@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
EDIT: Removing units owned by British from French West Africa: 1 armour and 1 infantry
EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
Combat Hit Differential Summary :
Edit. I decided to transport the Gibraltar units to Morocco. I had enough in F. West Africa.
I have a little issue with your attack on the fleet. You only had 2 available carriers, but 6 ftrs/tacs. The UK carrier was loaded
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
1 fighter moved from Eastern United States to 104 Sea Zone
Ugh. My bad. Sorry. Try this one. Need to know OOL for battle.
You might not want to do that. Odds are against the UK winning this.
But if you want to press on, you should not need to edit anything. In this situation, the game will not let you make illegal moves as long as you don’t move the carriers after you move the planes. You have too many planes fighting. Only 4 can be in combat.
OOL, if you come with the same power:
4 hits on 2 carriers
5th Cruiser
6th Ftr
7th Carrier
8th Carrier
rest on ftrs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: Turning off Edit Mode
Turning off Edit Mode
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports
4 submarines owned by the Germans Submerged
Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 6/1 hits, 5.50 expected hits
1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 3 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers in 110 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/1 hits, 4.33 expected hits
1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 4 fighters and 6 transports remaining. Battle score for attacker is -47
Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomber
Casualties for Germans: 2 carriers, 1 cruiser and 1 fighter
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
4 fighters owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 fighters
EDIT: Adding units owned by Germans to United Kingdom: 4 fighters
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to 33 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 4/1 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Yunnan to Burma
Yep, not working. Got the crazy going on…Need new OOL.
so pls assign the last US hit to a ftr instead of damage to the carrier.
And max scramble
@max334 …ool: let it assign the hits
maybe save the carrier. Depends on how the first couple of rounds go. I guess just ask me before the carrier is lost. I may do a ftr instead
Um, if you are going to kill ftr instead of hitting cv on US turn, then I probably would not attack with British. The plan was to eliminate cvs, which I thought I would do since you didn’t seem to value them.
are u on
that was meant for the UK attack. I might try to save one cv depending on how the dice go
oh ok, I think I understand. Coming out of the US battle, I need an undamaged carrier to help thwart a possible UK attack.
Test summary from TripleA, engine version: 1.9, time: 1:55:59 PM
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