@666 No Scrambles, sir - let’s have some fun!
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Yunnan to Burma -
Yep, not working. Got the crazy going on…Need new OOL.
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so pls assign the last US hit to a ftr instead of damage to the carrier.
And max scramble -
@max334 …ool: let it assign the hits
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maybe save the carrier. Depends on how the first couple of rounds go. I guess just ask me before the carrier is lost. I may do a ftr instead
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Um, if you are going to kill ftr instead of hitting cv on US turn, then I probably would not attack with British. The plan was to eliminate cvs, which I thought I would do since you didn’t seem to value them.
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are u on
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that was meant for the UK attack. I might try to save one cv depending on how the dice go
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oh ok, I think I understand. Coming out of the US battle, I need an undamaged carrier to help thwart a possible UK attack.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:55:59 PM
Savegame -
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Hi Max,
How are you? What is this game you sent me? -
@surfer Greetings. I just neede a fast temporary place to save this game file that I could access on my other PC while out of town. Sorry man.





