and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 fighter in Greece, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 armour and 1 fighter in Greece, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 bomber
Americans roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caucasus
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
1 fighter moved from Greece to 99 Sea Zone
2 fighters moved from Caucasus to 99 Sea Zone
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
2 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 7 artilleries, 4 infantry and 1 mech_infantry moved from Spain to Gibraltar
1 armour moved from British Columbia to Western United States
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 fighter placed in 99 Sea Zone
1 airfield placed in Turkey
1 armour and 2 mech_infantrys placed in Saudi Arabia
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Spain
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 91 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 8 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 9 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Germans
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
1 fighter moved from Persia to Turkey
3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Spain to Turkey
3 fighters moved from Spain to United Kingdom
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Place Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
2 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
Americans : -3.50
Chinese : -1.00
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 2 mech_infantrys moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Greece
Italians attack with 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 2 armour
Italians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Greece, round 2 : 2/5 hits, 1,50 expected hits
Americans roll dice for 2 armour in Greece, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Americans: 2 armour
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,2,6,3,3,6,4,2,6,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,6,6,2
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Turkey
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Volgograd to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
1 bomber moved from Ukraine to Turkey
3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Turkey
3 fighters moved from Western Germany to Turkey
2 mech_infantrys moved from Bulgaria to Turkey
1 infantry moved from Normandy Bordeaux to Spain
5 artilleries, 13 infantry and 7 mech_infantrys moved from Southern France to Spain
1 submarine moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Turkey
Germans attack with 4 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 fighters; French defend with 1 infantry; Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/12 hits, 6,17 expected hits
Americans roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 4/8 hits, 3,67 expected hits
3 fighters owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Turkey
Germans roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 3/8 hits, 4,50 expected hits
Americans roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Turkey, round 3 : 4/6 hits, 3,00 expected hits
1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Turkey
Germans roll dice for 3 bombers and 1 mech_infantry in Turkey, round 4 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 armour and 2 fighters in Turkey, round 4 : 2/3 hits, 1,83 expected hits
2 bombers owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the British lost in Turkey
Germans roll dice for 1 bomber and 1 mech_infantry in Turkey, round 5 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 fighter in Turkey, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Turkey
Germans win, taking Turkey from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -55
Casualties for Germans: 3 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 2 fighters
Battle in Caucasus
Germans attack with 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys in Caucasus, round 2 : 3/14 hits, 3,33 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 1 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Spain
Germans attack with 5 artilleries, 14 infantry and 7 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor and 4 infantry
Germans roll dice for 5 artilleries, 14 infantry and 7 mech_infantrys in Spain, round 2 : 11/26 hits, 6,00 expected hits
Americans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 5 artilleries, 14 infantry and 7 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Non Combat Move - Germans
1 aaGun moved from Southern France to Spain
3 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Germany to Romania
5 infantry moved from Romania to Bulgaria
3 armour moved from Western Germany to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
5 infantry moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 armour and 3 mech_infantrys moved from Karelia to Belarus
1 armour and 3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Urals to Kazakhstan
1 bomber moved from Turkey to Southern Italy
1 submarine moved from 124 Sea Zone to 109 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern France
2 fighters placed in Western Germany
3 mech_infantrys placed in Russia
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,5,1,1,1,1,6,1,2,2
Germans collect 77 PUs (5 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : 0,67
Americans : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Hopei to Kansu
5 mech_infantrys moved from Shensi to Kansu
1 bomber moved from Shensi to Kansu
1 bomber moved from Burma to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Celebes, round 2 : 1/5 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 6 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber and 6 mech_infantrys in Kansu, round 2 : 2/7 hits, 1,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 3 : 3/6 hits, 1,50 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from Suiyuyan to Kweichow
1 bomber moved from Kansu to Caucasus
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kwangtung to Anhwe
2 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
5 mech_infantrys moved from India to Eastern Persia
1 carrier and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 39 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Philippines
Place Units - Japanese
2 armour placed in India
1 fighter placed in 39 Sea Zone
1 carrier placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
1 armour placed in French Indo China
3 infantry placed in Kwangtung
1 factory_minor placed in West India
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 1,33
Japanese : 1,00
@aequitas-et-veritas Okay I give. Really thought I put those UK troops in Turkey. Good job destroying my last stronghold. I was gonna make you earn the victory and actually have to capture Egypt. But the Turkey debacle seals it. Good game. I am still a bit peeved the US was set back in the Pacific by the 1st battle dicing in sz6. It would of been a whole different ballgame in the Pacific which ultimately would of effected how the Europe side played out. But you had a flawless march to Moscow and you handled the Neutral crush well and the roaming russian stack as well. Good work! I will post. Are you up for a rematch? I need revenge! We can swap sides or stay the same. Doesn’t matter to me.
@majikforce, first I have to thank you for a heck of a fight!
Brutal though and tough.
Well you have been diced about once, but I also got to suffer heavy losses due to bad dices.
Your russian counterclockwork-rotation moves made me mad.
I had a great time.
We def. Rematch!
If you don’t mind I’ll stick to Axis and awaiting your ok.
Best regards
AetV
@aequitas-et-veritas Cool! I’m in. But my laptop is broken right now so I am hopefully going to get it fixed in the next day or two. But until then I won’t be able to post any turns.
@majikforce I’ll set up the game and you start whenever you are Ready.
@aequitas-et-veritas Sounds good!
@majikforce the game is up.
Good luck with fixing your Laptop.