Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            1 mech_infantry moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 infantry and 2 mech_infantrys moved from Vologda to Archangel
            1 armour moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 armour moved from Nenetsia to Urals
                  Russians take Urals from Germans
            4 infantry moved from Timguska to Evenkiyskiy
            1 armour, 6 artilleries, 26 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Ukraine
                Russians attack with 4 infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 4 infantry in Ukraine, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 3 infantry in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Western Ukraine
                Russians attack with 1 armour, 6 artilleries, 26 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 6 artilleries, 26 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 9/1 hits, 8.50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour, 6 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 5 infantry
                    Russians roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 2.33 expected hits
                    Germans roll dice for 5 infantry in Archangel, round 2 : 2/1 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 3 : 1/0 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 2/1 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry and 3 mech_infantrys
                Casualties for Germans: 5 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer, 1 fighter and 4 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 4 transports in 113 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Germans with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            4 aaGuns moved from Bryansk to Western Ukraine
            1 fighter moved from Belarus to Russia
            2 infantry moved from Timguska to Urals
            2 aaGuns and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 armour, 4 infantry and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    no worries on the sub move. But what did you mean about loosing an important battle? Which die rolls where you referring to?

  • 2024 '22 '21 '19 '18

    I see that I also forgot to move my units out of Belgium so they can be loaded for SeaLion. May I edit?

  • 2025 2024 '23 '22 '21 '20

    DD negate both.
    RE Die rolls. Let me count the ways
    G2: Both subs around Britain hit so that neither of my ships do not get a chance to kill a sub. Odds 1/9
    R3: 2 for 2 German single infantry hit back. One of those allowed Germans to keep country. Odds 1/9
    G4: Air battle misses – you did too, but I had slightly better odds. Odds 1 /3
    Sub hits again so that the Russian cruiser can’t return fire. Odds 1/3
    R4: Germans hit both times (and I miss) so they could to prevent me from entering Archangel. Odds hard to predict but involved me missing on a 2 and you hitting on a 2, so at least 1/9
    Sub misses against bad odds, but after all the bad dice, I wanted 1 to go my way. Odds 2/3 (as said bad attack but sub would die anyway.)

    Cumulative Odds = 1/9 1/9 * 1/31/3 *1/9 * 2/3 = ~ 1 / 10,000
    Just sour grapes…you are killing me.

  • 2025 2024 '23 '22 '21 '20

    Re: units in Belgium. Sure.

  • 2024 '22 '21 '19 '18

    @surfer You know thats the very reason I like low luck over dice. As you know, with regular dice things can get really wild.

  • 2024 '22 '21 '19 '18

    @max334 …I’m thinking back to G2… it was nice having three subs still alive surrounding the UK at the end of G2. Sorry, I guess that did leave you a bit sour. Its funny how people (speaking of myself) usually dont see the good, but they sure do remember the bad.

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Suiyuyan to Kweichow
            1 fighter moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Malaya to Shan State
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 45 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from 41 Sea Zone to India
            2 bombers moved from Siam to India
            2 fighters and 1 tactical_bomber moved from Siam to Shan State
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Suiyuyan to Kweichow
            1 fighter moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Malaya to Shan State
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 45 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from 41 Sea Zone to India
            2 bombers moved from Siam to India
            2 fighters and 1 tactical_bomber moved from Siam to Shan State
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 4 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/1 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in Aleutian Islands
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 fighters moved from India to 41 Sea Zone
            1 bomber moved from India to Siam
            1 artillery moved from Sumatra to 41 Sea Zone
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 fighter and 2 tactical_bombers moved from Kiangsi to Philippines
            1 infantry moved from Kwangsi to French Indo China
            1 fighter moved from Shan State to Siam
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 mech_infantry moved from Suiyuyan to Tsinghai
            1 armour moved from Kiangsi to Hopei
            1 fighter moved from Kweichow to Kwangtung
            1 tactical_bomber moved from Kweichow to Anhwe
            1 fighter moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            4 submarines placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.33
    AA fire in India : : 0.67
    Japanese : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Guam
            Battle in French West Africa
            Battle in 45 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
                Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 submarine moved from 88 Sea Zone to 103 Sea Zone
            1 carrier moved from 101 Sea Zone to 107 Sea Zone
            1 destroyer moved from 106 Sea Zone to 107 Sea Zone
            2 fighters moved from Eastern United States to 107 Sea Zone
            1 bomber and 1 fighter moved from Gibraltar to United Kingdom
            1 mech_infantry moved from Central United States to Western United States
            1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            5 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Ok. before I roll for the Brits, there is a roll that will determine the battle of britain. I have a chance for a 4 to 2 kill. I roll 3 or less and you roll more than a 2. You have already hit twice this round with a 2, so you are due to miss. But quite frankly you havent yet, so I’m pretty concerned.

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - British
            1 bomber moved from Gibraltar to Scotland
            1 artillery and 6 infantry moved from United Kingdom to Scotland
            1 fighter and 1 mech_infantry moved from United Kingdom to Scotland
            1 tactical_bomber moved from Gibraltar to Scotland
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from French Equatorial Africa to Egypt
            1 fighter and 1 tactical_bomber moved from Persia to Egypt
            1 battleship and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            2 mech_infantrys moved from India to Shan State
            1 fighter moved from India to Shan State
            5 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
    
        Combat - British
            Battle in Scotland
                British attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 3 artilleries, 3 infantry and 1 marine
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 3.50 expected hits
                    Germans roll dice for 3 artilleries, 3 infantry and 1 marine in Scotland, round 2 : 2/1 hits, 2.33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Ok. first round, 3 to 2…but I made a mistake, I meant to kill my artillery + guy rather than 2 guys. It affects my attack rating for the next round. I need to strafe you, not win.

    If its ok with you, I would like to continue the battle but kill the artillery. To do that, I’ll have to replay the move, but edit out the 3 German inf and British (1 art+inf), then continue the battle. No other battles have been conducted yet, so it should be ok.

  • 2025 2024 '23 '22 '21 '20

    I have another request. I forget that this is LL, and thus I have an option with the british to slow down the italians. I’d prefer to reposition my NCM for American atlantic units. I’d do this before any attacks were resolved.

  • 2024 '22 '21 '19 '18

    Sorry for my delay. Yes, should be ok. Hay, family is going on vacation Saturday till June 16. So will be out for a little. There will be some downtime so I might get in a turn or so but not sure.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Guam
            Battle in French West Africa
            Battle in 45 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
                Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 submarine moved from 88 Sea Zone to 103 Sea Zone
            1 carrier moved from 101 Sea Zone to 107 Sea Zone
            1 destroyer moved from 106 Sea Zone to 107 Sea Zone
            2 fighters moved from Eastern United States to 107 Sea Zone
            1 bomber and 1 fighter moved from Gibraltar to United Kingdom
            1 mech_infantry moved from Central United States to Western United States
            1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            5 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 10x factory_major; Remaining resources: 26 PUs; 
            British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
            EDIT: Removing units owned by Germans from Scotland: 3 infantry
            EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 4 fighters
            EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from French Equatorial Africa to Egypt
            1 fighter and 1 tactical_bomber moved from Persia to Egypt
            2 mech_infantrys moved from India to Shan State
            1 fighter moved from India to Shan State
            5 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
            1 bomber and 1 tactical_bomber moved from Gibraltar to Scotland
            1 fighter, 5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
            1 battleship moved from 72 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Egypt
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/0 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 1.17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 2/1 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
            Battle in Scotland
                British attack with 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 3 artilleries and 1 marine
                    British roll dice for 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 2.83 expected hits
                    Germans roll dice for 3 artilleries and 1 marine in Scotland, round 2 : 1/1 hits, 1.33 expected hits
                    3 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
                1 mech_infantry owned by the British and 4 infantry owned by the British retreated to United Kingdom
                Germans win with 1 marine remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 3 artilleries
            Battle in Shan State
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in French Indo China
                British attack with 5 infantry and 1 mech_infantry
                Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
                    British roll dice for 5 infantry and 1 mech_infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 4 infantry and 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in French Indo China, round 5 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in French Indo China, round 6 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in French Indo China, round 7 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British lost in French Indo China
                1 mech_infantry owned by the British retreated to Yunnan
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 5 infantry
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
    
        Place Units - British
            2 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.83
    Italians : 0.33
    Americans : -0.50
    Chinese : 0.17
    Japanese : 1.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Ok. Lots of edits but just moving American forces in Atlantic and British fight in England as discussed.

    Enjoy your vacation. The game will be here when you get back.
    Cheers,

  • 2024 '22 '21 '19 '18

    @surfer I just got a look at the Scotland battle. I guess I don’t follow your logic. I think you attacked with power of 21 and I defended with 14… maybe it was done right, but kind of sucks because I now see that I can’t do a SeaLion

  • 2025 2024 '23 '22 '21 '20

    Max334, Just to recap.
    First round, I attacked with power 21 and you defended with 14 as you stated. Result German loss 3: Brits 2.
    I needed the Brits to lose the artillery + inf vice 2 inf so that my power dropped to 17 rather than 19–that way I can attack again and kill at most 3 units, i.e. no chance of “winning” the battle, which would have left London exposed.

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