TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 mech_infantry moved from Russia to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 infantry and 2 mech_infantrys moved from Vologda to Archangel 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Urals Russians take Urals from Germans 4 infantry moved from Timguska to Evenkiyskiy 1 armour, 6 artilleries, 26 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Ukraine Russians attack with 4 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 4 infantry in Ukraine, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 3 infantry in Ukraine, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Western Ukraine Russians attack with 1 armour, 6 artilleries, 26 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 6 artilleries, 26 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 9/1 hits, 8.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 6 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 5 infantry in Archangel, round 2 : 2/1 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 3 infantry in Archangel, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry and 3 mech_infantrys Casualties for Germans: 5 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 1 fighter and 4 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 4 transports in 113 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Germans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 4 aaGuns moved from Bryansk to Western Ukraine 1 fighter moved from Belarus to Russia 2 infantry moved from Timguska to Urals 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 armour, 4 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
Combat Hit Differential Summary :
Germans : 2.33 Russians : 0.33
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no worries on the sub move. But what did you mean about loosing an important battle? Which die rolls where you referring to?
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I see that I also forgot to move my units out of Belgium so they can be loaded for SeaLion. May I edit?
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DD negate both.
RE Die rolls. Let me count the ways
G2: Both subs around Britain hit so that neither of my ships do not get a chance to kill a sub. Odds 1/9
R3: 2 for 2 German single infantry hit back. One of those allowed Germans to keep country. Odds 1/9
G4: Air battle misses – you did too, but I had slightly better odds. Odds 1 /3
Sub hits again so that the Russian cruiser can’t return fire. Odds 1/3
R4: Germans hit both times (and I miss) so they could to prevent me from entering Archangel. Odds hard to predict but involved me missing on a 2 and you hitting on a 2, so at least 1/9
Sub misses against bad odds, but after all the bad dice, I wanted 1 to go my way. Odds 2/3 (as said bad attack but sub would die anyway.)Cumulative Odds = 1/9 1/9 * 1/31/3 *1/9 * 2/3 = ~ 1 / 10,000
Just sour grapes…you are killing me. -
Re: units in Belgium. Sure.
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@surfer You know thats the very reason I like low luck over dice. As you know, with regular dice things can get really wild.
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@max334 …I’m thinking back to G2… it was nice having three subs still alive surrounding the UK at the end of G2. Sorry, I guess that did leave you a bit sour. Its funny how people (speaking of myself) usually dont see the good, but they sure do remember the bad.
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to India 2 bombers moved from Siam to India 2 fighters and 1 tactical_bomber moved from Siam to Shan State
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to India 2 bombers moved from Siam to India 2 fighters and 1 tactical_bomber moved from Siam to Shan State Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in Aleutian Islands Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from India to 41 Sea Zone 1 bomber moved from India to Siam 1 artillery moved from Sumatra to 41 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 fighter and 2 tactical_bombers moved from Kiangsi to Philippines 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Shan State to Siam 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 mech_infantry moved from Suiyuyan to Tsinghai 1 armour moved from Kiangsi to Hopei 1 fighter moved from Kweichow to Kwangtung 1 tactical_bomber moved from Kweichow to Anhwe 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 factory_minor placed in Malaya 4 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.33 AA fire in India : : 0.67 Japanese : 0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in French West Africa Battle in 45 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 submarine moved from 88 Sea Zone to 103 Sea Zone 1 carrier moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 106 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to Western United States 1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 5 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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Ok. before I roll for the Brits, there is a roll that will determine the battle of britain. I have a chance for a 4 to 2 kill. I roll 3 or less and you roll more than a 2. You have already hit twice this round with a 2, so you are due to miss. But quite frankly you havent yet, so I’m pretty concerned.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 bomber moved from Gibraltar to Scotland 1 artillery and 6 infantry moved from United Kingdom to Scotland 1 fighter and 1 mech_infantry moved from United Kingdom to Scotland 1 tactical_bomber moved from Gibraltar to Scotland 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from French Equatorial Africa to Egypt 1 fighter and 1 tactical_bomber moved from Persia to Egypt 1 battleship and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from India to Shan State 1 fighter moved from India to Shan State 5 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China Combat - British Battle in Scotland British attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 3 artilleries, 3 infantry and 1 marine British roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 3.50 expected hits Germans roll dice for 3 artilleries, 3 infantry and 1 marine in Scotland, round 2 : 2/1 hits, 2.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Combat Hit Differential Summary :
Germans : -0.33 British : -0.50
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Ok. first round, 3 to 2…but I made a mistake, I meant to kill my artillery + guy rather than 2 guys. It affects my attack rating for the next round. I need to strafe you, not win.
If its ok with you, I would like to continue the battle but kill the artillery. To do that, I’ll have to replay the move, but edit out the 3 German inf and British (1 art+inf), then continue the battle. No other battles have been conducted yet, so it should be ok.
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I have another request. I forget that this is LL, and thus I have an option with the british to slow down the italians. I’d prefer to reposition my NCM for American atlantic units. I’d do this before any attacks were resolved.
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Sorry for my delay. Yes, should be ok. Hay, family is going on vacation Saturday till June 16. So will be out for a little. There will be some downtime so I might get in a turn or so but not sure.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in French West Africa Battle in 45 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 submarine moved from 88 Sea Zone to 103 Sea Zone 1 carrier moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 106 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to Western United States 1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 5 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 26 PUs; British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Scotland: 3 infantry EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 107 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 4 fighters EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Turning off Edit Mode Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from French Equatorial Africa to Egypt 1 fighter and 1 tactical_bomber moved from Persia to Egypt 2 mech_infantrys moved from India to Shan State 1 fighter moved from India to Shan State 5 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 bomber and 1 tactical_bomber moved from Gibraltar to Scotland 1 fighter, 5 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 battleship moved from 72 Sea Zone to 81 Sea Zone Combat - British Battle in Egypt British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 2/1 hits, 1.83 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Scotland British attack with 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 3 artilleries and 1 marine British roll dice for 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 3 artilleries and 1 marine in Scotland, round 2 : 1/1 hits, 1.33 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland 1 mech_infantry owned by the British and 4 infantry owned by the British retreated to United Kingdom Germans win with 1 marine remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 artilleries Battle in Shan State British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in French Indo China British attack with 5 infantry and 1 mech_infantry Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber British roll dice for 5 infantry and 1 mech_infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 4 infantry and 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in French Indo China, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in French Indo China, round 6 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in French Indo China, round 7 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China 1 mech_infantry owned by the British retreated to Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 5 infantry Casualties for Japanese: 1 infantry and 1 tactical_bomber Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 aaGun and 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1 British collect 27 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -1.83 Italians : 0.33 Americans : -0.50 Chinese : 0.17 Japanese : 1.67
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Ok. Lots of edits but just moving American forces in Atlantic and British fight in England as discussed.
Enjoy your vacation. The game will be here when you get back.
Cheers, -
@surfer I just got a look at the Scotland battle. I guess I don’t follow your logic. I think you attacked with power of 21 and I defended with 14… maybe it was done right, but kind of sucks because I now see that I can’t do a SeaLion
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Max334, Just to recap.
First round, I attacked with power 21 and you defended with 14 as you stated. Result German loss 3: Brits 2.
I needed the Brits to lose the artillery + inf vice 2 inf so that my power dropped to 17 rather than 19–that way I can attack again and kill at most 3 units, i.e. no chance of “winning” the battle, which would have left London exposed.