Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
            1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
            2 mech_infantrys moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 mech_infantry moved from Persia to Syria
                  British take Syria from Italians
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 bomber and 1 fighter moved from Malta to 94 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from Western United States to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
            2 destroyers moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from 49 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 cruisers moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from 49 Sea Zone to 31 Sea Zone
            1 destroyer moved from 49 Sea Zone to 31 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 tactical_bomber moved from Eastern United States to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            1 submarine moved from 49 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Western United States to Aleutian Islands
            1 battleship moved from 49 Sea Zone to 33 Sea Zone
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 33 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 destroyer and 1 fighter
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anglo Egyptian Sudan
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Americans win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 94 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 94 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 94 Sea Zone to Gibraltar
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 fighter moved from 1 Sea Zone to 8 Sea Zone
            1 fighter moved from Aleutian Islands to 8 Sea Zone
            1 tactical_bomber moved from 1 Sea Zone to British Columbia
            3 carriers and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 31 Sea Zone to Wake Island
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from 103 Sea Zone to United Kingdom
            1 fighter moved from 94 Sea Zone to Malta
            1 bomber moved from Anglo Egyptian Sudan to Malta
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 aaGuns and 1 artillery moved from Alaska to British Columbia
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Eastern United States
            2 bombers placed in Western United States
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Kweichow
            3 artilleries and 11 infantry moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 11 infantry in Yunnan, round 2 : 3/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter
                Japanese defend with 2 artilleries and 1 bomber
                    Chinese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 bomber in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
                    1 fighter owned by the Chinese lost in Kweichow
                Japanese win with 2 artilleries and 1 bomber remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
            1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
            2 mech_infantrys moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 mech_infantry moved from Persia to Syria
                  British take Syria from Italians
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Scotland
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Syria: 1 mech_infantry
            EDIT: Changing ownership of Syria from British to Italians
            EDIT: Adding units owned by British to Iraq: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Persia to 71 Sea Zone
            3 infantry moved from Union of South Africa to Rhodesia
            2 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 aaGun, 1 artillery and 5 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 carrier placed in 71 Sea Zone
            1 fighter placed in 71 Sea Zone
            1 artillery placed in Union of South Africa
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
            British collect 31 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : -0.33
    British : 1.17
    Americans : -0.50
    Chinese : -0.83
    Japanese : -1.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Re: sub hits. The rule is subs cannot hit planes, and planes cannot hit subs without a DD. Since I don’t have a DD, the aircraft can only hit other aircraft and surface vessels.

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: UK_Pacific round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 bomber and 1 fighter moved from Malta to 94 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from Western United States to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
            2 destroyers moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from 49 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 cruisers moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from 49 Sea Zone to 31 Sea Zone
            1 destroyer moved from 49 Sea Zone to 31 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 tactical_bomber moved from Eastern United States to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            1 submarine moved from 49 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Western United States to Aleutian Islands
            1 battleship moved from 49 Sea Zone to 33 Sea Zone
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 33 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 destroyer and 1 fighter
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anglo Egyptian Sudan
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Americans win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 94 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 94 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 94 Sea Zone to Gibraltar
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 fighter moved from 1 Sea Zone to 8 Sea Zone
            1 fighter moved from Aleutian Islands to 8 Sea Zone
            1 tactical_bomber moved from 1 Sea Zone to British Columbia
            3 carriers and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 31 Sea Zone to Wake Island
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from 103 Sea Zone to United Kingdom
            1 fighter moved from 94 Sea Zone to Malta
            1 bomber moved from Anglo Egyptian Sudan to Malta
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 aaGuns and 1 artillery moved from Alaska to British Columbia
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Eastern United States
            2 bombers placed in Western United States
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Kweichow
            3 artilleries and 11 infantry moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 11 infantry in Yunnan, round 2 : 3/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter
                Japanese defend with 2 artilleries and 1 bomber
                    Chinese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 bomber in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
                    1 fighter owned by the Chinese lost in Kweichow
                Japanese win with 2 artilleries and 1 bomber remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
            1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
            2 mech_infantrys moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 mech_infantry moved from Persia to Syria
                  British take Syria from Italians
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Scotland
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Syria: 1 mech_infantry
            EDIT: Changing ownership of Syria from British to Italians
            EDIT: Adding units owned by British to Iraq: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Persia to 71 Sea Zone
            3 infantry moved from Union of South Africa to Rhodesia
            2 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 aaGun, 1 artillery and 5 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 carrier placed in 71 Sea Zone
            1 fighter placed in 71 Sea Zone
            1 artillery placed in Union of South Africa
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
            British collect 31 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Belgian Congo: 1 armour
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 armour
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : -0.33
    British : 1.17
    Americans : -0.50
    Chinese : -0.83
    Japanese : -1.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Forgot to move tank into Sudan.

  • 2024 '22 '21 '19 '18

    …ok… I see you’re not just going to give me the Middle East. Actually I guess you’ll give me Persia, but then take it right back. Good strategy.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys; Americans defend with 1 armour and 1 infantry
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/1 hits, 2.67 expected hits
                    British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/0 hits, 2.00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/1 hits, 2.17 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/1 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Americans and 2 artilleries owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Slovakia Hungary to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
            1 infantry moved from Yugoslavia to Romania
            1 marine moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
            1 fighter moved from 33 Sea Zone to 48 Sea Zone
            1 fighter moved from 33 Sea Zone to Gilbert Islands
            1 fighter moved from India to 37 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
            1 fighter moved from 33 Sea Zone to 48 Sea Zone
            1 fighter moved from 33 Sea Zone to Gilbert Islands
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 48 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 6 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    2 transports owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Gilbert Islands
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Gilbert Islands
                ANZAC win, taking Gilbert Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 48 Sea Zone to Caroline Islands
            1 fighter moved from Gilbert Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 cruiser and 1 submarine moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 37 Sea Zone to Yunnan
            2 aaGuns, 2 armour, 1 artillery, 2 infantry and 1 marine moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - French
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
            1 fighter moved from 33 Sea Zone to 48 Sea Zone
            1 fighter moved from 33 Sea Zone to Gilbert Islands
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 48 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 6 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    2 transports owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Gilbert Islands
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Gilbert Islands
                ANZAC win, taking Gilbert Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 48 Sea Zone to Caroline Islands
            1 fighter moved from Gilbert Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 cruiser and 1 submarine moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 37 Sea Zone to Yunnan
            2 aaGuns, 2 armour, 1 artillery, 2 infantry and 1 marine moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Should have mentioned this earlier, but I’m going on vacation for Labor Day. Probably won’t get to move until Tuesday. Have a good weekend.

  • 2024 '22 '21 '19 '18

    ouch…maybe you shouldn’t take the Malaya transports because I obviously didn’t see the easy kill. The Japan trns, on the other hand, were fair game though. I don’t know, your call.

  • 2025 2024 '23 '22 '21 '20

    Um… what do you propose?? It’s kind of ridiculous to say I didn’t see a counter attack. The move earlier with German fleet was somewhat understandable since you prepped the move with Scotland invasion. We all forget to move units… but typically it is noticed before the attack occurs.

    I guess I would be amenable to allowing you to keep 14 IPCs to use next turn.

    To be honest, I’ve lost many transports in many games because it is hard to keep track of all possible aircraft counter attacks. Annoying for sure, but part of the game.

  • 2024 '22 '21 '19 '18

    yes, very true, but maybe as a trade off I’ll let you place that US transport in sz10 instead of sz101 where it is an easy kill for the Germans. Don’t think you saw that, but your call. Like you say, its very annoying when you overlook something that’s otherwise very obvious.

  • 2024 '22 '21 '19 '18

    @max334 …maybe you didn’t anticipate me coming to Canada… but ya, that’s the plan. Since you’re coming to Europe and all…

  • 2024 '22 '21 '19 '18

    … maybe its a ‘slippery slope’ … you start forgiving one mistake and then another one and then… when or where does it end?
    I just have to suck it up, take the hits and keep fighting. It’s scary, because things like that can alter the course of the war. It may jeopardize my Middle East invasion. Bur sorry to ask, it was a knee jerk reaction when I reviewed the map

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from France to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 submarine moved from 118 Sea Zone to 103 Sea Zone
            3 artilleries, 3 infantry and 2 marines moved from Iceland to 123 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 2 marines, 1 submarine and 3 transports moved from 123 Sea Zone to 109 Sea Zone
            3 artilleries, 3 infantry and 2 marines moved from 109 Sea Zone to Scotland
            1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            1 armour moved from Urals to Yenisey
                  Germans take Yenisey from Russians
            1 infantry and 1 tactical_bomber moved from Archangel to Vologda
            1 artillery moved from Nenetsia to Vologda
            1 artillery moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Belarus
            1 armour, 1 fighter and 1 mech_infantry moved from Turkmenistan to Eastern Persia
    

    Savegame

  • 2024 '22 '21 '19 '18

    so a little change in plans…
    scramble options for UK and Gibraltar

  • 2025 2024 '23 '22 '21 '20

    Ok, figured you couldn’t take US in a meaningful way.
    No scramble, either place. I did forget to move a fighter down to Gib. Oh well.

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