The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
Your going to get 2 hits for sure, and possibly a third, which will mean a 1-2 bomber second round against your remaining combat units of the RN.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to factory owned by British
Rockets in Germany roll: 4
Rocket attack in Karelia S.S.R. does 4 damage to factory owned by British
Rockets in Caucasus roll: 5
17 armour moved from Russia to Karelia S.S.R.
4 infantry moved from Caucasus to Russia
1 armour moved from East Poland to Karelia S.S.R.
1 fighter moved from France to 5 Sea Zone
1 fighter moved from Germany to 5 Sea Zone
2 bombers moved from East Poland to 5 Sea Zone
1 infantry moved from East Poland to Poland
Combat - Germans
Battle in 5 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Germans roll dice for 2 bombers and 2 fighters in 5 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 5 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
2 destroyers owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 5 Sea Zone
Germans roll dice for 2 bombers in 5 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
British roll dice for 1 cruiser, 1 fighter and 3 transports in 5 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
Germans roll dice for 1 bomber in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber in 5 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Germans lost in 5 Sea Zone
British win with 1 cruiser and 3 transports remaining. Battle score for attacker is -4
Casualties for Germans: 2 bombers and 2 fighters
Casualties for British: 1 carrier, 2 destroyers and 1 fighter
Battle in Karelia S.S.R.
Germans attack with 18 armour
British defend with 1 aaGun, 1 armour and 1 factory
Germans roll dice for 18 armour in Karelia S.S.R., round 2 : 9/0 hits, 9.00 expected hits
British roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 17 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Non Combat Move - Germans
6 infantry moved from Germany to Northwestern Europe
1 artillery and 4 infantry moved from Germany to France
5 armour moved from France to Germany
Place Units - Germans
5 bombers and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Germans collect 4 PUs from War Bonds; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.17
Germans rolls : : 0.00
The Luftwaffe did an all in attack on the RN, but died to the last plane!!! :)
2:09 pm, May 28th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Combat Move - Russians
1 submarine moved from 14 Sea Zone to 12 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 fighter moved from Germany to 5 Sea Zone
1 bomber moved from France to 5 Sea Zone
2 infantry moved from Okinawa to 60 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
6 fighters moved from 52 Sea Zone to Wake Island
2 battleships, 1 carrier and 1 cruiser moved from 62 Sea Zone to 52 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 bomber and 1 fighter
British defend with 1 cruiser and 3 transports
Japanese roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 5 Sea Zone
3 transports owned by the British lost in 5 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser and 3 transports
Battle in Wake Island
Japanese attack with 6 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Wake Island, round 2 : 2/1 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Wake Island to 52 Sea Zone
7 fighters moved from Soviet Far East to Japan
5 transports moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to New Zealand
1 bomber moved from 5 Sea Zone to France
Place Units - Japanese
1 carrier and 5 submarines placed in 62 Sea Zone
2 fighters placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese rolls : : 0.00
Americans : -0.33
Japanese : 0.33
Back to the UK!
2:17pm, May 28th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 15 PUs; 0 techTokens;
British buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Norway to Finland
Non Combat Move - British
Place Units - British
1 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Italians
2 armour moved from Russia to Karelia S.S.R.
3 armour moved from East Poland to Karelia S.S.R.
5 infantry moved from East Poland to Baltic States
6 armour moved from Czechoslovakia Hungary to Germany
1 artillery moved from Czechoslovakia Hungary to Germany
2 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Libya to Morocco Algeria
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from French West Africa to 17 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
1 armour moved from Morocco Algeria to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
1 fighter moved from France to 12 Sea Zone
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport; Japanese loiter and taunt
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Gibraltar
Non Combat Move - Italians
1 fighter moved from 12 Sea Zone to France
Place Units - Italians
6 infantry placed in Italy
2 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - Italians
Italians collect 25 PUs; end with 27 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians rolls : : 0.00
Ok, so this game ended. I’m still learning, and with the things I have seen from you playing the allies this game, I’m interested in trying some things out in another game where I am the allies, if you want too. In fact, I’d like to keep playing with you, and just trade back and forth who plays the allies.