I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
Sorry for the double post, I forgot to hit refresh, and so thought it didn’t go through, hence the second time!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from Western United States to 48 Sea Zone
1 fighter moved from Hawaiian Islands to Philippine Islands
1 infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 carrier moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from 44 Sea Zone to 56 Sea Zone
1 bomber moved from Eastern United States to Soviet Far East
1 fighter moved from Eastern United States to Alaska
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 48 Sea Zone to Australia
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover War Bonds
Activate Technology - Germans
Germans activating War Bonds
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 42 PUs; 0 techTokens;
Germans buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 12 Sea Zone to 2 Sea Zone
1 submarine moved from 9 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
2 bombers moved from Germany to 2 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
2 infantry moved from Poland to Baltic States
2 armour moved from East Poland to Baltic States
2 armour moved from Ukraine to Baltic States
1 fighter moved from Libya to Egypt
1 fighter moved from Morocco Algeria to Egypt
Combat - Germans
Battle in 2 Sea Zone
Germans attack with 2 bombers, 1 fighter and 2 submarines
British defend with 1 battleship, 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 bombers and 1 fighter in 2 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 fighter in 2 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 2 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 29
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - Germans
2 bombers and 1 fighter moved from 2 Sea Zone to Norway
Place Units - Germans
5 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 34 PUs
Germans collect 3 PUs from War Bonds; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.67
Germans rolls : : 1.00
Back to the USSR!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine
3 infantry moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
1 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
1 armour moved from Russia to East Poland
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 infantry moved from Eastern Ukraine to East Poland
Combat - Russians
Battle in East Poland
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians roll dice for 1 armour and 2 infantry in East Poland, round 3 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 3 : 1/1 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
6 infantry moved from Caucasus to Ukraine
4 infantry moved from Russia to Belorussia
Place Units - Russians
1 artillery placed in Karelia S.S.R.
1 armour placed in Caucasus
6 infantry placed in Russia
1 armour and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.67
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 6 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from French Indo-China Thailand to India
1 artillery moved from Burma to India
2 fighters moved from 37 Sea Zone to 30 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to Soviet Far East
2 fighters moved from 63 Sea Zone to Soviet Far East
1 battleship moved from 50 Sea Zone to 62 Sea Zone
1 carrier moved from 60 Sea Zone to 62 Sea Zone
2 fighters moved from 60 Sea Zone to Manchuria
2 infantry moved from Suiyuan to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Hupeh to Ningxia
1 armour moved from Fukien to Ningxia
1 infantry moved from Yunnan to French Indo-China Thailand
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 bomber; Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 3 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber
Casualties for Russians: 2 infantry
Battle in Manchuria
Japanese attack with 3 fighters and 2 infantry
Russians defend with 4 infantry
Japanese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 2/1 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 3 fighters and 1 infantry in Manchuria, round 3 : 2/1 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Ningxia
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 2 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 3 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters and 4 infantry
British defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
AA fire in India : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in India, round 2 : 2/1 hits, 2.17 expected hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 3 : 2/1 hits, 1.83 expected hits
British roll dice for 1 artillery and 1 fighter in India, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in India
Japanese win, taking India from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Battle in 30 Sea Zone
Japanese attack with 2 fighters
British defend with 1 artillery, 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 30 Sea Zone
1 transport owned by the British and 1 artillery owned by the British lost in 30 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 artillery, 1 destroyer and 1 transport
Non Combat Move - Japanese
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 31 Sea Zone
2 fighters moved from 30 Sea Zone to 31 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Soviet Far East to 63 Sea Zone
1 fighter moved from Manchuria to French Indo-China Thailand
2 fighters moved from Manchuria to 62 Sea Zone
2 fighters moved from India to French Indo-China Thailand
Place Units - Japanese
2 transports placed in 62 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.00
Japanese rolls : : 0.00
Chinese : -0.67
Russians : -1.17
AA fire in India : : -0.33
Japanese : -0.17
Back to the UK. 11:19pm, May 19th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 transport moved from 33 Sea Zone to 28 Sea Zone
2 infantry moved from Union of South Africa to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - British
Place Units - British
1 carrier and 2 destroyers placed in 2 Sea Zone
2 fighters placed in 2 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Germany : : 0.83
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Egypt to Italian Africa
Italians take Anglo-Egypt Sudan from British
Italians take Italian Africa from British
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Libya to Trans-Jordan
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians lost in Caucasus
Russians win with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to India
1 armour moved from Czechoslovakia Hungary to Baltic States
1 infantry moved from Bulgaria Romania to Poland
1 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Balkans to Czechoslovakia Hungary
1 infantry moved from Italy to Balkans
Place Units - Italians
1 armour and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
Russians : -0.33
And back to USA, I think. How much longer you got for gaming tonight? it’s 11:36 pm my time, May 19th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 destroyers moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Hawaiian Islands to Philippine Islands
1 fighter moved from Alaska to Manchuria
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 fighters moved from 56 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Caroline Islands, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco Algeria
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 destroyers moved from 56 Sea Zone to 51 Sea Zone
1 carrier moved from 56 Sea Zone to 51 Sea Zone
1 submarine moved from 56 Sea Zone to 51 Sea Zone
2 fighters moved from Caroline Islands to 51 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans rolls : : 0.00
Americans : 0.33
Japanese : -0.33
Germany’s turn. I’m done for the night. I made a mistake, I meant to invade Carolina, but forgot to offload the troops there. Hope it doesn’t bite me in the butt.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
5 armour moved from Germany to East Poland
6 armour, 1 artillery and 6 infantry moved from Baltic States to East Poland
4 infantry moved from Norway to Finland
2 bombers moved from Norway to East Poland
1 fighter moved from Norway to Finland
1 submarine moved from 2 Sea Zone to 8 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 infantry moved from 5 Sea Zone to Finland
2 fighters moved from Egypt to Germany
1 artillery and 2 infantry moved from Germany to Poland
Combat - Germans
Battle in Finland
Germans attack with 1 fighter and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 6 infantry in Finland, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in East Poland
Germans attack with 11 armour, 1 artillery, 2 bombers and 6 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 11 armour, 1 artillery, 2 bombers and 6 infantry in East Poland, round 2 : 9/1 hits, 8.33 expected hits
Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 2/1 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 11 armour, 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Germans
1 fighter moved from Finland to Germany
2 bombers moved from East Poland to Germany
Place Units - Germans
5 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 34 PUs
Germans collect 1 PU from War Bonds; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33
Germans rolls : : 0.00
Russians : 1.50
Back to the USSR, 12:03, 20th May.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 12 Sea Zone to 6 Sea Zone
5 infantry moved from Karelia S.S.R. to Finland
2 artilleries moved from Karelia S.S.R. to Finland
2 infantry moved from Novosibirsk to Chinghai
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 5 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries and 5 infantry in Finland, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 5 infantry in Finland, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 3 infantry in Finland, round 3 : 1/1 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Finland, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 4 : 1/1 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Finland, round 4 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 5 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Russians
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to Russia
2 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Belorussia to Russia
1 infantry moved from Belorussia to Russia
1 infantry moved from Russia to Caucasus
Place Units - Russians
1 armour placed in Karelia S.S.R.
1 armour placed in Russia
4 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.00
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Paratroopers
Activate Technology - Japanese
Japanese activating Paratroopers
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from 63 Sea Zone to 51 Sea Zone
2 fighters moved from 62 Sea Zone to 51 Sea Zone
3 fighters moved from French Indo-China Thailand to 51 Sea Zone
2 fighters moved from 31 Sea Zone to 51 Sea Zone
8 infantry moved from Japan to 62 Sea Zone
8 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 artillery and 1 infantry moved from Soviet Far East to Buryatia S.S.R.
Combat - Japanese
Battle in Manchuria
Japanese attack with 8 infantry
Americans defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 8 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Buryatia S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 51 Sea Zone
Japanese attack with 9 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 9 fighters in 51 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 51 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 6 fighters in 51 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
Americans roll dice for 1 fighter and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 51 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 4 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport
Non Combat Move - Japanese
2 fighters moved from 51 Sea Zone to 62 Sea Zone
3 fighters moved from 51 Sea Zone to Caroline Islands
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 carrier moved from 31 Sea Zone to 37 Sea Zone
3 transports moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 armour placed in India
1 bomber and 2 infantry placed in Japan
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
Americans : 1.00
Chinese : -0.67
Russians : 1.33
Japanese : -2.67
@gribble I just now saw this @2:40 pm, and that is after it did indeed bite. I was wondering why you didn’t just drop off your guys there, as there were no defenders, and that would have prevented 5 of the 9 fighters i used to sink the US Pacific Fleet.
What do you want to do about this? If we redo your turn, then we would have to go back and replay all the turns since then. Or, we could just make a new game? This game is the first time I feel like I’m actually in the running, but I too have made mistakes this game.
So, new game, or what?
Let’s just roll with it. Mistakes happen.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 27 Sea Zone to 23 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to Belgian Congo
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Chinghai
Non Combat Move - British
Place Units - British
4 infantry placed in United Kingdom
2 transports placed in 2 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 1 factory; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Persia
Italians take Persia from British
1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from India to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Italian Africa to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
3 infantry moved from Italy to Balkans
1 infantry moved from Balkans to Czechoslovakia Hungary
1 armour moved from Baltic States to Poland
1 infantry moved from Poland to Baltic States
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 factory placed in Egypt
2 armour placed in Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :