@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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I agree very curious. But it was the correct game loaded and played. Perhaps you were playing max332 as well and grabbed the wrong game?
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@surfer Ummm… yeah, so that’s my bad. I somehow ended up in your guys’ game thread thinking it was one of my games (I was one round 2 against Simon and it was, in fact, Italy’s turn)
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Ok, Max…when you get a chance to review this game. I guess you can play the Italian turn suggested by weddingsinger, or make your own move.
Regardless, my ANZAC and French moves will likely be unaffected, unless you leave the 2 ANZAC African troops alive, or go hard against Gibraltar and I need to reinforce with French fighter.
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lol…I think I’ll do my own turn. Will post in a few
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 armour and 1 mech_infantry moved from Tobruk to Egypt 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British -
Scramble Gibraltar?
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pls add both Italian ftrs to sz92 battle
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Nope. Not gonna scramble.
BTW, I’m really annoyed with this 90 sec delay to post multiple times, without reputation = 3.
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@surfer I know…really. It got me like 4 times yesterday. I was told one way your reputations increases is when someone up-votes you. But I’m not sure how thats done. Well I clicked the little heart after your last comment to see what that does. Let me know and do mine too pls.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 armour and 1 mech_infantry moved from Tobruk to Egypt 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 fighter moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 92 Sea Zone Italians attack with 1 destroyer, 2 fighters and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 artillery moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Southern France 2 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 fighter moved from 92 Sea Zone to Morocco 1 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Bessarabia 2 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Yugoslavia to Romania 1 bomber moved from Trans-Jordan to Greece Place Units - Italians 1 transport placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Romania: 1 mech_infantry EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.17 British : 0.00 -
Didnt see my mech in Rome until after I started placing my units so I edited him 2 spaces towards those darn dirty Russians :)
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland 2 fighters moved from 54 Sea Zone to Queensland 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from Sumatra to Burma Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.17 -
Well, the good news is that your upvote did give me 1 reputation, so I upvoted 3 of yours and so you should be reputation 3 now.
The bad is that my Atlantic campaign has had everything go bad, and now I made a bad mistake and you capitalized. Bye-bye fleet. Hopefully, I can kill several planes.
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@surfer lol…yes, I got lucky I had planted all but one bomber in range and of course I was lucky to have the Italian bombers available to eliminate your blocker. … Going to church now. c ya
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Nenetsia to Archangel Germans take Archangel from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 bomber moved from Finland to 91 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 fighters and 3 tactical_bombers moved from Holland Belgium to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone -
#'s to scramble? Thanks for the upvotes. I guess thats all you have to do? I upvoted a few of yours and I’ll just make a habit of upvoting your posts. I guess there’s no limit.
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 artillery moved from Nenetsia to Archangel Germans take Archangel from Russians 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 marine moved from Nenetsia to 127 Sea Zone 1 artillery moved from Nenetsia to 127 Sea Zone 1 artillery and 2 infantry moved from Finland to 127 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 bomber moved from Finland to 91 Sea Zone 2 fighters and 3 tactical_bombers moved from Holland Belgium to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone -
I made a few changes to my attack plans. Pls use the last file I sent you.
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Sorry…another change. The German North Sea fleet will stop in sz126 not sz125. I’ll make the edits after we do battle.
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Max scramble.





