Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Paratroopers
Activate Technology - Japanese
Japanese activating Paratroopers
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from 63 Sea Zone to 51 Sea Zone
2 fighters moved from 62 Sea Zone to 51 Sea Zone
3 fighters moved from French Indo-China Thailand to 51 Sea Zone
2 fighters moved from 31 Sea Zone to 51 Sea Zone
8 infantry moved from Japan to 62 Sea Zone
8 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 artillery and 1 infantry moved from Soviet Far East to Buryatia S.S.R.
Combat - Japanese
Battle in Manchuria
Japanese attack with 8 infantry
Americans defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 8 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Buryatia S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 51 Sea Zone
Japanese attack with 9 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 9 fighters in 51 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 51 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 6 fighters in 51 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
Americans roll dice for 1 fighter and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 51 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 4 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport
Non Combat Move - Japanese
2 fighters moved from 51 Sea Zone to 62 Sea Zone
3 fighters moved from 51 Sea Zone to Caroline Islands
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 carrier moved from 31 Sea Zone to 37 Sea Zone
3 transports moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 armour placed in India
1 bomber and 2 infantry placed in Japan
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
Americans : 1.00
Chinese : -0.67
Russians : 1.33
Japanese : -2.67
@gribble I just now saw this @2:40 pm, and that is after it did indeed bite. I was wondering why you didn’t just drop off your guys there, as there were no defenders, and that would have prevented 5 of the 9 fighters i used to sink the US Pacific Fleet.
What do you want to do about this? If we redo your turn, then we would have to go back and replay all the turns since then. Or, we could just make a new game? This game is the first time I feel like I’m actually in the running, but I too have made mistakes this game.
So, new game, or what?
Let’s just roll with it. Mistakes happen.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 27 Sea Zone to 23 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to Belgian Congo
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Chinghai
Non Combat Move - British
Place Units - British
4 infantry placed in United Kingdom
2 transports placed in 2 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 1 factory; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Persia
Italians take Persia from British
1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from India to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Italian Africa to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
3 infantry moved from Italy to Balkans
1 infantry moved from Balkans to Czechoslovakia Hungary
1 armour moved from Baltic States to Poland
1 infantry moved from Poland to Baltic States
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 factory placed in Egypt
2 armour placed in Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Ok, back to the USA. 11:32pm, May 20th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
2 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from Australia to India
Combat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from India to Caucasus
1 submarine moved from 51 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 fighter placed in 10 Sea Zone
2 armour placed in Eastern United States
Place Units - Chinese
1 infantry placed in Fukien
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from East Poland to Ukraine
11 armour, 1 artillery and 3 infantry moved from East Poland to Ukraine
1 submarine moved from 8 Sea Zone to 12 Sea Zone
2 bombers moved from Germany to 12 Sea Zone
3 fighters moved from Germany to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 11 armour, 1 artillery, 3 fighters and 4 infantry
Russians defend with 2 armour, 1 artillery and 8 infantry
Germans roll dice for 11 armour, 1 artillery, 3 fighters and 4 infantry in Ukraine, round 2 : 8/1 hits, 8.17 expected hits
Russians roll dice for 2 armour, 1 artillery and 8 infantry in Ukraine, round 2 : 4/0 hits, 4.00 expected hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine
Germans roll dice for 11 armour, 1 artillery and 3 fighters in Ukraine, round 3 : 8/1 hits, 7.33 expected hits
Russians roll dice for 2 armour and 1 artillery in Ukraine, round 3 : 2/1 hits, 1.33 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour and 3 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 2 armour, 1 artillery and 8 infantry
Battle in 12 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 2 destroyers and 3 transports
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 12 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Americans roll dice for 2 destroyers and 3 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
Germans roll dice for 2 bombers in 12 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 3 transports in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 12 Sea Zone
3 transports owned by the Americans lost in 12 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers and 3 transports
Non Combat Move - Germans
2 bombers moved from 12 Sea Zone to Germany
3 fighters moved from Ukraine to East Poland
2 infantry moved from Poland to East Poland
5 armour moved from Germany to East Poland
1 artillery moved from Poland to East Poland
5 infantry moved from Germany to Poland
Place Units - Germans
5 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Germans collect 2 PUs from War Bonds; end with 34 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 0.00
Germans rolls : : 0.00
Russians : 0.67
And to Russia. 11:52pm, May 20th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Karelia S.S.R. to Baltic States
2 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Kazakh S.S.R. to Persia
1 armour moved from Caucasus to Persia
Combat - Russians
Battle in Persia
Russians attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 1 armour and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 artilleries moved from Finland to Karelia S.S.R.
4 infantry moved from Russia to Caucasus
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
Place Units - Russians
3 infantry placed in Caucasus
1 armour and 1 infantry placed in Karelia S.S.R.
2 armour placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Russians : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Mechanized Infantry
Activate Technology - Japanese
Japanese activating Mechanized Infantry
Purchase Units - Japanese
Japanese repair damage of 3x factory; Remaining resources: 41 PUs; 0 techTokens;
Japanese buy 1 armour, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Chinghai
2 infantry moved from Ningxia to Chinghai
1 armour moved from Ningxia to Chinghai
1 bomber and 1 infantry moved from Japan to Chinghai
2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from French Indo-China Thailand to Kwangtung
Japanese take Kwangtung from British
3 armour, 1 artillery and 1 infantry moved from India to Persia
2 infantry moved from Japan to 62 Sea Zone
5 infantry moved from Manchuria to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Fukien
1 cruiser moved from 37 Sea Zone to 61 Sea Zone
1 carrier and 3 transports moved from 37 Sea Zone to 61 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
2 carriers, 1 destroyer, 4 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
4 infantry moved from 50 Sea Zone to Philippine Islands
3 fighters moved from Caroline Islands to Philippine Islands
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Fukien
Japanese attack with 2 infantry
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Fukien, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Fukien, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Fukien
Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippine Islands
Japanese attack with 3 fighters and 6 infantry
Americans defend with 2 fighters and 2 infantry
Japanese roll dice for 3 fighters and 6 infantry in Philippine Islands, round 2 : 2/1 hits, 2.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 3 fighters and 4 infantry in Philippine Islands, round 3 : 2/1 hits, 2.17 expected hits
Americans roll dice for 2 fighters in Philippine Islands, round 3 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 fighters and 2 infantry
Battle in Persia
Japanese attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 1 armour and 4 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Persia, round 2 : 2/1 hits, 2.17 expected hits
British roll dice for 1 armour and 4 infantry in Persia, round 2 : 2/1 hits, 1.83 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Persia
Japanese roll dice for 3 armour in Persia, round 3 : 2/1 hits, 1.50 expected hits
British roll dice for 1 armour and 2 infantry in Persia, round 3 : 2/1 hits, 1.17 expected hits
2 infantry owned by the Russians and 2 armour owned by the Japanese lost in Persia
Japanese roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 4 infantry
Battle in Chinghai
Japanese attack with 1 armour, 1 bomber and 4 infantry
British defend with 1 fighter; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 4 infantry in Chinghai, round 2 : 2/1 hits, 1.83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Chinghai, round 3 : 1/1 hits, 1.50 expected hits
Chinese roll dice for 1 fighter in Chinghai, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 fighter
Non Combat Move - Japanese
2 fighters moved from Buryatia S.S.R. to Ningxia
1 bomber moved from Chinghai to Ningxia
3 fighters moved from Philippine Islands to 50 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in India
2 bombers and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese rolls : : 1.00
Americans : 0.67
Chinese : 0.33
Russians : -0.33
Japanese : 0.00
Back to the UK for the morning. 12:20 am, May 21st
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Long Range Aircraft
Activate Technology - British
British activating Long Range Aircraft
Purchase Units - British
British buy 1 artillery, 1 cruiser and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 infantry moved from United Kingdom to 2 Sea Zone
4 infantry and 2 transports moved from 2 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to France
British take France from Germans
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Italians
1 infantry moved from Belgian Congo to Italian Africa
British take Italian Africa from Italians
Combat - British
Non Combat Move - British
1 carrier moved from 2 Sea Zone to 7 Sea Zone
2 destroyers moved from 2 Sea Zone to 7 Sea Zone
2 fighters moved from 2 Sea Zone to 7 Sea Zone
Place Units - British
1 cruiser placed in 7 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British rolls : : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Egypt to Anglo-Egypt Sudan
1 fighter moved from Egypt to Italian Africa
1 armour moved from Union of South Africa to Italian Africa
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
2 infantry moved from Balkans to Italy
1 artillery and 1 infantry moved from Czechoslovakia Hungary to Germany
1 armour moved from Poland to Germany
1 infantry moved from Bulgaria Romania to Balkans
Combat - Italians
Battle in Italian Africa
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Italian Africa, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Italian Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Anglo-Egypt Sudan
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan
Italians win, taking Anglo-Egypt Sudan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Italian Africa to Union of South Africa
Place Units - Italians
1 carrier placed in 14 Sea Zone
1 infantry placed in Egypt
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 1.33
And back to the USA! 4:43pm, 21st May.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,2,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Rockets Advance
Activate Technology - Americans
Americans activating Rockets Advance
Purchase Units - Americans
Americans buy 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 infantry moved from Morocco Algeria to Libya
2 armour moved from Morocco Algeria to Libya
1 artillery moved from Morocco Algeria to Libya
1 bomber moved from Caucasus to Italy
Combat - Americans
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.
Battle in Libya
Americans attack with 2 armour, 1 artillery and 3 infantry
Italians defend with 1 infantry
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Libya, round 2 : 2/0 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Italy to Caucasus
Place Units - Americans
1 submarine placed in 10 Sea Zone
3 transports placed in 56 Sea Zone
1 fighter and 5 infantry placed in Eastern United States
Americans undo move 2.
3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.00
AA fire in Italy : : -0.17
Ah ha! Back to Germany at 11:56 am.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from East Poland to Eastern Ukraine
4 armour moved from East Poland to Caucasus
10 armour moved from Ukraine to Caucasus
1 infantry moved from East Poland to Eastern Ukraine
1 bomber moved from Germany to Eastern Ukraine
1 artillery moved from East Poland to Belorussia
1 infantry moved from East Poland to Belorussia
1 bomber moved from Germany to Belorussia
5 armour moved from Germany to Baltic States
5 infantry moved from Poland to Baltic States
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
Combat - Germans
Battle in Norway
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 14 armour
British defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 1 aaGun, 1 factory and 10 infantry
Germans roll dice for 14 armour in Caucasus, round 2 : 7/0 hits, 7.00 expected hits
Russians roll dice for 1 bomber, 1 fighter and 10 infantry in Caucasus, round 2 : 4/1 hits, 4.17 expected hits
6 infantry owned by the Russians, 4 armour owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
Germans roll dice for 10 armour in Caucasus, round 3 : 5/0 hits, 5.00 expected hits
Russians roll dice for 1 fighter and 4 infantry in Caucasus, round 3 : 2/0 hits, 2.00 expected hits
4 infantry owned by the Russians, 2 armour owned by the Germans and 1 fighter owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour remaining. Battle score for attacker is 22
Casualties for Germans: 6 armour
Casualties for Americans: 1 bomber
Casualties for Russians: 10 infantry
Casualties for British: 1 fighter
Battle in Eastern Ukraine
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 5 armour and 5 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 5 armour and 5 infantry in Baltic States, round 2 : 3/1 hits, 3.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from East Poland to Egypt
1 bomber moved from Belorussia to Germany
1 bomber moved from Eastern Ukraine to Germany
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Czechoslovakia Hungary
Place Units - Germans
6 armour, 2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Germans collect 2 PUs from War Bonds; end with 34 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50
Germans rolls : : 0.00
Russians : 1.00
Back to Russia. 12:21pm, May 22nd.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
Non Combat Move - Russians
Place Units - Russians
1 armour and 5 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 17 PUs; end with 22 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :