I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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DD negate both.
RE Die rolls. Let me count the ways
G2: Both subs around Britain hit so that neither of my ships do not get a chance to kill a sub. Odds 1/9
R3: 2 for 2 German single infantry hit back. One of those allowed Germans to keep country. Odds 1/9
G4: Air battle misses – you did too, but I had slightly better odds. Odds 1 /3
Sub hits again so that the Russian cruiser can’t return fire. Odds 1/3
R4: Germans hit both times (and I miss) so they could to prevent me from entering Archangel. Odds hard to predict but involved me missing on a 2 and you hitting on a 2, so at least 1/9
Sub misses against bad odds, but after all the bad dice, I wanted 1 to go my way. Odds 2/3 (as said bad attack but sub would die anyway.)Cumulative Odds = 1/9 1/9 * 1/31/3 *1/9 * 2/3 = ~ 1 / 10,000
Just sour grapes…you are killing me. -
Re: units in Belgium. Sure.
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@surfer You know thats the very reason I like low luck over dice. As you know, with regular dice things can get really wild.
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@max334 …I’m thinking back to G2… it was nice having three subs still alive surrounding the UK at the end of G2. Sorry, I guess that did leave you a bit sour. Its funny how people (speaking of myself) usually dont see the good, but they sure do remember the bad.
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to India 2 bombers moved from Siam to India 2 fighters and 1 tactical_bomber moved from Siam to Shan State -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to India 2 bombers moved from Siam to India 2 fighters and 1 tactical_bomber moved from Siam to Shan State Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in Aleutian Islands Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from India to 41 Sea Zone 1 bomber moved from India to Siam 1 artillery moved from Sumatra to 41 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 fighter and 2 tactical_bombers moved from Kiangsi to Philippines 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Shan State to Siam 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 mech_infantry moved from Suiyuyan to Tsinghai 1 armour moved from Kiangsi to Hopei 1 fighter moved from Kweichow to Kwangtung 1 tactical_bomber moved from Kweichow to Anhwe 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 factory_minor placed in Malaya 4 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.33 AA fire in India : : 0.67 Japanese : 0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in French West Africa Battle in 45 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 submarine moved from 88 Sea Zone to 103 Sea Zone 1 carrier moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 106 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to Western United States 1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 5 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67 -
Ok. before I roll for the Brits, there is a roll that will determine the battle of britain. I have a chance for a 4 to 2 kill. I roll 3 or less and you roll more than a 2. You have already hit twice this round with a 2, so you are due to miss. But quite frankly you havent yet, so I’m pretty concerned.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 bomber moved from Gibraltar to Scotland 1 artillery and 6 infantry moved from United Kingdom to Scotland 1 fighter and 1 mech_infantry moved from United Kingdom to Scotland 1 tactical_bomber moved from Gibraltar to Scotland 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from French Equatorial Africa to Egypt 1 fighter and 1 tactical_bomber moved from Persia to Egypt 1 battleship and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from India to Shan State 1 fighter moved from India to Shan State 5 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China Combat - British Battle in Scotland British attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 3 artilleries, 3 infantry and 1 marine British roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 3.50 expected hits Germans roll dice for 3 artilleries, 3 infantry and 1 marine in Scotland, round 2 : 2/1 hits, 2.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in ScotlandCombat Hit Differential Summary :
Germans : -0.33 British : -0.50 -
Ok. first round, 3 to 2…but I made a mistake, I meant to kill my artillery + guy rather than 2 guys. It affects my attack rating for the next round. I need to strafe you, not win.
If its ok with you, I would like to continue the battle but kill the artillery. To do that, I’ll have to replay the move, but edit out the 3 German inf and British (1 art+inf), then continue the battle. No other battles have been conducted yet, so it should be ok.
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I have another request. I forget that this is LL, and thus I have an option with the british to slow down the italians. I’d prefer to reposition my NCM for American atlantic units. I’d do this before any attacks were resolved.
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Sorry for my delay. Yes, should be ok. Hay, family is going on vacation Saturday till June 16. So will be out for a little. There will be some downtime so I might get in a turn or so but not sure.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in French West Africa Battle in 45 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 submarine moved from 88 Sea Zone to 103 Sea Zone 1 carrier moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 106 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to Western United States 1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 5 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 26 PUs; British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Scotland: 3 infantry EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 107 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 4 fighters EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Turning off Edit Mode Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from French Equatorial Africa to Egypt 1 fighter and 1 tactical_bomber moved from Persia to Egypt 2 mech_infantrys moved from India to Shan State 1 fighter moved from India to Shan State 5 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 bomber and 1 tactical_bomber moved from Gibraltar to Scotland 1 fighter, 5 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 battleship moved from 72 Sea Zone to 81 Sea Zone Combat - British Battle in Egypt British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 2/1 hits, 1.83 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Scotland British attack with 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 3 artilleries and 1 marine British roll dice for 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 3 artilleries and 1 marine in Scotland, round 2 : 1/1 hits, 1.33 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland 1 mech_infantry owned by the British and 4 infantry owned by the British retreated to United Kingdom Germans win with 1 marine remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 artilleries Battle in Shan State British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in French Indo China British attack with 5 infantry and 1 mech_infantry Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber British roll dice for 5 infantry and 1 mech_infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 4 infantry and 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in French Indo China, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in French Indo China, round 6 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in French Indo China, round 7 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China 1 mech_infantry owned by the British retreated to Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 5 infantry Casualties for Japanese: 1 infantry and 1 tactical_bomber Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 aaGun and 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1 British collect 27 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.33 British : -1.83 Italians : 0.33 Americans : -0.50 Chinese : 0.17 Japanese : 1.67 -
Ok. Lots of edits but just moving American forces in Atlantic and British fight in England as discussed.
Enjoy your vacation. The game will be here when you get back.
Cheers, -
@surfer I just got a look at the Scotland battle. I guess I don’t follow your logic. I think you attacked with power of 21 and I defended with 14… maybe it was done right, but kind of sucks because I now see that I can’t do a SeaLion
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Max334, Just to recap.
First round, I attacked with power 21 and you defended with 14 as you stated. Result German loss 3: Brits 2.
I needed the Brits to lose the artillery + inf vice 2 inf so that my power dropped to 17 rather than 19–that way I can attack again and kill at most 3 units, i.e. no chance of “winning” the battle, which would have left London exposed. -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Syria to 99 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 bomber moved from Greece to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to 87 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in 87 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 87 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Egypt Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 3 infantry Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Italians attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from 87 Sea Zone to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 fighter moved from Southern Italy to Morocco 1 aaGun moved from Northern Italy to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 aaGun and 1 marine moved from 97 Sea Zone to Greece 1 mech_infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Bessarabia to Ukraine 1 bomber moved from Ukraine to Southern Italy 1 fighter moved from Ukraine to Greece Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 submarine placed in 95 Sea Zone 2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians : 1.67 British : -0.33 Russians : -0.33 -
TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to 42 Sea Zone -
submerge in java?





